Commit graph

511 commits

Author SHA1 Message Date
Stefanos A
6fa0aba7fd Do not copy Dependencies
Since the Example Browser is not loading its Dependencies by itself, there is no point in copying them to the output directory.
2013-10-04 17:04:35 +02:00
Stefanos A
342af2f927 Fixed file not found error
The debug.log would be deleted after launching an example, causing the
example browser to complain that the file cannot be found. In reality,
it should be deleted before launching an example - fixed.
2013-10-04 10:03:26 +02:00
Stefanos A
1434f0d3e9 Display joystick information 2013-10-04 02:37:05 +02:00
Stefanos A
80845315db Fallback to desktop context if embedded fails
Starting with OpenGL 4.1 and the ARB_ES2_compatibility extension, desktop contexts can execute OpenGL|ES code. This fallback will allow platforms to execute OpenGL|ES code even if EGL is not available (e.g. Nvidia/Windows).
2013-10-03 17:20:17 +02:00
Stefanos A.
f6da957639 Improved debugging messages
Exceptions that occur in the example process are now logged.
2013-10-02 17:55:57 +02:00
Stefanos A
c077d5c026 Added Mac OS X build of SDL2 to dependencies 2013-10-02 01:39:53 +02:00
Stefanos A
f8d9667653 Use separate process for executing examples
Using a separate, isolated process protects against incompatible interactions between the Example Browser (WinForms) and the executing example (native or SDL). It also protects the main GUI from crashes in the example code.
2013-10-02 01:10:03 +02:00
Stefanos A
019f466130 Clean up OpenTK after every example
Use the IDisposable instance returned by OpenTK.Toolkit.Init() to shutdown OpenTK after the end of each example run.
2013-10-01 22:04:11 +02:00
Stefanos A.
b57e58dc47 Implemented Sdl2GLControl
SDL2 still fails with "not an OpenGL window".
2013-09-30 20:47:29 +02:00
thefiddler
778087fe3a Reduced icon resolution to 128x128 in order to avoid "out of memory" errors when building with Mono. 2013-09-30 11:09:14 +02:00
Stefanos A.
fcc9049d18 Added high-res icons to Example Browser
The Example Browser should now look better on high resolution screens.
2013-09-29 23:58:10 +02:00
Stefanos A.
b3ce99a086 Increased the text surface size
This is necessary for high-dpi monitors which render text at double
resolution.
2013-09-27 22:59:56 +02:00
Stefanos A.
cf703aca62 Added app.manifest to OpenTK.Examples project
The file had been added to the source tree, but was missing from the
OpenTK.Examples project configuration, causing hi-dpi mode to fail on
the examples window.
2013-09-27 15:19:21 +02:00
thefiddler
77d124d7e8 Made OpenTK.Examples high-dpi aware
Added application manifest with the necessary key to mark
OpenTK.Examples as high-dpi aware. This improves application
appearance when DPI scaling is enabled.
2013-09-26 01:38:27 +02:00
Andy Korth
0f64af130a Committing artfunkel patch for scan codes 2013-01-24 15:48:01 -06:00
Andy Korth
2a0ad3ef6f A few minor comments 2013-01-17 14:45:57 -06:00
Andy Korth
6500e176df A bit of cleanup on the Vector ToStrings 2013-01-08 12:04:21 -06:00
Andy Korth
4230c6b4f0 Added Robmaister's Matrix3 implementations 2013-01-03 10:41:56 -06:00
Andy Korth
5a6f5a870e Test for basic mouse input 2013-01-03 10:07:50 -06:00
Andy Korth
d029a73c68 Test for mouseUp event firing when mouse is outside of the window 2012-12-21 21:22:55 -06:00
Andy Korth
c98d9e4503 Supress printing of some keyboard non-errors. 2012-12-21 18:43:19 -06:00
Andy Korth
39c3f3f543 Replication project for Mac OS mouse input issue, and fix. OpenTK issues 3242 and 2800 2012-12-21 17:11:39 -06:00
Andy Korth
3c609872fe New test for Basic Mouse Input. Does not work on Mac. 2012-12-21 15:22:37 -06:00
Andy Korth
02ce1430ab Reduce debugging a little for now 2012-12-20 16:19:54 -06:00
Andy Korth
fb507db838 Fix unparsable characters in shader, OpenTK issue 3186 2012-12-20 13:45:56 -06:00
Andy Korth
0847b2ca5c Build.UpdateVersion can track the git revision now, in addition to svn and bzr. 2012-12-20 13:35:58 -06:00
the_fiddler
7569345e0a Use new DisplayDevice.GetDisplay() interface instead of obsolete AvailableDisplays. 2011-12-15 11:30:39 +00:00
the_fiddler
39297e5f6c Corrected version checks in examples. Finally fixes issue [#1898]: "Minor and major OpenGL version incorrect." 2011-09-06 12:55:19 +00:00
the_fiddler
3297ed54ed Moved GL.TexParameter calls to before GL.TexImage2D, as recommended by AMD/ATI. This ensures that no slow format conversion will take place. 2011-09-06 12:15:51 +00:00
the_fiddler
c7b8453f24 Corrected TexCount check (needs at least 1 texture set, not at least 2). Fixes issue [#2677]: "Framebuffer Object sample crashes". 2011-09-06 12:14:42 +00:00
the_fiddler
36349f667f Use v1.0 GL.ClearDepth(double) instead of v4.1 GL.ClearDepth(float). 2011-05-30 12:31:39 +00:00
the_fiddler
f4a7bf2a93 Cleaned up license information. 2011-01-18 11:40:49 +00:00
the_fiddler
5c5cda64f2 Added new TextRendering sample. 2011-01-18 11:15:49 +00:00
the_fiddler
4ef9b876ab * Main.cs, ExampleBrowser.cs:
Fixed display of debug output in the sample browser.
2010-12-08 07:51:41 +00:00
the_fiddler
5c23242665 * ExampleBrowser.cs:
Fixed support console and persistent tracing.
2010-12-08 07:43:43 +00:00
the_fiddler
5639c5a4dc * ExampleBrowser.cs: Correctly use the assembly location to locate
the Source directory.
2010-11-24 18:11:01 +00:00
the_fiddler
9d3ab5c74b * ExampleBrowser.cs: Do not crash if Source directory is not found. 2010-11-24 18:08:20 +00:00
the_fiddler
ce85a5f481 * Source/OpenTK/OpenTK.csproj:
* Source/Bind/Generator.Bind.csproj:
* Source/Examples/OpenTK.Examples.csproj:
* Source/GLControl/OpenTK.GLControl.csproj:
* Source/Converter/Generator.Convert.csproj:
* Source/Build.UpdateVersion/Build.UpdateVersion.csproj: Normalized
"Documentation" configuration with "Release" configuration.
2010-11-02 17:39:43 +00:00
the_fiddler
bf89608157 * OpenTK/Test/GameWindowStates.cs: Print information on pressed
keyboard keys and mouse buttons.
2010-11-01 07:57:21 +00:00
chrisbrandtner
2ea1b56b9d Changed FBO example and documentation to be more useful. 2010-10-28 15:58:10 +00:00
the_fiddler
03c97e306b Fixed keyboard_old assignment. 2010-10-28 11:11:19 +00:00
the_fiddler
bb1619161f Read OpenTK.Input.Keyboard state. Should gradually replace existing keyboard/mouse events with the new input API. 2010-10-28 10:37:20 +00:00
chrisbrandtner
261b3958c8 Added anaglyph rendering example (for red/cyan glasses). 2010-10-27 16:28:38 +00:00
chrisbrandtner
a93d43c590 Added OpenGL Diagnostics program, similar to OpenAL Diagnostics. 2010-10-24 14:29:27 +00:00
the_fiddler
202bd2a96e Avoid using deprecated GLControl.GrabScreenshot() method. 2010-10-22 15:04:04 +00:00
the_fiddler
f0dd1370d8 Suppressed unused field warnings. The code is like that on purpose. 2010-10-22 15:03:35 +00:00
the_fiddler
5ed98455d9 Do not use deprecated methods. 2010-10-22 15:03:06 +00:00
the_fiddler
3d87bc7e8f Fixed text anti-aliasing on Windows. 2010-10-22 09:29:41 +00:00
the_fiddler
6276057c65 * Test/GameWindowStates.cs: Added relative mouse motion indicator. Improved text antialiasing. Moved to GameWindow category. 2010-10-21 13:14:36 +00:00
the_fiddler
00311cdb13 Added initial code for mouse grabbing. Modified GameWindowStates to test this. 2010-10-19 09:20:59 +00:00
the_fiddler
f201c3bed9 * Source/Examples/OpenTK/Test/GameWindowStates.cs: Handle
MouseButtonUp event to make mouse visible.
2010-10-18 15:48:32 +00:00
the_fiddler
42e0880cbb * Source/OpenTK/NativeWindow.cs:
* Source/OpenTK/INativeWindow.cs:
* Source/OpenTK/Platform/X11/API.cs:
* Source/OpenTK/Platform/X11/X11GLNative.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/MacOS/CarbonGLNative.cs:
* Source/Examples/OpenTK/Test/GameWindowStates.cs: Initial
  implementation of CursorVisible API. See issue [#1560].
2010-10-18 15:25:25 +00:00
the_fiddler
148578b1eb Fixed code formatting. 2010-10-09 19:59:06 +00:00
the_fiddler
0f80ff8f1d Avoid deprecated EnableClientState(EnableCap) in favor of EnableClientState(ArrayCap). 2010-10-09 19:56:33 +00:00
the_fiddler
f80133a9cd Populate ImageList manually to avoid crash issue when cross-compiling from Mono. 2010-10-05 17:43:33 +00:00
the_fiddler
9d562fb683 All projects now read common AssemblyInfo items from GlobalAssemblyInfo.cs. The various AssemblyInfo.cs files now only contain project-specific information. Assembly versions are now controlled by Build.UpdateVersion. 2010-10-04 21:37:33 +00:00
the_fiddler
1f143285c2 Added keyfile and strong-named all projects. 2010-10-04 14:39:42 +00:00
the_fiddler
3c04d059e8 Updated default ToolsVersion to 4.0. Fixes intermittent build issues and increases build performance significantly. It is still possible to build on the 3.5 toolset by passing the /tv:3.5 parameter to msbuild. 2010-10-04 13:49:08 +00:00
the_fiddler
eee1a236c4 Do not import OpenCL namespace if "EXPERIMENTAL" is not defined. 2010-10-04 08:40:57 +00:00
the_fiddler
10f333c24f Added Generator.Bind and Generator.Convert projects.
Fixed msbuild compilation by removing the 3.5 bootstrap ItemGroups. (VS2010 added those on its own - hey, we are targeting v2.0 and we are not using ClickOnce!)
2010-10-03 12:30:39 +00:00
the_fiddler
579b6a60f6 Fixed incorrect output paths. 2010-10-03 09:25:52 +00:00
the_fiddler
31e558f446 * Source/OpenTK/OpenTK.csproj:
* Source/Build.Tasks/Build.Tasks.csproj:
* Source/Examples/OpenTK.Examples.csproj:
* Source/GLControl/OpenTK.GLControl.csproj:
* Source/Compatibility/OpenTK.Compatibility.csproj: Ensure we are
using the 2.0 toolset to build. Fixes compilation errors on
MonoDevelop/xbuild.

* Documentation/Build.Docs.csproj: Use "." instead of
"$(MSBuildProjectDirectory)", because MonoDevelop/xbuild fails to
replace the latter with its value.
2010-10-02 23:21:58 +00:00
the_fiddler
a4d23d19bc * Added project files for all projects.
* Modified Build.Docs project to respond to the "Documentation" configuration. Added Clean target.
2010-10-02 22:16:59 +00:00
the_fiddler
1f4b5be7d0 Synced trunk with 1.0 branch. 2010-10-02 18:52:34 +00:00
the_fiddler
3f8f9b09e3 Synced with 1.0 branch. 2010-03-11 22:53:11 +00:00
the_fiddler
da7e4c7252 Backported bugfixes from 1.0 branch. 2010-02-03 19:04:42 +00:00
the_fiddler
f5642b91c5 Added BlittableValueType test from branches/1.0. 2009-11-17 10:00:52 +00:00
the_fiddler
f12cbf1cd5 Synced trunk with 1.0 branch. 2009-11-16 18:45:41 +00:00
the_fiddler
c152a724d6 Synced trunk with the 1.0 beta-1 release. 2009-11-10 09:22:46 +00:00
the_fiddler
20216d0d2b * OpenTK/Test/Multithreading.cs: Replaced anonymous delegate by a private function for easier debugging.
Switch to/from fullscreen when Key.Space is pressed.
2009-11-09 19:14:14 +00:00
the_fiddler
d3ba9e61e0 * ImmediateMode.cs: Added missing calls to base.On* events. Removed tabs. 2009-11-09 17:34:24 +00:00
the_fiddler
8af490627f Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00
the_fiddler
7c82f66942 Fixed spelling of hertz and fps. Fixes issue [#1333]: "Spelling of SI units in documentation and captions". Patch by iRBiS. 2009-11-06 16:46:28 +00:00
the_fiddler
c0789ffa6e Cleaned up deprecated methods. 2009-11-04 20:48:31 +00:00
the_fiddler
2073a8805c Added missing base.On* calls. 2009-11-04 17:01:44 +00:00
the_fiddler
8ce46fafde Set window title and icon. 2009-11-04 11:47:58 +00:00
the_fiddler
507a890ceb Doubled the size of particles and made them slightly faster. 2009-11-04 10:47:20 +00:00
the_fiddler
74657d94f8 Cleaned up sample, added color and motion. 2009-11-04 10:44:56 +00:00
the_fiddler
f58fe867e8 Added default icon to samples and the example browser. 2009-11-04 01:19:35 +00:00
the_fiddler
72045f4901 Added default application icon. 2009-11-04 00:57:14 +00:00
the_fiddler
baf44cff90 No need to burn 100% CPU time just for a spinning cube! (Especially important for the multithreading test, which opens multiple such windows). 2009-11-03 13:03:35 +00:00
the_fiddler
c2a40d0b66 Added multithreading test to verify GameWindow behavior with multiple threads. 2009-11-03 09:58:39 +00:00
the_fiddler
9d8cf134c1 Qualify System.Drawing.Rectangle/Point/Size structs fully when necessary, to avoid namespace clash with OpenTK.Rectangle/Point/Size. 2009-11-02 09:37:18 +00:00
the_fiddler
af2d77cdc5 Updated version numbers in preparation for release. 2009-11-01 23:07:38 +00:00
the_fiddler
792c4e3645 Merged es20 branch back into trunk. 2009-10-28 23:09:25 +00:00
the_fiddler
fca4dde7cf Initialize input vectors to random values.
Use smaller data blocks that can be verified visually.
Perform error checking when executing the kernel.
Wait for the command queue to finish before displaying the results.
2009-10-28 14:54:20 +00:00
the_fiddler
8e9ebf4fe1 Renamed dds textures to not contain strange characters that confuse Prebuild.
Added checks for extension support to SwizzledParallax sample.
2009-10-28 09:05:13 +00:00
the_fiddler
0c0acfbf75 Track mouse enter/leave events. 2009-10-27 23:58:29 +00:00
the_fiddler
198c12ef35 Plane.cs belongs to the 'old' structures. 2009-10-24 10:21:14 +00:00
the_fiddler
fe5b0afe5b Merged Inertia's example and geometry branch, 2009-10-24 10:07:43 +00:00
the_fiddler
b8bdfcd3a5 Fixed compilation issue caused by OnUnload access modifier changed (public -> protected). 2009-10-21 13:51:39 +00:00
the_fiddler
7066b8bb8b Bumped version numbers and updated documentation in preparation of 0.9.9-3 release. 2009-10-21 13:35:29 +00:00
the_fiddler
895e416ca1 OnLoad/OnUnload should be protected, not public, to conform with the class library design guidelines. This issue was supposed to be fixed in 0.9.9-2, but was apparently overlooked. 2009-10-21 13:33:00 +00:00
the_fiddler
cf859d7694 * OpenCL/VectorAdd.cs: Use hCmdQueue instead of hContext and added
missing CL.EnqueueWriteBuffer calls (patch by mike vasiljevs, fixes
  issue [#1233]: "OpenCL - AddVector.cs - example corrections").
Output calculation results.
2009-10-19 17:45:50 +00:00
the_fiddler
48c85b313a Indicate whether the window is focused or not. 2009-10-18 15:58:48 +00:00
the_fiddler
856e13fcb8 Fixed several code instances that relies on C# 3.0 features. 2009-09-07 23:28:59 +00:00
the_fiddler
66e17487b0 Updated in preparation of 0.9.9-2 release. 2009-09-05 18:35:20 +00:00
the_fiddler
fb08c51881 * GameWindowStates.cs: Increased texture size to ensure the text fits inside. 2009-09-04 23:48:44 +00:00
the_fiddler
6fdf37f99f Added KeyboardKeyEventArgs.
Modified KeyboardDevice.KeyDown/KeyUp to follow the class library design guidelines.
Modified samples to use the new KeyDown/KeyUp event signatures.
2009-09-04 22:10:50 +00:00
the_fiddler
9425b187c9 Added missing resx to DerivedGLControl. 2009-09-04 13:05:24 +00:00