thefiddler
c6989395df
[Input] Added GameWindow.Mouse/Keyboard.GetState()
...
GameWindow.Mouse/Keyboard hide OpenTK.Input.Mouse/Keyboard.
To simplify usage, the former now provide the same methods
as the latter.
2014-09-11 01:03:24 +02:00
thefiddler
7af710f4dd
[Input] Removed pointless MouseDevice.SetState
...
MouseDevice state should only be modified through its HandleMouse*
methods, not directly.
2014-05-04 16:58:24 +02:00
thefiddler
67359a5d90
[Input] MouseDevice is now based on MouseState
...
This way we have a single state representation (MouseState), shared by
all mouse APIs and events.
2014-05-04 08:33:20 +02:00
thefiddler
94fdf1881c
[Platform] Improved mouse interface
...
- The complete mouse state is now available in mouse events
- Horizontal wheels are now supported
- MouseState now takes up less memory and has a simpler internal
implementation.
2014-05-04 01:29:55 +02:00
thefiddler
e85377c350
[Platform] Added support for horizontal wheel
2014-05-03 16:47:03 +02:00
thefiddler
3e33ac9280
[Platform] Refactored INativeWindow backends
...
All INativeWindow implementations are now derived from
NativeWindowBase. They no longer implement legacy IInputDriver
themselves, but rather rely on LegacyInputDriver provided by
NativeWindowBase for compatibility. They also implement the new Mouse*
events.
2014-05-02 16:52:11 +02:00
thefiddler
612652910f
[Platform] Inherit NativeWindowBase
2014-05-02 14:18:40 +02:00
thefiddler
24b19d2487
[Input] Added internal MouseDevice.Position getter
2014-05-02 09:37:25 +02:00
the_fiddler
7bcbfc7072
Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll.
2011-12-08 00:03:14 +00:00
the_fiddler
53b84d18d4
Backported bugfixes from 1.0 branch.
2010-02-03 19:04:42 +00:00
the_fiddler
6471772777
Added support for fractional mouse wheel values. Fixes issue [ #1279 ]: "Mouse wheel does not seem to work".
2009-11-16 12:15:35 +00:00
the_fiddler
9de6041fa2
Modified MouseDevice events to follow the class library design guidelines.
...
Changed Mouse[Move|Button|Wheel]EventArgs into classes that inherit from EventsArgs, in order to follow the event design guidelines.
2009-09-04 23:13:24 +00:00
the_fiddler
29cf2bf7cf
* Keyboard.cs: Disabled fixed buffer due to gmcs 2.0.1 compiler bug
...
(bogus CS0214) warning.
Added license information.
* Mouse.cs:
* MouseState.cs:
* MouseDevice.cs:
* MouseButton.cs:
* KeyboardState.cs:
* KeyboardDevice.cs: Added license information.
* Key.cs: Added missing LastKey enum.
2009-09-03 21:15:12 +00:00
the_fiddler
c189bf7e75
Fixed bug #776 (Incorrect XDelta and YDelta values...)
2009-04-04 23:05:53 +00:00
the_fiddler
9265747541
Fixed all known build warnings, apart from missing xml comments.
2009-03-25 21:53:12 +00:00
the_fiddler
a22019d890
Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files.
2009-02-22 10:43:35 +00:00
the_fiddler
e44c93bae5
Applied ALyman's patch for MouseDevice.Move ( http://www.opentk.com/node/652 ) with modifications.
2009-02-20 18:02:34 +00:00
the_fiddler
cfdcfe79ce
Fixed a comment typo.
2008-06-21 20:44:53 +00:00
the_fiddler
e0ea97e2d1
Temporarily remove MouseDevice.Move event, due to issues with deltas when the mouse stops moving.
2008-05-04 18:08:03 +00:00
the_fiddler
c545500681
Fixed a bug where WheelDelta reported the same value as Wheel.
2008-05-04 17:47:09 +00:00
the_fiddler
e9e9ee5f9c
Fixed mouse delta handling.
2008-05-04 17:42:19 +00:00
the_fiddler
b5fb1361ef
Fixed line endings.
2008-05-04 17:18:54 +00:00
the_fiddler
7473fe500e
Added support for higher mouse buttons under X11.
...
Use XCheckWindowEvent instead of XNextEvent.
2008-03-24 18:18:26 +00:00
the_fiddler
40f32f4867
Documentation updates. Getting rid of all remaining warnings in debug build.
2008-01-20 19:29:42 +00:00
the_fiddler
08d4bb7745
Updated documentation.
2008-01-06 10:38:44 +00:00
the_fiddler
fdea11cf6b
Use System.Drawing.Point to hold mouse coords internally. Add property to get mouse position as a System.Drawing.Point.
2008-01-06 02:22:16 +00:00
the_fiddler
be89cff72c
Updates to delta handling. Now uses x - last_x instead of storing a delta directly.
2007-09-26 15:48:11 +00:00
the_fiddler
f7f7dd4d31
Renamed Keyboard and Mouse to KeyboardDevice and MouseDevice respectively, to avoid name classes.
2007-09-26 11:30:18 +00:00