Commit graph

126 commits

Author SHA1 Message Date
thefiddler
8b7d5bc7e4 [Input] Implement key repeat 2014-05-05 00:43:45 +02:00
thefiddler
d968281a1b [OpenTK] Refactor keyboard and mouse handling
A lot of duplicated code is now moved to NativeWindowBase and
LegacyInputDriver.
2014-05-04 17:05:08 +02:00
thefiddler
94fdf1881c [Platform] Improved mouse interface
- The complete mouse state is now available in mouse events
- Horizontal wheels are now supported
- MouseState now takes up less memory and has a simpler internal
implementation.
2014-05-04 01:29:55 +02:00
thefiddler
e85377c350 [Platform] Added support for horizontal wheel 2014-05-03 16:47:03 +02:00
thefiddler
842c0499b9 [SDL] Corrected SDL_Mouse* event structs 2014-05-02 17:39:00 +02:00
thefiddler
3e33ac9280 [Platform] Refactored INativeWindow backends
All INativeWindow implementations are now derived from
NativeWindowBase. They no longer implement legacy IInputDriver
themselves, but rather rely on LegacyInputDriver provided by
NativeWindowBase for compatibility. They also implement the new Mouse*
events.
2014-05-02 16:52:11 +02:00
thefiddler
612652910f [Platform] Inherit NativeWindowBase 2014-05-02 14:18:40 +02:00
thefiddler
9988a2ba9c [SDL][Win] Destroy custom cursor on Close()
X11 destroys the cursor after setting it and Cocoa uses an autorelease
pool, so that should not be necessary there.
2014-05-01 14:27:20 +02:00
thefiddler
c8c0d32fcc [OpenTK] Rearranged MouseCursor parameters
MouseCursor and WindowIcon now match GL.TexImage2D in the way they
arrange their parameters. The expected values of each parameter are now
documented.
2014-04-30 20:04:31 +02:00
thefiddler
8568e6dc70 [SDL] Fixed MouseCursor getting stuck after multiple changes 2014-04-30 13:46:44 +02:00
thefiddler
a5ddc530c2 [SDL] Fixed custom MouseCursor 2014-04-30 13:36:16 +02:00
thefiddler
890805f2ae [Platform] Renamed MouseCursor.Rgba to Argb
This matches the default format of System.Drawing.Bitmap.
2014-04-30 08:38:57 +02:00
thefiddler
d787656328 [SDL] Fixed cursor support
SDL.CreateColorCursor takes 3 arguments, not 5.
2014-04-27 21:09:51 +02:00
thefiddler
dd55cea489 [All] Initial implementation of INativeWindow.Cursor property
Affects issue #9
2014-04-27 10:52:53 +02:00
thefiddler
f545bd512b [SDL2] Implemented cursor APIs
Affects issue #9
2014-04-27 10:52:53 +02:00
thefiddler
433fa35f7e [Graphics] GetAddress(string) is no longer needed 2014-04-26 14:20:17 +02:00
thefiddler
03a8a6da0e [SDL2] Optimized Sdl2KeyCode translation
Also fixed Key.WinLeft, WinRight and Menu translation.
2014-04-25 12:14:27 +02:00
thefiddler
f23b93b839 [SDL2] On Mac, OpenGL 3.0 or 3.1 should create 3.2 context
SDL2/Mac fails to create a 3.0 or 3.1 OpenGL context. We implicitly
bump version to 3.2, otherwise 3.0 or 3.1 would give a 2.1 context.
2014-03-16 22:50:12 +01:00
thefiddler
09f9bb3a17 [SDL2] Implemented modifier keys
Additionally, removed event watch callback in favor of calling
PollEvent() directly in ProcessEvents, which should be more efficient.
2014-02-25 01:13:45 +01:00
thefiddler
0c262cd5b2 [SDL2] Added PeepEvents/PollEvent functions 2014-02-25 01:13:45 +01:00
thefiddler
14d53010b0 [SDL2] Corrected win/alt key mapping (was swapped previously) 2014-02-25 01:13:45 +01:00
thefiddler
a7228274aa [Input] Added JoystickCapabilities.HatCount 2014-01-31 15:40:07 +01:00
thefiddler
168c45f0e2 [SDL2] Implemented support for hat state 2014-01-31 15:03:51 +01:00
thefiddler
417a6bedc1 [SDL2] Use RelaxGraphicsMode to find optimal mode
For SDL2, RelaxGraphicsMode requires us to clear context attributes
between consecutive attempts. This is implemented by calling
ClearGLAttributes().
2014-01-22 11:37:37 +01:00
Stefanos A
f3036e5f10 Merge branch 'develop' into linux_joystick 2014-01-14 18:26:05 +01:00
Stefanos A.
aff9719872 [SDL2] Implemented GetWindowWMInfo 2014-01-10 16:55:20 +01:00
thefiddler
a4d2a31386 [Mac] OpenGL 3.x/4.x require core profile flag
SDL will fail to construct an OpenGL 3.x/4.x context on Mac OS X,
unless ContextProfileFlags.CORE is specified.

Fixes issue #44

Upstream enhancement request at
https://bugzilla.libsdl.org/show_bug.cgi?id=2342
2014-01-09 23:36:28 +01:00
thefiddler
94c3c24bfb [OpenTK] Platform backends should inherit from PlatformFactoryBase
This reduces code duplication wrt deprecated interfaces and common
support code between backends.
2014-01-06 14:49:05 +01:00
thefiddler
3a63496b6d Merge branch 'gamepad' into develop
Conflicts:
	Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler
53552b0070 [Input] Corrected malformed documentation comments 2014-01-03 02:17:42 +01:00
thefiddler
8649e4a044 [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
thefiddler
b513e35ea8 [SDL2] Implemented PacketNumber property 2014-01-02 19:24:38 +01:00
thefiddler
9e4827bf67 [SDL2] Fixed SDL_JoystickGetGUID capitalization 2014-01-02 02:20:51 +01:00
thefiddler
b9a8e365de [Input] Added IJoystickDriver2.GetGuid() API 2013-12-31 14:09:17 +01:00
thefiddler
cd143af60a [SDL2] Added JoystickGetGUID method 2013-12-31 14:08:28 +01:00
thefiddler
1687518ef5 [SDL2] Add compile-time check for SDL2 GameController vs MappedGamePadDriver 2013-12-31 11:46:40 +01:00
thefiddler
d4348c5083 [SDL2] Fixed joystick/controller hotplugging support 2013-12-30 17:22:45 +01:00
thefiddler
9c8a5f5028 [SDL2] Fixed GameControllerButton to Buttons translation 2013-12-30 17:15:49 +01:00
thefiddler
43ef78f222 [SDL2] Fix issue where changes to mutable struct were lost 2013-12-30 17:09:20 +01:00
thefiddler
9beb396c9e [SDL2] Explicitly enable joystick and gamepad events 2013-12-30 17:08:42 +01:00
Stefanos A.
6faa58aac3 [SDL2] Fixed joystick hotplugging
SDL2 uses a weird system of device ids and instance ids to report
joystick events, where the ADDED event uses a device id and the rest use
instance ids.

The SDL2 joystick driver is now fixed to correctly distinguish between
the two, which fixes hotplugging support for joystick devices.
2013-12-30 15:24:48 +01:00
thefiddler
52b8762593 [SDL2] Fixed mapping of instance ids to device ids 2013-12-30 14:57:28 +01:00
thefiddler
1b0a72472e [SDL] Use TranslateAxis() to decode ControllerAxisEvent
SDL GameControllerAxis and GamePadAxes are not interchangeable. The
driver will now correctly interpret incoming SDL messages and update
the GamePadState for the relevant axis.
2013-12-30 13:42:37 +01:00
thefiddler
9171977079 [SDL2] Added missing [SuppressUnamangedCodeSecurity] attribute 2013-12-28 01:04:46 +01:00
thefiddler
f7fbf38c43 IsButtonBind should check for buttons, not axes 2013-12-25 01:47:27 +01:00
thefiddler
b4b8bc1665 Implemented SDL IJoystickDriver2 and IGamePadDriver 2013-12-24 19:15:23 +01:00
thefiddler
c51c4934df Added GameControllerGetBind APIs 2013-12-24 19:14:54 +01:00
Stefanos A
2839db587e Implemented thumbsticks and trigger caps 2013-12-24 17:18:04 +01:00
Stefanos A
7e5307bd4a Added IJoystickDevice2 interface 2013-12-24 17:18:03 +01:00
Stefanos A
44351a03c4 More robust handling of device add/remove events 2013-12-24 17:18:02 +01:00