the_fiddler
aa3be5801f
Temporary fix for GetShaderiv, until specific enums for Version20 are added.
2008-01-03 00:55:27 +00:00
the_fiddler
fd800ad319
Specific enums for all Version12 features "Light Model, Rescale Normal, Draw Range Elemenets, 3d textures".
2008-01-03 00:54:46 +00:00
the_fiddler
1ae880a266
Fixed a possible null key exception when no AuxEnums are loaded.
2008-01-03 00:52:55 +00:00
the_fiddler
424c0b17dd
Duplicate enums are now dropped (Core > ARB > EXT > Vendor-specific).
...
Final values are calculated for all tokens (no "Foo = (int)Bar.Baz" anymore)
EnumCollection keys are now updated after translating the enums.
2008-01-03 00:08:49 +00:00
the_fiddler
9d4d71b2d7
GetGL2Extension now works for both uppercase and lowercase strings.
2008-01-03 00:06:55 +00:00
the_fiddler
e80f6089d4
Cosmetic changes.
2008-01-03 00:06:19 +00:00
the_fiddler
b14814fe5c
Fixed GL.Scale (was GL.Scaled)
2008-01-02 13:50:43 +00:00
the_fiddler
cfcbf9f3bc
Specific enums for Version13 "Compressed Textures".
2008-01-02 10:54:41 +00:00
the_fiddler
e3b0c5b5cf
Specific enums for Version13 "Multitexture".
2008-01-02 10:48:06 +00:00
the_fiddler
1f9320299b
Commented out Version15 enum.
2008-01-02 01:10:39 +00:00
the_fiddler
003b27e07e
Update VboTextPrinter to use the updated Buffer Object enums.
2008-01-02 01:06:03 +00:00
the_fiddler
0c709c618f
Updated T08_VBO and T10_GLSL_Cube to use the more specific, updated enums.
2008-01-02 01:01:40 +00:00
the_fiddler
3983e79b44
Specific enums for Version15 "Buffer Objects" and Version21 "Pixel Buffer Objects". This is a great update!
2008-01-02 01:00:48 +00:00
the_fiddler
e7b2187828
Specific enums for Version20 "Shader Objects".
2008-01-02 00:29:04 +00:00
the_fiddler
345506982d
Specific enums for Version21 "sRGB Texture" additions. Fixed Version13 "TextureGenMode" which crashed the generator.
2008-01-01 23:27:46 +00:00
the_fiddler
6d1562553f
Specific enums for Version13 "Transpose Matrix" and "Cube Maps".
2008-01-01 23:21:57 +00:00
the_fiddler
829c7a7554
Specific enums for Version14 "Point Parameters" and Version20 "Point Sprites" additions.
2008-01-01 22:39:45 +00:00
the_fiddler
41ec4f248e
Specific enums for Version20 "Half Float" additions.
2008-01-01 22:04:53 +00:00
the_fiddler
e17ae3dce5
Specific enums for Version14 "Secondary Color" additions.
2008-01-01 22:02:13 +00:00
the_fiddler
131a29739b
Specific enums for Version14 "Fog" additions.
2008-01-01 21:39:51 +00:00
the_fiddler
f8777b7e1c
Updated TextureParameterName and TextureCompareMode enums (Version14 additions)
2008-01-01 20:51:58 +00:00
the_fiddler
3556d9f08e
Updated Depth Texture enum (Version14)
2008-01-01 20:34:02 +00:00
the_fiddler
3fcb00374f
Updated Occlusion Query enums (Version15)
2008-01-01 20:09:29 +00:00
the_fiddler
408c66dd5d
Fixed Perspective implementation.
2007-12-31 12:16:39 +00:00
the_fiddler
607c6b23aa
Glu.ErrorString overloaded to accept the OpenGL ErrorCode enum.
...
Minor cosmetic fixes.
2007-12-09 19:55:34 +00:00
the_fiddler
350c0a5b62
GL.Color3 and GL.Color4 overloaded to accept Vector3 and Vector4 structs.
2007-12-09 19:54:47 +00:00
the_fiddler
0a26f7693e
Clarified KeyboardDevice.KeyRepeat documentation.
2007-12-09 19:54:08 +00:00
the_fiddler
b6bde8859e
Added Version13.TextureCompressed value to GetTextureParameter enum.
2007-12-09 19:51:14 +00:00
the_fiddler
107951c4d1
Hooks for garbage-collectable OpenGL resources.
...
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler
84c64fbfce
Fixed TextPrinter.Begin() and TextPrinter.End() not restoring matrices.
2007-12-01 16:51:30 +00:00
the_fiddler
00e6091243
Added instructions on how to disable warning on OpenTK.GameWindowExitException when running under the Visual Studio debug process.
2007-11-12 19:21:45 +00:00
the_fiddler
f29bfa9ede
Documentation updates in preparation for release.
2007-11-12 08:36:01 +00:00
the_fiddler
31d2ebf3d3
Documentation updates in preparation for release.
2007-11-12 08:34:27 +00:00
the_fiddler
6f42f7b1b3
Fix for flickering GLControl reported by Per and confirmed by bobbypowers.
2007-11-12 08:33:24 +00:00
the_fiddler
7f62028ac7
Added Contributors.txt.
2007-11-12 07:48:04 +00:00
the_fiddler
6904d0a23c
Some comments.
2007-11-12 07:45:34 +00:00
the_fiddler
754434fa67
Added TextPrinter.Draw() for dynamic text. Not implemented yet.
2007-11-12 07:39:56 +00:00
the_fiddler
e2a515429b
Added ITextPrinter.Begin()/End() functions to speed up font rendering. Updated Fonts and Text examples.
2007-11-12 07:36:34 +00:00
the_fiddler
3df8c77cab
Added a call to StopWatch.Reset() to avoid starting the timers before their time.
2007-11-11 23:32:58 +00:00
the_fiddler
72d39054db
Fixed handling of Examples Data Path
2007-11-11 23:28:58 +00:00
the_fiddler
02fcd2fc80
Added MathSpeed.cs test.
2007-11-11 23:25:41 +00:00
the_fiddler
bef5d94d57
Fixed Build system to copy DataFiles to output path.
2007-11-11 23:25:17 +00:00
the_fiddler
f350c097e9
Fixed Examples project build (multiple entry points problem).
2007-11-11 21:55:39 +00:00
the_fiddler
91c0baf678
Final touches before release.
2007-11-11 21:48:00 +00:00
the_fiddler
a1fb128a70
Fixed shutdown sequence in Windows, so that GameWindow.Exit() and pressing the 'close' button behave the same.
2007-11-11 20:23:25 +00:00
the_fiddler
6c43d97cf4
Removed a couple of unused lines of code.
2007-11-11 20:22:51 +00:00
the_fiddler
0590fa91ca
Fixed shutdown sequence on Linux. GameWindow.Exit() and clicking the 'close' button now produce the same result.
2007-11-11 20:10:08 +00:00
the_fiddler
3822655209
Fixed loading of Bitmap on Linux (invalid path separator).
2007-11-11 20:09:18 +00:00
the_fiddler
e0ec0b2035
glControl1_Resize event was not fired.
2007-11-11 19:39:09 +00:00
the_fiddler
f1ece1b265
X11GLContext plays better with Windows.Forms.
2007-11-11 19:28:55 +00:00