thefiddler
890805f2ae
[Platform] Renamed MouseCursor.Rgba to Argb
...
This matches the default format of System.Drawing.Bitmap.
2014-04-30 08:38:57 +02:00
thefiddler
d787656328
[SDL] Fixed cursor support
...
SDL.CreateColorCursor takes 3 arguments, not 5.
2014-04-27 21:09:51 +02:00
thefiddler
dd55cea489
[All] Initial implementation of INativeWindow.Cursor property
...
Affects issue #9
2014-04-27 10:52:53 +02:00
thefiddler
f545bd512b
[SDL2] Implemented cursor APIs
...
Affects issue #9
2014-04-27 10:52:53 +02:00
thefiddler
433fa35f7e
[Graphics] GetAddress(string) is no longer needed
2014-04-26 14:20:17 +02:00
thefiddler
03a8a6da0e
[SDL2] Optimized Sdl2KeyCode translation
...
Also fixed Key.WinLeft, WinRight and Menu translation.
2014-04-25 12:14:27 +02:00
thefiddler
f23b93b839
[SDL2] On Mac, OpenGL 3.0 or 3.1 should create 3.2 context
...
SDL2/Mac fails to create a 3.0 or 3.1 OpenGL context. We implicitly
bump version to 3.2, otherwise 3.0 or 3.1 would give a 2.1 context.
2014-03-16 22:50:12 +01:00
thefiddler
09f9bb3a17
[SDL2] Implemented modifier keys
...
Additionally, removed event watch callback in favor of calling
PollEvent() directly in ProcessEvents, which should be more efficient.
2014-02-25 01:13:45 +01:00
thefiddler
0c262cd5b2
[SDL2] Added PeepEvents/PollEvent functions
2014-02-25 01:13:45 +01:00
thefiddler
14d53010b0
[SDL2] Corrected win/alt key mapping (was swapped previously)
2014-02-25 01:13:45 +01:00
thefiddler
a7228274aa
[Input] Added JoystickCapabilities.HatCount
2014-01-31 15:40:07 +01:00
thefiddler
168c45f0e2
[SDL2] Implemented support for hat state
2014-01-31 15:03:51 +01:00
thefiddler
417a6bedc1
[SDL2] Use RelaxGraphicsMode to find optimal mode
...
For SDL2, RelaxGraphicsMode requires us to clear context attributes
between consecutive attempts. This is implemented by calling
ClearGLAttributes().
2014-01-22 11:37:37 +01:00
Stefanos A
f3036e5f10
Merge branch 'develop' into linux_joystick
2014-01-14 18:26:05 +01:00
Stefanos A.
aff9719872
[SDL2] Implemented GetWindowWMInfo
2014-01-10 16:55:20 +01:00
thefiddler
a4d2a31386
[Mac] OpenGL 3.x/4.x require core profile flag
...
SDL will fail to construct an OpenGL 3.x/4.x context on Mac OS X,
unless ContextProfileFlags.CORE is specified.
Fixes issue #44
Upstream enhancement request at
https://bugzilla.libsdl.org/show_bug.cgi?id=2342
2014-01-09 23:36:28 +01:00
thefiddler
94c3c24bfb
[OpenTK] Platform backends should inherit from PlatformFactoryBase
...
This reduces code duplication wrt deprecated interfaces and common
support code between backends.
2014-01-06 14:49:05 +01:00
thefiddler
3a63496b6d
Merge branch 'gamepad' into develop
...
Conflicts:
Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler
53552b0070
[Input] Corrected malformed documentation comments
2014-01-03 02:17:42 +01:00
thefiddler
8649e4a044
[Input] Added SetVibration() API skeleton
2014-01-02 19:52:00 +01:00
thefiddler
b513e35ea8
[SDL2] Implemented PacketNumber property
2014-01-02 19:24:38 +01:00
thefiddler
9e4827bf67
[SDL2] Fixed SDL_JoystickGetGUID capitalization
2014-01-02 02:20:51 +01:00
thefiddler
b9a8e365de
[Input] Added IJoystickDriver2.GetGuid() API
2013-12-31 14:09:17 +01:00
thefiddler
cd143af60a
[SDL2] Added JoystickGetGUID method
2013-12-31 14:08:28 +01:00
thefiddler
1687518ef5
[SDL2] Add compile-time check for SDL2 GameController vs MappedGamePadDriver
2013-12-31 11:46:40 +01:00
thefiddler
d4348c5083
[SDL2] Fixed joystick/controller hotplugging support
2013-12-30 17:22:45 +01:00
thefiddler
9c8a5f5028
[SDL2] Fixed GameControllerButton to Buttons translation
2013-12-30 17:15:49 +01:00
thefiddler
43ef78f222
[SDL2] Fix issue where changes to mutable struct were lost
2013-12-30 17:09:20 +01:00
thefiddler
9beb396c9e
[SDL2] Explicitly enable joystick and gamepad events
2013-12-30 17:08:42 +01:00
Stefanos A.
6faa58aac3
[SDL2] Fixed joystick hotplugging
...
SDL2 uses a weird system of device ids and instance ids to report
joystick events, where the ADDED event uses a device id and the rest use
instance ids.
The SDL2 joystick driver is now fixed to correctly distinguish between
the two, which fixes hotplugging support for joystick devices.
2013-12-30 15:24:48 +01:00
thefiddler
52b8762593
[SDL2] Fixed mapping of instance ids to device ids
2013-12-30 14:57:28 +01:00
thefiddler
1b0a72472e
[SDL] Use TranslateAxis() to decode ControllerAxisEvent
...
SDL GameControllerAxis and GamePadAxes are not interchangeable. The
driver will now correctly interpret incoming SDL messages and update
the GamePadState for the relevant axis.
2013-12-30 13:42:37 +01:00
thefiddler
9171977079
[SDL2] Added missing [SuppressUnamangedCodeSecurity] attribute
2013-12-28 01:04:46 +01:00
thefiddler
f7fbf38c43
IsButtonBind should check for buttons, not axes
2013-12-25 01:47:27 +01:00
thefiddler
b4b8bc1665
Implemented SDL IJoystickDriver2 and IGamePadDriver
2013-12-24 19:15:23 +01:00
thefiddler
c51c4934df
Added GameControllerGetBind APIs
2013-12-24 19:14:54 +01:00
Stefanos A
2839db587e
Implemented thumbsticks and trigger caps
2013-12-24 17:18:04 +01:00
Stefanos A
7e5307bd4a
Added IJoystickDevice2 interface
2013-12-24 17:18:03 +01:00
Stefanos A
44351a03c4
More robust handling of device add/remove events
2013-12-24 17:18:02 +01:00
Stefanos A
31ce400a7e
Fixed expansion of joysticks collection
2013-12-24 17:18:02 +01:00
Stefanos A
2f1a81da2c
Log errors in subsystem initialization
2013-12-24 17:18:02 +01:00
Stefanos A
1d61bd9dd2
Reuse Sdl2Factory.InputDriver in Sdl2NativeWindow
2013-12-24 17:18:01 +01:00
Stefanos A
a72d70c3d0
Delay joystick initialization until necessary
2013-12-24 17:18:01 +01:00
Stefanos A
3660509dee
Added SDL_InitSubSystem method
2013-12-24 17:18:01 +01:00
thefiddler
484af18673
Updated internal IGamePadDriver interface
2013-12-24 17:18:00 +01:00
thefiddler
ee65f81f56
Implemented GameController API bindings
2013-12-24 17:18:00 +01:00
thefiddler
d9985fc571
Use SDL2 event API for joystick devices
2013-12-24 17:18:00 +01:00
thefiddler
022e5c845c
Implemented SDL2 Joystick and GameController events
2013-12-24 17:17:59 +01:00
Stefanos A.
498f16c2bd
Improved diagnostics
...
This helps when tracking down GraphicsContext-related issues in SDL2.
2013-12-16 10:39:54 +01:00
Stefanos A.
6ad91dcc5b
Added hack for MonoGame compatibility
...
MonoGame uses reflection to access internal APIs. We need to keep these
available until this is fixed downstream.
2013-12-16 10:39:11 +01:00