the_fiddler
7473fe500e
Added support for higher mouse buttons under X11.
...
Use XCheckWindowEvent instead of XNextEvent.
2008-03-24 18:18:26 +00:00
the_fiddler
f2f0359c6b
Added license.
2008-03-24 13:25:57 +00:00
the_fiddler
b12a88c244
Unique handles for different contexts (makes multiple contexts work under Visual Studio designer).
2008-03-24 13:25:38 +00:00
the_fiddler
e1ea2ff0e8
Removed IGLContextCreationHack interface (no longer used).
2008-03-24 13:24:32 +00:00
the_fiddler
ef16998dca
Use one display connection for all X11 communication. Seems to fix (not 100%) the crash problems encountered.
2008-03-24 13:12:02 +00:00
the_fiddler
c34440903f
Debug message when creating default GraphicsMode.
2008-03-23 12:55:33 +00:00
the_fiddler
4123fbfeab
Cache default display mode.
2008-03-23 12:51:41 +00:00
the_fiddler
9efb80ebb8
Temporarily removed detailed constructors.
2008-03-16 10:07:55 +00:00
the_fiddler
ebd7f45dc9
Some formatting updates.
2008-03-16 10:07:24 +00:00
the_fiddler
5ca7f5acd8
Fixed an NRE that could occur under some circumstances.
2008-03-15 11:26:31 +00:00
the_fiddler
c79f4abbe9
Removed OnResize overload.
2008-03-10 15:54:40 +00:00
the_fiddler
1c69f7e07f
Moved GraphicsContext creation to the HandleCreated event.
2008-03-10 13:25:33 +00:00
the_fiddler
28ed42406a
Fixed multiple GLControls under Mono/X11.
2008-03-10 13:23:09 +00:00
the_fiddler
357703d456
Open a different X11 display connection - reusing the one from Windows.Forms results in messages getting routed to the wrong windows.
2008-03-10 11:37:41 +00:00
the_fiddler
8386c20b6a
Can now distinguish between left and right control, shift, alt and enter keys.
2008-03-10 08:50:19 +00:00
the_fiddler
b04606640f
Added internal ClearKeys method. Made the constructor internal. Added docs to a few functions.
2008-03-10 08:49:48 +00:00
the_fiddler
bc1801d5d5
Added detection of left and right shift/control/alt buttons.
2008-03-08 17:35:58 +00:00
the_fiddler
7751c07e6f
Moved OpenTK.Fonts to from OpenTK OpenTK.Utilities.
...
Added OpenTK.Utilities.dll reference to Examples.
Moved assembly-level attributes from GameWindow.cs to Configuration.cs.
2008-03-08 14:06:59 +00:00
the_fiddler
6553c71cb5
Fixed licenses. Resaved some docs as unicode.
2008-03-06 21:06:52 +00:00
the_fiddler
f381438c8e
Added Bezier Curves. Added Factorial and BinomialCoefficient to Functions.cs. Added Vector2d?.Perpendicular
2008-03-06 21:04:53 +00:00
the_fiddler
49dbf3c40a
Initial commit.
2008-03-03 12:48:13 +00:00
the_fiddler
6323bce84e
Initial commit.
2008-03-03 12:48:00 +00:00
the_fiddler
46e0d1d719
Initial commit.
2008-03-03 12:47:35 +00:00
the_fiddler
0e2dc9f2f4
Renamed.
2008-03-03 12:46:58 +00:00
the_fiddler
9d0ccab836
Initial commit.
2008-03-03 12:46:46 +00:00
the_fiddler
f4a9d918bb
Initial commit.
2008-03-03 12:46:17 +00:00
the_fiddler
37c40f16eb
Renamed ColorDepth to ColorFormat, to avoid class with System.Drawing.ColorDepth.
...
Update X11 stack to use System.Windows.Forms.XPlatUI for its Display, Screen and RootWindow.
Fixed mode setting for X11GLControl.
Fixed X11 shutdown (was generating X11 errors).
Added DeviceContext getter to WinWindowInfo.
Made IWindowInfo disposable.
Added documentation to many public methods.
Worked around a Mono 1.2.4 bug with Handle creation on Windows.Forms.Control.
Updated GL.BuildExtensionList to correctly parse GL_VERSION when in indirect rendering mode.
Fixed crash errors in X11GLContext.CreateContext and X11GraphicsMode.
Added a ref overload to Glx.ChooseVisual()
IGraphicsContext.MakeCurrent now takes an IWindowInfo parameter. This allows the user to change to window is context is bound to (untested).
Renamed XyzWindowInfo.Handle to XyzWindowInfo.WindowHandle.
2008-03-03 12:44:56 +00:00
the_fiddler
e10d37418f
Major update: fixed context construction on X11.
...
Fixed vsync on X11.
Updated GraphicsContext interface, for better extensibility. Some public functions were moved to IGraphicsContextInternal.
Renamed DisplayDevice.PrimaryDisplay to DisplayDevice.Default.
Updated and documented new GameWindow constructors.
Improved GameWindow.Exit, added GameWindow.ExitAsync() and improved error handling.
Improved GraphicsContext and NativeGLWindow APIs (construction in constructor).
Made ContextHandle public.
2008-03-01 13:15:31 +00:00
the_fiddler
da42cf4352
Fixed a struct != null comparison.
2008-02-28 16:09:02 +00:00
the_fiddler
1d3c358512
Renamed GraphicsFormat to GraphicsMode.
2008-02-28 15:28:40 +00:00
the_fiddler
19298179db
Renamed file.
2008-02-28 15:26:51 +00:00
the_fiddler
ee1431279f
Renamed GraphicsFormat to GraphicsMode.
2008-02-28 15:26:13 +00:00
the_fiddler
bb88b25239
Initial commit.
2008-02-28 14:02:17 +00:00
the_fiddler
6178343b4d
Removed obsolete WindowInfo.cs
2008-02-28 14:00:45 +00:00
the_fiddler
83afd98314
Updated to use new IWindowInfo interface.
...
Updated to use GraphicsFormat instead of DisplayMode.
Updated to use ColorDepth instead of ColorMode.
Improved GameWindow Exit handling, and handling of failed context creation.
Improved WinGLContext creation code, to allow for FSAA support in the future.
Fixed several shutdown bugs in WinGLContext and GraphicsContext.
Context creation no longer relies on IGLContextCreationHack.
X11GLContext is not working at the moment.
2008-02-28 13:57:07 +00:00
the_fiddler
e9b2fe6106
New IWindowInfo interface.
2008-02-28 13:54:07 +00:00
the_fiddler
e5bf555644
Obsoleted.
2008-02-28 13:53:28 +00:00
the_fiddler
e3e9487f1c
Initial commit. Can detect idle mode and can create a WinWindowInfo out of a Windows.Forms.Control.
2008-02-28 13:46:44 +00:00
the_fiddler
792de6a50c
Fixed PixelFormatDescriptorFlags.
...
Fixed SetWindowLongPtr on 32bit platforms.
Added DescribePixelFormat.
Added SetLastError to SetPixelFormat.
2008-02-28 13:45:38 +00:00
the_fiddler
1b3ba98e83
Initial commit. Takes the place of Windows.WindowInfo.
2008-02-28 13:43:19 +00:00
the_fiddler
ee1bb45a0e
Added SetLastError to a couple of Wgl functions. These are temporary, until the generator is updated.
2008-02-28 13:42:43 +00:00
the_fiddler
a0be15b3be
Obsoleted in favour of OpenTK.Graphics.ColorDepth.
2008-02-28 13:41:50 +00:00
the_fiddler
a3f346aafb
Updated default modes to use double buffering.
2008-02-28 13:41:08 +00:00
the_fiddler
b286d8716c
Initial commit. Can detect if we are running on Windows, Linux or OSX.
2008-02-28 13:39:42 +00:00
the_fiddler
e334fd9afe
Initial commit.
2008-02-28 13:38:19 +00:00
the_fiddler
9a13fdb06f
* AL.cs: Removed CLSCompliant assembly attribute, as this is already
...
defined in GameWindow.cs
2008-02-23 22:56:25 +00:00
the_fiddler
b373674564
API.cs: Disabled cleanup code on AppDomain.ProcessExit, as it would cause X errors.
...
Renamed libXrandr to libXrandr.so.2 for DllImports.
2008-02-23 21:48:32 +00:00
chrisbrandtner
ed2bd2b0b6
at least 1 CLSCompliant overload per function. EfxReverb.cs sample plays fine with int overloads.
2008-02-11 10:11:58 +00:00
chrisbrandtner
15a97e4628
at least 1 CLSCompliant overload per function.
2008-02-11 09:16:25 +00:00
the_fiddler
3ee626a08f
Fixed a few warnings.
...
Added [assembly: CLSCompliant(true)] attribute to GameWindow.cs
2008-02-02 13:39:23 +00:00