Commit graph

6319 commits

Author SHA1 Message Date
thefiddler
6c2a6336b5 [Input] Added missing Back button in ToString() 2014-09-11 12:51:50 +02:00
thefiddler
0d4fddd9b4 [Win] Skip devices with too many axes
These are likely not joysticks / gamepads, but multitouch-capable HID
devices.
2014-09-11 12:51:50 +02:00
thefiddler
388acee32a [Win] Correct joystick GUID generation
Joystick GUIDs now match SDL2/DirectInput for USB devices. (Bluetooth
devices still need to be tested.)
2014-09-11 12:51:49 +02:00
thefiddler
ec37a9a16d [Input] Do not throw exception on too many axes
A joystick device with more axes/buttons/hats than supported will now
register a warning message instead of throwing an exception.

Fixes an issue with the VMware touch driver, which registers 25 distinct
axes.
2014-09-11 12:51:49 +02:00
thefiddler
f829b3d732 [Win] Fix compilation in Release 2014-09-11 12:51:49 +02:00
thefiddler
8c762e56e3 [Win] Added collection id to dictionary keys 2014-09-11 12:51:49 +02:00
thefiddler
a2d6f1801c [Win] Improved joystick debugging information 2014-09-11 12:51:49 +02:00
thefiddler
1e5b2e57cd [Win] Correct XInput axes/button/hat mapping 2014-09-11 12:51:49 +02:00
thefiddler
f81046f27d [Win] Corrected GUID for xinput devices 2014-09-11 12:51:49 +02:00
thefiddler
0bd6854a65 [Win] Detect xinput devices and use xinput driver 2014-09-11 12:51:49 +02:00
thefiddler
be575d4475 [Win] Refactored UpdateAxes 2014-09-11 12:51:49 +02:00
thefiddler
354fc04614 [Win] Do not change device index when replugging 2014-09-11 12:51:49 +02:00
thefiddler
9efa75179f [Platform] DeviceCollection hardware id is long 2014-09-11 12:51:49 +02:00
thefiddler
4c411b0b6e [Win] Retrieve joystick input even on background 2014-09-11 12:51:48 +02:00
thefiddler
dd0f622670 [Win] Do not re-query caps in ProcessEvents
We just do that once when a device is opened.
2014-09-11 12:51:48 +02:00
thefiddler
15a79e5213 [Input] Improved GamePadButtons.ToString() 2014-09-11 12:51:48 +02:00
thefiddler
5c0923004a [Win] Fixed axis, button and hat value updates 2014-09-11 12:51:48 +02:00
thefiddler
e3875527eb [Win] Fixed axis range calculation
Values are now correctly scaled between [min, max]
2014-09-11 12:51:48 +02:00
thefiddler
f010e32570 [Win] Added HidP status codes 2014-09-11 12:51:48 +02:00
thefiddler
cbb2807959 [Win] Implemented joystick button updates
Due to the way we segregate axes from buttons, the easiest approach is
to retrieve the current button state via HidP_GetUsages().

Axes, buttons and hats are now allocated sequentially based on their
order of appearance in the device capability reports.
2014-09-11 12:51:48 +02:00
thefiddler
3fee0bd8d0 [Win] Raw input parsing moved to input drivers 2014-09-11 12:51:48 +02:00
thefiddler
a51a85c517 [Win] Added helper raw input methods 2014-09-11 12:51:48 +02:00
thefiddler
6d54edc389 [Win] Use DeviceCollection. Fix GUID detection 2014-09-11 12:51:48 +02:00
thefiddler
db01cac895 [Common] Use long for device keys 2014-09-11 12:51:48 +02:00
thefiddler
a8aabbf02c [Win] Made internal struct non-public 2014-09-11 12:51:47 +02:00
thefiddler
8fddf8b669 [Win] Fixed axis/button detection
We can now discover button range collections.
2014-09-11 12:51:47 +02:00
thefiddler
f3b3b8860e [Win] Improved HidP bindings
Marked arrays with [In] and [Out] as required. Fixes issues with
axis/button capabilities returning empty results.

Added bindings for link collection node transversal.
2014-09-11 12:51:47 +02:00
thefiddler
131de67459 Fixed minor compilation issues 2014-09-11 12:51:47 +02:00
Stefanos A
30d09a4300 [Win] Cleaned up public region 2014-09-11 12:51:47 +02:00
Stefanos A
9a25ddc14d [Win] Corrected GetRawInputData invocation 2014-09-11 12:51:47 +02:00
Stefanos A
97b0275aa4 [Win] Removed WinMM joystick driver 2014-09-11 12:51:47 +02:00
Stefanos A
cec48ab20a [Win] Completed raw input IJoystickDriver2
For improved safety, we are now using managed memory buffers instead of
stack allocations and pointers.
2014-09-11 12:51:47 +02:00
Stefanos A
f6b382c929 [Win] Reduce duplication in device enumeration 2014-09-11 12:51:47 +02:00
Stefanos A
e38fc0dff7 [Input] Added JoystickCapabilities.SetIsConnected 2014-09-11 12:51:47 +02:00
Stefanos A
27e80fcc9e [Win] Completed WinRawJoystick implementation 2014-09-11 12:51:46 +02:00
Stefanos A
956691de31 [Win] Fixed RawHID struct definition 2014-09-11 12:51:46 +02:00
Stefanos A
94476b930e [Common] Moved axis translation to common 2014-09-11 12:51:46 +02:00
Stefanos A
85e6b9f9ad [Win] Wrapped additional HID APIs 2014-09-11 12:51:46 +02:00
Stefanos A
2c197f09e1 [Win] Cleanup Raw Input HID usage/pages 2014-09-11 12:51:46 +02:00
Stefanos A
cac96bbaf9 [Common] Cleaned up comments 2014-09-11 12:51:46 +02:00
Stefanos A
dc357604df [Win] Added HidProtocol binding 2014-09-11 12:51:46 +02:00
Stefanos A
178305e1c1 [Common] Added HID usage page definitions 2014-09-11 12:51:46 +02:00
Stefanos A
18c02db7b0 [Win] Initial implementation of WinRawJoystick 2014-09-11 12:51:46 +02:00
Stefanos A
9cf3deea8c [Win] Improve WinMM.GetCapabilities performance
Polling joyGetCaps is very very slow, so we should not do that every
time GetCapabilities is called. Instead, we should call joyGetCaps once
and cache the results.

We need to find a different way to implement hotplugging.
2014-09-11 12:51:46 +02:00
Stefanos A
c3b289ee9b [Win] Implemented XInput vibration support 2014-09-11 12:51:46 +02:00
Stefanos A
06e63946cc [Win] Separate keyboard/mouse & joystick drivers
Keyboard/mouse support comes through WinRawInput; joystick support
through CombinedJoystickDriver. These drivers are now instantiated
separately.
2014-09-11 12:51:45 +02:00
Stefanos A
5cfde8ff0f [Win] Added combined XInput+WinMM joystick driver
Joystick devices will be queried through XInput first, with a fallback
to WinMM in case they are not recognized by the newer API.
2014-09-11 12:51:45 +02:00
Stefanos A
14d07a5952 [Win] Corrected XInput Guid in gamepad database
All XInput devices expose the same button layout, so they only need a
single entry in the gamepad configuration database.
2014-09-11 12:51:45 +02:00
Stefanos A
765ad9e05b [Win] WinRawInput is IKeyboard/MouseDriver2
Since we do not use Raw Input for joystick devices, it does not make
sense to expose the IJoystickDriver2 interface through WinRawInput. This
keeps allows joystick and keyboard/mouse implementations to reside in
distinct, modular classes, instantiated separately through WinFactory.
2014-09-11 12:51:45 +02:00
Stefanos A
8968f7ff38 [Win] XInputJoystick is now IJoystickDriver2
The IGamePadDriver interface is now implemented using
MappedGamePadDriver on all platforms. This minimizes code duplication
and simplifies all input driver implementations, since we only need
backends for IJoystickDriver2.
2014-09-11 12:51:45 +02:00