thefiddler
6c2a6336b5
[Input] Added missing Back button in ToString()
2014-09-11 12:51:50 +02:00
thefiddler
0d4fddd9b4
[Win] Skip devices with too many axes
...
These are likely not joysticks / gamepads, but multitouch-capable HID
devices.
2014-09-11 12:51:50 +02:00
thefiddler
388acee32a
[Win] Correct joystick GUID generation
...
Joystick GUIDs now match SDL2/DirectInput for USB devices. (Bluetooth
devices still need to be tested.)
2014-09-11 12:51:49 +02:00
thefiddler
ec37a9a16d
[Input] Do not throw exception on too many axes
...
A joystick device with more axes/buttons/hats than supported will now
register a warning message instead of throwing an exception.
Fixes an issue with the VMware touch driver, which registers 25 distinct
axes.
2014-09-11 12:51:49 +02:00
thefiddler
f829b3d732
[Win] Fix compilation in Release
2014-09-11 12:51:49 +02:00
thefiddler
8c762e56e3
[Win] Added collection id to dictionary keys
2014-09-11 12:51:49 +02:00
thefiddler
a2d6f1801c
[Win] Improved joystick debugging information
2014-09-11 12:51:49 +02:00
thefiddler
1e5b2e57cd
[Win] Correct XInput axes/button/hat mapping
2014-09-11 12:51:49 +02:00
thefiddler
f81046f27d
[Win] Corrected GUID for xinput devices
2014-09-11 12:51:49 +02:00
thefiddler
0bd6854a65
[Win] Detect xinput devices and use xinput driver
2014-09-11 12:51:49 +02:00
thefiddler
be575d4475
[Win] Refactored UpdateAxes
2014-09-11 12:51:49 +02:00
thefiddler
354fc04614
[Win] Do not change device index when replugging
2014-09-11 12:51:49 +02:00
thefiddler
9efa75179f
[Platform] DeviceCollection hardware id is long
2014-09-11 12:51:49 +02:00
thefiddler
4c411b0b6e
[Win] Retrieve joystick input even on background
2014-09-11 12:51:48 +02:00
thefiddler
dd0f622670
[Win] Do not re-query caps in ProcessEvents
...
We just do that once when a device is opened.
2014-09-11 12:51:48 +02:00
thefiddler
15a79e5213
[Input] Improved GamePadButtons.ToString()
2014-09-11 12:51:48 +02:00
thefiddler
5c0923004a
[Win] Fixed axis, button and hat value updates
2014-09-11 12:51:48 +02:00
thefiddler
e3875527eb
[Win] Fixed axis range calculation
...
Values are now correctly scaled between [min, max]
2014-09-11 12:51:48 +02:00
thefiddler
f010e32570
[Win] Added HidP status codes
2014-09-11 12:51:48 +02:00
thefiddler
cbb2807959
[Win] Implemented joystick button updates
...
Due to the way we segregate axes from buttons, the easiest approach is
to retrieve the current button state via HidP_GetUsages().
Axes, buttons and hats are now allocated sequentially based on their
order of appearance in the device capability reports.
2014-09-11 12:51:48 +02:00
thefiddler
3fee0bd8d0
[Win] Raw input parsing moved to input drivers
2014-09-11 12:51:48 +02:00
thefiddler
a51a85c517
[Win] Added helper raw input methods
2014-09-11 12:51:48 +02:00
thefiddler
6d54edc389
[Win] Use DeviceCollection. Fix GUID detection
2014-09-11 12:51:48 +02:00
thefiddler
db01cac895
[Common] Use long for device keys
2014-09-11 12:51:48 +02:00
thefiddler
a8aabbf02c
[Win] Made internal struct non-public
2014-09-11 12:51:47 +02:00
thefiddler
8fddf8b669
[Win] Fixed axis/button detection
...
We can now discover button range collections.
2014-09-11 12:51:47 +02:00
thefiddler
f3b3b8860e
[Win] Improved HidP bindings
...
Marked arrays with [In] and [Out] as required. Fixes issues with
axis/button capabilities returning empty results.
Added bindings for link collection node transversal.
2014-09-11 12:51:47 +02:00
thefiddler
131de67459
Fixed minor compilation issues
2014-09-11 12:51:47 +02:00
Stefanos A
30d09a4300
[Win] Cleaned up public region
2014-09-11 12:51:47 +02:00
Stefanos A
9a25ddc14d
[Win] Corrected GetRawInputData invocation
2014-09-11 12:51:47 +02:00
Stefanos A
97b0275aa4
[Win] Removed WinMM joystick driver
2014-09-11 12:51:47 +02:00
Stefanos A
cec48ab20a
[Win] Completed raw input IJoystickDriver2
...
For improved safety, we are now using managed memory buffers instead of
stack allocations and pointers.
2014-09-11 12:51:47 +02:00
Stefanos A
f6b382c929
[Win] Reduce duplication in device enumeration
2014-09-11 12:51:47 +02:00
Stefanos A
e38fc0dff7
[Input] Added JoystickCapabilities.SetIsConnected
2014-09-11 12:51:47 +02:00
Stefanos A
27e80fcc9e
[Win] Completed WinRawJoystick implementation
2014-09-11 12:51:46 +02:00
Stefanos A
956691de31
[Win] Fixed RawHID struct definition
2014-09-11 12:51:46 +02:00
Stefanos A
94476b930e
[Common] Moved axis translation to common
2014-09-11 12:51:46 +02:00
Stefanos A
85e6b9f9ad
[Win] Wrapped additional HID APIs
2014-09-11 12:51:46 +02:00
Stefanos A
2c197f09e1
[Win] Cleanup Raw Input HID usage/pages
2014-09-11 12:51:46 +02:00
Stefanos A
cac96bbaf9
[Common] Cleaned up comments
2014-09-11 12:51:46 +02:00
Stefanos A
dc357604df
[Win] Added HidProtocol binding
2014-09-11 12:51:46 +02:00
Stefanos A
178305e1c1
[Common] Added HID usage page definitions
2014-09-11 12:51:46 +02:00
Stefanos A
18c02db7b0
[Win] Initial implementation of WinRawJoystick
2014-09-11 12:51:46 +02:00
Stefanos A
9cf3deea8c
[Win] Improve WinMM.GetCapabilities performance
...
Polling joyGetCaps is very very slow, so we should not do that every
time GetCapabilities is called. Instead, we should call joyGetCaps once
and cache the results.
We need to find a different way to implement hotplugging.
2014-09-11 12:51:46 +02:00
Stefanos A
c3b289ee9b
[Win] Implemented XInput vibration support
2014-09-11 12:51:46 +02:00
Stefanos A
06e63946cc
[Win] Separate keyboard/mouse & joystick drivers
...
Keyboard/mouse support comes through WinRawInput; joystick support
through CombinedJoystickDriver. These drivers are now instantiated
separately.
2014-09-11 12:51:45 +02:00
Stefanos A
5cfde8ff0f
[Win] Added combined XInput+WinMM joystick driver
...
Joystick devices will be queried through XInput first, with a fallback
to WinMM in case they are not recognized by the newer API.
2014-09-11 12:51:45 +02:00
Stefanos A
14d07a5952
[Win] Corrected XInput Guid in gamepad database
...
All XInput devices expose the same button layout, so they only need a
single entry in the gamepad configuration database.
2014-09-11 12:51:45 +02:00
Stefanos A
765ad9e05b
[Win] WinRawInput is IKeyboard/MouseDriver2
...
Since we do not use Raw Input for joystick devices, it does not make
sense to expose the IJoystickDriver2 interface through WinRawInput. This
keeps allows joystick and keyboard/mouse implementations to reside in
distinct, modular classes, instantiated separately through WinFactory.
2014-09-11 12:51:45 +02:00
Stefanos A
8968f7ff38
[Win] XInputJoystick is now IJoystickDriver2
...
The IGamePadDriver interface is now implemented using
MappedGamePadDriver on all platforms. This minimizes code duplication
and simplifies all input driver implementations, since we only need
backends for IJoystickDriver2.
2014-09-11 12:51:45 +02:00