Commit graph

54 commits

Author SHA1 Message Date
Paul Kratt
0df7c55609 Update spacing and formatting to match existing style 2014-02-25 18:46:07 -06:00
Paul Kratt
ba0180ed77 Fix potential exception that I was ignoring.
This can happen, so we should handle it
2014-02-25 18:46:07 -06:00
Paul Kratt
794d45fdeb Make GLControl work on OS X
This isn’t the greatest solution, but at least it doesn’t require us to
reference WinForms in OpenTK and it works perfectly for what I’m using.
2014-02-25 18:46:06 -06:00
thefiddler
b9426006ef [GLControl] Warn when accessing GL properties on non-current context 2014-01-26 11:08:08 +01:00
thefiddler
c9a86a63ab [GLControl] Use IGraphicsContext.SwapInterval to get/set vsync
This patch fixes warnings related to the deprecated
IGraphicsContext.VSync property.
2014-01-26 10:39:39 +01:00
thefiddler
24be068742 [GLControl] Clarified docs regarding multiple contexts 2014-01-26 10:36:52 +01:00
Stefanos A.
c2e3328f59 [GLControl] Use dummy context in design mode
Creating a GraphicsContext with null parameters is not a guarantee that
we will get a dummy context that does not call any OpenGL functions. We
need to explicitly define and construct a dummy context that is safe to
use inside the designer.

Affects issue #49
2014-01-18 18:33:25 +01:00
Stefanos A.
2d7734c915 Remove bogus GraphicsMode.Index check. Fixes #22
GraphicsMode.Index is set by the platform-specific context constructor,
which is invoked after the X11GLControl constructor. It does not make
sense to check GraphicsMode.Index in the X11GLControl constructor, as it
is never set at that point.
2013-12-22 15:40:01 +01:00
Stefanos A
38821d0a0e Merge branch 'nuget' 2013-12-15 13:23:16 +01:00
Stefanos A
4e77a508a1 Generate xml documentation for OpenTK.GLControl 2013-12-15 13:01:39 +01:00
parallels
61f334f3f5 Delay VisualInfo construction (fixes #17)
In OpenTK 1.1, GraphicsMode queries the platform for a mode id lazily.
By delaying VisualInfo selection until the GraphicsContext is constructed
we ensure that a concrete GraphicsMode is selected and ready for use.
2013-12-14 11:54:55 +01:00
Stefanos A.
ca36c6f26a Workaround for #5
WS_CLIPCHILDREN and WS_CLIPSIBLINGS appear to cause flickering on
specific video cards. OpenGL appears to work correctly without these, so
we'll disable them to return to OpenTK 1.0 behavior.
2013-12-02 23:39:36 +01:00
Stefanos A.
d9afed2d10 Setup correct class style for OpenGL
On Windows, we need to have a CS_OWNDC class style on windows with
OpenGL contexts attached. In Windows.Forms, we can set this via the
Control.CreateParams property. See
https://www.opengl.org/wiki/Creating_an_OpenGL_Context_(WGL)
2013-11-16 22:38:17 +01:00
Stefanos A.
ab58d41353 GLControl requires native backend
SDL does not currently support embedding into Windows Forms (this is an
upstream limitation.) To ensure that existing WinForms applications
continue to function even if SDL is installed, GLControl will now try to
initialize OpenTK with a native backend. The user can still override
this behavior using OpenTK.Toolkit.Init(ToolkitOptions), as normal.
2013-11-12 20:37:23 +01:00
thefiddler
8dcb8601a2 Normalized line endings
Hopefully this is the first and last time we have to do this.
2013-10-11 01:58:54 +02:00
Stefanos A.
ff9cd61777 Removed terrible hack for SDL_WINDOW_OPENGL
SDL2 will refuse to create an OpenGL context on a window with the SDL_WINDOW_FOREIGN flag (i.e. windows that are passed to SDL2 through SDL_CreateWindowFrom). This must be fixed upstream.
2013-10-01 21:05:02 +02:00
Stefanos A.
b57e58dc47 Implemented Sdl2GLControl
SDL2 still fails with "not an OpenGL window".
2013-09-30 20:47:29 +02:00
Andy Korth
4230c6b4f0 Added Robmaister's Matrix3 implementations 2013-01-03 10:41:56 -06:00
the_fiddler
d43f00c757 Minor documentation updates. 2012-05-22 23:42:47 +00:00
the_fiddler
809d369c52 Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [#2671]: "Expose SwapInterval to GameWindow". 2011-09-06 12:06:30 +00:00
the_fiddler
05df162c0c Added fix for issue [#2506]: "GLControl inside a user control crashes during design time". 2011-05-30 09:20:12 +00:00
the_fiddler
ce85a5f481 * Source/OpenTK/OpenTK.csproj:
* Source/Bind/Generator.Bind.csproj:
* Source/Examples/OpenTK.Examples.csproj:
* Source/GLControl/OpenTK.GLControl.csproj:
* Source/Converter/Generator.Convert.csproj:
* Source/Build.UpdateVersion/Build.UpdateVersion.csproj: Normalized
"Documentation" configuration with "Release" configuration.
2010-11-02 17:39:43 +00:00
the_fiddler
9d562fb683 All projects now read common AssemblyInfo items from GlobalAssemblyInfo.cs. The various AssemblyInfo.cs files now only contain project-specific information. Assembly versions are now controlled by Build.UpdateVersion. 2010-10-04 21:37:33 +00:00
the_fiddler
1f143285c2 Added keyfile and strong-named all projects. 2010-10-04 14:39:42 +00:00
the_fiddler
3c04d059e8 Updated default ToolsVersion to 4.0. Fixes intermittent build issues and increases build performance significantly. It is still possible to build on the 3.5 toolset by passing the /tv:3.5 parameter to msbuild. 2010-10-04 13:49:08 +00:00
the_fiddler
10f333c24f Added Generator.Bind and Generator.Convert projects.
Fixed msbuild compilation by removing the 3.5 bootstrap ItemGroups. (VS2010 added those on its own - hey, we are targeting v2.0 and we are not using ClickOnce!)
2010-10-03 12:30:39 +00:00
the_fiddler
45ca126a90 Made Nsis configuration identical to Release. Fixes build from windows terminal. 2010-10-03 09:31:40 +00:00
the_fiddler
579b6a60f6 Fixed incorrect output paths. 2010-10-03 09:25:52 +00:00
the_fiddler
31e558f446 * Source/OpenTK/OpenTK.csproj:
* Source/Build.Tasks/Build.Tasks.csproj:
* Source/Examples/OpenTK.Examples.csproj:
* Source/GLControl/OpenTK.GLControl.csproj:
* Source/Compatibility/OpenTK.Compatibility.csproj: Ensure we are
using the 2.0 toolset to build. Fixes compilation errors on
MonoDevelop/xbuild.

* Documentation/Build.Docs.csproj: Use "." instead of
"$(MSBuildProjectDirectory)", because MonoDevelop/xbuild fails to
replace the latter with its value.
2010-10-02 23:21:58 +00:00
the_fiddler
a4d23d19bc * Added project files for all projects.
* Modified Build.Docs project to respond to the "Documentation" configuration. Added Clean target.
2010-10-02 22:16:59 +00:00
the_fiddler
1f4b5be7d0 Synced trunk with 1.0 branch. 2010-10-02 18:52:34 +00:00
the_fiddler
ef4658a647 MacOS may have an X server installed. Prefers the native Carbon/Quartz platform driver over X in this case (same issue as rev. 2465). 2009-11-06 18:51:06 +00:00
the_fiddler
9055ac0686 Return proper CarbonWindowInfo instance instead of DummyWindowInfo. 2009-11-06 15:33:53 +00:00
the_fiddler
3e1e9dfdca Updated deprecation message with specific instructions on how to solve the issue. 2009-11-04 20:47:06 +00:00
the_fiddler
af2d77cdc5 Updated version numbers in preparation for release. 2009-11-01 23:07:38 +00:00
the_fiddler
823149b343 Do not force control to create its handle in Resize event (the designer places code that raises this event before the rest of the events are hooked). Instead, suppress the event and raise it once the handle is actually created. 2009-10-22 17:56:55 +00:00
the_fiddler
7066b8bb8b Bumped version numbers and updated documentation in preparation of 0.9.9-3 release. 2009-10-21 13:35:29 +00:00
the_fiddler
a58fe9e70e * GLControlFactory.cs: More defensive checks for null GraphicsModes.
* GLControl.cs: More defensive checks for null GraphicsModes.
Set flags, context version and GraphicsMode before calling
  InitializeComponents(), as the latter might cause the context to be
  created (and we need this information before creating the context).
  Fixes ArgumentNullException on Linux.
2009-10-19 17:38:16 +00:00
the_fiddler
56610f5b20 Added workaround for the "Resize event called before GraphicsContext is ready" issue. 2009-10-15 14:52:57 +00:00
the_fiddler
8628ef580f Clarified GrabScreenshot() ObsoleteAttribute message. 2009-10-15 14:15:26 +00:00
the_fiddler
a122fcd239 Setting VSync mode should not force control creation. Fixes issue [#1071]: "Not firing Load event for GLControl." 2009-09-18 15:46:00 +00:00
the_fiddler
5f0e989951 * GLControl.cs: Added a public getter for the IWindowInfo of the GLControl. 2009-09-10 14:05:59 +00:00
the_fiddler
ccda66e0a8 Added AllowPartialTrustedCallers attribute. 2009-09-06 14:19:52 +00:00
the_fiddler
66e17487b0 Updated in preparation of 0.9.9-2 release. 2009-09-05 18:35:20 +00:00
the_fiddler
c573869322 Made GraphicsMode.Index public, as it is necessary when extending OpenTK.
Removed OpenTK.Platform.Utilities.CreateWindowInfo and made the platform-specific CreateWindowInfo methods public (e.g. CreateX11WindowInfo).
Moved Mono Windows.Forms-specific code into X11GLControl.
Removed OpenTK.Platform.Utilities.IsIdle.
Removed obsolete methods from OpenTK.Platform.Utilities.
Marked OpenTK.Platform.Utilities.CreateGraphicsContext as obsolete (use GraphicsContext constructor instead).
Made IWindowInfo implementations private.
2009-09-04 21:11:25 +00:00
the_fiddler
2c4e0feb1a * Source/Build/Properties/AssemblyInfo.cs:
* Source/OpenTK/Properties/AssemblyInfo.cs:
* Source/Examples/Properties/AssemblyInfo.cs:
* Source/GLControl/Properties/AssemblyInfo.cs:
* Source/Compatibility/Properties/AssemblyInfo.cs: Added
  AssemblyKeyFile and AllowPartialTrustCallers attributes.

* Source/OpenTK/Configuration.cs: Added [assemly: AssemblyKeyFile]
  attribute.
Added missing license information.
Moved [assembly: CLSCompliant] to Properies/AssemblyInfo.cs.
2009-09-04 10:34:18 +00:00
the_fiddler
f6da09177e Fixed line endings and set svn:eol-style to native and svn:mime-type to text/plain for .cs files. 2009-09-03 19:01:11 +00:00
the_fiddler
34326b7b42 * Source/GLControl/GLControl.cs: Validate internal state when public
members are accessed (issue [#1141]: "Unhandled exception in
  GlControl possible bug in rev 2207"). Throw ObjectDisposedException
  if public members are accessed after the GLControl has been
  disposed. Force the create/recreation of the control if a public
  member is called and the control handle or context does not exist.
2009-09-03 12:26:42 +00:00
the_fiddler
9efa051ba3 Do not call IGraphicsContextInternal.LoadAll() in design-mode. The DummyGLContext would need extensive modifications to support the runtime checks performed by this call and the extra work is not worth it. 2009-09-02 22:56:46 +00:00
the_fiddler
ced435c072 Create the WinGLControl unconditionally in the constructor. Construction/destruction is done lazily when the actual GLControl handle is created/destroyed. 2009-09-02 22:55:51 +00:00