Stefanos A
2ace001203
Implemented direct binding loading
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OpenTK normally uses reflection to load bindings, instead of generating
huge constructors. Although reflection is faster on first load (thanks
to reduced JIT overhead), it fails to work correctly with monolinker.
This branch explores the performance of a direct binding.
2013-11-22 17:32:17 +01:00
Stefanos A.
e2404d2cfc
Fix "CursorVisible bugs"
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When we enter the modal resize loop on Windows with ClipCursor set, we
cause a feedback loop where every resize causes the cursor to move and
every move causes a new resize. To fix this, we need to ungrab the
cursor when we are enter the modal loop.
2013-11-22 14:10:21 +01:00
Stefanos A.
24aa7893b8
Updated release notes
2013-11-22 00:32:42 +01:00
Stefanos A.
5acd38c4f6
Updated todo list
2013-11-21 19:44:12 +01:00
Stefanos A.
fef8a9e840
Updated build instructions.
2013-11-21 09:34:34 +01:00
Stefanos A.
b7af883cff
Fix exceptions on reused OpenGL context handles
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Implementations may reuse OpenGL context handles that have been
destroyed. If a context is finalized but not Disposed, then OpenTK may
keep a reference to the old context handle, causing a crash when the
same handle is returned for a new context. To fix that, new context
handles will now replace old handles in case of a clash.
2013-11-21 09:34:06 +01:00
Stefanos A.
08701d318c
Destroy SDL window when finalized
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SDL_DestroyWindow must be called on the main thread. If the window is
finalized, the finalizer will push a CLOSE event to the event loop
(thread-safe) and the window will be destroyed on the main thread.
2013-11-21 09:31:32 +01:00
Stefanos A.
75d4f3d07c
Fixed #5
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We need to release the cursor before closing a GameWindow, otherwise
subsequent GameWindows may fail to receive mouse events.
2013-11-20 18:05:45 +01:00
Stefanos A.
486130c01e
Toolkit.Init() now returns a concrete class
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This gives us room for expansion in the future, if necessary.
2013-11-20 13:12:42 +01:00
Stefanos A.
1d19a80b53
Removed incorrect comment
2013-11-20 13:05:49 +01:00
Stefanos A.
48803bb4d6
Fixed #4
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Sdl2InputDriver.Dispose() would call SDL_DelEventWatch with a different
"user_data" parameter than SDL_AdEventWatch. This caused the EventFilter
to remain registered and subsequently crash when closing and reopening a
window.
2013-11-20 09:10:12 +01:00
Stefanos A
255f4e9083
Completed compatibility overloads for OpenTK 1.0
2013-11-20 08:16:07 +01:00
Stefanos A
02120f429f
Do not trim 's' from Groups
2013-11-20 08:16:06 +01:00
Stefanos A.
8c5887e996
Aligned GL core and compat enums
2013-11-18 18:51:38 +01:00
Stefanos A.
a34407f440
Removed stale QuickStart project
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Instead of QuickStart.sln, we should provide proper templates.
2013-11-18 18:38:03 +01:00
Stefanos A.
32828ecd8a
Do not call SDL.GetVersion unless requested
2013-11-18 18:35:23 +01:00
Stefanos A
635bb85313
Reverted 'h' suffix detection
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This causes too many breaking changes in the NV namespace.
2013-11-18 18:32:36 +01:00
Stefanos A
ac0fab7760
More compatibility overloads for OpenGL
2013-11-18 18:32:36 +01:00
Stefanos A
5d4c42672f
Improved suffix detection. Support index-based parameter overloading.
2013-11-18 18:32:34 +01:00
Stefanos A.
e7f70330b2
Implemented IEquatable<ColorFormat>
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This eliminates memory allocations when storing and comparing
ColorFormat structures.
2013-11-18 13:49:06 +01:00
Stefanos A
3d50554903
Added OpenGL overloads for OpenTK-1.0 compatibility
2013-11-18 13:28:44 +01:00
Stefanos A
e572f418af
Added compatibility overloads for ES 2.0
2013-11-18 01:10:01 +01:00
Stefanos A
01d40c551a
Aligned FBO API with desktop OpenGL
2013-11-17 23:57:38 +01:00
Stefanos A
0865b0f200
Allow overriding of function names
2013-11-17 23:56:51 +01:00
Stefanos A
359dc5b2dc
Added OpenGL ES 2.0 documentation
2013-11-17 23:56:37 +01:00
Stefanos A
fbcae3b2fe
Removed debugging code
2013-11-17 21:27:22 +01:00
Stefanos A
b652145977
Handle overloads with different element counts
2013-11-17 21:27:09 +01:00
Stefanos A
c175a486fc
Improved and documented IEquatable vs IComparable
2013-11-17 21:26:28 +01:00
Stefanos A
358bcd4f88
Regenerated bindings
2013-11-17 01:49:10 +01:00
Stefanos A
13d3bdb47f
OpenGL overrides for compatibility
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Added overrides to maintain backwards compatibility with
OpenTK.Graphics.OpenGL.GL. These were generated
through the apitest tool.
2013-11-17 01:49:07 +01:00
Stefanos A
f8a81f396e
Cleaned up ending trim regex
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Trim regex will now correctly match GetInteger64 and other functions
ending in "64". It also uses a correct ending anchor to avoid matches
in the middle of a function name.
2013-11-17 01:49:07 +01:00
Stefanos A
fd910e6a6c
Added int/uint to the c# typemap
2013-11-17 01:49:07 +01:00
Stefanos A
afd076a83d
Speed up enum code generator
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Scan through the list of wrappers once, instead of multiple times, in
order to find out which functions use which enums. This speeds up enum
generation tremendously.
2013-11-17 01:49:07 +01:00
Stefanos A.
d9afed2d10
Setup correct class style for OpenGL
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On Windows, we need to have a CS_OWNDC class style on windows with
OpenGL contexts attached. In Windows.Forms, we can set this via the
Control.CreateParams property. See
https://www.opengl.org/wiki/Creating_an_OpenGL_Context_(WGL)
2013-11-16 22:38:17 +01:00
Stefanos A
f9deeaead7
Improved compatibility with OpenTK 1.0
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Added overloads for enumerations with name changes. Reduced differences
between ES and GL APIs.
2013-11-15 01:59:50 +01:00
Stefanos A
cdd6259fee
Removed debug leftovers
2013-11-14 23:38:17 +01:00
Stefanos A
431202d830
Corrected convenience wrappers for Get* and Delete*
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GetBoolean, GetInteger6, GetFixedvOES and Delete* are now matched in
the convenience wrapper generator. Methods returning vectors of fixed
size (e.g. 4 ints) are no longer matched.
2013-11-14 17:40:06 +01:00
Stefanos A.
0ee72856e4
Added workaround for wglMakeCurrent error 6
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On some drivers and virtual machines, wglMakeCurrent may fail with a
code 6 when first called. The suggested workaround is to call it in a
loop until it succeeds. See
https://www.opengl.org/discussion_boards/showthread.php/171058-nVidia-wglMakeCurrent()-multiple-threads
2013-11-14 17:37:39 +01:00
Stefanos A
2e14ca59b2
AMD_performance_monitors is not const-correct
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Workaround fo bug in rhe specification of AMD_performance_monitors.
Upstream bug report here:
https://www.khronos.org/bugzilla/show_bug.cgi?id=1035
2013-11-14 16:17:20 +01:00
Stefanos A
4fd6347de7
Mark untyped overloads as obsolete
2013-11-14 14:10:19 +01:00
Stefanos A
11070bb52a
Added support for obsolete attribute
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Functions marked with the obsolete attribute will now add [Obsolete] to
the generated output.
2013-11-14 13:46:42 +01:00
Stefanos A
b975eccd45
Regenerated bindings
2013-11-14 11:35:32 +01:00
Stefanos A
5b4d3edf39
ES11 compatibility overloads (WIP1)
2013-11-14 11:34:46 +01:00
Stefanos A
c5591e9968
Clear qualifier path when changing type
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This fixes a bug where overriding an enum parameter with a non-enum
parameter would result in the wrong qualifier path.
2013-11-14 11:33:52 +01:00
Stefanos A
ce7a7c7cf3
New Add() methods analogous to FunctionCollection
2013-11-14 11:32:25 +01:00
Stefanos A
5f7008d746
Improved override/overload lookup
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The lookup for function overrides and overloads now tries to work
around extension case mismatches (e.g. IBM vs Ibm). This fixes a few
specific cases of missing overrides.
2013-11-14 11:31:36 +01:00
Stefanos A
d28c428e99
Correctly set generator mode.
2013-11-14 09:28:27 +01:00
Stefanos A.
21069ee34c
Do not scale in normal-dpi modes
2013-11-14 09:25:53 +01:00
Stefanos A.
7c8cc5f746
Scale window size on hi-dpi mode
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Follow high-dpi guidelines for scaling a window on high-dpi modes.
2013-11-14 09:02:47 +01:00
Stefanos A.
94e2649704
Cleaned up context profile selection
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Added support for WGL_create_context profiles and added methods for the
selection of context flags and profile.
2013-11-14 08:30:11 +01:00