Commit graph

5284 commits

Author SHA1 Message Date
Stefanos A.
4af9d30ccb [Win] Fix issue #33; fix issue #34
This patch adds a workaround for WM_STYLECHANGED messages that are not
delivered when running on Mono/Windows. If we detect Mono, then we call
HandleStyleChanged() directly in order to update the internal state of
our WinGLNative instance.
2014-01-08 22:29:22 +01:00
Stefanos A.
51ad513dbb [Win] Do not overload internal SetWindowLong
The internal function is now appended with "Internal".
2014-01-08 19:22:03 +01:00
Stefanos A.
7363cfee7b [Win] Do not unregister class twice
Only the parent window would register a class, but both the parent and
the child window would unregister it. This is now fixed.
2014-01-08 19:21:29 +01:00
Stefanos A.
51baed7286 [Win] Remove unnecessary #if clauses 2014-01-08 00:45:42 +01:00
Stefanos A.
e260a42954 [Win] Refactor huge wndproc into functions 2014-01-08 00:02:27 +01:00
Stefanos A.
a961fb3db3 [Examples] Added keys to modify timing
Use [ and ] to decrease and increase the UpdateFrame frequency.
Use < and > to decrease and increase the RenderFrame frequency.
2014-01-07 22:09:52 +01:00
Stefanos A.
b6a806a568 [OpenTK] Improved timing stability
OpenTK now directly calculates the elapsed time between UpdateFrame
(RenderFrame) events and compares that directly to TargetUpdatePeriod
(TargetRenderPeriod). This significantly simplifies the implementation
and improves timing stability.
2014-01-07 22:09:02 +01:00
Stefanos A.
6e03d501ae [OpenTK] Fixed Update/RenderTime calculation
These values should only be re-calculated when an Update/RenderFrame
event is raised. Otherwise, they should retain their previous values.
2014-01-07 15:55:11 +01:00
thefiddler
251f5717ae [Examples] Improve timing information; add vsync toggle 2014-01-07 09:12:35 +01:00
thefiddler
99df27b635 [OpenTK] Corrected GameWindow.Update/RenderFrequency information 2014-01-07 09:11:55 +01:00
thefiddler
56a3dd91e5 [OpenTK] Implemented GameWindow.UpdateTime and RenderTime properties 2014-01-07 09:09:43 +01:00
thefiddler
3856fcd48e [OpenTK] More robust timing for UpdateFrame and RenderFrame
FrameEventArgs.Time should no longer drift from clock time measured
outside GameWindow.
2014-01-07 08:52:02 +01:00
thefiddler
c5dcc8a93b [Examples] Calculate timing information in GameWindowStates 2014-01-07 01:01:00 +01:00
thefiddler
d49dacb5b3 [Examples] Cleaned up input device printing in GameWindowStates 2014-01-07 00:48:09 +01:00
thefiddler
94c3c24bfb [OpenTK] Platform backends should inherit from PlatformFactoryBase
This reduces code duplication wrt deprecated interfaces and common
support code between backends.
2014-01-06 14:49:05 +01:00
thefiddler
d84be0d594 [OpenTK] Added base IPlatformFactory implementation
PlatformFactoryBase provides a common base interface for platform
backends. Platform backends should inherit from PlatformFactoryBase in
order to reduce code duplication.
2014-01-06 14:47:58 +01:00
thefiddler
a94a293732 [Platform] Implemented legacy IJoystickDriver
LegacyJoystickDriver implements the legacy IJoystickDriver interface
(GameWindow.Joysticks) in terms of the new IJoystickDriver2 interface
(OpenTK.Input.Joystick).

This removes a large chunk of code from each platform backend, as they
no longer need to implement IJoystickDriver themselves. Additionally,
it adds support for device hot plugging which was previously missing.
2014-01-06 14:25:05 +01:00
Stefanos A.
83f54f70aa [OpenTK] Simplify and improve timing calculations
This patch modifies GameWindow.Run() to use a single stopwatch instead
of two separate stopwatches for timing UpdateFrame and RenderFrame
events.

It improves timing accuracy for issue #20 (FrameEventArgs.Time
Inconsistencies)
2014-01-06 01:57:54 +01:00
Stefanos A.
88c57db5b6 [Math] Added MathHelper.Clamp 2014-01-06 01:52:08 +01:00
thefiddler
a9ab3650da [Mac] Do not store *State structs directly
Storing Mouse/KeyboardState structs directly makes updates more
difficult than they should be. It is simpler to create simple classes
instead.
2014-01-05 23:58:05 +01:00
thefiddler
4d660fdeba [Input] Added Keyboard/MouseState.SetIsConnected to mirror JoystickState 2014-01-05 23:50:17 +01:00
thefiddler
fda2d32d2d [Mac] Map GamePads, MultiAxisControllers and Wheels to joysticks 2014-01-05 22:44:58 +01:00
thefiddler
a1123834a0 [Mac] Call DeviceRemoved() in Dispose() event
The necessary cleanup code already exists in DeviceRemoved(). No need
to duplicate this in the Dispose() event.
2014-01-05 22:38:26 +01:00
thefiddler
ab85afd5ba [Mac] Avoid IOHIDDeviceConformsTo call in DeviceRemoved handler
DeviceAdded already checks that devices conform to the desired usage
pages. Checking again in DeviceRemoved is unnecessary - if a device
exists, then it has already passed muster.
2014-01-05 22:36:01 +01:00
thefiddler
9e223486f6 [Mac] Implement Joystick.GetGuid() 2014-01-05 22:15:55 +01:00
thefiddler
5c5afb3ea3 [Mac] Calculate joystick Guid for USB devices 2014-01-05 22:06:19 +01:00
thefiddler
b458b40683 [Mac] Use out/ref parameters instead of unsafe pointers in bindings 2014-01-05 22:05:54 +01:00
thefiddler
fa386dc991 [Mac] Connect devices to first available index 2014-01-05 21:53:28 +01:00
thefiddler
fc81f30251 [Examples] Draw device index for Joysticks and GamePads 2014-01-05 21:32:24 +01:00
thefiddler
05af21e61b [Mac] Do not call CFRelease on HID properties
HID properties are callee-owned and should not be released by the
caller. Fixes crash (memory corruption) on device hot plugging.
2014-01-05 21:27:34 +01:00
thefiddler
02c9f471ea [Mac] DllImport must be marked as extern 2014-01-05 21:18:20 +01:00
thefiddler
7388bd935d [Mac] Correctly unschedule HIDManager from run loop 2014-01-05 20:17:03 +01:00
thefiddler
4c7f6a92a7 [Mac] Don't let exceptions escape to unmanaged code 2014-01-05 04:20:51 +01:00
thefiddler
892d129e54 [Mac] Fixed DllEntryPointNotFound crash on device unplugging 2014-01-05 04:15:30 +01:00
thefiddler
2ee24efb2f [Mac] Implemented joystick buttons 2014-01-05 04:11:11 +01:00
thefiddler
fad42994e1 [Mac] Implemented joystick axis movement 2014-01-05 03:54:53 +01:00
thefiddler
92635b3f35 [Input] Added JoystickAxis/Button.Last; added JoystickAxis.Axis10.
JoystickAxis/Button.Last is used internally to allocate the correct
amount of storage for joystick axes and buttons. JoystickAxis.Axis10 is
required to support the maximum number of axes available on Mac OS X.
2014-01-05 03:54:34 +01:00
thefiddler
59249c2624 [Mac] Implemented joystick device detection 2014-01-05 03:03:46 +01:00
thefiddler
07bcda0f57 [Mac] Retrieve HID joystick name 2014-01-05 02:42:47 +01:00
thefiddler
6dadbd3570 [Mac] Implemented necessary CFString methods 2014-01-05 02:42:33 +01:00
thefiddler
32653d2c64 [Mac] Construct JoystickDevice when joysticks are connected 2014-01-05 00:47:40 +01:00
thefiddler
3757db9978 [Input] Allow extending JoystickDevice<> 2014-01-05 00:46:59 +01:00
thefiddler
bf8efea121 [Mac] Only add callbacks for recognized USB HID devices 2014-01-05 00:00:49 +01:00
thefiddler
c44b477388 [Mac] Implement device added/removed events for joysticks 2014-01-04 23:58:59 +01:00
thefiddler
9659a1d786 [Mac] Add skeleton HID input implementation for joysticks 2014-01-04 23:55:38 +01:00
thefiddler
3a63496b6d Merge branch 'gamepad' into develop
Conflicts:
	Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler
514390fc9a [Graphics] Added missing documentation comment 2014-01-03 02:18:28 +01:00
thefiddler
53552b0070 [Input] Corrected malformed documentation comments 2014-01-03 02:17:42 +01:00
thefiddler
3095afa18a [Input] Documented all public members 2014-01-03 01:58:16 +01:00
thefiddler
b35aad1503 [Input] Removed JoystickState.GetAxis(int) overload 2014-01-03 01:58:08 +01:00
thefiddler
8649e4a044 [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
thefiddler
ec43b9ff85 [Input] GamePad and Joystick classes should be sealed 2014-01-02 19:27:04 +01:00
thefiddler
b513e35ea8 [SDL2] Implemented PacketNumber property 2014-01-02 19:24:38 +01:00
thefiddler
1ccf7e5ad2 [Input] Added PacketNumber property 2014-01-02 19:24:15 +01:00
thefiddler
b5d42b7992 [Input] Implemented GetState() and simplified GetCapabilities() 2014-01-02 18:37:53 +01:00
thefiddler
d49af2787f [Input] Simplified configuration parser and added GetEnumerator() 2014-01-02 18:37:20 +01:00
thefiddler
8f00bbc9f2 [Input] Added internal Joystick.GetAxisRaw() method 2014-01-02 18:36:27 +01:00
thefiddler
0593ea62e6 [Input] Added Source and Target to GamePadConfigurationItem 2014-01-02 18:36:09 +01:00
thefiddler
bf5d2a738d [Input] Made configuration database non-static 2014-01-02 02:42:51 +01:00
thefiddler
9e4827bf67 [SDL2] Fixed SDL_JoystickGetGUID capitalization 2014-01-02 02:20:51 +01:00
thefiddler
a8fb977017 [Input] Initialize JoystickDevice.Details in constructor 2014-01-02 02:20:25 +01:00
thefiddler
fb57a9062d [Input] Renamed GamePadMap to GamePadConfiguration 2014-01-02 01:38:12 +01:00
thefiddler
dc1ffab78d [Input] Implemented IGamePadDriver.GetName() 2014-01-02 01:34:21 +01:00
thefiddler
c2c76f2ab2 [Input] Made the Name property public
We can use the name property to implement a hypothetical
GamePad.GetName() method in the future.
2014-01-02 01:33:57 +01:00
thefiddler
b056a50e73 [Input] Added xml documentation for GamePadCapabilities 2014-01-02 01:33:08 +01:00
thefiddler
a0dad7f698 [Input] Implemented MappedGamePadDriver.GetCapabilities() 2014-01-02 01:13:20 +01:00
thefiddler
f0fbb26efe [Input] Added ability to parse SDL configuration db strings 2014-01-02 01:07:21 +01:00
thefiddler
5e75fac056 [Input] Added configuration db for GamePads
The database is based on the SDL bindings found at
https://hg.libsdl.org/SDL/file/b744b3f8754b/src/joystick/SDL_gamecontrol
lerdb.h
2014-01-02 01:06:47 +01:00
thefiddler
b9a8e365de [Input] Added IJoystickDriver2.GetGuid() API 2013-12-31 14:09:17 +01:00
thefiddler
cd143af60a [SDL2] Added JoystickGetGUID method 2013-12-31 14:08:28 +01:00
thefiddler
1687518ef5 [SDL2] Add compile-time check for SDL2 GameController vs MappedGamePadDriver 2013-12-31 11:46:40 +01:00
thefiddler
ef7f31099d [Input] Removed unnecessary #region 2013-12-31 01:02:07 +01:00
thefiddler
7d4d116ce9 [Input] Renamed GamePadMapping to GamePadMap 2013-12-31 01:01:52 +01:00
thefiddler
d4348c5083 [SDL2] Fixed joystick/controller hotplugging support 2013-12-30 17:22:45 +01:00
thefiddler
9c8a5f5028 [SDL2] Fixed GameControllerButton to Buttons translation 2013-12-30 17:15:49 +01:00
thefiddler
43ef78f222 [SDL2] Fix issue where changes to mutable struct were lost 2013-12-30 17:09:20 +01:00
thefiddler
9beb396c9e [SDL2] Explicitly enable joystick and gamepad events 2013-12-30 17:08:42 +01:00
thefiddler
2d303a6884 [Input] Buttons should have [Flags] attribute 2013-12-30 16:07:06 +01:00
Stefanos A.
6faa58aac3 [SDL2] Fixed joystick hotplugging
SDL2 uses a weird system of device ids and instance ids to report
joystick events, where the ADDED event uses a device id and the rest use
instance ids.

The SDL2 joystick driver is now fixed to correctly distinguish between
the two, which fixes hotplugging support for joystick devices.
2013-12-30 15:24:48 +01:00
thefiddler
52b8762593 [SDL2] Fixed mapping of instance ids to device ids 2013-12-30 14:57:28 +01:00
thefiddler
a4366e52f5 [Input] Added missing closing brace in ToString() message 2013-12-30 14:56:22 +01:00
thefiddler
064a45e4a7 [Input] Fixed incorrect variable name 2013-12-30 13:49:26 +01:00
thefiddler
1b0a72472e [SDL] Use TranslateAxis() to decode ControllerAxisEvent
SDL GameControllerAxis and GamePadAxes are not interchangeable. The
driver will now correctly interpret incoming SDL messages and update
the GamePadState for the relevant axis.
2013-12-30 13:42:37 +01:00
thefiddler
e997ddf9c6 [Input] Fixed GamePadState.SetAxis() implementation
GamePadState.SetAxis() receives a GamePadAxes enumeration, which is a
bitmask of the axes we wish to set. SetAxis now correctly decodes the
bitmask to apply the values we are interested in.
2013-12-30 13:39:43 +01:00
thefiddler
0b8db7c40b [X11] Removed unused variable 2013-12-30 10:25:17 +01:00
thefiddler
4005710b99 [X11] Fixed current resolution detection. 2013-12-30 09:23:33 +01:00
thefiddler
3dbf575765 [Build] Added new files to the relevant csproj scripts 2013-12-28 01:23:39 +01:00
thefiddler
3bad2eefdc [Examples] Added ExternalContext test
This test uses SDL2 to create a window and an OpenGL context. It then
uses OpenTK to render into the external SDL2 context. If everything is
working correctly, a black window should appear and gradually turn
white before disappearing.
2013-12-28 01:17:56 +01:00
thefiddler
04e6d9335a [Graphics] Improved support for external OpenGL contexts
When combining OpenTK with a third-party OpenGL toolkit, it is now
possible to implement a suitable GetAddress() and GetCurrentContext()
implementation in terms of the third-party toolkit. If no
implementation is specified, then OpenTK will try to guess the most
suitable implementation within its own platform backends.

If no custom implementation is defined, and if no suitable
implementation can be found, then OpenTK will throw a
PlatformNotSupportedException. If a suitable implementation is found or
defined, then OpenTK will attempt to load OpenGL entry points using
that implementation.

In this case third-party toolkit remains solely responsible for
managing its context via its MakeCurrent(), SwapBuffers(), etc
implementations.
2013-12-28 01:14:59 +01:00
thefiddler
5cebaccfca [Dummy] Improved thread-safety; added entry-point loader
DummyGLContext will now attempt to load OpenGL and OpenGL ES entry
points when a suitable OpenGL context is current on the calling thread.
This allows OpenTK to be used on contexts created through third-party
toolkits.
2013-12-28 01:09:59 +01:00
thefiddler
8bcbb06f8e [Platform] Added internal CreateGetAddress() function
CreateGetAddress() constructs a GraphicsContext.GetAddressDelegate that
is suitable for the current platform. This can be used when combining
OpenTK with an OpenGL context created through a third-party toolkit.
2013-12-28 01:08:24 +01:00
thefiddler
cf76aa6085 [Mac] Moved GetAddress implementation to its own class
The functions defined in libdl.dylib are useful in more places than
just AglContext. Moving them to their own class ensures we can access
these from wherever we might need them.
2013-12-28 01:06:33 +01:00
thefiddler
9171977079 [SDL2] Added missing [SuppressUnamangedCodeSecurity] attribute 2013-12-28 01:04:46 +01:00
thefiddler
b79d951e62 [Mac] Use Cgl.GetCurrentContext instead of Agl
CGL appears to work with both AGL and NSOpenGL contexts, whereas AGL is
limited to AGL contexts. This allows us to be more flexible in terms of
implementation (i.e. we can use Cgl.GetCurrentContext to retrieve a
handle to a context created through SDL, which uses NSOpenGL
internally.)
2013-12-28 01:04:22 +01:00
thefiddler
0d1df41393 [X11] Improve GraphicsMode fallback (fixes issue #23)
When the user requests a GraphicsMode that is not directly supported
by the GPU/drivers, we should relax the requested parameters until
we find a supported mode. An exception should only be thrown when
there is no usable mode.

This makes the X11 backend match the behavior of Windows. The SDL/X11
backend works a little bit differently, in that it falls back to the
a default mode directly if the requested mode is not available. There
is nothing we can do about that.
2013-12-27 14:01:21 +02:00
thefiddler
88f7cd68f5 [X11] Fixed border size on Gnome 3
The _NET_FRAME_EXTENTS atom is implemented differently by
different window managers, when window decorations are hidden
with Motif. Unity returns a 0 size, while Gnome 3 returns the
previous size.

This patch removes that ambiguity: when decorations are hidden,
border size becomes zero. This should work everywhere, unless
some window manager decides to troll us by decorating the window
when we explicitly request no decorations. Sigh...
2013-12-27 13:31:51 +02:00
thefiddler
ab8796c942 [Input] Do not crash with scancodes > 255 2013-12-27 11:10:41 +01:00
thefiddler
6c6e09aae6 [X11] Allow resizing with fixed borders
Windows can now be resized programmatically, even when they have
WindowBorder.Fixed. All resizing logic is now consolidated in the
Bounds property, and ConfigureNotify messages are now handled
correctly depending on their source (StructureNotify or
SubStructureNotify.)
2013-12-27 11:07:38 +01:00
thefiddler
4d27b6ee55 Implemented X11 KeyDown/KeyUp events and reduced code duplication 2013-12-25 11:46:02 +01:00
thefiddler
ffdf881cea Do not raise KeyPress for control characters 2013-12-25 11:14:30 +01:00
thefiddler
f7fbf38c43 IsButtonBind should check for buttons, not axes 2013-12-25 01:47:27 +01:00
thefiddler
b4b8bc1665 Implemented SDL IJoystickDriver2 and IGamePadDriver 2013-12-24 19:15:23 +01:00
thefiddler
c51c4934df Added GameControllerGetBind APIs 2013-12-24 19:14:54 +01:00
thefiddler
6fc679c4ba Removed duplicate button types 2013-12-24 19:14:35 +01:00
thefiddler
1eb807bb64 Use IGamePadDriver through MappedGamePadDriver 2013-12-24 17:18:05 +01:00
Stefanos A
7fd7b8c7a2 Improved ToString implementation 2013-12-24 17:18:05 +01:00
Stefanos A
9a90772cef Fixed WinMM offsets for IJoystickDevice2 2013-12-24 17:18:05 +01:00
Stefanos A
f3cb578587 Improved WinMMJoystickDriver hotplugging behavior 2013-12-24 17:18:05 +01:00
Stefanos A
d33d0c7387 Added state output for OpenTK.Input.Joystick 2013-12-24 17:18:05 +01:00
Stefanos A
82a2c9113c Implemented structural equality 2013-12-24 17:18:04 +01:00
Stefanos A
890d56ae63 Connected XInput driver 2013-12-24 17:18:04 +01:00
Stefanos A
15c01d0d5c WinMMJoystick implements IJoystickDriver2
WinMM is optimized for general joystick use, not for the canonical
GamePad layout. Instead of exposing IGamePadDriver directly, it should
expose IJoystickDriver2 and use a mapping driver to get GamePad support.
2013-12-24 17:18:04 +01:00
Stefanos A
165aa5bde6 Added MappedGamePadDriver skeleton implementation 2013-12-24 17:18:04 +01:00
Stefanos A
02fb6bf2f9 Implements JoystickState and Capabilities setters 2013-12-24 17:18:04 +01:00
Stefanos A
91b54cfbf3 No reason to comment out #region License 2013-12-24 17:18:04 +01:00
Stefanos A
52daef4b0d Added internal GamePadMapping class 2013-12-24 17:18:04 +01:00
Stefanos A
2839db587e Implemented thumbsticks and trigger caps 2013-12-24 17:18:04 +01:00
Stefanos A
7e5307bd4a Added IJoystickDevice2 interface 2013-12-24 17:18:03 +01:00
Stefanos A
e2d86fdf52 Implemented initial XInput IGamePadDriver 2013-12-24 17:18:03 +01:00
Stefanos A
b62f5993d4 Added missing left/right triggers 2013-12-24 17:18:03 +01:00
Stefanos A
f459647613 Removed all instances of refresh_text 2013-12-24 17:18:03 +01:00
Stefanos A
ddc52ce135 Implemented GamePad Capabilities and Type 2013-12-24 17:18:03 +01:00
Stefanos A
ea3c9ffe85 Refresh text continuously 2013-12-24 17:18:03 +01:00
Stefanos A
dd648a8362 Initial implementation of GamePadTriggers 2013-12-24 17:18:03 +01:00
thefiddler
8f7eebb58d Enabled HIDInput IGamePadDriver implementation 2013-12-24 17:18:02 +01:00
Stefanos A
5d88a8daf4 Implemented GamePad API (WIP) 2013-12-24 17:18:02 +01:00
Stefanos A
0875cbd928 Removed unnecessary IsButtonValid method 2013-12-24 17:18:02 +01:00
Stefanos A
1adc3f7733 Display start button in ToString() 2013-12-24 17:18:02 +01:00
Stefanos A
0c9a67da41 Fixed rendering of joysticks and gamepads
Joysticks and gamepad states would overlap, causing some lines to be
unreadable. This is now fixed.
2013-12-24 17:18:02 +01:00
Stefanos A
44351a03c4 More robust handling of device add/remove events 2013-12-24 17:18:02 +01:00
Stefanos A
31ce400a7e Fixed expansion of joysticks collection 2013-12-24 17:18:02 +01:00
Stefanos A
2f1a81da2c Log errors in subsystem initialization 2013-12-24 17:18:02 +01:00
Stefanos A
1d61bd9dd2 Reuse Sdl2Factory.InputDriver in Sdl2NativeWindow 2013-12-24 17:18:01 +01:00
Stefanos A
a72d70c3d0 Delay joystick initialization until necessary 2013-12-24 17:18:01 +01:00
Stefanos A
3660509dee Added SDL_InitSubSystem method 2013-12-24 17:18:01 +01:00
Stefanos A
4a13415fc6 Fixed x/y axis mixup. 2013-12-24 17:18:01 +01:00
Stefanos A
1ba5fd4380 Cleaned up using directives 2013-12-24 17:18:01 +01:00
Stefanos A
76a35c0b91 Added missing newline 2013-12-24 17:18:01 +01:00
Stefanos A
91d248ad29 Implemented GamePadThumbSticks 2013-12-24 17:18:01 +01:00
Stefanos A
18f99c2f63 Added state information for GamePads 2013-12-24 17:18:00 +01:00
Stefanos A
0c10f29bd8 More compact string representation 2013-12-24 17:18:00 +01:00
Stefanos A
1acf8a807b Implemented IEquatable<> interface 2013-12-24 17:18:00 +01:00
thefiddler
2bf024a912 Implemented new GamePad interface (WIP) 2013-12-24 17:18:00 +01:00
thefiddler
ecd04a3cad Implemented GamePadButtons 2013-12-24 17:18:00 +01:00
thefiddler
484af18673 Updated internal IGamePadDriver interface 2013-12-24 17:18:00 +01:00
thefiddler
ee65f81f56 Implemented GameController API bindings 2013-12-24 17:18:00 +01:00
thefiddler
d9985fc571 Use SDL2 event API for joystick devices 2013-12-24 17:18:00 +01:00
thefiddler
022e5c845c Implemented SDL2 Joystick and GameController events 2013-12-24 17:17:59 +01:00
thefiddler
d7fefe495e Removed unused constructors 2013-12-23 21:43:17 +01:00
thefiddler
95270c877d Added Compositing and FrameworkScaled flags 2013-12-23 21:42:16 +01:00
thefiddler
1189b33ed5 Fixed OpenTK/Carbon key repeat behavior to match the other backends 2013-12-23 20:40:27 +01:00
thefiddler
c13d80d6d8 Fixed GameWindow.{Bounds, Location, Size, X, Y} setters on OpenTK/Carbon 2013-12-23 20:21:02 +01:00
thefiddler
c6a21a2239 Implemented KeyDown & KeyUp events on OpenTK/Carbon 2013-12-23 19:32:16 +01:00
Stefanos A.
2d7734c915 Remove bogus GraphicsMode.Index check. Fixes #22
GraphicsMode.Index is set by the platform-specific context constructor,
which is invoked after the X11GLControl constructor. It does not make
sense to check GraphicsMode.Index in the X11GLControl constructor, as it
is never set at that point.
2013-12-22 15:40:01 +01:00
Stefanos A.
30cd9cb7f8 Fixed crash in MakeCurrent(null)
MakeCurrent(null) should set the bound device context to zero.
2013-12-22 11:10:05 +01:00
Stefanos A.
0a46e20029 Added WGL_DRAW_TO_WINDOW_ARB flag
Without this flag, OpenGL rendering does not work as expected.

Additionally, all WGL_ARB_pixel_format attributes are expected to be
specified in key-value pairs. Fixed double-buffering and stereoscoping
rendering attributes.
2013-12-22 10:35:05 +01:00
Stefanos A.
a2744719d5 Improved WGL mode selection
Fixed WGL_ARB_pixel_format attribute selection for doublebuffering,
stereoscopic rendering and hardware acceleration. Implemented
minimization strategy to select the optimal PixelFormatDescriptor in the
fallback path.
2013-12-22 09:20:40 +01:00
Stefanos A.
956bbe6491 Fixed DescribePixelFormatPFD
When using the PFD codepath, we now call DescribePixelFormat to retrieve
an exact interpretation of the pixel format selected by the driver.
2013-12-21 23:35:55 +01:00
Stefanos A.
1723be8a8b Prioritize accelerated formats first
Instead of creating a list of all available formats and iterating
through that, we let the driver decide which is the best accelerated
format to use for the user parameters. If no such format exists, we fall
back to generic acceleration or software acceleration, in turn.

This affects issue #21
2013-12-21 22:43:35 +01:00
Stefanos A.
a7ae4bb038 Turn 1-element array to ref/out param 2013-12-21 22:41:35 +01:00
Stefanos A.
4aa2eae2e5 Display renderer information 2013-12-21 22:41:10 +01:00
Stefanos A
fd0c086e3d Marshal strings as UTF8 (affects #18)
Starting with OpenGL 4.2, strings passed to GL.ShaderSource are allowed
to contain multi-byte characters in comments (issue #18). This patch
modifies the marshaling code to use UTF8.GetBytes in order to marshal
strings, instead of Marshal.StringToHGlobalAnsi().
2013-12-21 00:51:34 +01:00
Stefanos A.
0c990583a3 Implemented KeyDown and KeyUp messages 2013-12-21 00:50:25 +01:00
Stefanos A.
42ce028bbf Clean fix issue #19
Isolate and commit fix for issue #19 without potential for regressions.
2013-12-21 00:43:05 +01:00
Stefanos A
e1619a8ad3 Revert "Fix issue #19"
This reverts commit 2c14ec5f80.
2013-12-21 00:41:55 +01:00
Stefanos A.
2c14ec5f80 Fix issue #19
Don't filter window messages passed to our window (see
http://blogs.msdn.com/b/oldnewthing/archive/2005/02/09/369804.aspx).
Additionally, return the correct values for all messages we are actually
handling and clean up unmanaged memory after we are done with the
window.
2013-12-20 23:31:42 +01:00
Stefanos A.
b941a8f06b Explicitly set WindowProcedure calling convention 2013-12-20 23:29:47 +01:00
Stefanos A.
2ddd555aaf Simplify ProcessEvents implementation
Instead of combining PeekMessage+GetMessage, we can simply call
PeekMessage(Remove) to achieve the same effect. This also allows us to
remove the IsIdle property, which is no longer used anywhere.
2013-12-20 08:42:36 +01:00
Stefanos A.
a251617e9b Threads with message pump require STA comparment
May affect issue #19
2013-12-19 10:39:36 +01:00
Stefanos A.
93e7b896c2 Replace Wgl.GetCurrentDC with cached dc
with
2013-12-18 14:51:00 +01:00
Stefanos A.
ea1dbf7f5e No point in using 16bpp color 2013-12-18 14:29:18 +01:00
Stefanos A.
d8a4ca1162 Cleaned up temporary context construction
The temporary context is now retained until the actual context has been
constructed. If we don't do this, then WGL_ARB_create_context may fail
to work correctly on specific GPUs (e.g. Intel). This may affect issue
#19.
2013-12-18 14:29:06 +01:00
Stefanos A.
a57b4c4270 Fixed GetModesARB implementation
The correct way to query number of available pixel formats is to use
Wgl.Arb.GetPixelFormatAttrib(NumberPixelFormatsArb), not
Wgl.Arb.ChoosePixelFormats. This fixes an issue where Intel drivers
would fail to report any pixel formats in GetModesARB, even when
WGL_ARB_pixel_format is supported.
2013-12-18 14:16:49 +01:00
Stefanos A.
fb93f2af93 Minor code cleanup 2013-12-17 23:31:04 +01:00
Stefanos A.
44b8a9dbdc Use gdi32 implementations of functions
Several functions are defined in both gdi32 and opengl32. Using the
opengl32/wgl versions did not appear to help with issue #19. Let's use
the gdi32 version instead, as suggested here:
https://www.opengl.org/wiki/Platform_specifics:_Windows#The_WGL_functions
2013-12-17 22:35:30 +01:00
Stefanos A.
dd31b41f08 Load opengl32.dll before gdi32.dll
According to
http://stackoverflow.com/questions/199016/wglcreatecontext-in-c-sharp-failing-but-not-in-managed-c,
opengl32.dll must be loaded before gdi32.dll. Affect issue #19.
2013-12-17 21:24:25 +01:00
Stefanos A.
f4f793a5d3 Minor code cleanup
No need to wrap Wgl.DescribePixelFormat, just call it directly.
2013-12-17 16:40:15 +01:00
Stefanos A.
9129e62343 Use opengl32 instead of gdi32 throughout
Since we are dynamically loading opengl32.dll, we are supposed to use
the wgl version of functions that exist in both opengl32 and gdi32 dlls.
2013-12-17 16:39:45 +01:00
Stefanos A.
9c2db338e9 Corrected the entrypoint for wglChoosePixelFormat 2013-12-17 16:38:56 +01:00
Stefanos A.
809799aa90 Clean up shader error detection 2013-12-17 12:09:00 +01:00
Stefanos A.
f4360beb74 Use 16bit depth in GraphicsMode.Default
16bits appear to be better supported than 24bits on virtual machines.
2013-12-16 10:44:37 +01:00
Stefanos A.
3c6682e080 GraphicsContext cannot be released by finalizer
On many/most platforms, GraphicsContexts can only be released by the
thread where they are current. This means that the user must call
GraphicsContext.Dispose() or risk a resource leak.

Since we cannot release contexts on the finalizer thread, we should keep
strong references, instead of weak references, until the user explicitly
calls Dispose().

This patch fixes issues with SDL2 crashing when running the MonoGame
WindowsGL test suite.
2013-12-16 10:43:56 +01:00
Stefanos A.
498f16c2bd Improved diagnostics
This helps when tracking down GraphicsContext-related issues in SDL2.
2013-12-16 10:39:54 +01:00
Stefanos A.
6ad91dcc5b Added hack for MonoGame compatibility
MonoGame uses reflection to access internal APIs. We need to keep these
available until this is fixed downstream.
2013-12-16 10:39:11 +01:00
Stefanos A.
1392d48ec0 Protect against recursion in Closing event
Misbehaving clients that shall not be named here may call
GameWindow.Close() inside the GameWindow.Closing event. This causes
recursion in SDL2, crashing the application.

This patch adds a guard to protect against recursion when calling
GameWindow.Close().
2013-12-16 10:37:59 +01:00
Stefanos A
39a216f1ac Added overloads for compatibility with svn r3127
Several projects are still using the last svn revision from the
sourceforge repository (r3127). These overloads provide an upgrade path
from r3127 to OpenTK 1.1.
2013-12-16 01:55:05 +01:00
Stefanos A
6e110cb820 Normalized xml doc file paths 2013-12-15 23:24:17 +01:00
Stefanos A
a46f895cda Fixed build in Nsis configuration 2013-12-15 22:33:28 +01:00
Stefanos A
78acd27c4c Updated OpenGL documentation to Khronos r24522 2013-12-15 22:32:32 +01:00
Stefanos A
14d815dc8b Fixed deprecation warning 2013-12-15 22:02:32 +01:00
Stefanos A
0db58e36bc Eliminated cls-compliance warnings in BlittableValueType 2013-12-15 22:02:21 +01:00
Stefanos A
f579d0fd81 Eliminated cls-compliance warnings in the math library 2013-12-15 22:02:08 +01:00
Stefanos A
aeb7a72d79 Eliminated CLS-compliance warnings in the bindings 2013-12-15 22:01:45 +01:00
Stefanos A
e9f54dc61e Fixed memory corruption on string return type marshaling 2013-12-15 20:57:25 +01:00
parallels
b31e0e8474 Compatibility fixes for Mono 2.10
The Mono 2.10 compiler fails when compiling extern methods that are not
marked as DllImport. We fix that by adding a method body that throws a
NotImplementedException instead.

Additionally, MonoDevelop 2.8 cannot open sln files with ToolsVersion 12.
The fix is to change ToolsVersion to 11.
2013-12-15 18:27:24 +01:00
Stefanos A
d0e52f6de7 Maintain backwards compatibility with 1.1 2013-12-15 16:58:33 +01:00
Stefanos A
dfd683ef49 Merge master into no-reflect 2013-12-15 16:36:37 +01:00
Stefanos A
5b48564ec2 Ignore missing comments warning
The OpenGL manpages do not include extension methods. Ignore this
warning to let more important ones shine through.
2013-12-06 19:33:03 +01:00
Stefanos A
1d26917758 Updated license information 2013-12-06 09:23:56 +01:00
Stefanos A
f1e93005b9 Added methods for 1.0 compatibility 2013-12-06 09:23:43 +01:00