Stefanos A
21a1ca8895
Switch to EnumDisplayModesEx
...
Use EnumDisplayModesEx instead of EnumDisplayModes. This might help
with issue #6 .
2013-11-05 23:41:42 +01:00
Stefanos A
a4f125f16e
Added workaround for issue #6
...
The issue is that some display devices report a BitsPerPel value of 0.
It is not clear whether this is a bug in WinDisplayDevice.cs or some
strange windows issue. The implemented workaround adds an entry to the
debug log and hardcodes BitsPerPel to 32 whenever this condition is
encountered. More investigation required.
2013-11-05 23:21:49 +01:00
Stefanos A
1a02457ddc
Strongly-typed enums for ES 3.0 (WIP8)
...
Implemented sections: Hints and Sync Object Quries.
Renamed SyncParameter to SyncParameterName, as per the OpenGL naming
conventions.
2013-11-05 10:23:25 +01:00
Stefanos A
167c97dd84
Strongly-typed enums for ES 3.0 (WIP7)
...
Implemented section: Sync Objects and Fences [5.2].
Fixed desktop OpenGL wrapper for ClientWaitSync and FenceSync.
2013-11-05 09:53:34 +01:00
Stefanos A
ad1755f58e
Moved overload to overrides.xml
...
Overloads for backwards compatibility should now be placed in an
<overload> element inside overrides.xml.
2013-11-05 09:44:20 +01:00
Stefanos A
2511cb1086
Implemented support for <overload> element
...
The <overload> element simplifies the addition of overloads for
backwards compatibility. It is defined similar to the <replace>
element, but instead of replacing the parameters of a function
in-place, it adds a new overload and modifies the overload instead.
2013-11-05 08:55:52 +01:00
Stefanos A
25b9939263
Strongly-typed enums for ES 3.0 (WIP6)
...
Implemented strongly-typed enums for sections: Selecting a Buffer for
Writing, Fine Control of Buffer Updates, Clearing the Buffers.
2013-11-04 23:25:02 +01:00
Stefanos A
372dac9c48
Strongly-typed enums for ES 3.0 (WIP5)
...
Implemented sections: Stencil Test, Depth Buffer Test, Blending.
2013-11-04 23:01:25 +01:00
Stefanos A
dcd2d03e59
Strongly-typed enums for ES 3.0 (WIP4)
...
Implemented sections: Texture Image Specification, Alternative Texture
Image Specification, Compressed Texture Images, Texture Parameters,
Manual Mipmap Generation and Enumerated Queries.
2013-11-04 22:27:06 +01:00
Stefanos A
20e70062f8
Strongly-typed enums for ES 3.0 (WIP3)
...
Implemented sections: Texturing, Sampler Objects, Sampler Queries,
Texture Image Specification.
2013-11-04 19:49:25 +01:00
Stefanos A
9b5be9300b
Strongly-typed enums for ES 3.0 (WIP2)
...
Added strongly-typed enums for sections: Vertices, Shaders and
Programs. Added a number of missing enums for ES 2.0. Normalized
several APIs between OpenGL and OpenGL ES.
2013-11-04 00:04:09 +01:00
Stefanos A
af78a01643
Strongly-typed enums for ES 3.0 (WIP)
...
Implemented strongly-typed enums for sections: Buffer Objects,
Asynchronous Queries, Transform Feedback, ReadingandCopying Pixels and
Rasterization.
2013-11-03 21:30:25 +01:00
Stefanos A
7978627ad4
Merge Delegate.Version
...
When a Delegate is defined multiple times in the spec, we should check
if any of these definitions contains a proper Delegate.Version and
store that. This improves the self-documentation aspect of the bindings.
2013-11-03 20:41:29 +01:00
Stefanos A
7322828304
Regenerated the bindings using the latest specs
2013-11-03 20:36:22 +01:00
Stefanos A.
6f08995963
Added PrimitiveType <=> BeginMode overloads
...
Khronos renamed BeginMode to PrimitiveType starting with GL 4.4.
OpenTK now has overloads for both flavors.
2013-11-03 16:11:39 +01:00
Stefanos A
60f971ffed
Updated to the latest gl4 specs and docs
...
Large code-drop from Khronos upstream.
2013-11-03 12:43:50 +01:00
Stefanos A
7c3e29012f
Bindings for GL4.4, ES1.1, ES2.0 and ES3.0
...
The new bindings are based on the fresh gl.xml registry by the Khronos
group.
2013-11-03 12:34:19 +01:00
Stefanos A
f835c63444
Added DebugProc for KHR_debug
2013-11-03 12:33:17 +01:00
Stefanos A.
6c16835d8c
Added doc comment on ColorFormat.Empty.
2013-11-03 01:44:31 +01:00
Stefanos A.
0746334ab3
Regenerated bindings with the latest generator
...
The new bindings have improved enum documentation and fix an issue with
incorrect overloads in wrappers with generic parameters.
2013-11-01 09:29:42 +01:00
Stefanos A.
97ca64121c
Made IsFlagsCollection read-write
...
The decision whether an Enum is a flags collection is now made either by
the spec reader or the enum processor (not the Enum class itself.)
2013-10-27 17:35:36 +01:00
Stefanos A.
2444ccf082
Improve override lookup for extension functions.
...
Function overrides are now looked up in the following order: specific
name (e.g. ProgramParameteriARB), extensionless name (e.g.
ProgramParameteri) and generic mame (e.g. ProgramParameter). This
improves the override resolution for functions with multiple extension
forms (core, ext, arb, etc).
2013-10-27 02:35:53 +02:00
Stefanos A.
816f1e5c7f
Fixed the DebugProc signatures.
...
The various DebugProc* delegates now conform to their specifications.
2013-10-27 01:32:08 +02:00
Stefanos A.
f57b53b677
Regenerated using latest generator.
2013-10-27 01:31:20 +02:00
Stefanos A.
1a1ef03396
The last parameter of GL.ShaderSource should be an array.
2013-10-25 16:30:50 +02:00
Stefanos A.
65ff060ca5
Corrected the values of the GL_NEXT_BUFFER_NV and
...
GL_SKIP_COMPONENTS_*_NV extensions.
2013-10-25 16:10:51 +02:00
Stefanos A.
be6c583f4f
Implemented Sdl2GraphicsMode..
2013-10-24 09:32:17 +02:00
Stefanos A
af9d6dd928
Fixed ClearTex[Sub]Image <type> parameter
...
As per bug #1006 on the public Khronos bugzilla, <type> corresponds to the PixelType accepted by TexImage3D. This is now fixed.
2013-10-24 09:01:59 +02:00
Stefanos A.
192fedbca5
Removed sdl2-cs in favor of a leaner, better-designed binding.
2013-10-24 02:02:35 +02:00
Stefanos A
7aa5499f3e
Merge branch 'gl4' of https://github.com/thefiddler/opentk
2013-10-24 01:47:00 +02:00
Stefanos A
80f0569f9a
Implemented new, leaner SDL2 binding.
...
The new binding is based on the SDL2.0.1 RC1 headers.
2013-10-24 01:45:13 +02:00
Stefanos A
d8089a7732
Updated documentation according to the latest GL4 manpages.
2013-10-23 20:19:16 +02:00
Stefanos A.
60afa79203
Updated documentation according to the latest available manpages.
2013-10-23 20:17:08 +02:00
Stefanos A.
eb84a29206
Implemented "Debug Output" and "State and State Requests"
...
functionality according to the OpenGL 4.4 specification, sections 20
and 22.
2013-10-23 20:12:05 +02:00
Stefanos A.
3037baa5ea
Implemented "Reading and Copying Pixels" functionality from the OpenGL
...
4.4 specification, sections 18.2 and 18.3.
2013-10-23 18:54:34 +02:00
Stefanos A.
b425bff682
Implemented Whole Framebuffer commands according to the OpenGL 4.4
...
specification, section 17.4.
2013-10-23 11:43:11 +02:00
Stefanos A.
86214ebc77
Implemented per-fragment operations according to the OpenGL 4.4
...
specification, section 17.
2013-10-23 10:49:29 +02:00
Stefanos A.
1585d6a02e
Implemented Vertex Post-Processing according to the OpenGL 4.4
...
specification, section 13.
2013-10-23 10:23:02 +02:00
Stefanos A.
bb2bf9fa48
Implemented Vertex Attributes according to the OpenGL 4.4
...
specification, section 11.
2013-10-23 09:43:33 +02:00
Stefanos A.
88183770ae
Implemented Vertex Arrays accordign to the OpenGL 4.4 specification,
...
section 10.
2013-10-23 09:31:09 +02:00
Stefanos A.
35b63e777a
Fixed version number on VertexAttribP1 methods (should be 3.3, not
...
1.2).
2013-10-22 21:10:14 +02:00
Stefanos A.
745fd9974f
Implemented strongly-typed Framebuffer and Renderbuffer Objects
...
according to the OpenGL 4.4 specification, section 9.
2013-10-22 20:52:37 +02:00
Stefanos A.
5a59e63cea
Implemented strongly-typed Texture functions according to the OpenGL
...
4.4 specification, section 8. See issue #2 .
2013-10-22 18:37:25 +02:00
Stefanos A.
badb083686
Added SGIX_texture_icc enumeration that has been removed by the
...
upstream specs. This silences a large amount of warnings caused by the
lack of this extension.
2013-10-22 17:19:19 +02:00
Stefanos A
dc00ea7ea5
Merge branch 'master' of https://github.com/thefiddler/opentk
2013-10-22 16:58:33 +02:00
Stefanos A.
43bde3433a
Implemented strong-types for Shader and Program Objects according to
...
the OpenGL 4.4 specification, section 7.
2013-10-22 16:52:35 +02:00
Stefanos A.
9613975681
Updated strong-types for Buffer Objects according to the OpenGL 4.4
...
spec, section 6.
2013-10-22 14:40:49 +02:00
Stefanos A.
cfa4f230c5
Updated strong-types for asynchronous queries, query objects and time
...
queries according to OpenGL 4.4 spec, section 4.2.
2013-10-22 14:00:01 +02:00
Stefanos A.
9685f6e2f0
Array overloads with count=1 should be turned into ref/out parameters.
...
This fixes an issue where arrays with count=1 would remain as unsafe
pointers instead of becoming ref/out parameters.
2013-10-22 13:41:31 +02:00
Stefanos A.
a23b846800
Updated to the latest 4.3 specs (WIP).
2013-10-22 13:22:22 +02:00