Commit graph

78 commits

Author SHA1 Message Date
the_fiddler
ce48c29668 Added license to S04. 2007-09-21 23:36:59 +00:00
the_fiddler
52a6690150 Removed Move event from IMouse (too inefficient). Polled input only.
S04 now polls for the mouse position.
Keyboard now handles events generated from code and not from physical devices.
2007-09-21 22:49:42 +00:00
the_fiddler
21d6030a6a Corrected Windows.API.RawMouse class. Mouse input now works! 2007-09-21 22:39:16 +00:00
the_fiddler
b660f5af9b Updated Input Logger example. Better handling of mice. 2007-09-21 21:30:18 +00:00
the_fiddler
4bac183f77 Added S04: Input Logger test. 2007-09-21 20:45:47 +00:00
the_fiddler
55a84c70c7 Added licensing information. Added Close() call on failed initialization of W01_First_Window. Moved GLContext to OpenTK namespace. 2007-09-09 16:07:39 +00:00
the_fiddler
827b76b6e9 Improved documentation for DummyGLContext and Dummy.
Disabled S02_RawInput_Logger for updating.
Added WindowInfo.cs
2007-09-09 11:53:25 +00:00
the_fiddler
e74cfac148 Updated W03_Extensions example (background loading of extensions). 2007-09-05 13:35:40 +00:00
the_fiddler
5e28f31660 Improved GL loading speed.
Added background worker thread to W03_Extensions.
Added debug output to failed WinGLContext.MakeCurrent() calls.
Removed object field from Windows.MSG struct.
2007-09-03 21:47:34 +00:00
the_fiddler
fe0b2c66db Synced 0.3.11 to trunk. 2007-09-02 23:40:50 +00:00
the_fiddler
296f83257b Adding asynchronous extension loading. 2007-09-02 23:26:12 +00:00
the_fiddler
096d33dca4 Updated Documentation and version numbers for release. 2007-09-02 23:13:28 +00:00
the_fiddler
d757447a8f T04_Lit_Cube not ready yet. 2007-09-02 22:52:56 +00:00
the_fiddler
a813684176 Merged with Bind. Added GLU bindings. Corrected OpenGL overload trimming. 2007-09-02 22:52:00 +00:00
the_fiddler
58bad52607 Bumped version number. 2007-09-02 13:36:54 +00:00
the_fiddler
437d8fe627 Updated T10_GLSL_Cube to remove NRE exception on Mono 1.2.x.
Added debug info to the GL.LoadAll function.
Added W03_Extensions.cs example.
2007-09-02 13:34:44 +00:00
the_fiddler
1947662281 T10_GLSL_Cube now really exits when OpenGL 2.0 support is not available.
The ExampleLauncer example TextBox is now docked inside the parent form.
Bumped version numbers.
2007-09-02 08:25:10 +00:00
the_fiddler
6ddd024fbf Added System.Drawing.Color overload to GL.ClearColor.
Updated W01 and W02 examples to use this overload.
Removed 'Paint' message from W01 Paint event.
2007-09-02 08:08:12 +00:00
the_fiddler
2f09c15672 Trunk now compiles again. 2007-09-02 00:53:24 +00:00
the_fiddler
017a345927 Merged with bind branch: updated GL.cs wrappers, Glx and Glu implementation suppoort files, faster Bind. 2007-09-02 00:40:43 +00:00
the_fiddler
defa7aa9c5 Updated examples to reflect namespace change of DisplayMode and ColorMode.
Renamed T03_RotatingCube.cs to T03_Immediate_Mode_Cube.cs.
Renamed T07_DisplayLists_Cube.cs to T07_Display_Lists_Flower.cs.
Renamed Cube.cs to W02_Immediate_Mode_Cube.cs
Updated colors in T10_GLSL_Cube and T03_Immediate_Mode_Cube
Add S03_Stack_Imbalance.cs test.
Add T01_Simple_Window.cs and T02_Resizable_Window.cs tutorials.
2007-09-02 00:07:40 +00:00
the_fiddler
c2c3dac7df Moved ColorDepth and DisplayMode to the /OpenTK directory (where under /OpenTK/Platform).
Renamed ColorDepth to ColorMode, to avoid clash with System.Windows.Forms.ColorDepth
Updated examples to use the new namespace for DisplayMode and ColorMode.
2007-09-02 00:04:34 +00:00
the_fiddler
6af814b655 Example names are now more readable (ExampleLauncher.Load())
ExampleLauncher behavior is now more consistent when launching GameWindow and WinForm examples. The launcher becomes invisible, and the launched examples exist in the same thread as the launcher.
Better documentation for IExample.cs
2007-09-02 00:02:10 +00:00
the_fiddler
1d62f8521c Corrected bug affecting the GL.Load and Wgl.Load functions, where the delegates where not retrieved by the GetFields call. 2007-08-22 16:13:41 +00:00
the_fiddler
6ae06d82bd Added IDisposable to all input drivers.
Updated Cube.cs to use System.Drawing.Colors.
Improved DefRawInputProc in windows API.cs
2007-08-22 00:30:16 +00:00
the_fiddler
7cf8aa3d95 Added AdjustWindowRect to Windows.API. The client are in WinGLNative is now correctly specified. 2007-08-21 12:04:01 +00:00
the_fiddler
9e536a72e0 Improved X11GLControl compatibility - now sets a safe DisplayMode.
Added utility that control's whether xplatui should throw exceptions on X11 errors.
2007-08-21 10:48:32 +00:00
the_fiddler
7d5087f1f8 Improved GLControl event handling on initialization sequence (Resize event is now raised after loading the GL class).
Improved WinForms.Cube example to hook the GLControl events instead of the parent Form's ones.
Improved Debug output in X11GLContext and X11GLControl
2007-08-20 14:12:57 +00:00
the_fiddler
33527aa2c9 Added KeyDown and KeyUp events to IKeyboard and Keyboard.
Improved input logger test to hook on the aforementioned events.
Removed Debug printing of keys in OpenTK.Input.Keyboard.
Beautified X11Keyboard.cs
Added experimental code to handle X11 keyboard events (not used yet).
2007-08-20 13:45:04 +00:00
the_fiddler
2254388903 Merged with bind branch. 2007-08-20 12:25:48 +00:00
the_fiddler
7efeeda3ca 2007-08-20 10:46:37 +00:00
the_fiddler
273405e4a0 Improved opengl overload trimming. 2007-08-10 20:16:05 +00:00
the_fiddler
2256864b92 Improved shutdown sequence in WinGLNative and GameWindow 2007-08-10 16:55:24 +00:00
the_fiddler
7a2da17f5c Updated Build.exe to correctly generate sharpdev and sharpdev2 projects.
Removed some unused variables.
Added licensing information.
2007-08-10 09:27:13 +00:00
the_fiddler
318c8e619d Debugging X11GLControl crash on MakeCurrent. 2007-08-09 12:06:09 +00:00
the_fiddler
d19466956b Debugging crash on X11 32bits. 2007-08-07 20:32:26 +00:00
the_fiddler
c67859d7ca Keyboard handling now plays well with normal event handling on X11.
One more issue to go: GLControl on X11 throws when calling MakeCurrent.
2007-08-06 12:13:50 +00:00
the_fiddler
6e9ac53c7f Corrected S02_RawInput_Logger crash by creating a render window. 2007-08-06 11:26:58 +00:00
the_fiddler
863a8e9557 Added Create and Destroy events to NativeGLWindow. 2007-08-06 11:22:18 +00:00
the_fiddler
40add1aaef Renamed OpenTK.Input.Keys to OpenTK.Input.Key.
Added keymap to X11/X11Keyboard.cs (not complete).
Added GetKeyboardMapping(), DisplayFlags() and XKey enum to OpenTK.Platform.X11.API.cs
2007-08-05 16:04:39 +00:00
the_fiddler
2357f54af6 Removed exceptions from Fullscreen properties. 2007-08-05 13:51:07 +00:00
the_fiddler
b630d84add Added IWindowInfo.cs, X11/WindowInfo.cs and Windows/WindowInfo.cs, which hold information regarding a platform specific window object.
Updated everything to not use raw window handles, but rather WindowInfo objects.
Added code that (hopefully) creates an invisible input window for X11.
2007-08-05 13:42:31 +00:00
the_fiddler
2f239284a9 Corrected T10_GLSL_Cube.cs build errors. 2007-08-04 23:44:41 +00:00
the_fiddler
c855420287 Merged with gl3 branch. Resolved conflicts. Added IMouseDriver.cs 2007-08-04 23:39:56 +00:00
the_fiddler
6812739418 Renamed InputDevices.cs to InputDriver.cs.
Added IMouseDriver.cs and WinRawMouse.
2007-08-04 13:28:16 +00:00
the_fiddler
f9ab9f5242 Updated T10_GLSL_Cube to explicitly create a render window.
Added input driver to W01_First_Window. Works perfectly!
Added a debug message to GameWindow.cs, when accessing the opengl Context before creating a render window (this forces render window creation).
2007-08-04 12:17:30 +00:00
the_fiddler
59b503b3c3 Bumped version numbers.
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00
the_fiddler
2f64fb372e Major updates to keyboard input. The infrastructure (drivers etc) is ready. Windows raw input works (now implementing multiple devices). The examples need updating for the new input methods.
Updated the ExampleLauncher to not process exceptions. Updated the IExample interface to contain the Launch method. Updated examples and the ExampleLauncher according to the IExample interface.
Synced with gl3 branch.
2007-08-03 00:14:31 +00:00
the_fiddler
00da3bf3f4 Sycned with gl3 branch. 2007-08-01 21:14:39 +00:00
the_fiddler
6bec9d994b Sycned with gl3 branch. 2007-08-01 09:32:49 +00:00