Cleaned up a large number of documentation issues.
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6 changed files with 34 additions and 25 deletions
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@ -83,13 +83,13 @@ namespace OpenTK.Audio.OpenAL
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#region CreateContext
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[DllImport(Alc.Lib, EntryPoint = "alcCreateContext", ExactSpelling = true, CallingConvention = Alc.Style), SuppressUnmanagedCodeSecurity]
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unsafe static extern IntPtr sys_CreateContext([In] IntPtr device, [In] int* attrlist);
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/// <summary>This function creates a context using a specified device.</summary>
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/// <param name="device">a pointer to a device</param>
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/// <param name="attrlist">a pointer to a set of attributes: ALC_FREQUENCY, ALC_MONO_SOURCES, ALC_REFRESH, ALC_STEREO_SOURCES, ALC_SYNC</param>
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/// <returns>Returns a pointer to the new context (NULL on failure). The attribute list can be NULL, or a zero terminated list of integer pairs composed of valid ALC attribute tokens and requested values.</returns>
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[DllImport(Alc.Lib, EntryPoint = "alcCreateContext", ExactSpelling = true, CallingConvention = Alc.Style), SuppressUnmanagedCodeSecurity]
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unsafe static extern IntPtr sys_CreateContext([In] IntPtr device, [In] int* attrlist);
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[CLSCompliant(false)]
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unsafe public static ContextHandle CreateContext([In] IntPtr device, [In] int* attrlist)
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{
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@ -116,63 +116,68 @@ namespace OpenTK.Audio.OpenAL
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#endregion
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[DllImport(Alc.Lib, EntryPoint = "alcMakeContextCurrent", ExactSpelling = true, CallingConvention = Alc.Style), SuppressUnmanagedCodeSecurity()]
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static extern bool MakeContextCurrent(IntPtr context);
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/// <summary>This function makes a specified context the current context.</summary>
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/// <param name="context">A pointer to the new context.</param>
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/// <returns>Returns True on success, or False on failure.</returns>
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[DllImport(Alc.Lib, EntryPoint = "alcMakeContextCurrent", ExactSpelling = true, CallingConvention = Alc.Style), SuppressUnmanagedCodeSecurity()]
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static extern bool MakeContextCurrent(IntPtr context);
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public static bool MakeContextCurrent(ContextHandle context)
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public static bool MakeContextCurrent(ContextHandle context)
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{
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return MakeContextCurrent(context.Handle);
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}
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// ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent( ALCcontext *context );
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/// <summary>This function tells a context to begin processing. When a context is suspended, changes in OpenAL state will be accepted but will not be processed. alcSuspendContext can be used to suspend a context, and then all the OpenAL state changes can be applied at once, followed by a call to alcProcessContext to apply all the state changes immediately. In some cases, this procedure may be more efficient than application of properties in a non-suspended state. In some implementations, process and suspend calls are each a NOP.</summary>
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/// <param name="context">a pointer to the new context</param>
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[DllImport(Alc.Lib, EntryPoint = "alcProcessContext", ExactSpelling = true, CallingConvention = Alc.Style), SuppressUnmanagedCodeSecurity()]
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static extern void ProcessContext(IntPtr context);
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/// <summary>This function tells a context to begin processing. When a context is suspended, changes in OpenAL state will be accepted but will not be processed. alcSuspendContext can be used to suspend a context, and then all the OpenAL state changes can be applied at once, followed by a call to alcProcessContext to apply all the state changes immediately. In some cases, this procedure may be more efficient than application of properties in a non-suspended state. In some implementations, process and suspend calls are each a NOP.</summary>
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/// <param name="context">a pointer to the new context</param>
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public static void ProcessContext(ContextHandle context)
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{
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ProcessContext(context.Handle);
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}
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// ALC_API void ALC_APIENTRY alcProcessContext( ALCcontext *context );
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/// <summary>This function suspends processing on a specified context. When a context is suspended, changes in OpenAL state will be accepted but will not be processed. A typical use of alcSuspendContext would be to suspend a context, apply all the OpenAL state changes at once, and then call alcProcessContext to apply all the state changes at once. In some cases, this procedure may be more efficient than application of properties in a non-suspended state. In some implementations, process and suspend calls are each a NOP.</summary>
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/// <param name="context">a pointer to the context to be suspended.</param>
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[DllImport(Alc.Lib, EntryPoint = "alcSuspendContext", ExactSpelling = true, CallingConvention = Alc.Style), SuppressUnmanagedCodeSecurity()]
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static extern void SuspendContext(IntPtr context);
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/// <summary>This function suspends processing on a specified context. When a context is suspended, changes in OpenAL state will be accepted but will not be processed. A typical use of alcSuspendContext would be to suspend a context, apply all the OpenAL state changes at once, and then call alcProcessContext to apply all the state changes at once. In some cases, this procedure may be more efficient than application of properties in a non-suspended state. In some implementations, process and suspend calls are each a NOP.</summary>
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/// <param name="context">a pointer to the context to be suspended.</param>
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public static void SuspendContext(ContextHandle context)
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{
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SuspendContext(context.Handle);
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}
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// ALC_API void ALC_APIENTRY alcSuspendContext( ALCcontext *context );
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/// <summary>This function destroys a context.</summary>
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/// <param name="context">a pointer to the new context.</param>
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[DllImport(Alc.Lib, EntryPoint = "alcDestroyContext", ExactSpelling = true, CallingConvention = Alc.Style), SuppressUnmanagedCodeSecurity()]
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static extern void DestroyContext(IntPtr context);
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/// <summary>This function destroys a context.</summary>
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/// <param name="context">a pointer to the new context.</param>
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public static void DestroyContext(ContextHandle context)
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{
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DestroyContext(context.Handle);
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}
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// ALC_API void ALC_APIENTRY alcDestroyContext( ALCcontext *context );
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/// <summary>This function retrieves the current context.</summary>
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/// <returns>Returns a pointer to the current context.</returns>
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[DllImport(Alc.Lib, EntryPoint = "alcGetCurrentContext", ExactSpelling = true, CallingConvention = Alc.Style), SuppressUnmanagedCodeSecurity()]
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private static extern IntPtr sys_GetCurrentContext();
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/// <summary>This function retrieves the current context.</summary>
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/// <returns>Returns a pointer to the current context.</returns>
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public static ContextHandle GetCurrentContext()
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{
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return new ContextHandle(sys_GetCurrentContext());
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}
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// ALC_API ALCcontext * ALC_APIENTRY alcGetCurrentContext( void );
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[DllImport(Alc.Lib, EntryPoint = "alcGetContextsDevice", ExactSpelling = true, CallingConvention = Alc.Style), SuppressUnmanagedCodeSecurity()]
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static extern IntPtr GetContextsDevice(IntPtr context);
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/// <summary>This function retrieves a context's device pointer.</summary>
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/// <param name="context">a pointer to a context.</param>
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/// <returns>Returns a pointer to the specified context's device.</returns>
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[DllImport(Alc.Lib, EntryPoint = "alcGetContextsDevice", ExactSpelling = true, CallingConvention = Alc.Style), SuppressUnmanagedCodeSecurity()]
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static extern IntPtr GetContextsDevice(IntPtr context);
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public static IntPtr GetContextsDevice(ContextHandle context)
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{
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return GetContextsDevice(context.Handle);
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@ -79,7 +79,7 @@ namespace OpenTK.Compute.CL10
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/// <param name="funcname">The name of the extension function.</param>
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/// <returns>A pointer to the extension function, if available; IntPtr.Zero otherwise.</returns>
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/// <remarks>
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/// <para>Use <see cref="Marshal.GetDelegateForFunctionPointer"/> to turn this function pointer
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/// <para>Use <see cref="System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer"/> to turn this function pointer
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/// into a callable delegate.</para>
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/// <para>A non-zero return value does not mean that this extension function is supported. You also
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/// need to query available extensions through <see cref="GetDeviceInfo"/>.</para>
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@ -261,7 +261,7 @@ namespace OpenTK
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#region Exit
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/// <summary>
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/// Closes the GameWindow. Equivalent to <see cref="Close"/> method.
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/// Closes the GameWindow. Equivalent to <see cref="NativeWindow.Close"/> method.
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/// </summary>
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/// <remarks>
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/// <para>Override if you are not using <see cref="GameWindow.Run()"/>.</para>
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@ -186,7 +186,7 @@ namespace OpenTK
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/// <summary>
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/// Indicates whether this instance is equal to the specified object.
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/// </summary>
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/// <param name="other">The object instance to compare to.</param>
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/// <param name="obj">The object instance to compare to.</param>
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/// <returns>True, if both instances are equal; false otherwise.</returns>
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public override bool Equals(object obj)
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{
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@ -199,7 +199,7 @@ namespace OpenTK
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/// <summary>
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/// Returns the hash code for this instance.
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/// </summary>
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/// <returns>A <see cref="System.Int32" that represents the hash code for this instance./></returns>
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/// <returns>A <see cref="System.Int32"/> that represents the hash code for this instance./></returns>
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public override int GetHashCode()
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{
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return X.GetHashCode() ^ Y.GetHashCode();
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@ -148,6 +148,10 @@ namespace OpenTK
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/// </summary>
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public int Left { get { return X; } }
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/// <summary>
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/// Gets a <see cref="System.Boolean"/> that indicates whether this
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/// Rectangle is equal to the empty Rectangle.
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/// </summary>
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public bool IsEmpty
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{
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get { return Location.IsEmpty && Size.IsEmpty; }
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@ -192,7 +196,7 @@ namespace OpenTK
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/// <summary>
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/// Tests whether this instance contains the specified Rectangle.
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/// </summary>
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/// <param name="point">The <see cref="Rectangle"/> to test.</param>
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/// <param name="rect">The <see cref="Rectangle"/> to test.</param>
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/// <returns>True if this instance contains rect; false otherwise.</returns>
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/// <remarks>The left and top edges are inclusive. The right and bottom edges
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/// are exclusive.</remarks>
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@ -268,7 +272,7 @@ namespace OpenTK
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/// <summary>
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/// Indicates whether this instance is equal to the specified object.
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/// </summary>
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/// <param name="other">The object instance to compare to.</param>
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/// <param name="obj">The object instance to compare to.</param>
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/// <returns>True, if both instances are equal; false otherwise.</returns>
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public override bool Equals(object obj)
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{
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@ -281,7 +285,7 @@ namespace OpenTK
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/// <summary>
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/// Returns the hash code for this instance.
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/// </summary>
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/// <returns>A <see cref="System.Int32" that represents the hash code for this instance./></returns>
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/// <returns>A <see cref="System.Int32"/> that represents the hash code for this instance./></returns>
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public override int GetHashCode()
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{
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return Location.GetHashCode() & Size.GetHashCode();
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@ -173,7 +173,7 @@ namespace OpenTK
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/// <summary>
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/// Indicates whether this instance is equal to the specified object.
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/// </summary>
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/// <param name="other">The object instance to compare to.</param>
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/// <param name="obj">The object instance to compare to.</param>
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/// <returns>True, if both instances are equal; false otherwise.</returns>
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public override bool Equals(object obj)
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{
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@ -186,7 +186,7 @@ namespace OpenTK
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/// <summary>
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/// Returns the hash code for this instance.
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/// </summary>
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/// <returns>A <see cref="System.Int32" that represents the hash code for this instance./></returns>
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/// <returns>A <see cref="System.Int32"/> that represents the hash code for this instance./></returns>
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public override int GetHashCode()
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{
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return Width.GetHashCode() ^ Height.GetHashCode();
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