Added OpenGL ES 2.0 tokens.

This commit is contained in:
the_fiddler 2009-06-29 20:12:42 +00:00
parent f5f55b3711
commit fa2d8c8b6b

View file

@ -0,0 +1,501 @@
#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
#if GLES20
namespace OpekTN.Graphics.ES20
{
public enum Version
{
EsVersion20 = 1,
}
public enum ClearBufferMask
{
DepthBufferBit = 0x00000100,
StencilBufferBit = 0x00000400,
ColorBufferBit = 0x00004000,
}
public enum Boolean
{
False = 0,
True = 1,
}
public enum BeginMode
{
Points = 0x0000,
Lines = 0x0001,
LineLoop = 0x0002,
LineStrip = 0x0003,
Triangles = 0x0004,
TriangleStrip = 0x0005,
TriangleFan = 0x0006,
}
public enum BlendingFactorDest
{
Zero = 0,
One = 1,
SrcColor = 0x0300,
OneMinusSrcColor = 0x0301,
SrcAlpha = 0x0302,
OneMinusSrcAlpha = 0x0303,
DstAlpha = 0x0304,
OneMinusDstAlpha = 0x0305,
}
public enum BlendingFactorSrc
{
DstColor = 0x0306,
OneMinusDstColor = 0x0307,
SrcAlphaSaturate = 0x0308,
}
public enum BlendEquationSeparate
{
FuncAdd = 0x8006,
BlendEquation = 0x8009,
BlendEquationRgb = 0x8009 /* same as BLEND_EQUATION */,
BlendEquationAlpha = 0x883D,
}
public enum BlendSubtract
{
FuncSubtract = 0x800A,
FuncReverseSubtract = 0x800B,
}
public enum BlendFunctionSeparate
{
BlendDstRgb = 0x80C8,
BlendSrcRgb = 0x80C9,
BlendDstAlpha = 0x80CA,
BlendSrcAlpha = 0x80CB,
ConstantColor = 0x8001,
OneMinusConstantColor = 0x8002,
ConstantAlpha = 0x8003,
OneMinusConstantAlpha = 0x8004,
BlendColor = 0x8005,
}
public enum BufferObjects
{
ArrayBuffer = 0x8892,
ElementArrayBuffer = 0x8893,
ArrayBufferBinding = 0x8894,
ElementArrayBufferBinding = 0x8895,
StreamDraw = 0x88E0,
StaticDraw = 0x88E4,
DynamicDraw = 0x88E8,
BufferSize = 0x8764,
BufferUsage = 0x8765,
CurrentVertexAttrib = 0x8626,
}
public enum CullFaceMode
{
Front = 0x0404,
Back = 0x0405,
FrontAndBack = 0x0408,
}
public enum EnableCap
{
Texture2d = 0x0DE1,
CullFace = 0x0B44,
Blend = 0x0BE2,
Dither = 0x0BD0,
StencilTest = 0x0B90,
DepthTest = 0x0B71,
ScissorTest = 0x0C11,
PolygonOffsetFill = 0x8037,
SampleAlphaToCoverage = 0x809E,
SampleCoverage = 0x80A0,
}
public enum ErrorCode
{
NoError = 0,
InvalidEnum = 0x0500,
InvalidValue = 0x0501,
InvalidOperation = 0x0502,
OutOfMemory = 0x0505,
}
public enum FrontFaceDirection
{
Cw = 0x0900,
Ccw = 0x0901,
}
public enum GetPName
{
LineWidth = 0x0B21,
AliasedPointSizeRange = 0x846D,
AliasedLineWidthRange = 0x846E,
CullFaceMode = 0x0B45,
FrontFace = 0x0B46,
DepthRange = 0x0B70,
DepthWritemask = 0x0B72,
DepthClearValue = 0x0B73,
DepthFunc = 0x0B74,
StencilClearValue = 0x0B91,
StencilFunc = 0x0B92,
StencilFail = 0x0B94,
StencilPassDepthFail = 0x0B95,
StencilPassDepthPass = 0x0B96,
StencilRef = 0x0B97,
StencilValueMask = 0x0B93,
StencilWritemask = 0x0B98,
StencilBackFunc = 0x8800,
StencilBackFail = 0x8801,
StencilBackPassDepthFail = 0x8802,
StencilBackPassDepthPass = 0x8803,
StencilBackRef = 0x8CA3,
StencilBackValueMask = 0x8CA4,
StencilBackWritemask = 0x8CA5,
Viewport = 0x0BA2,
ScissorBox = 0x0C10,
ColorClearValue = 0x0C22,
ColorWritemask = 0x0C23,
UnpackAlignment = 0x0CF5,
PackAlignment = 0x0D05,
MaxTextureSize = 0x0D33,
MaxViewportDims = 0x0D3A,
SubpixelBits = 0x0D50,
RedBits = 0x0D52,
GreenBits = 0x0D53,
BlueBits = 0x0D54,
AlphaBits = 0x0D55,
DepthBits = 0x0D56,
StencilBits = 0x0D57,
PolygonOffsetUnits = 0x2A00,
PolygonOffsetFactor = 0x8038,
TextureBinding2d = 0x8069,
SampleBuffers = 0x80A8,
Samples = 0x80A9,
SampleCoverageValue = 0x80AA,
SampleCoverageInvert = 0x80AB,
}
public enum GetTextureParameter
{
NumCompressedTextureFormats = 0x86A2,
CompressedTextureFormats = 0x86A3,
}
public enum HintMode
{
DontCare = 0x1100,
Fastest = 0x1101,
Nicest = 0x1102,
}
public enum HintTarget
{
GenerateMipmapHint = 0x8192,
}
public enum DataType
{
Byte = 0x1400,
UnsignedByte = 0x1401,
Short = 0x1402,
UnsignedShort = 0x1403,
Int = 0x1404,
UnsignedInt = 0x1405,
Float = 0x1406,
Fixed = 0x140C,
}
public enum PixelFormat
{
DepthComponent = 0x1902,
Alpha = 0x1906,
Rgb = 0x1907,
Rgba = 0x1908,
Luminance = 0x1909,
LuminanceAlpha = 0x190A,
}
public enum PixelType
{
UnsignedShort4444 = 0x8033,
UnsignedShort5551 = 0x8034,
UnsignedShort565 = 0x8363,
}
public enum Shaders
{
FragmentShader = 0x8B30,
VertexShader = 0x8B31,
MaxVertexAttribs = 0x8869,
MaxVertexUniformVectors = 0x8DFB,
MaxVaryingVectors = 0x8DFC,
MaxCombinedTextureImageUnits = 0x8B4D,
MaxVertexTextureImageUnits = 0x8B4C,
MaxTextureImageUnits = 0x8872,
MaxFragmentUniformVectors = 0x8DFD,
ShaderType = 0x8B4F,
DeleteStatus = 0x8B80,
LinkStatus = 0x8B82,
ValidateStatus = 0x8B83,
AttachedShaders = 0x8B85,
ActiveUniforms = 0x8B86,
ActiveUniformMaxLength = 0x8B87,
ActiveAttributes = 0x8B89,
ActiveAttributeMaxLength = 0x8B8A,
ShadingLanguageVersion = 0x8B8C,
CurrentProgram = 0x8B8D,
}
public enum StencilFunction
{
Never = 0x0200,
Less = 0x0201,
Equal = 0x0202,
Lequal = 0x0203,
Greater = 0x0204,
Notequal = 0x0205,
Gequal = 0x0206,
Always = 0x0207,
}
public enum StencilOp
{
Keep = 0x1E00,
Replace = 0x1E01,
Incr = 0x1E02,
Decr = 0x1E03,
Invert = 0x150A,
IncrWrap = 0x8507,
DecrWrap = 0x8508,
}
public enum StringName
{
Vendor = 0x1F00,
Renderer = 0x1F01,
Version = 0x1F02,
Extensions = 0x1F03,
}
public enum TextureMagFilter
{
Nearest = 0x2600,
Linear = 0x2601,
}
public enum TextureMinFilter
{
NearestMipmapNearest = 0x2700,
LinearMipmapNearest = 0x2701,
NearestMipmapLinear = 0x2702,
LinearMipmapLinear = 0x2703,
}
public enum TextureParameterName
{
TextureMagFilter = 0x2800,
TextureMinFilter = 0x2801,
TextureWrapS = 0x2802,
TextureWrapT = 0x2803,
}
public enum TextureTarget
{
Texture = 0x1702,
TextureCubeMap = 0x8513,
TextureBindingCubeMap = 0x8514,
TextureCubeMapPositiveX = 0x8515,
TextureCubeMapNegativeX = 0x8516,
TextureCubeMapPositiveY = 0x8517,
TextureCubeMapNegativeY = 0x8518,
TextureCubeMapPositiveZ = 0x8519,
TextureCubeMapNegativeZ = 0x851A,
MaxCubeMapTextureSize = 0x851C,
}
public enum TextureUnit
{
Texture0 = 0x84C0,
Texture1 = 0x84C1,
Texture2 = 0x84C2,
Texture3 = 0x84C3,
Texture4 = 0x84C4,
Texture5 = 0x84C5,
Texture6 = 0x84C6,
Texture7 = 0x84C7,
Texture8 = 0x84C8,
Texture9 = 0x84C9,
Texture10 = 0x84CA,
Texture11 = 0x84CB,
Texture12 = 0x84CC,
Texture13 = 0x84CD,
Texture14 = 0x84CE,
Texture15 = 0x84CF,
Texture16 = 0x84D0,
Texture17 = 0x84D1,
Texture18 = 0x84D2,
Texture19 = 0x84D3,
Texture20 = 0x84D4,
Texture21 = 0x84D5,
Texture22 = 0x84D6,
Texture23 = 0x84D7,
Texture24 = 0x84D8,
Texture25 = 0x84D9,
Texture26 = 0x84DA,
Texture27 = 0x84DB,
Texture28 = 0x84DC,
Texture29 = 0x84DD,
Texture30 = 0x84DE,
Texture31 = 0x84DF,
ActiveTexture = 0x84E0,
}
public enum TextureWrapMode
{
Repeat = 0x2901,
ClampToEdge = 0x812F,
MirroredRepeat = 0x8370,
}
public enum UniformTypes
{
FloatVec2 = 0x8B50,
FloatVec3 = 0x8B51,
FloatVec4 = 0x8B52,
IntVec2 = 0x8B53,
IntVec3 = 0x8B54,
IntVec4 = 0x8B55,
Bool = 0x8B56,
BoolVec2 = 0x8B57,
BoolVec3 = 0x8B58,
BoolVec4 = 0x8B59,
FloatMat2 = 0x8B5A,
FloatMat3 = 0x8B5B,
FloatMat4 = 0x8B5C,
Sampler2d = 0x8B5E,
SamplerCube = 0x8B60,
}
public enum VertexArrays
{
VertexAttribArrayEnabled = 0x8622,
VertexAttribArraySize = 0x8623,
VertexAttribArrayStride = 0x8624,
VertexAttribArrayType = 0x8625,
VertexAttribArrayNormalized = 0x886A,
VertexAttribArrayPointer = 0x8645,
VertexAttribArrayBufferBinding = 0x889F,
}
public enum ReadFormat
{
ImplementationColorReadType = 0x8B9A,
ImplementationColorReadFormat = 0x8B9B,
}
public enum ShaderSource
{
CompileStatus = 0x8B81,
InfoLogLength = 0x8B84,
ShaderSourceLength = 0x8B88,
ShaderCompiler = 0x8DFA,
}
public enum ShaderBinary
{
ShaderBinaryFormats = 0x8DF8,
NumShaderBinaryFormats = 0x8DF9,
}
public enum ShaderPrecision
{
LowFloat = 0x8DF0,
MediumFloat = 0x8DF1,
HighFloat = 0x8DF2,
LowInt = 0x8DF3,
MediumInt = 0x8DF4,
HighInt = 0x8DF5,
}
public enum FramebufferObject
{
Framebuffer = 0x8D40,
Renderbuffer = 0x8D41,
Rgba4 = 0x8056,
Rgb5A1 = 0x8057,
Rgb565 = 0x8D62,
DepthComponent16 = 0x81A5,
StencilIndex = 0x1901,
StencilIndex8 = 0x8D48,
RenderbufferWidth = 0x8D42,
RenderbufferHeight = 0x8D43,
RenderbufferInternalFormat = 0x8D44,
RenderbufferRedSize = 0x8D50,
RenderbufferGreenSize = 0x8D51,
RenderbufferBlueSize = 0x8D52,
RenderbufferAlphaSize = 0x8D53,
RenderbufferDepthSize = 0x8D54,
RenderbufferStencilSize = 0x8D55,
FramebufferAttachmentObjectType = 0x8CD0,
FramebufferAttachmentObjectName = 0x8CD1,
FramebufferAttachmentTextureLevel = 0x8CD2,
FramebufferAttachmentTextureCubeMapFace = 0x8CD3,
ColorAttachment0 = 0x8CE0,
DepthAttachment = 0x8D00,
StencilAttachment = 0x8D20,
None = 0,
FramebufferComplete = 0x8CD5,
FramebufferIncompleteAttachment = 0x8CD6,
FramebufferIncompleteMissingAttachment = 0x8CD7,
FramebufferIncompleteDimensions = 0x8CD9,
FramebufferUnsupported = 0x8CDD,
FramebufferBinding = 0x8CA6,
RenderbufferBinding = 0x8CA7,
MaxRenderbufferSize = 0x84E8,
InvalidFramebufferOperation = 0x0506,
}
}
#endif