Added UniformBlockReferencedByGeometryShader token to ActiveUniformBlockParameter. Fixes issue [#2616]: "ActiveUniformBlockParameter.UniformBlockReferencedByGeometryShader is missing".
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@ -1230,6 +1230,7 @@
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<use enum="ARB_uniform_buffer_object" token="UNIFORM_BLOCK_ACTIVE_UNIFORMS" />
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<use enum="ARB_uniform_buffer_object" token="UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" />
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<use enum="ARB_uniform_buffer_object" token="UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" />
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<use enum="ARB_uniform_buffer_object" token="UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" />
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<use enum="ARB_uniform_buffer_object" token="UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" />
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<use enum="VERSION_4_0" token="UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER" />
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<use enum="VERSION_4_0" token="UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER" />
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@ -236,6 +236,10 @@ namespace OpenTK.Graphics.OpenGL
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/// </summary>
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UniformBlockReferencedByVertexShader = ((int)0x8A44) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
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/// </summary>
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UniformBlockReferencedByGeometryShader = ((int)0x8A45) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
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/// </summary>
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UniformBlockReferencedByFragmentShader = ((int)0x8A46) ,
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