Added missing XML comments for Matrix3d
This commit is contained in:
parent
56430c7751
commit
f455176d2b
1 changed files with 121 additions and 20 deletions
|
@ -192,7 +192,10 @@ namespace OpenTK
|
||||||
#region Instance
|
#region Instance
|
||||||
|
|
||||||
#region public void Invert()
|
#region public void Invert()
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts this instance into its inverse.
|
||||||
|
/// </summary>
|
||||||
public void Invert()
|
public void Invert()
|
||||||
{
|
{
|
||||||
this = Matrix3.Invert(this);
|
this = Matrix3.Invert(this);
|
||||||
|
@ -201,7 +204,10 @@ namespace OpenTK
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region public void Transpose()
|
#region public void Transpose()
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts this instance into its transpose.
|
||||||
|
/// </summary>
|
||||||
public void Transpose()
|
public void Transpose()
|
||||||
{
|
{
|
||||||
this = Matrix3.Transpose(this);
|
this = Matrix3.Transpose(this);
|
||||||
|
@ -214,7 +220,13 @@ namespace OpenTK
|
||||||
#region Static
|
#region Static
|
||||||
|
|
||||||
#region CreateFromAxisAngle
|
#region CreateFromAxisAngle
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Build a rotation matrix from the specified axis/angle rotation.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="axis">The axis to rotate about.</param>
|
||||||
|
/// <param name="angle">Angle in radians to rotate counter-clockwise (looking in the direction of the given axis).</param>
|
||||||
|
/// <param name="result">A matrix instance.</param>
|
||||||
public static void CreateFromAxisAngle(Vector3 axis, float angle, out Matrix3 result)
|
public static void CreateFromAxisAngle(Vector3 axis, float angle, out Matrix3 result)
|
||||||
{
|
{
|
||||||
//normalize and create a local copy of the vector.
|
//normalize and create a local copy of the vector.
|
||||||
|
@ -248,7 +260,13 @@ namespace OpenTK
|
||||||
result.Row2.Y = tYZ + sinX;
|
result.Row2.Y = tYZ + sinX;
|
||||||
result.Row2.Z = tZZ + cos;
|
result.Row2.Z = tZZ + cos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Build a rotation matrix from the specified axis/angle rotation.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="axis">The axis to rotate about.</param>
|
||||||
|
/// <param name="angle">Angle in radians to rotate counter-clockwise (looking in the direction of the given axis).</param>
|
||||||
|
/// <returns>A matrix instance.</returns>
|
||||||
public static Matrix3 CreateFromAxisAngle(Vector3 axis, float angle)
|
public static Matrix3 CreateFromAxisAngle(Vector3 axis, float angle)
|
||||||
{
|
{
|
||||||
Matrix3 result;
|
Matrix3 result;
|
||||||
|
@ -259,7 +277,12 @@ namespace OpenTK
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region CreateFromQuaternion
|
#region CreateFromQuaternion
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Build a rotation matrix from the specified quaternion.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="q">Quaternion to translate.</param>
|
||||||
|
/// <param name="result">Matrix result.</param>
|
||||||
public static void CreateFromQuaternion(ref Quaternion q, out Matrix3 result)
|
public static void CreateFromQuaternion(ref Quaternion q, out Matrix3 result)
|
||||||
{
|
{
|
||||||
Vector3 axis;
|
Vector3 axis;
|
||||||
|
@ -267,7 +290,12 @@ namespace OpenTK
|
||||||
q.ToAxisAngle(out axis, out angle);
|
q.ToAxisAngle(out axis, out angle);
|
||||||
CreateFromAxisAngle(axis, angle, out result);
|
CreateFromAxisAngle(axis, angle, out result);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Build a rotation matrix from the specified quaternion.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="q">Quaternion to translate.</param>
|
||||||
|
/// <returns>A matrix instance.</returns>
|
||||||
public static Matrix3 CreateFromQuaternion(Quaternion q)
|
public static Matrix3 CreateFromQuaternion(Quaternion q)
|
||||||
{
|
{
|
||||||
Matrix3 result;
|
Matrix3 result;
|
||||||
|
@ -278,7 +306,12 @@ namespace OpenTK
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region CreateRotation[XYZ]
|
#region CreateRotation[XYZ]
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Builds a rotation matrix for a rotation around the x-axis.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="angle">The counter-clockwise angle in radians.</param>
|
||||||
|
/// <param name="result">The resulting Matrix3 instance.</param>
|
||||||
public static void CreateRotationX(float angle, out Matrix3 result)
|
public static void CreateRotationX(float angle, out Matrix3 result)
|
||||||
{
|
{
|
||||||
float cos = (float)System.Math.Cos(angle);
|
float cos = (float)System.Math.Cos(angle);
|
||||||
|
@ -290,14 +323,24 @@ namespace OpenTK
|
||||||
result.Row2.Y = -sin;
|
result.Row2.Y = -sin;
|
||||||
result.Row2.Z = cos;
|
result.Row2.Z = cos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Builds a rotation matrix for a rotation around the x-axis.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="angle">The counter-clockwise angle in radians.</param>
|
||||||
|
/// <returns>The resulting Matrix3 instance.</returns>
|
||||||
public static Matrix3 CreateRotationX(float angle)
|
public static Matrix3 CreateRotationX(float angle)
|
||||||
{
|
{
|
||||||
Matrix3 result;
|
Matrix3 result;
|
||||||
CreateRotationX(angle, out result);
|
CreateRotationX(angle, out result);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Builds a rotation matrix for a rotation around the y-axis.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="angle">The counter-clockwise angle in radians.</param>
|
||||||
|
/// <param name="result">The resulting Matrix3 instance.</param>
|
||||||
public static void CreateRotationY(float angle, out Matrix3 result)
|
public static void CreateRotationY(float angle, out Matrix3 result)
|
||||||
{
|
{
|
||||||
float cos = (float)System.Math.Cos(angle);
|
float cos = (float)System.Math.Cos(angle);
|
||||||
|
@ -309,14 +352,24 @@ namespace OpenTK
|
||||||
result.Row2.X = sin;
|
result.Row2.X = sin;
|
||||||
result.Row2.Z = cos;
|
result.Row2.Z = cos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Builds a rotation matrix for a rotation around the y-axis.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="angle">The counter-clockwise angle in radians.</param>
|
||||||
|
/// <returns>The resulting Matrix3 instance.</returns>
|
||||||
public static Matrix3 CreateRotationY(float angle)
|
public static Matrix3 CreateRotationY(float angle)
|
||||||
{
|
{
|
||||||
Matrix3 result;
|
Matrix3 result;
|
||||||
CreateRotationY(angle, out result);
|
CreateRotationY(angle, out result);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Builds a rotation matrix for a rotation around the z-axis.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="angle">The counter-clockwise angle in radians.</param>
|
||||||
|
/// <param name="result">The resulting Matrix3 instance.</param>
|
||||||
public static void CreateRotationZ(float angle, out Matrix3 result)
|
public static void CreateRotationZ(float angle, out Matrix3 result)
|
||||||
{
|
{
|
||||||
float cos = (float)System.Math.Cos(angle);
|
float cos = (float)System.Math.Cos(angle);
|
||||||
|
@ -328,7 +381,12 @@ namespace OpenTK
|
||||||
result.Row1.X = -sin;
|
result.Row1.X = -sin;
|
||||||
result.Row1.Y = cos;
|
result.Row1.Y = cos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Builds a rotation matrix for a rotation around the z-axis.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="angle">The counter-clockwise angle in radians.</param>
|
||||||
|
/// <returns>The resulting Matrix3 instance.</returns>
|
||||||
public static Matrix3 CreateRotationZ(float angle)
|
public static Matrix3 CreateRotationZ(float angle)
|
||||||
{
|
{
|
||||||
Matrix3 result;
|
Matrix3 result;
|
||||||
|
@ -422,14 +480,26 @@ namespace OpenTK
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Multiply Functions
|
#region Multiply Functions
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Multiplies two instances.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The left operand of the multiplication.</param>
|
||||||
|
/// <param name="right">The right operand of the multiplication.</param>
|
||||||
|
/// <returns>A new instance that is the result of the multiplication</returns>
|
||||||
public static Matrix3 Mult(Matrix3 left, Matrix3 right)
|
public static Matrix3 Mult(Matrix3 left, Matrix3 right)
|
||||||
{
|
{
|
||||||
Matrix3 result;
|
Matrix3 result;
|
||||||
Mult(ref left, ref right, out result);
|
Mult(ref left, ref right, out result);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Multiplies two instances.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The left operand of the multiplication.</param>
|
||||||
|
/// <param name="right">The right operand of the multiplication.</param>
|
||||||
|
/// <param name="result">A new instance that is the result of the multiplication</param>
|
||||||
public static void Mult(ref Matrix3 left, ref Matrix3 right, out Matrix3 result)
|
public static void Mult(ref Matrix3 left, ref Matrix3 right, out Matrix3 result)
|
||||||
{
|
{
|
||||||
float lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z,
|
float lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z,
|
||||||
|
@ -578,12 +648,22 @@ namespace OpenTK
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Transpose
|
#region Transpose
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculate the transpose of the given matrix
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="mat">The matrix to transpose</param>
|
||||||
|
/// <returns>The transpose of the given matrix</returns>
|
||||||
public static Matrix3 Transpose(Matrix3 mat)
|
public static Matrix3 Transpose(Matrix3 mat)
|
||||||
{
|
{
|
||||||
return new Matrix3(mat.Column0, mat.Column1, mat.Column2);
|
return new Matrix3(mat.Column0, mat.Column1, mat.Column2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculate the transpose of the given matrix
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="mat">The matrix to transpose</param>
|
||||||
|
/// <param name="result">The result of the calculation</param>
|
||||||
public static void Transpose(ref Matrix3 mat, out Matrix3 result)
|
public static void Transpose(ref Matrix3 mat, out Matrix3 result)
|
||||||
{
|
{
|
||||||
result.Row0 = mat.Column0;
|
result.Row0 = mat.Column0;
|
||||||
|
@ -596,17 +676,35 @@ namespace OpenTK
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Operators
|
#region Operators
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Matrix multiplication
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">left-hand operand</param>
|
||||||
|
/// <param name="right">right-hand operand</param>
|
||||||
|
/// <returns>A new Matrix3d which holds the result of the multiplication</returns>
|
||||||
public static Matrix3 operator *(Matrix3 left, Matrix3 right)
|
public static Matrix3 operator *(Matrix3 left, Matrix3 right)
|
||||||
{
|
{
|
||||||
return Matrix3.Mult(left, right);
|
return Matrix3.Mult(left, right);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Compares two instances for equality.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first instance.</param>
|
||||||
|
/// <param name="right">The second instance.</param>
|
||||||
|
/// <returns>True, if left equals right; false otherwise.</returns>
|
||||||
public static bool operator ==(Matrix3 left, Matrix3 right)
|
public static bool operator ==(Matrix3 left, Matrix3 right)
|
||||||
{
|
{
|
||||||
return left.Equals(right);
|
return left.Equals(right);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Compares two instances for inequality.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first instance.</param>
|
||||||
|
/// <param name="right">The second instance.</param>
|
||||||
|
/// <returns>True, if left does not equal right; false otherwise.</returns>
|
||||||
public static bool operator !=(Matrix3 left, Matrix3 right)
|
public static bool operator !=(Matrix3 left, Matrix3 right)
|
||||||
{
|
{
|
||||||
return !left.Equals(right);
|
return !left.Equals(right);
|
||||||
|
@ -664,7 +762,10 @@ namespace OpenTK
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region IEquatable<Matrix3> Members
|
#region IEquatable<Matrix3> Members
|
||||||
|
|
||||||
|
/// <summary>Indicates whether the current matrix is equal to another matrix.</summary>
|
||||||
|
/// <param name="other">A matrix to compare with this matrix.</param>
|
||||||
|
/// <returns>true if the current matrix is equal to the matrix parameter; otherwise, false.</returns>
|
||||||
public bool Equals(Matrix3 other)
|
public bool Equals(Matrix3 other)
|
||||||
{
|
{
|
||||||
return
|
return
|
||||||
|
|
Loading…
Reference in a new issue