Added initial code for mouse grabbing. Modified GameWindowStates to test this.
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3 changed files with 34 additions and 14 deletions
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@ -48,7 +48,12 @@ namespace Examples.Tests
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{
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switch (e.Key)
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{
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case OpenTK.Input.Key.Escape: this.Exit(); break;
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case OpenTK.Input.Key.Escape:
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if (!CursorVisible)
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CursorVisible = true;
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else
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Exit();
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break;
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case Key.Number1: WindowState = WindowState.Normal; break;
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case Key.Number2: WindowState = WindowState.Maximized; break;
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@ -86,18 +91,9 @@ namespace Examples.Tests
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{
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refresh_text = true;
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if (e.Button == MouseButton.Left)
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if (e.Button == MouseButton.Left && e.IsPressed)
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{
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if (e.IsPressed)
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{
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CursorVisible = false;
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move_window = true;
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}
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else
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{
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CursorVisible = true;
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move_window = false;
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}
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CursorVisible = false;
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}
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}
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@ -957,6 +957,9 @@ namespace OpenTK.Platform.Windows
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[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
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public static extern bool ClipCursor(ref RECT rcClip);
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[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
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public static extern bool ClipCursor(IntPtr rcClip);
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#region Async input
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#region GetCursorPos
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@ -93,6 +93,8 @@ namespace OpenTK.Platform.Windows
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KeyPressEventArgs key_press = new KeyPressEventArgs((char)0);
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int cursor_visible_count = 0;
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#endregion
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#region Contructors
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@ -842,8 +844,27 @@ namespace OpenTK.Platform.Windows
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public bool CursorVisible
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{
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get { return true; }
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set { Functions.ShowCursor(value); }
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get { return cursor_visible_count > 0; }
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set
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{
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if (value && cursor_visible_count < 0)
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{
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cursor_visible_count = Functions.ShowCursor(true);
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if (!Functions.ClipCursor(IntPtr.Zero))
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Debug.WriteLine(String.Format("Failed to grab cursor. Error: {0}",
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Marshal.GetLastWin32Error()));
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}
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else if (!value && cursor_visible_count >= 0)
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{
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cursor_visible_count = Functions.ShowCursor(false);
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Win32Rectangle rect = Win32Rectangle.From(ClientRectangle);
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if (!Functions.ClipCursor(ref rect))
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Debug.WriteLine(String.Format("Failed to grab cursor. Error: {0}",
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Marshal.GetLastWin32Error()));
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}
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}
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}
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#endregion
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