Added example.
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Source/Examples/OpenGL/GluTesselation.cs
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311
Source/Examples/OpenGL/GluTesselation.cs
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#region --- License ---
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/* Copyright (c) 2006-2008 the OpenTK team
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* See license.txt for licensing details
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*/
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#endregion
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using System;
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using System.Diagnostics;
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using OpenTK;
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using OpenTK.OpenGL;
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using OpenTK.OpenGL.Enums;
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using OpenTK.OpenAL;
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using OpenTK.OpenAL.Enums;
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using OpenTK.Audio;
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using OpenTK.Input;
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using System.Runtime.InteropServices;
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namespace Examples
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{
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[Example("GLU Tesselation Functions Test", ExampleCategory.Test)]
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public class Test : GameWindow
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{
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int startList;
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IntPtr tess;
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delegate void ErrorCallbackDelegate(GluErrorCode code);
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ErrorCallbackDelegate tessError;
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unsafe delegate void CombineCallbackDelegate(
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[MarshalAs(UnmanagedType.LPArray, SizeConst = 3)]double[] coordinates,
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[MarshalAs(UnmanagedType.LPArray, SizeConst = 4)]IntPtr[] vertexData,
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[MarshalAs(UnmanagedType.LPArray, SizeConst = 4)]float[] weight,
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void** dataOut);
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CombineCallbackDelegate tessCombine;
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delegate void BeginCallbackDelegate(BeginMode mode);
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BeginCallbackDelegate tessBegin;
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delegate void EndCallbackDelegate();
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EndCallbackDelegate tessEnd;
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unsafe delegate void VertexCallbackDelegate(IntPtr v);
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VertexCallbackDelegate tessVertex;
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//Delegate tessBegin, tessEnd, tessVertex;
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public Test() : base() { }
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#region BeginHandler
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void BeginHandler(BeginMode mode)
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{
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GL.Begin(mode);
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}
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#endregion
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#region EndHandler
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void EndHandler()
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{
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GL.End();
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}
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#endregion
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#region VertexHandler
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void VertexHandler(IntPtr v)
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{
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unsafe { GL.Vertex3((double*)v); }
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}
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#endregion
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#region ErrorHandler
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void ErrorHandler(GluErrorCode code)
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{
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System.Windows.Forms.MessageBox.Show(
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String.Format("GLU Error {0}: {1}", code.ToString(), Glu.ErrorString(code)),
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"An error occured while tesselating.");
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this.Exit();
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}
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#endregion
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#region CombineHandler
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unsafe double*[] combineData = new double*[16];
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int data_index = 0;
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unsafe void CombineHandler(double[] coordinates, IntPtr[] data, float[] weight, void** dataOut)
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{
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double* out_data = combineData[data_index] = (double*)Marshal.AllocHGlobal(6 * sizeof(double));
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int i;
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out_data[0] = coordinates[0];
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out_data[1] = coordinates[1];
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out_data[2] = coordinates[2];
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for (i = 3; i < 6; i++)
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{
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double* real_data = (double*)data[i-3];
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out_data[i] = weight[0] * real_data[0] +
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weight[1] * real_data[1] +
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weight[2] * real_data[2] +
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weight[3] * real_data[3];
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}
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data_index++;
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*dataOut = out_data;
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}
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#endregion
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#region OnResize
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protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
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{
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GL.Viewport(0, 0, Width, Height);
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GL.MatrixMode(MatrixMode.Projection);
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GL.LoadIdentity();
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Glu.Ortho2D(0.0, (double)Width, (double)Height, 0.0);
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}
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#endregion
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#region OnLoad
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public override void OnLoad(EventArgs e)
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{
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IntPtr tess;
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double[][] rect = new double[4][] {
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new double[] {50.0, 50.0, 0.0},
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new double[] {200.0, 50.0, 0.0},
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new double[] {200.0, 200.0, 0.0},
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new double[] {50.0, 200.0, 0.0}
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};
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double[][] tri = new double[3][] {
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new double[] {75.0, 75.0, 0.0},
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new double[] {125.0, 175.0, 0.0},
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new double[] {175.0, 75.0, 0.0}
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};
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double[][] star = new double[5][] {
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new double[] {250.0, 50.0, 0.0, 1.0, 0.0, 1.0},
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new double[] {325.0, 200.0, 0.0, 1.0, 1.0, 0.0},
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new double[] {400.0, 50.0, 0.0, 0.0, 1.0, 1.0},
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new double[] {250.0, 150.0, 0.0, 1.0, 0.0, 0.0},
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new double[] {400.0, 150.0, 0.0, 0.0, 1.0, 0.0}
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};
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GL.ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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tess = Glu.NewTess();
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startList = GL.GenLists(3);
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//tessVertex = GL.GetDelegate("glVertex3fv");
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//tessBegin = GL.GetDelegate("glBegin");
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//tessEnd = GL.GetDelegate("glEnd");
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unsafe { tessVertex = this.VertexHandler; }
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tessBegin = this.BeginHandler;
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tessEnd = this.EndHandler;
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tessError = this.ErrorHandler;
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unsafe { tessCombine = this.CombineHandler; }
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Trace.Assert(tessVertex != null, "Failed to load tesselator callback function.");
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Trace.Assert(tessBegin != null, "Failed to load tesselator begin callback function.");
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Trace.Assert(tessEnd != null, "Failed to load tesselator end callback function.");
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Trace.Assert(tessError != null, "Failed to load tesselator error callback function.");
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Trace.Assert(tessCombine != null, "Failed to load tesselator combine callback function.");
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Glu.TessCallback(tess, TessCallback.TessVertex, tessVertex);
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Glu.TessCallback(tess, TessCallback.TessBegin, tessBegin);
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Glu.TessCallback(tess, TessCallback.TessEnd, tessEnd);
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Glu.TessCallback(tess, TessCallback.TessError, tessError);
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// rectangle with triangular hole inside
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GL.NewList(startList, ListMode.Compile);
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GL.ShadeModel(ShadingModel.Flat);
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Glu.TessBeginPolygon(tess, IntPtr.Zero);
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Glu.TessBeginContour(tess);
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Glu.TessVertex(tess, rect[0], rect[0]);
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Glu.TessVertex(tess, rect[1], rect[1]);
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Glu.TessVertex(tess, rect[2], rect[2]);
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Glu.TessVertex(tess, rect[3], rect[3]);
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Glu.TessEndContour(tess);
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Glu.TessBeginContour(tess);
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Glu.TessVertex(tess, tri[0], tri[0]);
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Glu.TessVertex(tess, tri[1], tri[1]);
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Glu.TessVertex(tess, tri[2], tri[2]);
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Glu.TessEndContour(tess);
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Glu.TessEndPolygon(tess);
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GL.EndList();
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Glu.TessCallback(tess, TessCallback.TessVertex, tessVertex);
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Glu.TessCallback(tess, TessCallback.TessBegin, tessBegin);
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Glu.TessCallback(tess, TessCallback.TessEnd, tessEnd);
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Glu.TessCallback(tess, TessCallback.TessError, tessError);
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Glu.TessCallback(tess, TessCallback.TessCombine, tessCombine);
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// smooth shaded, self-intersecting star
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GL.NewList(startList + 1, ListMode.Compile);
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GL.ShadeModel(ShadingModel.Smooth);
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Glu.TessWindingRuleProperty(tess, TessWinding.TessWindingPositive);
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Glu.TessBeginPolygon(tess, IntPtr.Zero);
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Glu.TessBeginContour(tess);
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Glu.TessVertex(tess, star[0], star[0]);
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Glu.TessVertex(tess, star[1], star[1]);
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Glu.TessVertex(tess, star[2], star[2]);
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Glu.TessVertex(tess, star[3], star[3]);
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Glu.TessVertex(tess, star[4], star[4]);
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Glu.TessEndContour(tess);
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Glu.TessEndPolygon(tess);
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GL.EndList();
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/*
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double[][] v = new double[][]
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{
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new double[] {50.0, 50.0, 0.0},
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new double[] {200.0, 50.0, 0.0},
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new double[] {200.0, 200.0, 0.0},
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new double[] {100.0, 100.0, 0.0},
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new double[] {150.0, 100.0, 0.0},
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new double[] {150.0, 150.0, 0.0},
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new double[] {100.0, 150.0, 0.0}
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};
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tess = Glu.NewTess();
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GL.NewList(startList, ListMode.Compile);
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Glu.TessBeginPolygon(tess, IntPtr.Zero);
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Glu.TessBeginContour(tess);
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Glu.TessVertex(tess, v[0], v[0]);
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Glu.TessVertex(tess, v[1], v[1]);
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Glu.TessVertex(tess, v[2], v[2]);
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Glu.TessVertex(tess, v[3], v[3]);
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Glu.TessEndContour(tess);
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Glu.TessBeginContour(tess);
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Glu.TessVertex(tess, v[4], v[4]);
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Glu.TessVertex(tess, v[5], v[5]);
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Glu.TessVertex(tess, v[6], v[6]);
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Glu.TessEndContour(tess);
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Glu.TessEndPolygon(tess);
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GL.EndList();
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GL.NewList(startList + 2, ListMode.Compile);
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GL.Begin(BeginMode.Triangles);
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GL.Vertex2(0, 0);
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GL.Vertex2(Width/16, Height/16);
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GL.Vertex2(0, Height/16);
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GL.End();
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GL.EndList();
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*/
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}
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#endregion
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#region OnUnload
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public override void OnUnload(EventArgs e)
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{
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if (tess != IntPtr.Zero)
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Glu.DeleteTess(tess);
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GL.DeleteLists(startList, 3);
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while (data_index != 0)
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{
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unsafe { Marshal.FreeHGlobal((IntPtr)combineData[data_index--]); }
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}
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}
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#endregion
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#region OnUpdateFrame
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public override void OnUpdateFrame(UpdateFrameEventArgs e)
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{
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if (Keyboard[Key.Escape])
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this.Exit();
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}
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#endregion
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#region OnRenderFrame
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public override void OnRenderFrame(RenderFrameEventArgs e)
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{
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.Color3(1.0f, 1.0f, 1.0f);
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GL.CallList(startList);
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GL.CallList(startList + 1);
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//GL.CallList(startList + 2);
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GL.Flush();
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this.SwapBuffers();
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}
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#endregion
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public static void Main()
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{
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using (Test test = new Test())
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{
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Utilities.SetWindowTitle(test);
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test.Run(30.0, 0.0);
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}
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}
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}
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}
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