Update README.md

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Jarl Gullberg 2017-12-27 20:46:39 +01:00
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@ -5,7 +5,7 @@ OpenTK
### MAINTAINERS WANTED
OpenTK is a large project, with a huge number of components. We're looking to add a more maintainers to the team.
Email [@varon](https://github.com/varon) or message him in Gitter if you'd like to help out.
Email [@varon](https://github.com/varon) or message him in Gitter if you'd like to help out.
[![Join the chat at https://gitter.im/opentk/opentk](https://badges.gitter.im/opentk/opentk.svg)](https://gitter.im/opentk/opentk?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
@ -46,13 +46,11 @@ Instructions
The simplest way to use OpenTK in your project is to install the [NuGet package](http://www.nuget.org/packages/OpenTK/).
If you want to try out the latest development build from the `develop` branch, we also have a [MyGet feed](https://www.myget.org/F/opentk-develop/api/v3/index.json).
Note what installing NuGet package will add reference to OpenTK.dll, but OpenTK.dll.config
will not be copied to the project output directory automatically, so you need to add it to your project
Note what installing NuGet package will add reference to OpenTK.dll, but OpenTK.dll.config
will not be copied to the project output directory automatically, so you need to add it to your project
and then enable the "Copy to Output Directory" option (as in step 3 below).
To build OpenTK from source, simply double-click OpenTK.sln and build through your IDE.
Alternatively, open a command prompt and type:
To build OpenTK from source, do the following once:
```
git clone https://github.com/opentk/opentk # Download source code from git
cd opentk # Enter the source directory
@ -60,6 +58,8 @@ cd opentk # Enter the source directory
./build.sh # Build on Mono (Linux / Mac OS X)
```
After this is done at least once, you can build OpenTK normally through
your IDE.
News
====
@ -220,7 +220,7 @@ Change signature:
- GL.MultiDrawArrays (`out` -> `ref`)
- GL.Amd.DeletePerfMonitors (`out` -> `ref`)
Change signature (may cause crash):
Change signature (may cause crash):
- GL.Apple.ObjectPurgeable (returns `AppleObjectPurgeable` instead of `IntPtr`)
- GL.Ext.SeparableFilter2D
- GL.Ibm.EdgeFlagPointerList (`bool[]` -> `bool*[]`)