Merge pull request #4 from Nihlus/fix-division-rounding
Fixed rounding error in division operations.
This commit is contained in:
commit
ecdd0cdc0d
6 changed files with 44 additions and 40 deletions
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@ -623,7 +623,8 @@ namespace OpenTK
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/// <param name="result">Result of the operation.</param>
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public static void Divide(ref Vector2 vector, float scale, out Vector2 result)
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{
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Multiply(ref vector, 1 / scale, out result);
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result.X = vector.X / scale;
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result.Y = vector.Y / scale;
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}
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/// <summary>
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@ -1143,9 +1144,8 @@ namespace OpenTK
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/// <returns>Result of the division.</returns>
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public static Vector2 operator /(Vector2 vec, float scale)
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{
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float mult = 1.0f / scale;
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vec.X *= mult;
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vec.Y *= mult;
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vec.X /= scale;
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vec.Y /= scale;
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return vec;
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}
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@ -541,7 +541,8 @@ namespace OpenTK
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/// <param name="result">Result of the operation.</param>
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public static void Divide(ref Vector2d vector, double scale, out Vector2d result)
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{
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Multiply(ref vector, 1 / scale, out result);
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result.X = vector.X / scale;
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result.Y = vector.Y / scale;
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}
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/// <summary>
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@ -1065,9 +1066,8 @@ namespace OpenTK
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/// <returns>The result of the operation.</returns>
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public static Vector2d operator /(Vector2d vec, double f)
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{
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double mult = 1.0 / f;
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vec.X *= mult;
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vec.Y *= mult;
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vec.X /= f;
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vec.Y /= f;
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return vec;
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}
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@ -629,7 +629,9 @@ namespace OpenTK
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/// <param name="result">Result of the operation.</param>
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public static void Divide(ref Vector3 vector, float scale, out Vector3 result)
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{
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Multiply(ref vector, 1 / scale, out result);
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result.X = vector.X / scale;
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result.Y = vector.Y / scale;
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result.Z = vector.Z / scale;
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}
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/// <summary>
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@ -1634,10 +1636,9 @@ namespace OpenTK
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/// <returns>The result of the calculation.</returns>
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public static Vector3 operator /(Vector3 vec, float scale)
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{
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float mult = 1.0f / scale;
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vec.X *= mult;
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vec.Y *= mult;
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vec.Z *= mult;
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vec.X /= scale;
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vec.Y /= scale;
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vec.Z /= scale;
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return vec;
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}
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@ -627,7 +627,9 @@ namespace OpenTK
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/// <param name="result">Result of the operation.</param>
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public static void Divide(ref Vector3d vector, double scale, out Vector3d result)
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{
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Multiply(ref vector, 1 / scale, out result);
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result.X = vector.X / scale;
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result.Y = vector.Y / scale;
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result.Z = vector.Z / scale;
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}
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/// <summary>
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@ -1451,10 +1453,9 @@ namespace OpenTK
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/// <returns>The result of the calculation.</returns>
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public static Vector3d operator /(Vector3d vec, double scale)
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{
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double mult = 1 / scale;
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vec.X *= mult;
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vec.Y *= mult;
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vec.Z *= mult;
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vec.X /= scale;
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vec.Y /= scale;
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vec.Z /= scale;
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return vec;
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}
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@ -514,11 +514,10 @@ namespace OpenTK
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/// <returns>Result of the division</returns>
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public static Vector4 Div(Vector4 a, float f)
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{
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float mult = 1.0f / f;
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a.X *= mult;
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a.Y *= mult;
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a.Z *= mult;
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a.W *= mult;
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a.X /= f;
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a.Y /= f;
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a.Z /= f;
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a.W /= f;
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return a;
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}
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@ -530,11 +529,10 @@ namespace OpenTK
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/// <param name="result">Result of the division</param>
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public static void Div(ref Vector4 a, float f, out Vector4 result)
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{
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float mult = 1.0f / f;
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result.X = a.X * mult;
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result.Y = a.Y * mult;
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result.Z = a.Z * mult;
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result.W = a.W * mult;
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result.X = a.X / f;
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result.Y = a.Y / f;
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result.Z = a.Z / f;
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result.W = a.W / f;
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}
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#endregion
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@ -667,7 +665,10 @@ namespace OpenTK
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/// <param name="result">Result of the operation.</param>
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public static void Divide(ref Vector4 vector, float scale, out Vector4 result)
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{
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Multiply(ref vector, 1 / scale, out result);
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result.X = vector.X / scale;
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result.Y = vector.Y / scale;
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result.Z = vector.Z / scale;
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result.W = vector.W / scale;
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}
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/// <summary>
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@ -1705,11 +1706,10 @@ namespace OpenTK
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/// <returns>The result of the calculation.</returns>
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public static Vector4 operator /(Vector4 vec, float scale)
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{
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float mult = 1.0f / scale;
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vec.X *= mult;
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vec.Y *= mult;
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vec.Z *= mult;
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vec.W *= mult;
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vec.X /= scale;
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vec.Y /= scale;
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vec.Z /= scale;
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vec.W /= scale;
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return vec;
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}
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@ -669,7 +669,10 @@ namespace OpenTK
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/// <param name="result">Result of the operation.</param>
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public static void Divide(ref Vector4d vector, double scale, out Vector4d result)
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{
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Multiply(ref vector, 1 / scale, out result);
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result.X = vector.X / scale;
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result.Y = vector.Y / scale;
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result.Z = vector.Z / scale;
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result.W = vector.W / scale;
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}
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/// <summary>
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@ -1641,11 +1644,10 @@ namespace OpenTK
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/// <returns>The result of the calculation.</returns>
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public static Vector4d operator /(Vector4d vec, double scale)
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{
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double mult = 1 / scale;
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vec.X *= mult;
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vec.Y *= mult;
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vec.Z *= mult;
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vec.W *= mult;
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vec.X /= scale;
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vec.Y /= scale;
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vec.Z /= scale;
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vec.W /= scale;
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return vec;
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}
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