Rewrote from scratch, using direct OpenGL methods. Added OnUnload override to cleanup resources.
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1 changed files with 45 additions and 55 deletions
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@ -25,70 +25,79 @@ namespace Examples.Tutorial
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{
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public class T07_Display_Lists_Flower : GameWindow, IExample
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{
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#region --- Variables ---
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#region --- Fields ---
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List<DisplayList> lists = new List<DisplayList>();
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const int num_lists = 9;
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int[] lists = new int[num_lists];
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#endregion --- Variables ---
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#endregion
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#region --- Constructors ---
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public T07_Display_Lists_Flower()
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: base(new DisplayMode(800, 600), "OpenTK | T07: Display Lists")
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{
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this.CreateWindow(new DisplayMode(800, 600));
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//Text =
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// "DisplayLists example (" +
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// GL.GetString(Enums.StringName.RENDERER) + " " +
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// GL.GetString(Enums.StringName.VERSION)
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// + ")";
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}
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#endregion
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#region OnLoad
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public override void OnLoad(EventArgs e)
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{
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GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f);
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GL.Enable(Enums.EnableCap.DEPTH_TEST);
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GL.MatrixMode(Enums.MatrixMode.MODELVIEW);
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GL.LoadIdentity();
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// Build some display lists.
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int first_list = GL.GenLists(num_lists);
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float c = 0;
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const int numDisplayLists = 9;
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for (int i = numDisplayLists; i > 0; i--)
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for (int i = 0; i < num_lists; i++)
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{
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DisplayList d = new DisplayList();
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lists[i] = first_list + i;
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GL.NewList(first_list + i, Enums.ListMode.COMPILE);
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d.Begin();
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GL.Color3(1.0, c, 1 - c);
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GL.Color3(
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1.0,
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c,
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1 - c
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);
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GL.PushMatrix();
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GL.Rotate(c * 360.0f, 0.0, 0.0, 1.0);
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GL.Translate(5.0, 0.0, 0.0);
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GL.Begin(Enums.BeginMode.QUADS);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Vertex3( 1.0f, -1.0f, 1.0f);
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GL.Vertex3( 1.0f, 1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.End();
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d.End();
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GL.PopMatrix();
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lists.Add(d);
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GL.EndList();
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c += 1 / (float)numDisplayLists;
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c += 1 / (float)num_lists;
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}
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OnResize(new OpenTK.Platform.ResizeEventArgs(this.Width, this.Height));
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}
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#endregion
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#endregion
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#region --- Event Handlers ---
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#region OnUnload
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public override void OnUnload(EventArgs e)
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{
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GL.DeleteLists(lists[0], num_lists);
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}
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#endregion
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#region OnResize
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protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
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{
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base.OnResize(e);
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GL.Viewport(0, 0, Width, Height);
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double ratio = 0.0;
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@ -97,11 +106,6 @@ namespace Examples.Tutorial
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GL.MatrixMode(Enums.MatrixMode.PROJECTION);
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GL.LoadIdentity();
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Glu.Perspective(45.0, ratio, 1.0, 64.0);
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Glu.LookAt(
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0.0, 0.0, 16.0,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0
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);
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}
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#endregion
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@ -110,8 +114,6 @@ namespace Examples.Tutorial
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public override void OnUpdateFrame(UpdateFrameEventArgs e)
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{
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base.OnUpdateFrame(e);
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if (Keyboard[OpenTK.Input.Key.Escape])
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{
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this.Exit();
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@ -124,33 +126,21 @@ namespace Examples.Tutorial
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public override void OnRenderFrame(RenderFrameEventArgs e)
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{
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base.OnRenderFrame(e);
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GL.MatrixMode(Enums.MatrixMode.MODELVIEW);
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GL.LoadIdentity();
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Glu.LookAt(
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0.0, 0.0, 16.0,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0);
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GL.Clear(Enums.ClearBufferMask.COLOR_BUFFER_BIT | Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
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GL.CallLists(num_lists, Enums.ListNameType.INT, lists);
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double angle = 0.0;
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foreach (DisplayList d in lists)
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{
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GL.LoadIdentity();
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GL.Rotate(angle, 0.0, 0.0, 1.0);
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GL.Translate(5.0, 0.0, 0.0);
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d.Render();
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angle += 360 / lists.Count;
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}
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Context.SwapBuffers();
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Thread.Sleep(0);
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SwapBuffers();
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}
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#endregion
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#endregion --- Event Handlers ---
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#region public void Launch()
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/// <summary>
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