Fix broken iOS bindings
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1 changed files with 4 additions and 4 deletions
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@ -244,9 +244,9 @@
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</Target>
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-->
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<Target Name="AfterBuild">
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<Exec Command="$(OutputPath)..\..\..\..\Generator.Rewrite\bin\Debug\Rewrite.exe $(OutputPath)OpenTK.dll ..\..\OpenTK.snk -debug" Condition="$(OS) == 'Windows_NT' and $(Configuration) == 'Debug'" />
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<Exec Command="$(OutputPath)..\..\..\..\Generator.Rewrite\bin\Release\Rewrite.exe $(OutputPath)OpenTK.dll ..\..\OpenTK.snk" Condition="$(OS) == 'Windows_NT' and $(Configuration) == 'Release'" />
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<Exec WorkingDirectory="$(SolutionDir)src/Generator.Rewrite/bin/Debug/" Command="mono ./Rewrite.exe $(SolutionDir)src/OpenTK/bin/Debug/iOS/OpenTK.dll $(SolutionDir)OpenTK.snk -debug" Condition="$(OS) != 'Windows_NT' and $(Configuration) == 'Debug'" />
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<Exec WorkingDirectory="$(SolutionDir)src/Generator.Rewrite/bin/Release" Command="mono ./Rewrite.exe $(SolutionDir)src/OpenTK/bin/Release/iOS/OpenTK.dll $(SolutionDir)OpenTK.snk" Condition="$(OS) != 'Windows_NT' and $(Configuration) == 'Release'" />
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<Exec Command="$(OutputPath)..\..\..\..\Generator.Rewrite\bin\Debug\Rewrite.exe $(OutputPath)OpenTK.dll ..\..\OpenTK.snk -dllimport -debug" Condition="$(OS) == 'Windows_NT' and $(Configuration) == 'Debug'" />
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<Exec Command="$(OutputPath)..\..\..\..\Generator.Rewrite\bin\Release\Rewrite.exe $(OutputPath)OpenTK.dll ..\..\OpenTK.snk -dllimport" Condition="$(OS) == 'Windows_NT' and $(Configuration) == 'Release'" />
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<Exec WorkingDirectory="$(SolutionDir)src/Generator.Rewrite/bin/Debug/" Command="mono ./Rewrite.exe $(SolutionDir)src/OpenTK/bin/Debug/iOS/OpenTK.dll $(SolutionDir)OpenTK.snk -dllimport -debug" Condition="$(OS) != 'Windows_NT' and $(Configuration) == 'Debug'" />
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<Exec WorkingDirectory="$(SolutionDir)src/Generator.Rewrite/bin/Release" Command="mono ./Rewrite.exe $(SolutionDir)src/OpenTK/bin/Release/iOS/OpenTK.dll $(SolutionDir)OpenTK.snk -dllimport" Condition="$(OS) != 'Windows_NT' and $(Configuration) == 'Release'" />
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</Target>
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</Project>
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