Updated Documentation and version numbers for release.
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5 changed files with 16 additions and 9 deletions
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@ -4,7 +4,7 @@ OpenTK 0.3.10 -> 0.3.11
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+ Bind
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+ Preliminary support for GLU and GLX.
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+ Improved generator speed. GLU generation down to 40 seconds (from 6 minutes).
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+ Improved generator speed. GLU generation down to 5 seconds (from 6 minutes).
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+ Enhanced overload trimming using Regexes. All endings should be handled correctly now.
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+ OpenTK
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@ -22,6 +22,8 @@ OpenTK 0.3.10 -> 0.3.11
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+ OpenGL
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+ GL.ClearColor() now accepts a System.Drawing.Color
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+ All function endings are trimmed now (see Bind changelog).
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+ GCHandles where not freed (bug introduced in 0.3.10).
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+ Added preliminary GLU bindings. Tesselation not working yet.
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+ Examples
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+ Improved ExampleLauncer behavior. Examples are now launched in the main ExampleLauncher thread, and the ExampleLauncher becomes invisible whenever and example is active.
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@ -30,6 +32,7 @@ OpenTK 0.3.10 -> 0.3.11
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+ Updated the DrawCube() immediate mode functions to use System.Drawing.Colors
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+ Resolved issue where 'T10: GLSL Cube' example failed with an NRE when compiled with Mono 1.2.x
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+ Added 'W03: Extensions' example.
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+ Added 'T04: Lit Cube' example (still needs work).
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OpenTK 0.3.9 -> 0.3.10
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@ -12,13 +12,17 @@ Highlights:
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* Feature: GL.ClearColor now accepts a System.Drawing.Color (e.g. GL.ClearColor(Color.MidnightBlue))
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* Feature: GameWindow.Create event is obsolete. Use the GameWindow.Load event instead.
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* Feature: Improved binding generation speed. Initial support for GLU and GLX.
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* Feature: Timing information for OpenGL extension loading.
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* Critical fix: Resolved deadlocks under 32-bit Windows platforms.
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* Critical Bug fix: Resolved deadlocks under 32-bit Windows platforms.
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* Bug fix: Overloads for all relevant OpenGL functions (some endings where not trimmed in 0.3.9). Breaking change.
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* Bug fix: T10: GLSL Cube example would fail with an NRE when compiled under Mono.
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* Bug fix: GCHandles were not freed (bug introduced in 0.3.10).
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* Bug fix: GL.LoadAll() was being called twice under some circumstances.
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* Known issue: ExampleLauncher shuts down when closing any GameWindow under Linux.
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* Known issue: 32-bit modes exhibit flashing under Mesa3d 6.5.x/Ubuntu 7.04. Is a Mesa3d problem, update to Mesa3d 7.0.x or use a 24-bit depth when requesting the visual.
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* Known issue: 32-bit modes exhibit flashing under Mesa3d 6.5.x/Ubuntu 7.04. Is a Mesa3d problem, update to Mesa3d 7.0.x or request a 24-bit depth.
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--------------------------------------------------------------------------------
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@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("0.9.7.5")]
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[assembly: AssemblyFileVersion("0.9.7.5")]
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[assembly: AssemblyVersion("0.9.7.6")]
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[assembly: AssemblyFileVersion("0.9.7.6")]
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@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("0.3.11.4")]
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[assembly: AssemblyFileVersion("0.3.11.4")]
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[assembly: AssemblyVersion("0.3.11.6")]
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[assembly: AssemblyFileVersion("0.3.11.6")]
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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("0.3.11.4")]
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[assembly: AssemblyFileVersion("0.3.11.4")]
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[assembly: AssemblyVersion("0.3.11.6")]
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[assembly: AssemblyFileVersion("0.3.11.6")]
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