Use async input to poll the keyboard/mouse.
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2e0a6c8a96
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1 changed files with 36 additions and 50 deletions
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@ -38,18 +38,14 @@ using OpenTK.Input;
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namespace OpenTK.Platform.Windows
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{
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// Input driver for legacy (pre XP) Windows platforms.
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// Supports a single mouse and keyboard through WM_MOUSE* and WM_KEY* events.
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// Supports a single mouse and keyboard through async input.
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// Supports multiple joysticks through WinMM.
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sealed class WMInput :
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#if !ASYNC_INPUT
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WinInputBase,
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#else
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IInputDriver2,
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#endif
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IMouseDriver2, IKeyboardDriver2, IGamePadDriver
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sealed class WMInput : IInputDriver2, IMouseDriver2, IKeyboardDriver2, IGamePadDriver
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{
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#region Fields
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readonly object MouseLock = new object();
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readonly object KeyboardLock = new object();
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readonly WinMMJoystick gamepad_driver = new WinMMJoystick();
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KeyboardState keyboard = new KeyboardState();
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MouseState mouse = new MouseState();
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@ -69,7 +65,7 @@ namespace OpenTK.Platform.Windows
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#endregion
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#region Private Members
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#if ASYNC_INPUT
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void UpdateKeyboard()
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{
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for (int i = 0; i < 256; i++)
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@ -87,6 +83,8 @@ namespace OpenTK.Platform.Windows
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{
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POINT p = new POINT();
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Functions.GetCursorPos(ref p);
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mouse.X = p.X;
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mouse.Y = p.Y;
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// Note: we cannot poll the mouse wheel
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mouse[MouseButton.Left] = (Functions.GetAsyncKeyState(VirtualKeys.LBUTTON) >> 8) != 0;
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mouse[MouseButton.Middle] = (Functions.GetAsyncKeyState(VirtualKeys.RBUTTON) >> 8) != 0;
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@ -94,50 +92,22 @@ namespace OpenTK.Platform.Windows
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mouse[MouseButton.Button1] = (Functions.GetAsyncKeyState(VirtualKeys.XBUTTON1) >> 8) != 0;
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mouse[MouseButton.Button2] = (Functions.GetAsyncKeyState(VirtualKeys.XBUTTON2) >> 8) != 0;
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}
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#endif
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#endregion
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#region Protected Members
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protected override IntPtr WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
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{
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return base.WindowProcedure(handle, message, wParam, lParam);
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}
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protected override void CreateDrivers()
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{
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//keyboard.IsConnected = true;
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//Native.KeyDown += delegate(object sender, KeyboardKeyEventArgs e)
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//{
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// keyboard.EnableBit((int)e.Key);
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//};
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//Native.KeyUp += delegate(object sender, KeyboardKeyEventArgs e)
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//{
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// keyboard.DisableBit((int)e.Key);
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//};
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//mouse.IsConnected = false;
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// Todo: implement and hook INativeWindow.Mouse* events.
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//Native.MouseMove += delegate(object sender, MouseMoveEventArgs e)
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//{
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//};
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}
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#endregion
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#region IInputDriver2 Members
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public override IKeyboardDriver2 KeyboardDriver
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public IKeyboardDriver2 KeyboardDriver
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{
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get { return this; }
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}
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public override IMouseDriver2 MouseDriver
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public IMouseDriver2 MouseDriver
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{
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get { return this; }
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}
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public override IGamePadDriver GamePadDriver
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public IGamePadDriver GamePadDriver
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{
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get { return this; }
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}
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@ -148,15 +118,23 @@ namespace OpenTK.Platform.Windows
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public MouseState GetState()
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{
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return mouse;
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lock (MouseLock)
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{
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UpdateMouse();
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return mouse;
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}
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}
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public MouseState GetState(int index)
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{
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if (index == 0)
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return mouse;
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else
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return new MouseState();
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lock (MouseLock)
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{
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UpdateMouse();
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if (index == 0)
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return mouse;
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else
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return new MouseState();
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}
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}
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#endregion
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@ -165,15 +143,23 @@ namespace OpenTK.Platform.Windows
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KeyboardState IKeyboardDriver2.GetState()
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{
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return keyboard;
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lock (KeyboardLock)
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{
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UpdateKeyboard();
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return keyboard;
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}
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}
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KeyboardState IKeyboardDriver2.GetState(int index)
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{
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if (index == 0)
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return keyboard;
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else
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return new KeyboardState();
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lock (KeyboardLock)
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{
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UpdateKeyboard();
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if (index == 0)
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return keyboard;
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else
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return new KeyboardState();
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}
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}
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string IKeyboardDriver2.GetDeviceName(int index)
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