Add count attribute to GetTranslatedShaderSource out string parameter
This commit is contained in:
parent
0ff0fbf1f7
commit
e55d7017e0
4 changed files with 43 additions and 39 deletions
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@ -5536,8 +5536,12 @@
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<function name="GetProgramPipelineInfoLog" extension="EXT">
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<param name="length" legacyArrayParameter="true" />
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</function>
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<!-- GetTranslatedShaderSource is missing count attributes -->
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<function name="GetTranslatedShaderSource" extension="ANGLE">
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<param name="length" legacyArrayParameter="true" />
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<param name="source">
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<count>bufsize</count>
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</param>
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</function>
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<function name="GetProgramBinary" extension="OES">
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<param name="length" legacyArrayParameter="true" />
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@ -2219,57 +2219,57 @@ namespace OpenTK.Graphics.ES20
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[Obsolete("Use out overload instead")]
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32[] length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32[] length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_translated_shader_source]</summary>
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] out Int32 length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] out Int32 length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_translated_shader_source]</summary>
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static unsafe void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static unsafe void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_translated_shader_source]</summary>
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[Obsolete("Use out overload instead")]
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32[] length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32[] length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_translated_shader_source]</summary>
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] out Int32 length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] out Int32 length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_translated_shader_source]</summary>
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static unsafe void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static unsafe void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_framebuffer_multisample]
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/// Establish data storage, format, dimensions and sample count of a renderbuffer object's image
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@ -53546,7 +53546,7 @@ namespace OpenTK.Graphics.ES20
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private static extern void glDrawElementsInstancedANGLE(System.Int32 mode, Int32 count, System.Int32 type, [CountAttribute(Computed = "count,type")] IntPtr indices, Int32 primcount);
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[Slot(308)]
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[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
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private static extern unsafe void glGetTranslatedShaderSourceANGLE(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute] IntPtr source);
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private static extern unsafe void glGetTranslatedShaderSourceANGLE(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute, CountAttribute(Parameter = "bufsize")] IntPtr source);
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[Slot(482)]
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[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
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private static extern void glRenderbufferStorageMultisampleANGLE(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height);
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@ -2427,57 +2427,57 @@ namespace OpenTK.Graphics.ES30
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[Obsolete("Use out overload instead")]
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32[] length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32[] length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_translated_shader_source]</summary>
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] out Int32 length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] out Int32 length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_translated_shader_source]</summary>
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static unsafe void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static unsafe void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_translated_shader_source]</summary>
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[Obsolete("Use out overload instead")]
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32[] length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32[] length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_translated_shader_source]</summary>
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] out Int32 length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] out Int32 length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_translated_shader_source]</summary>
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static unsafe void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static unsafe void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_framebuffer_multisample]
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/// Establish data storage, format, dimensions and sample count of a renderbuffer object's image
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@ -61559,7 +61559,7 @@ namespace OpenTK.Graphics.ES30
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private static extern void glDrawElementsInstancedANGLE(System.Int32 mode, Int32 count, System.Int32 type, [CountAttribute(Computed = "count,type")] IntPtr indices, Int32 primcount);
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[Slot(361)]
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[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
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private static extern unsafe void glGetTranslatedShaderSourceANGLE(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute] IntPtr source);
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private static extern unsafe void glGetTranslatedShaderSourceANGLE(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute, CountAttribute(Parameter = "bufsize")] IntPtr source);
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[Slot(553)]
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[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
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private static extern void glRenderbufferStorageMultisampleANGLE(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height);
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@ -2557,57 +2557,57 @@ namespace OpenTK.Graphics.ES31
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[Obsolete("Use out overload instead")]
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32[] length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32[] length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_translated_shader_source]</summary>
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] out Int32 length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] out Int32 length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_translated_shader_source]</summary>
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static unsafe void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static unsafe void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_translated_shader_source]</summary>
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[Obsolete("Use out overload instead")]
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32[] length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32[] length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_translated_shader_source]</summary>
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] out Int32 length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] out Int32 length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_translated_shader_source]</summary>
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/// <param name="shader"></param>
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/// <param name="bufsize"></param>
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/// <param name="length">[length: 1]</param>
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/// <param name="source"></param>
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/// <param name="source">[length: bufsize]</param>
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[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
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[CLSCompliant(false)]
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public static unsafe void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute] out String source) { throw new BindingsNotRewrittenException(); }
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public static unsafe void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute, CountAttribute(Parameter = "bufsize")] out String source) { throw new BindingsNotRewrittenException(); }
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/// <summary>[requires: ANGLE_framebuffer_multisample]
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/// Establish data storage, format, dimensions and sample count of a renderbuffer object's image
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@ -58544,7 +58544,7 @@ namespace OpenTK.Graphics.ES31
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private static extern void glDrawElementsInstancedANGLE(System.Int32 mode, Int32 count, System.Int32 type, [CountAttribute(Computed = "count,type")] IntPtr indices, Int32 primcount);
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[Slot(385)]
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[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
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private static extern unsafe void glGetTranslatedShaderSourceANGLE(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute] IntPtr source);
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private static extern unsafe void glGetTranslatedShaderSourceANGLE(UInt32 shader, Int32 bufsize, [OutAttribute, CountAttribute(Count = 1)] Int32* length, [OutAttribute, CountAttribute(Parameter = "bufsize")] IntPtr source);
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[Slot(613)]
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[DllImport(Library, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
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private static extern void glRenderbufferStorageMultisampleANGLE(System.Int32 target, Int32 samples, System.Int32 internalformat, Int32 width, Int32 height);
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