[Input] Cleaned up line endings and joystick hat mapping
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2 changed files with 25 additions and 24 deletions
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@ -122,26 +122,27 @@ namespace OpenTK.Platform
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{
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// JoystickHat -> Buttons/GamePadAxes mapping
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JoystickHat source_hat = map.Source.Hat;
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JoystickHatState state = joy.GetHat(source_hat);
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bool pressed = false;
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switch (map.Source.HatPosition)
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{
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case HatPosition.Down:
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pressed = joy.GetHat(source_hat).IsDown;
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break;
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bool pressed = false;
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switch (map.Source.HatPosition)
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{
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case HatPosition.Down:
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pressed = state.IsDown;
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break;
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case HatPosition.Up:
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pressed = joy.GetHat(source_hat).IsUp;
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break;
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case HatPosition.Up:
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pressed = state.IsUp;
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break;
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case HatPosition.Left:
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pressed = joy.GetHat(source_hat).IsLeft;
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break;
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case HatPosition.Left:
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pressed = state.IsLeft;
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break;
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case HatPosition.Right:
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pressed = joy.GetHat(source_hat).IsRight;
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break;
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}
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case HatPosition.Right:
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pressed = state.IsRight;
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break;
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}
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switch (map.Target.Type)
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{
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@ -127,28 +127,28 @@ namespace OpenTK.Platform.SDL2
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OpenTK.Input.HatPosition TranslateHat(HatPosition value)
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{
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if ((value & HatPosition.LeftUp) == HatPosition.LeftUp)
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if ((value & HatPosition.LeftUp) == HatPosition.LeftUp)
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return OpenTK.Input.HatPosition.UpLeft;
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if ((value & HatPosition.RightUp) == HatPosition.RightUp)
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if ((value & HatPosition.RightUp) == HatPosition.RightUp)
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return OpenTK.Input.HatPosition.UpRight;
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if ((value & HatPosition.LeftDown) == HatPosition.LeftDown)
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if ((value & HatPosition.LeftDown) == HatPosition.LeftDown)
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return OpenTK.Input.HatPosition.DownLeft;
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if ((value & HatPosition.RightDown) == HatPosition.RightDown)
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if ((value & HatPosition.RightDown) == HatPosition.RightDown)
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return OpenTK.Input.HatPosition.DownRight;
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if ((value & HatPosition.Up) == HatPosition.Up)
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if ((value & HatPosition.Up) == HatPosition.Up)
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return OpenTK.Input.HatPosition.Up;
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if ((value & HatPosition.Right) == HatPosition.Right)
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if ((value & HatPosition.Right) == HatPosition.Right)
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return OpenTK.Input.HatPosition.Right;
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if ((value & HatPosition.Down) == HatPosition.Down)
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if ((value & HatPosition.Down) == HatPosition.Down)
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return OpenTK.Input.HatPosition.Down;
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if ((value & HatPosition.Left) == HatPosition.Left)
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if ((value & HatPosition.Left) == HatPosition.Left)
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return OpenTK.Input.HatPosition.Left;
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return OpenTK.Input.HatPosition.Centered;
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