From e101f121b2255a10708ca767b43d5d82398f8c80 Mon Sep 17 00:00:00 2001 From: Jarl Gullberg Date: Thu, 20 Jul 2017 17:26:08 +0200 Subject: [PATCH] Add missing XML comments for GLHelper. --- src/OpenTK/Graphics/OpenGL/GLHelper.cs | 1646 +++++++++++++++++++++++- 1 file changed, 1645 insertions(+), 1 deletion(-) diff --git a/src/OpenTK/Graphics/OpenGL/GLHelper.cs b/src/OpenTK/Graphics/OpenGL/GLHelper.cs index 358c929f..dce2aa27 100644 --- a/src/OpenTK/Graphics/OpenGL/GLHelper.cs +++ b/src/OpenTK/Graphics/OpenGL/GLHelper.cs @@ -94,136 +94,332 @@ namespace OpenTK.Graphics.OpenGL // Note: Mono 1.9.1 truncates StringBuilder results (for 'out string' parameters). // We work around this issue by doubling the StringBuilder capacity. + /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the RGB values of the current color. + /// + /// The color to set. public static void Color3(Color color) { GL.Color3(color.R, color.G, color.B); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color. + /// + /// The color to set. public static void Color4(Color color) { GL.Color4(color.R, color.G, color.B, color.A); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the RGB values of the current color. + /// + /// The color to set. public static void Color3(Vector3 color) { GL.Color3(color.X, color.Y, color.Z); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color. + /// + /// The color to set. public static void Color4(Vector4 color) { GL.Color4(color.X, color.Y, color.Z, color.W); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color. + /// + /// The color to set. public static void Color4(Color4 color) { GL.Color4(color.R, color.G, color.B, color.A); } + /// + /// [requires: v1.0] + /// Specify clear values for the color buffers. + /// + /// The color to set as the clear value. public static void ClearColor(Color color) { GL.ClearColor(color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f); } + /// + /// [requires: v1.0] + /// Specify clear values for the color buffers. + /// + /// The color to set as the clear value. public static void ClearColor(Color4 color) { GL.ClearColor(color.R, color.G, color.B, color.A); } + /// + /// [requires: v1.4 or ARB_imaging|VERSION_1_4] + /// Set the blend color. + /// + /// The blend color to set. public static void BlendColor(Color color) { GL.BlendColor(color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f); } + /// + /// [requires: v1.4 or ARB_imaging|VERSION_1_4] + /// Set the blend color. + /// + /// The blend color to set. public static void BlendColor(Color4 color) { GL.BlendColor(color.R, color.G, color.B, color.A); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify material parameters for the lighting model. + /// + /// + /// Specifies which face or faces are being updated. Must be one of Front, Back, or FrontAndBack. + /// + /// + /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be Shininess. + /// + /// [length: pname] + /// Specifies the value that parameter Shininess will be set to. + /// public static void Material(MaterialFace face, MaterialParameter pname, Vector4 @params) { unsafe { Material(face, pname, (float*)&@params.X); } } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify material parameters for the lighting model. + /// + /// + /// Specifies which face or faces are being updated. Must be one of Front, Back, or FrontAndBack. + /// + /// + /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be Shininess. + /// + /// [length: pname] + /// Specifies the value that parameter Shininess will be set to. + /// public static void Material(MaterialFace face, MaterialParameter pname, Color4 @params) { unsafe { GL.Material(face, pname, (float*)&@params); } } + /// [requires: v1.0][deprecated: v3.2] + /// Set light source parameters + /// + /// + /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light , where i ranges from 0 to the value of MaxLights - 1. + /// + /// + /// Specifies a single-valued light source parameter for light. SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation are accepted. + /// + /// [length: pname] + /// Specifies the value that parameter pname of light source light will be set to. + /// public static void Light(LightName name, LightParameter pname, Vector4 @params) { unsafe { GL.Light(name, pname, (float*)&@params.X); } } + /// [requires: v1.0][deprecated: v3.2] + /// Set light source parameters + /// + /// + /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form Light , where i ranges from 0 to the value of MaxLights - 1. + /// + /// + /// Specifies a single-valued light source parameter for light. SpotExponent, SpotCutoff, ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation are accepted. + /// + /// [length: pname] + /// Specifies the value that parameter pname of light source light will be set to. + /// public static void Light(LightName name, LightParameter pname, Color4 @params) { unsafe { GL.Light(name, pname, (float*)&@params); } } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector. + /// + /// + /// Specify the x, y, and z coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// public static void Normal3(Vector3 normal) { GL.Normal3(normal.X, normal.Y, normal.Z); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations. + /// + /// + /// Specify the x and y object coordinates (if present) for the raster position. + /// public static void RasterPos2(Vector2 pos) { GL.RasterPos2(pos.X, pos.Y); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations. + /// + /// + /// Specify the x, y, and z object coordinates (if present) for the raster position. + /// public static void RasterPos3(Vector3 pos) { GL.RasterPos3(pos.X, pos.Y, pos.Z); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations. + /// + /// + /// Specify the x, y, z, and w object coordinates (if present) for the raster position. + /// public static void RasterPos4(Vector4 pos) { GL.RasterPos4(pos.X, pos.Y, pos.Z, pos.W); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex. + /// + /// + /// Specifies the x and y coordinates of a vertex. + /// public static void Vertex2(Vector2 v) { GL.Vertex2(v.X, v.Y); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex. + /// + /// + /// Specifies the x, y and z coordinates of a vertex. + /// public static void Vertex3(Vector3 v) { GL.Vertex3(v.X, v.Y, v.Z); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex. + /// + /// + /// Specifies the x, y, z and w coordinates of a vertex. + /// public static void Vertex4(Vector4 v) { GL.Vertex4(v.X, v.Y, v.Z, v.W); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates. + /// + /// + /// Specifies the s and t texture coordinates. + /// public static void TexCoord2(Vector2 v) { GL.TexCoord2(v.X, v.Y); } - + + /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates. + /// + /// + /// Specifies the s, t and r texture coordinates. + /// public static void TexCoord3(Vector3 v) { GL.TexCoord3(v.X, v.Y, v.Z); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates. + /// + /// + /// Specifies the s, t, r and q texture coordinates. + /// public static void TexCoord4(Vector4 v) { GL.TexCoord4(v.X, v.Y, v.Z, v.W); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix by a rotation matrix. + /// + /// + /// Specifies the angle of rotation, in degrees. + /// + /// + /// Specifies the axis of rotation. + /// public static void Rotate(Single angle, Vector3 axis) { GL.Rotate((Single)angle, axis.X, axis.Y, axis.Z); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix by a general scaling matrix. + /// + /// + /// Specifies scale factors along the x, y, and z axes. + /// public static void Scale(Vector3 scale) { GL.Scale(scale.X, scale.Y, scale.Z); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix by a translation matrix. + /// + /// + /// Specifies the x, y, and z coordinates with which to translate. + /// public static void Translate(Vector3 trans) { GL.Translate(trans.X, trans.Y, trans.Z); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix with the specified matrix. + /// + /// + /// The matrix to multiply the current one with. + /// public static void MultMatrix(ref Matrix4 mat) { unsafe @@ -235,6 +431,12 @@ namespace OpenTK.Graphics.OpenGL } } + /// [requires: v1.0][deprecated: v3.2] + /// Replace the current matrix with the specified matrix + /// + /// + /// The matrix to replace the current one with. + /// public static void LoadMatrix(ref Matrix4 mat) { unsafe @@ -246,6 +448,13 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v1.3][deprecated: v3.2] + /// Replace the current matrix with the specified row-major ordered matrix. + /// + /// + /// The matrix to replace the current one with. + /// public static void LoadTransposeMatrix(ref Matrix4 mat) { unsafe @@ -257,6 +466,13 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v1.3][deprecated: v3.2] + /// Multiply the current matrix with the specified row-major ordered matrix + /// + /// + /// The matrix to multiply the current one with. + /// public static void MultTransposeMatrix(ref Matrix4 mat) { unsafe @@ -268,71 +484,172 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector. + /// + /// + /// Specify the x, y, and z coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// public static void Normal3(Vector3d normal) { GL.Normal3(normal.X, normal.Y, normal.Z); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations. + /// + /// + /// Specify the x and y object coordinates (if present) for the raster position. + /// public static void RasterPos2(Vector2d pos) { GL.RasterPos2(pos.X, pos.Y); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations. + /// + /// + /// Specify the x, y and z object coordinates (if present) for the raster position. + /// public static void RasterPos3(Vector3d pos) { GL.RasterPos3(pos.X, pos.Y, pos.Z); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations. + /// + /// + /// Specify the x, y, z and w object coordinates (if present) for the raster position. + /// public static void RasterPos4(Vector4d pos) { GL.RasterPos4(pos.X, pos.Y, pos.Z, pos.W); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex. + /// + /// + /// Specifies the x and y coordinates of a vertex. + /// public static void Vertex2(Vector2d v) { GL.Vertex2(v.X, v.Y); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex. + /// + /// + /// Specifies the x, y and z coordinates of a vertex. + /// public static void Vertex3(Vector3d v) { GL.Vertex3(v.X, v.Y, v.Z); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex. + /// + /// + /// Specifies the x, y, z and w coordinates of a vertex. + /// public static void Vertex4(Vector4d v) { GL.Vertex4(v.X, v.Y, v.Z, v.W); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates. + /// + /// + /// Specifies the s and t texture coordinates. + /// public static void TexCoord2(Vector2d v) { GL.TexCoord2(v.X, v.Y); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates. + /// + /// + /// Specifies the s, t and r texture coordinates. + /// public static void TexCoord3(Vector3d v) { GL.TexCoord3(v.X, v.Y, v.Z); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates. + /// + /// + /// Specifies the s, t, r and q texture coordinates. + /// public static void TexCoord4(Vector4d v) { GL.TexCoord4(v.X, v.Y, v.Z, v.W); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix by a rotation matrix. + /// + /// + /// Specifies the angle of rotation, in degrees. + /// + /// + /// Specifies the axis of rotation. + /// public static void Rotate(double angle, Vector3d axis) { GL.Rotate((double)angle, axis.X, axis.Y, axis.Z); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix by a general scaling matrix. + /// + /// + /// Specifies scale factors along the x, y, and z axes. + /// public static void Scale(Vector3d scale) { GL.Scale(scale.X, scale.Y, scale.Z); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix by a translation matrix. + /// + /// + /// Specifies the x, y, and z coordinates with which to translate. + /// public static void Translate(Vector3d trans) { GL.Translate(trans.X, trans.Y, trans.Z); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix with the specified matrix. + /// + /// + /// The matrix to multiply the current one with. + /// public static void MultMatrix(ref Matrix4d mat) { unsafe @@ -344,6 +661,12 @@ namespace OpenTK.Graphics.OpenGL } } + /// [requires: v1.0][deprecated: v3.2] + /// Replace the current matrix with the specified matrix + /// + /// + /// The matrix to replace the current one with. + /// public static void LoadMatrix(ref Matrix4d mat) { unsafe @@ -355,6 +678,13 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v1.3][deprecated: v3.2] + /// Replace the current matrix with the specified row-major ordered matrix. + /// + /// + /// The matrix to replace the current one with. + /// public static void LoadTransposeMatrix(ref Matrix4d mat) { unsafe @@ -366,6 +696,13 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v1.3][deprecated: v3.2] + /// Multiply the current matrix with the specified row-major ordered matrix + /// + /// + /// The matrix to multiply the current one with. + /// public static void MultTransposeMatrix(ref Matrix4d mat) { unsafe @@ -377,49 +714,143 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// [CLSCompliant(false)] public static void Uniform2(int location, ref Vector2 vector) { GL.Uniform2(location, vector.X, vector.Y); } + /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// [CLSCompliant(false)] public static void Uniform3(int location, ref Vector3 vector) { GL.Uniform3(location, vector.X, vector.Y, vector.Z); } + /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// [CLSCompliant(false)] public static void Uniform4(int location, ref Vector4 vector) { GL.Uniform4(location, vector.X, vector.Y, vector.Z, vector.W); } + /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void Uniform2(int location, Vector2 vector) { GL.Uniform2(location, vector.X, vector.Y); } + /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void Uniform3(int location, Vector3 vector) { GL.Uniform3(location, vector.X, vector.Y, vector.Z); } + /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void Uniform4(int location, Vector4 vector) { GL.Uniform4(location, vector.X, vector.Y, vector.Z, vector.W); } + /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object. + /// In shader code, this is represented as a . + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void Uniform4(int location, Color4 color) { GL.Uniform4(location, color.R, color.G, color.B, color.A); } + /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object. + /// In shader code, this is represented as a . + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void Uniform4(int location, Quaternion quaternion) { GL.Uniform4(location, quaternion.X, quaternion.Y, quaternion.Z, quaternion.W); } + /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix2(int location, bool transpose, ref Matrix2 matrix) { unsafe @@ -431,6 +862,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix2(int location, bool transpose, ref Matrix2d matrix) { unsafe @@ -442,6 +885,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix2x3(int location, bool transpose, ref Matrix2x3 matrix) { unsafe @@ -453,6 +908,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix2x3(int location, bool transpose, ref Matrix2x3d matrix) { unsafe @@ -464,6 +931,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v2.1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix2x4(int location, bool transpose, ref Matrix2x4 matrix) { unsafe @@ -475,6 +954,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix2x4(int location, bool transpose, ref Matrix2x4d matrix) { unsafe @@ -486,6 +977,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v2.1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix3x2(int location, bool transpose, ref Matrix3x2 matrix) { unsafe @@ -497,6 +1000,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix3x2(int location, bool transpose, ref Matrix3x2d matrix) { unsafe @@ -508,6 +1023,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix3(int location, bool transpose, ref Matrix3 matrix) { unsafe @@ -519,6 +1046,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix3(int location, bool transpose, ref Matrix3d matrix) { unsafe @@ -530,6 +1069,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v2.1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix3x4(int location, bool transpose, ref Matrix3x4 matrix) { unsafe @@ -541,6 +1092,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix3x4(int location, bool transpose, ref Matrix3x4d matrix) { unsafe @@ -552,6 +1115,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v2.1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix4x2(int location, bool transpose, ref Matrix4x2 matrix) { unsafe @@ -563,6 +1138,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix4x2(int location, bool transpose, ref Matrix4x2d matrix) { unsafe @@ -574,6 +1161,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v2.1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix4x3(int location, bool transpose, ref Matrix4x3 matrix) { unsafe @@ -585,6 +1184,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix4x3(int location, bool transpose, ref Matrix4x3d matrix) { unsafe @@ -596,6 +1207,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix4(int location, bool transpose, ref Matrix4 matrix) { unsafe @@ -607,6 +1230,18 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.0 or ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void UniformMatrix4(int location, bool transpose, ref Matrix4d matrix) { unsafe @@ -618,49 +1253,170 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the specified program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// [CLSCompliant(false)] public static void ProgramUniform2(int program, int location, ref Vector2 vector) { GL.ProgramUniform2(program, location, vector.X, vector.Y); } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the specified program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// [CLSCompliant(false)] public static void ProgramUniform3(int program, int location, ref Vector3 vector) { GL.ProgramUniform3(program, location, vector.X, vector.Y, vector.Z); } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the specified program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// [CLSCompliant(false)] public static void ProgramUniform4(int program, int location, ref Vector4 vector) { GL.ProgramUniform4(program, location, vector.X, vector.Y, vector.Z, vector.W); } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the specified program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniform2(int program, int location, Vector2 vector) { GL.ProgramUniform2(program, location, vector.X, vector.Y); } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the specified program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniform3(int program, int location, Vector3 vector) { GL.ProgramUniform3(program, location, vector.X, vector.Y, vector.Z); } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the specified program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniform4(int program, int location, Vector4 vector) { GL.ProgramUniform4(program, location, vector.X, vector.Y, vector.Z, vector.W); } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the specified program object. + /// In shader code, this is represented as a . + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniform4(int program, int location, Color4 color) { GL.ProgramUniform4(program, location, color.R, color.G, color.B, color.A); } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the specified program object. + /// In shader code, this is represented as a . + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniform4(int program, int location, Quaternion quaternion) { GL.ProgramUniform4(program, location, quaternion.X, quaternion.Y, quaternion.Z, quaternion.W); } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix2(int program, int location, bool transpose, ref Matrix2 matrix) { unsafe @@ -672,6 +1428,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix2(int program, int location, bool transpose, ref Matrix2d matrix) { unsafe @@ -683,6 +1454,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix2x3(int program, int location, bool transpose, ref Matrix2x3 matrix) { unsafe @@ -694,6 +1480,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix2x3(int program, int location, bool transpose, ref Matrix2x3d matrix) { unsafe @@ -705,6 +1506,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix2x4(int program, int location, bool transpose, ref Matrix2x4 matrix) { unsafe @@ -716,6 +1532,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix2x4(int program, int location, bool transpose, ref Matrix2x4d matrix) { unsafe @@ -727,6 +1558,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix3x2(int program, int location, bool transpose, ref Matrix3x2 matrix) { unsafe @@ -738,6 +1584,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix3x2(int program, int location, bool transpose, ref Matrix3x2d matrix) { unsafe @@ -749,6 +1610,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix3(int program, int location, bool transpose, ref Matrix3 matrix) { unsafe @@ -760,6 +1636,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix3(int program, int location, bool transpose, ref Matrix3d matrix) { unsafe @@ -771,6 +1662,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix3x4(int program, int location, bool transpose, ref Matrix3x4 matrix) { unsafe @@ -782,6 +1688,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix3x4(int program, int location, bool transpose, ref Matrix3x4d matrix) { unsafe @@ -793,6 +1714,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix4x2(int program, int location, bool transpose, ref Matrix4x2 matrix) { unsafe @@ -804,6 +1740,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix4x2(int program, int location, bool transpose, ref Matrix4x2d matrix) { unsafe @@ -815,6 +1766,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix4x3(int program, int location, bool transpose, ref Matrix4x3 matrix) { unsafe @@ -826,6 +1792,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix4x3(int program, int location, bool transpose, ref Matrix4x3d matrix) { unsafe @@ -837,6 +1818,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix4(int program, int location, bool transpose, ref Matrix4 matrix) { unsafe @@ -848,6 +1844,21 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v4.1 or ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for the current program object. + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// Whether or not the matrix should be transposed. + /// + /// Specifies the new vector to be used for the specified uniform variable. + /// public static void ProgramUniformMatrix4(int program, int location, bool transpose, ref Matrix4d matrix) { unsafe @@ -859,6 +1870,25 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v2.0] + /// Returns information about an active attribute variable for the specified program object. + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// The name of the attribute variable. + /// public static string GetActiveAttrib(int program, int index, out int size, out ActiveAttribType type) { int length; @@ -869,6 +1899,25 @@ namespace OpenTK.Graphics.OpenGL return sb.ToString(); } + /// + /// [requires: v2.0] + /// Returns information about an active uniform variable for the specified program object. + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// [length: 1] + /// Returns the size of the uniform variable. + /// + /// [length: 1] + /// Returns the data type of the uniform variable. + /// + /// [length: bufSize] + /// The name of the uniform variable. + /// public static string GetActiveUniform(int program, int uniformIndex, out int size, out ActiveUniformType type) { int length; @@ -879,6 +1928,19 @@ namespace OpenTK.Graphics.OpenGL return sb.ToString(); } + /// + /// [requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1] + /// Query the name of an active uniform. + /// + /// + /// Specifies the program containing the active uniform index uniformIndex. + /// + /// + /// Specifies the index of the active uniform whose name to query. + /// + /// + /// The name of the active uniform at uniformIndex within program. + /// public static string GetActiveUniformName(int program, int uniformIndex) { int length; @@ -889,6 +1951,19 @@ namespace OpenTK.Graphics.OpenGL return sb.ToString(); } + /// + /// [requires: v3.1 or ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the name of an active uniform block. + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// The name of the uniform block at uniformIndex. + /// public static string GetActiveUniformBlockName(int program, int uniformIndex) { int length; @@ -899,6 +1974,16 @@ namespace OpenTK.Graphics.OpenGL return sb.ToString(); } + /// + /// [requires: v2.0] + /// Replaces the source code in a shader object. + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// Specifies a string containing the source code to be loaded into the shader. + /// public static void ShaderSource(Int32 shader, System.String @string) { unsafe @@ -908,6 +1993,16 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v2.0] + /// Returns the information log for a shader object. + /// + /// + /// Specifies the shader object whose information log is to be queried. + /// + /// + /// The information log. + /// public static string GetShaderInfoLog(Int32 shader) { string info; @@ -915,6 +2010,16 @@ namespace OpenTK.Graphics.OpenGL return info; } + /// + /// [requires: v2.0] + /// Returns the information log for a shader object. + /// + /// + /// Specifies the shader object whose information log is to be queried. + /// + /// [length: bufSize] + /// Specifies a string that is used to return the information log. + /// public static void GetShaderInfoLog(Int32 shader, out string info) { unsafe @@ -932,6 +2037,16 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v2.0] + /// Returns the information log for a program object. + /// + /// + /// Specifies the program object whose information log is to be queried. + /// + /// + /// The information log. + /// public static string GetProgramInfoLog(Int32 program) { string info; @@ -939,6 +2054,16 @@ namespace OpenTK.Graphics.OpenGL return info; } + /// + /// [requires: v2.0] + /// Returns the information log for a program object. + /// + /// + /// Specifies the program object whose information log is to be queried. + /// + /// [length: bufSize] + /// Specifies a string that is used to return the information log. + /// public static void GetProgramInfoLog(Int32 program, out string info) { unsafe @@ -967,166 +2092,537 @@ namespace OpenTK.Graphics.OpenGL GL.PointParameter(PointParameterName.PointSpriteCoordOrigin, (int)param); } + /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute. + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// Specifies the new x and y values to be used for the specified vertex attribute. + /// [CLSCompliant(false)] public static void VertexAttrib2(Int32 index, ref Vector2 v) { GL.VertexAttrib2(index, v.X, v.Y); } + /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute. + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// Specifies the new x, y and z values to be used for the specified vertex attribute. + /// [CLSCompliant(false)] public static void VertexAttrib3(Int32 index, ref Vector3 v) { GL.VertexAttrib3(index, v.X, v.Y, v.Z); } + /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute. + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// Specifies the new x, y, z and w values to be used for the specified vertex attribute. + /// [CLSCompliant(false)] public static void VertexAttrib4(Int32 index, ref Vector4 v) { GL.VertexAttrib4(index, v.X, v.Y, v.Z, v.W); } + /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute. + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// Specifies the new x and y values to be used for the specified vertex attribute. + /// public static void VertexAttrib2(Int32 index, Vector2 v) { GL.VertexAttrib2(index, v.X, v.Y); } + /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute. + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// Specifies the new x, y and z values to be used for the specified vertex attribute. + /// public static void VertexAttrib3(Int32 index, Vector3 v) { GL.VertexAttrib3(index, v.X, v.Y, v.Z); } + /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute. + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// Specifies the new x, y, z and w values to be used for the specified vertex attribute. + /// public static void VertexAttrib4(Int32 index, Vector4 v) { GL.VertexAttrib4(index, v.X, v.Y, v.Z, v.W); } + /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates. + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is + /// implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i + /// ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value. + /// + /// + /// Specifies the s and t texture coordinates for target texture unit. + /// public static void MultiTexCoord2(TextureUnit target, ref Vector2 v) { GL.MultiTexCoord2(target, v.X, v.Y); } + /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates. + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is + /// implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i + /// ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value. + /// + /// + /// Specifies the s, t, and r texture coordinates for target texture unit. + /// public static void MultiTexCoord3(TextureUnit target, ref Vector3 v) { GL.MultiTexCoord3(target, v.X, v.Y, v.Z); } + /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates. + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is + /// implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i + /// ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value. + /// + /// + /// Specifies the s, t, r, and q texture coordinates for target texture unit. + /// public static void MultiTexCoord4(TextureUnit target, ref Vector4 v) { GL.MultiTexCoord4(target, v.X, v.Y, v.Z, v.W); } + /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute. + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// Specifies the new x and y values to be used for the specified vertex attribute. + /// [CLSCompliant(false)] public static void VertexAttrib2(Int32 index, ref Vector2d v) { GL.VertexAttrib2(index, v.X, v.Y); } + /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute. + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// Specifies the new x, y and z values to be used for the specified vertex attribute. + /// [CLSCompliant(false)] public static void VertexAttrib3(Int32 index, ref Vector3d v) { GL.VertexAttrib3(index, v.X, v.Y, v.Z); } + /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute. + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// Specifies the new x, y, z and w values to be used for the specified vertex attribute. + /// [CLSCompliant(false)] public static void VertexAttrib4(Int32 index, ref Vector4d v) { GL.VertexAttrib4(index, v.X, v.Y, v.Z, v.W); } + /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute. + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// Specifies the new x and y values to be used for the specified vertex attribute. + /// public static void VertexAttrib2(Int32 index, Vector2d v) { GL.VertexAttrib2(index, v.X, v.Y); } + /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute. + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// Specifies the new x, y and z values to be used for the specified vertex attribute. + /// public static void VertexAttrib3(Int32 index, Vector3d v) { GL.VertexAttrib3(index, v.X, v.Y, v.Z); } + /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute. + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// Specifies the new x, y, z and w values to be used for the specified vertex attribute. + /// public static void VertexAttrib4(Int32 index, Vector4d v) { GL.VertexAttrib4(index, v.X, v.Y, v.Z, v.W); } + /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates. + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is + /// implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i + /// ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value. + /// + /// + /// Specifies the s and t texture coordinates for target texture unit. + /// public static void MultiTexCoord2(TextureUnit target, ref Vector2d v) { GL.MultiTexCoord2(target, v.X, v.Y); } + /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates. + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is + /// implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i + /// ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value. + /// + /// + /// Specifies the s, t, and r texture coordinates for target texture unit. + /// public static void MultiTexCoord3(TextureUnit target, ref Vector3d v) { GL.MultiTexCoord3(target, v.X, v.Y, v.Z); } + /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates. + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is + /// implementation dependent, but must be at least two. Symbolic constant must be one of Texture, where i + /// ranges from 0 to MaxTextureCoords - 1, which is an implementation-dependent value. + /// + /// + /// Specifies the s, t, r, and q texture coordinates for target texture unit. + /// public static void MultiTexCoord4(TextureUnit target, ref Vector4d v) { GL.MultiTexCoord4(target, v.X, v.Y, v.Z, v.W); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle. + /// + /// + /// Specifies the vertices of the rectangle. + /// [CLSCompliant(false)] public static void Rect(RectangleF rect) { GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle. + /// + /// + /// Specifies the vertices of the rectangle. + /// [CLSCompliant(false)] public static void Rect(Rectangle rect) { GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle. + /// + /// + /// Specifies the vertices of the rectangle. + /// [CLSCompliant(false)] public static void Rect(ref RectangleF rect) { GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom); } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle. + /// + /// + /// Specifies the vertices of the rectangle. + /// [CLSCompliant(false)] public static void Rect(ref Rectangle rect) { GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom); } + /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of vertex data. + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants Short, Int, Float, or Double + /// are accepted. The initial value is Float. + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to + /// be tightly packed in the array. The initial value is 0. + /// + /// + /// Specifies the first coordinate of the first vertex in the array. The initial value is 0. + /// public static void VertexPointer(int size, VertexPointerType type, int stride, int offset) { VertexPointer(size, type, stride, (IntPtr)offset); } + /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of normals. + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants Byte, Short, Int, Float, and + /// Double are accepted. The initial value is Float. + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be + /// tightly packed in the array. The initial value is 0. + /// + /// [length: type,stride] + /// Specifies the first coordinate of the first normal in the array. The initial value is 0. + /// public static void NormalPointer(NormalPointerType type, int stride, int offset) { NormalPointer(type, stride, (IntPtr)offset); } + /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of color indexes. + /// + /// + /// Specifies the data type of each color index in the array. Symbolic constants UnsignedByte, Short, Int, + /// Float, and Double are accepted. The initial value is Float. + /// + /// + /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are + /// understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// Specifies the first index in the array. The initial value is 0. + /// public static void IndexPointer(IndexPointerType type, int stride, int offset) { IndexPointer(type, stride, (IntPtr)offset); } + /// + ///[requires: v1.1][deprecated: v3.2] + /// Define an array of colors. + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants Byte, UnsignedByte, Short, + /// UnsignedShort, Int, UnsignedInt, Float, and Double are accepted. The initial value is Float. + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be + /// tightly packed in the array. The initial value is 0. + /// + /// + /// Specifies the first component of the first color element in the array. The initial value is 0. + /// public static void ColorPointer(int size, ColorPointerType type, int stride, int offset) { ColorPointer(size, type, stride, (IntPtr)offset); } + /// + /// [requires: v1.4][deprecated: v3.2] + /// Define an array of fog coordinates. + /// + /// + /// Specifies the data type of each fog coordinate. Symbolic constants Float, or Double are accepted. + /// The initial value is Float. + /// + /// + /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are + /// understood to be tightly packed. The initial value is 0. + /// + /// + /// Specifies the first coordinate of the first fog coordinate in the array. The initial value is 0. + /// public static void FogCoordPointer(FogPointerType type, int stride, int offset) { FogCoordPointer(type, stride, (IntPtr)offset); } + /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of edge flags. + /// + /// + /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to + /// be tightly packed in the array. The initial value is 0. + /// + /// + /// Specifies the first edge flag in the array. The initial value is 0. + /// public static void EdgeFlagPointer(int stride, int offset) { EdgeFlagPointer(stride, (IntPtr)offset); } + /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of texture coordinates. + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants Short, Int, Float, or Double are + /// accepted. The initial value is Float. + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array + /// elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// Specifies the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// public static void TexCoordPointer(int size, TexCoordPointerType type, int stride, int offset) { TexCoordPointer(size, type, stride, (IntPtr)offset); } + /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data. + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the + /// symbolic constant Bgra is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants Byte, UnsignedByte, Short, + /// UnsignedShort, Int, and UnsignedInt are accepted by glVertexAttribPointer and glVertexAttribIPointer. + /// Additionally HalfFloat, Float, Double, Fixed, Int2101010Rev, UnsignedInt2101010Rev and + /// UnsignedInt10F11F11FRev are accepted by glVertexAttribPointer. Double is also accepted by + /// glVertexAttribLPointer and is the only token accepted by the type parameter for that function. + /// The initial value is Float. + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (True) or + /// converted directly as fixed-point values (False) when they are accessed. + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex + /// attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// Specifies the first component of the first generic vertex attribute in the array in the data store of the + /// buffer currently bound to the ArrayBuffer target. The initial value is 0. + /// public static void VertexAttribPointer(int index, int size, VertexAttribPointerType type, bool normalized, int stride, int offset) { VertexAttribPointer(index, size, type, normalized, stride, (IntPtr)offset); } + /// + /// [requires: v1.0] + /// Gets a series of consequtive float values as a vector. + /// + /// + /// The name of the property that holds the values. + /// + /// + /// The vector which will hold the values. + /// public static void GetFloat(GetPName pname, out Vector2 vector) { unsafe @@ -1136,6 +2632,16 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v1.0] + /// Gets a series of consequtive float values as a vector. + /// + /// + /// The name of the property that holds the values. + /// + /// + /// The vector which will hold the values. + /// public static void GetFloat(GetPName pname, out Vector3 vector) { unsafe @@ -1145,6 +2651,16 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v1.0] + /// Gets a series of consequtive float values as a vector. + /// + /// + /// The name of the property that holds the values. + /// + /// + /// The vector which will hold the values. + /// public static void GetFloat(GetPName pname, out Vector4 vector) { unsafe @@ -1154,6 +2670,16 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v1.0] + /// Gets a series of consequtive float values as a matrix. + /// + /// + /// The name of the property that holds the values. + /// + /// + /// The matrix which will hold the values. + /// public static void GetFloat(GetPName pname, out Matrix4 matrix) { unsafe @@ -1163,6 +2689,16 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v1.0] + /// Gets a series of consequtive 64-bit float values as a vector. + /// + /// + /// The name of the property that holds the values. + /// + /// + /// The vector which will hold the values. + /// public static void GetDouble(GetPName pname, out Vector2d vector) { unsafe @@ -1172,6 +2708,16 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v1.0] + /// Gets a series of consequtive 64-bit float values as a vector. + /// + /// + /// The name of the property that holds the values. + /// + /// + /// The vector which will hold the values. + /// public static void GetDouble(GetPName pname, out Vector3d vector) { unsafe @@ -1181,6 +2727,16 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v1.0] + /// Gets a series of consequtive 64-bit float values as a vector. + /// + /// + /// The name of the property that holds the values. + /// + /// + /// The vector which will hold the values. + /// public static void GetDouble(GetPName pname, out Vector4d vector) { unsafe @@ -1190,6 +2746,16 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v1.0] + /// Gets a series of consequtive 64-bit float values as a matrix. + /// + /// + /// The name of the property that holds the values. + /// + /// + /// The matrix which will hold the values. + /// public static void GetDouble(GetPName pname, out Matrix4d matrix) { unsafe @@ -1199,32 +2765,94 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v1.0] + /// Set the viewport. This function assumes a lower left corner of (0, 0). + /// + /// + /// Specifies the width and height of the viewport. When a GL context is first attached to a window, + /// width and height are set to the dimensions of that window. + /// public static void Viewport(Size size) { GL.Viewport(0, 0, size.Width, size.Height); } + /// + /// [requires: v1.0] + /// Set the viewport. + /// + /// + /// Specifies the lower left corner of the viewport. + /// + /// + /// Specifies the width and height of the viewport. When a GL context is first attached to a window, + /// width and height are set to the dimensions of that window. + /// public static void Viewport(Point location, Size size) { GL.Viewport(location.X, location.Y, size.Width, size.Height); } + /// + /// [requires: v1.0] + /// Set the viewport. + /// + /// + /// Specifies the lower left corner, as well as the width and height of the viewport. When a GL context is + /// first attached to a window, width and height are set to the dimensions of that window. + /// public static void Viewport(Rectangle rectangle) { GL.Viewport(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height); } #if MINIMAL + /// + /// [requires: v1.0] + /// Set the viewport. + /// + /// + /// Specifies the lower left corner of the viewport. + /// + /// + /// Specifies the width and height of the viewport. When a GL context is first attached to a window, + /// width and height are set to the dimensions of that window. + /// public static void Viewport(OpenTK.Point location, OpenTK.Size size) { GL.Viewport(location.X, location.Y, size.Width, size.Height); } + /// + /// [requires: v1.0] + /// Set the viewport. + /// + /// + /// Specifies the lower left corner, as well as the width and height of the viewport. When a GL context is + /// first attached to a window, width and height are set to the dimensions of that window. + /// public static void Viewport(OpenTK.Rectangle rectangle) { GL.Viewport(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height); } #endif + /// + /// [requires: v1.0][deprecated: v3.2] + /// Set texture environment parameters. + /// + /// + /// Specifies a texture environment. May be TextureEnv, TextureFilterControl or PointSprite. + /// + /// + /// Specifies the symbolic name of a single-valued texture environment parameter. May be either TextureEnvMode, + /// TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, + /// Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, + /// or CoordReplace. + /// + /// + /// Specifies the color to apply. + /// public static void TexEnv(TextureEnvTarget target, TextureEnvParameter pname, Color color) { Color4 c = new Color4(color.R, color.G, color.B, color.A); @@ -1234,6 +2862,22 @@ namespace OpenTK.Graphics.OpenGL } } + /// + /// [requires: v1.0][deprecated: v3.2] + /// Set texture environment parameters. + /// + /// + /// Specifies a texture environment. May be TextureEnv, TextureFilterControl or PointSprite. + /// + /// + /// Specifies the symbolic name of a single-valued texture environment parameter. May be either TextureEnvMode, + /// TextureLodBias, CombineRgb, CombineAlpha, Src0Rgb, Src1Rgb, Src2Rgb, Src0Alpha, Src1Alpha, Src2Alpha, + /// Operand0Rgb, Operand1Rgb, Operand2Rgb, Operand0Alpha, Operand1Alpha, Operand2Alpha, RgbScale, AlphaScale, + /// or CoordReplace. + /// + /// + /// Specifies the color to apply. + /// public static void TexEnv(TextureEnvTarget target, TextureEnvParameter pname, Color4 color) { unsafe