Renamed TestPlayback.cs to Playback.cs
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1 changed files with 5 additions and 61 deletions
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@ -14,17 +14,17 @@ using OpenTK.Audio;
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namespace Examples
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{
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[Example("Playback", ExampleCategory.OpenAL)]
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public partial class Playback
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public class Playback
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{
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const string filename = "Data\\Audio\\the_ring_that_fell.wav";
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public static void Main()
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{
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const string file = "Data\\Audio\\the_ring_that_fell.wav";
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AudioContext context = new AudioContext();
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using (SoundReader sound = new SoundReader(file))
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using (SoundReader sound = new SoundReader(filename))
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{
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Console.WriteLine("Testing WaveReader({0}).ReadToEnd()", file);
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Console.WriteLine("Testing WaveReader({0}).ReadToEnd()", filename);
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int buffer = AL.GenBuffer();
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int source = AL.GenSource();
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@ -54,61 +54,5 @@ namespace Examples
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sound.Dispose();
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}
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}
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#region static void TestWaveReaderStreaming(string filename)
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static void TestWaveReaderStreaming(string filename)
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{
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using (SoundReader sound = new SoundReader(filename))
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{
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int[] buffers = AL.GenBuffers(2);
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int source = AL.GenSource();
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int state;
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Console.WriteLine("Testing WaveReader({0}).ReadSamples()", filename);
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Console.Write("Playing");
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//new Thread().Start(buffers
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// Query the source to find out when it stops playing.
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do
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{
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Thread.Sleep(100);
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Console.Write(".");
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AL.GetSource(source, ALGetSourcei.SourceState, out state);
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} while ((ALSourceState)state == ALSourceState.Playing);
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Console.WriteLine();
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AL.SourceStop(source);
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AL.DeleteSources(ref source);
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AL.DeleteBuffers(buffers);
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sound.Dispose();
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}
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}
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class SoundStreamer
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{
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public SoundStreamer(SoundReader sound, int source, int[] buffers)
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{
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while (!sound.EndOfFile)
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{
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int processed_count;
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AL.GetSource(source, ALGetSourcei.BuffersProcessed, out processed_count);
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while (processed_count-- > 0)
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{
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int buffer = AL.SourceUnqueueBuffer(source);
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AL.BufferData(buffer, sound.ReadSamples(8096));
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AL.SourceQueueBuffer(source, buffer);
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}
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}
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}
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}
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#endregion
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}
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}
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