Significant cleanups and bugfixes to the C++ wrappers. Improved typemap to use correct OpenGL types.
This commit is contained in:
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fbb17d9815
commit
d8432cc521
1 changed files with 138 additions and 32 deletions
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@ -55,6 +55,7 @@ namespace Bind
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#if defined(_WIN32)
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extern ""C""
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{
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#define GLPP_APIENTRY __stdcall
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typedef int (*PROC)();
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extern void* __stdcall wglGetCurrentContext();
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extern PROC __stdcall wglGetProcAddress(const char *procname);
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@ -62,19 +63,18 @@ namespace Bind
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#elif !defined(__APPLE__)
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extern ""C""
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{
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#define APIENTRY
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#define GLPP_APIENTRY
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extern void* glXGetCurrentContext();
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extern void (*glXGetProcAddress(const char *procname))();
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}
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#endif
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#if defined(__APPLE__)
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#define APIENTRY
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#define GLPP_APIENTRY
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#include <stdlib.h>
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#include <string.h>
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#include <AvailabilityMacros.h>
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#define APIENTRY
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extern ""C"" void* CGLGetCurrentContext();
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#ifdef MAC_OS_X_VERSION_10_3
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@ -112,7 +112,7 @@ namespace Bind
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#endif /* __APPLE__ */
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#if defined(__sgi) || defined (__sun)
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#define APIENTRY
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#define GLPP_APIENTRY
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#include <dlfcn.h>
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#include <stdio.h>
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#include <stdlib.h>
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@ -206,7 +206,10 @@ namespace Bind
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typedef double GLdouble;
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typedef double GLclampd;
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typedef void GLvoid;
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typedef const char* GLstring;
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typedef GLint* GLintptr;
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typedef GLsizei* GLsizeiptr;
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typedef const char* GLstring;
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#if defined(_MSC_VER) && _MSC_VER < 1400
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typedef __int64 GLint64EXT;
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typedef unsigned __int64 GLuint64EXT;
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@ -217,6 +220,9 @@ namespace Bind
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typedef GLint64EXT GLint64;
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typedef GLuint64EXT GLuint64;
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typedef struct __GLsync { } *GLsync;
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typedef struct __GLhandleARB { } *GLhandleARB;
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typedef GLintptr GLintptrARB;
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typedef GLsizeiptr GLsizeiptrARB;
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typedef char GLchar;
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typedef void (*GLDEBUGPROCAMD)(GLuint id,
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@ -231,8 +237,8 @@ namespace Bind
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/* For GL_ARB_cl_event */
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typedef struct _cl_context *cl_context;
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typedef struct _cl_event *cl_event;
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typedef struct cl_context *_cl_context;
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typedef struct cl_event *_cl_event;
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//typedef GLsizei IntPtr;
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typedef void* IntPtr;
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@ -250,14 +256,17 @@ namespace Bind
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typedef char* StringBuilder;
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typedef GLDEBUGPROCAMD DebugProcAmd;
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typedef GLDEBUGPROCARB DebugProcArb;
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typedef struct _GLvdpauSurfaceNV *GLvdpauSurfaceNV;
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struct Half
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{
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private:
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UInt16 value;
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GLushort value;
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public:
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};
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";
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typedef Half GLhalf;
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typedef GLhalf GLhalfNV;
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";
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#endregion
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@ -326,14 +335,17 @@ namespace Bind
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static Delegate WriteWrapper(Delegate last_delegate, Function f, BindStreamWriter sw)
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{
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if (last_delegate == f.WrappedDelegate)
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return last_delegate; // Multiple wrappers for the same delegate are not necessary in C++
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//if (last_delegate == f.WrappedDelegate)
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// return last_delegate; // Multiple wrappers for the same delegate are not necessary in C++
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var valid = true;
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var parameters = GenerateParameterString(f, true, out valid);
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if (!valid)
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return last_delegate;
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last_delegate = f.WrappedDelegate;
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var parameters = f.WrappedDelegate.Parameters.ToString()
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.Replace("String[]", "String*")
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.Replace("[OutAttribute]", String.Empty);
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sw.WriteLine("inline {0} {1}{2}", f.WrappedDelegate.ReturnType,
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sw.WriteLine("inline {0} {1}({2})", f.WrappedDelegate.ReturnType,
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f.TrimmedName, parameters);
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sw.WriteLine("{");
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sw.Indent();
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@ -343,6 +355,89 @@ namespace Bind
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return last_delegate;
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}
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static string GenerateParameterString(Delegate d, bool check_validity, out bool valid)
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{
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if (d == null)
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throw new ArgumentNullException("d");
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valid = true;
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var sb = new StringBuilder();
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if (d.Parameters.Count > 0)
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{
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foreach (var p in d.Parameters)
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{
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if (p.CurrentType.ToLower() == "string[]")
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p.CurrentType = "char**";
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if (p.CurrentType.ToLower() == "string")
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p.CurrentType = "char*";
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if (p.Reference)
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{
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if (/*check_validity &&*/ p.Generic)
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{
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// We don't need generic parameters in C++ and void& is illegal.
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valid = false;
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return String.Empty;
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}
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if (p.Flow != FlowDirection.Out)
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sb.Append("const ");
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sb.Append(p.QualifiedType);
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sb.Append('*', p.Array);
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sb.Append("&");
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}
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else if (p.Array > 0)
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{
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// Hack: generic parameters with array types are
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// not real (i.e. they are created by the generator
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// specifically for managed languages). We don't
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// need them in C++.
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// Todo: move C#/Java-specific code to their respective
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// classes, instead of the main generator.
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// Note: the 1-dimensional array is handled through the pointer case below.
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// (C# differentiates between arrays and pointers, C++ doesn't).
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if (check_validity && (p.Generic || p.Array == 1))
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{
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valid = false;
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return String.Empty;
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}
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if (p.Flow != FlowDirection.Out)
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sb.Append("const ");
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sb.Append(p.Generic ? "void" : p.QualifiedType); // We don't need generic parameters in C++.
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sb.Append('*', p.Array);
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}
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else if (p.Pointer > 0)
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{
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if (p.Flow != FlowDirection.Out)
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sb.Append("const ");
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sb.Append(p.Generic ? "void" : p.QualifiedType); // We don't need generic parameters in C++.
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sb.Append('*', p.Pointer);
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}
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else if (p.CurrentType == "IntPtr")
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{
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if (p.Flow != FlowDirection.Out)
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sb.Append("const ");
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sb.Append("void*");
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}
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else
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{
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sb.Append(p.QualifiedType);
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}
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sb.Append(" ");
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sb.Append(p.Name);
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sb.Append(", ");
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}
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if (d.Parameters.Count > 0)
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sb.Remove(sb.Length - 2, 2);
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}
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return sb.ToString();
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}
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static Delegate WriteInitDelegate(Delegate last_delegate, BindStreamWriter sw, Function f)
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{
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if (last_delegate != f.WrappedDelegate)
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@ -437,9 +532,6 @@ namespace Bind
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sw.Unindent();
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sw.WriteLine("};");
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sw.Unindent();
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sw.WriteLine("}");
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}
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#endregion
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@ -467,11 +559,10 @@ namespace Bind
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sw.Indent();
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foreach (var c in @enum.ConstantCollection.Values)
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{
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// C++ doesn't have the concept of "unchecked", so remove this.
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if (!c.Unchecked)
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sw.WriteLine("{0},", c);
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else
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sw.WriteLine("{0},", c.ToString().Replace("unchecked", String.Empty));
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sw.WriteLine(String.Format("{0} = {1}{2},",
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c.Name,
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!String.IsNullOrEmpty(c.Reference) ? (c.Reference + Settings.NamespaceSeparator) : "",
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!String.IsNullOrEmpty(c.Reference) ? c.Value : c.Value.ToLower()));
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}
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sw.Unindent();
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sw.WriteLine("};");
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@ -509,10 +600,9 @@ namespace Bind
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if (d != last_delegate)
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{
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last_delegate = d;
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var parameters = d.Parameters.ToString()
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.Replace("String[]", "String*")
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.Replace("[OutAttribute]", String.Empty);
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sw.WriteLine("typedef {0} (APIENTRY *p{1}){2};", d.ReturnType, d.Name, parameters);
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bool valid = true;
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var parameters = GenerateParameterString(d, false, out valid);
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sw.WriteLine("typedef {0} (GLPP_APIENTRY *p{1})({2});", d.ReturnType, d.Name, parameters);
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sw.WriteLine("inline p{0}& {0}()", d.Name);
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sw.WriteLine("{");
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sw.Indent();
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@ -529,13 +619,29 @@ namespace Bind
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static void WriteMethodBody(BindStreamWriter sw, Function f)
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{
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//var callstring = f.Parameters.CallString()
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// .Replace("String[]", "String*");
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var callstring = GenerateCallString(f);
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var callstring = f.Parameters.CallString()
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.Replace("String[]", "String*");
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if (f.ReturnType != null && !f.ReturnType.ToString().ToLower().Contains("void"))
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sw.WriteLine("return Delegates::{0}(){1};", f.WrappedDelegate.Name, callstring);
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else
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sw.WriteLine("Delegates::{0}(){1};", f.WrappedDelegate.Name, callstring);
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sw.Write("return ");
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sw.WriteLine("Delegates::{0}()({1});", f.WrappedDelegate.Name, callstring);
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}
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static object GenerateCallString(Function f)
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{
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var sb = new StringBuilder();
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foreach (var p in f.Parameters)
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{
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if (p.Reference)
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sb.Append("&"); // Convert to pointer
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sb.Append(p.Name);
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sb.Append(", ");
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}
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if (f.Parameters.Count > 0)
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sb.Remove(sb.Length - 2, 2);
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return sb.ToString();
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}
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static DocProcessor processor = new DocProcessor(Path.Combine(Settings.DocPath, Settings.DocFile));
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