Applied Jonathan's patch for output directories.
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commit
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2 changed files with 26 additions and 22 deletions
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@ -11,19 +11,21 @@ namespace Bind.ES
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{
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class ESGenerator : Generator
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{
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public ESGenerator(string name)
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public ESGenerator(string nsName, string dirName)
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{
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if (String.IsNullOrEmpty(name))
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throw new ArgumentNullException("name");
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if (String.IsNullOrEmpty(nsName))
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throw new ArgumentNullException("nsName");
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if (dirName == null)
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dirName = nsName;
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glTypemap = "GL2/gl.tm";
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csTypemap = "csharp.tm";
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enumSpec = name + "/signatures.xml";
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enumSpec = dirName + "/signatures.xml";
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enumSpecExt = String.Empty;
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glSpec = name + "/signatures.xml";
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glSpec = dirName + "/signatures.xml";
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glSpecExt = String.Empty;
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functionOverridesFile = name + "/overrides.xml";
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functionOverridesFile = dirName + "/overrides.xml";
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importsFile = "Core.cs";
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delegatesFile = "Delegates.cs";
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@ -33,8 +35,8 @@ namespace Bind.ES
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Settings.DelegatesClass = "Delegates";
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Settings.OutputClass = "ES";
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Settings.OutputNamespace = "OpenTK.Graphics." + name;
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Settings.OutputPath = Path.Combine(Directory.GetParent(Settings.OutputPath).FullName, name);
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Settings.OutputNamespace = "OpenTK.Graphics." + nsName;
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Settings.OutputPath = Path.Combine(Settings.OutputPath, dirName);
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}
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public override DelegateCollection ReadDelegates(StreamReader specFile)
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@ -42,7 +44,7 @@ namespace Bind.ES
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DelegateCollection delegates = new DelegateCollection();
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XPathDocument overrides = new XPathDocument(new StreamReader(Path.Combine(Settings.InputPath, functionOverridesFile)));
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XPathNavigator nav = new XPathDocument(specFile).CreateNavigator().SelectSingleNode("/signatures");
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foreach (XPathNavigator node in nav.SelectChildren("function", String.Empty))
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@ -6,6 +6,8 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Security;
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using Bind.CL;
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@ -49,6 +51,8 @@ namespace Bind
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//Console.WriteLine(" - the OpenTK team ;-)");
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Console.WriteLine();
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string dirName = null;
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try
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{
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foreach (string a in arguments)
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@ -64,11 +68,11 @@ namespace Bind
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return;
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case "in":
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case "input":
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Settings.InputPath = b[1];
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Settings.InputPath = string.Join(Path.DirectorySeparatorChar.ToString(), b.Skip(1).ToArray());
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break;
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case "out":
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case "output":
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Settings.OutputPath = b[1];
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Settings.OutputPath = string.Join(Path.DirectorySeparatorChar.ToString(), b.Skip(1).ToArray());
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break;
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case "mode":
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string arg = b[1].ToLower();
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@ -84,6 +88,8 @@ namespace Bind
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mode = GeneratorMode.CL10;
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else
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throw new NotImplementedException();
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if (b.Length > 1)
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dirName = b[2];
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break;
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case "namespace":
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case "ns":
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@ -104,6 +110,7 @@ namespace Bind
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//Settings.Compatibility |= b[1].ToLower().Contains("novoid") ? Settings.Legacy.TurnVoidPointersToIntPtr : Settings.Legacy.None;
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Settings.Compatibility |= b[1].ToLower().Contains("permutations") ? Settings.Legacy.GenerateAllPermutations : Settings.Legacy.None;
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Settings.Compatibility |= b[1].ToLower().Contains("enums_in_class") ? Settings.Legacy.NestedEnums : Settings.Legacy.None;
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Settings.Compatibility |= b[1].ToLower().Contains("nodocs") ? Settings.Legacy.NoDocumentation : Settings.Legacy.None;
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break;
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default:
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throw new ArgumentException(
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@ -135,15 +142,15 @@ namespace Bind
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break;
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case GeneratorMode.ES10:
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Generator = new ESGenerator("ES10");
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Generator = new ESGenerator("ES10", dirName);
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break;
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case GeneratorMode.ES11:
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Generator = new ESGenerator("ES11");
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Generator = new ESGenerator("ES11", dirName);
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break;
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case GeneratorMode.ES20:
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Generator = new ESGenerator("ES20");
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Generator = new ESGenerator("ES20", dirName);
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break;
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case GeneratorMode.CL10:
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@ -164,12 +171,12 @@ namespace Bind
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case GeneratorMode.GL3:
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throw new NotImplementedException(String.Format("Mode {0} not implemented.", mode));
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case GeneratorMode.Unknown:
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default:
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Console.WriteLine("Please specify a generator mode (use '-mode:gl2/gl3/glu/wgl/glx])'");
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return;
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}
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Generator.Process();
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@ -190,11 +197,6 @@ namespace Bind
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Console.WriteLine(e.Message);
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Console.WriteLine("The requested functionality is not implemented yet.");
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}
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finally
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{
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Console.WriteLine("Press any key to continue...");
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Console.ReadKey(true);
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}
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}
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private static void ShowHelp()
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