Tests text rendering and layout code.
This commit is contained in:
parent
afd70b2e25
commit
c45c390ede
1 changed files with 136 additions and 0 deletions
136
Source/Examples/Tutorial/Text.cs
Normal file
136
Source/Examples/Tutorial/Text.cs
Normal file
|
@ -0,0 +1,136 @@
|
||||||
|
#region --- License ---
|
||||||
|
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
||||||
|
* See license.txt for license info
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using System.IO;
|
||||||
|
using System.Drawing;
|
||||||
|
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Fonts;
|
||||||
|
using OpenTK.OpenGL;
|
||||||
|
using OpenTK.Input;
|
||||||
|
using OpenTK.OpenGL.Enums;
|
||||||
|
|
||||||
|
namespace Examples.Tutorial
|
||||||
|
{
|
||||||
|
public class Text : GameWindow, IExample
|
||||||
|
{
|
||||||
|
TextureFont serif = new TextureFont(new Font(FontFamily.GenericSerif, 24.0f));
|
||||||
|
TextHandle poem_handle;
|
||||||
|
ITextPrinter text = new TextPrinter();
|
||||||
|
|
||||||
|
public Text() : base(new DisplayMode(800, 600), String.Format("OpenTK | Tutorial {0}: Text", order))
|
||||||
|
{ VSync = VSyncMode.Off; }
|
||||||
|
|
||||||
|
// Read some text to print. It's a good idea to ensure line-endings are all in the \n
|
||||||
|
// form and not \r\n or \n\r.
|
||||||
|
string poem = new StreamReader("Data/Poem.txt").ReadToEnd().Replace('\r', ' ');
|
||||||
|
int lines; // How many lines the poem contains.
|
||||||
|
|
||||||
|
float scroll_speed;
|
||||||
|
float initial_position;
|
||||||
|
float warparound_position;
|
||||||
|
float current_position;
|
||||||
|
|
||||||
|
#region OnLoad
|
||||||
|
|
||||||
|
public override void OnLoad(EventArgs e)
|
||||||
|
{
|
||||||
|
GL.ClearColor(Color.SteelBlue);
|
||||||
|
|
||||||
|
current_position = initial_position;
|
||||||
|
scroll_speed = -1.0f;
|
||||||
|
|
||||||
|
text.Prepare(poem, serif, out poem_handle);
|
||||||
|
|
||||||
|
foreach (char c in poem)
|
||||||
|
if (c == '\n')
|
||||||
|
lines++;
|
||||||
|
|
||||||
|
warparound_position =
|
||||||
|
-(lines + 1) * serif.Height;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region OnResize
|
||||||
|
|
||||||
|
protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
|
||||||
|
{
|
||||||
|
GL.Viewport(0, 0, Width, Height);
|
||||||
|
|
||||||
|
initial_position = Height + serif.Height; // Start one line below the screen.
|
||||||
|
|
||||||
|
warparound_position =
|
||||||
|
-(lines + 1) * serif.Height;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region OnUpdateFrame
|
||||||
|
|
||||||
|
public override void OnUpdateFrame(UpdateFrameEventArgs e)
|
||||||
|
{
|
||||||
|
if (Keyboard[Key.Space])
|
||||||
|
scroll_speed = 0.0f;
|
||||||
|
if (Keyboard[Key.Down])
|
||||||
|
scroll_speed += 1;
|
||||||
|
if (Keyboard[Key.Up])
|
||||||
|
scroll_speed -= 1;
|
||||||
|
if (Keyboard[Key.Escape])
|
||||||
|
this.Exit();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region OnRenderFrame
|
||||||
|
|
||||||
|
public override void OnRenderFrame(RenderFrameEventArgs e)
|
||||||
|
{
|
||||||
|
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||||
|
|
||||||
|
// We'll start printing from the lower left corner of the screen. The text
|
||||||
|
// will slowly move updwards - the user can control the movement speed with
|
||||||
|
// the keyboard arrows and the space bar.
|
||||||
|
current_position += scroll_speed * (float)e.ScaleFactor;
|
||||||
|
if (scroll_speed > 0.0f && current_position > initial_position)
|
||||||
|
current_position = warparound_position;
|
||||||
|
else if (scroll_speed < 0.0f && current_position < warparound_position)
|
||||||
|
current_position = initial_position;
|
||||||
|
|
||||||
|
// Prepare to draw text. We want pixel perfect precision, so we setup a 2D mode,
|
||||||
|
// with size equal to the window (in pixels).
|
||||||
|
// While we could also render text in 3D mode, it would be very hard to get
|
||||||
|
// pixel-perfect precision.
|
||||||
|
GL.MatrixMode(MatrixMode.Projection);
|
||||||
|
GL.LoadIdentity();
|
||||||
|
GL.Ortho(0.0, Width, Height, 0.0, 0.0, 1.0);
|
||||||
|
|
||||||
|
GL.MatrixMode(MatrixMode.Modelview);
|
||||||
|
GL.LoadIdentity();
|
||||||
|
|
||||||
|
GL.Translate(0.0f, current_position, 0.0f);
|
||||||
|
text.Draw(poem_handle);
|
||||||
|
|
||||||
|
SwapBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region --- IExample Members ---
|
||||||
|
|
||||||
|
public static readonly int order = 7;
|
||||||
|
|
||||||
|
public void Launch()
|
||||||
|
{
|
||||||
|
Run(30.0, 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue