Sycned with gl3 branch.
This commit is contained in:
parent
15f5e3ab0b
commit
c373f6c063
10 changed files with 322 additions and 37 deletions
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@ -8,7 +8,7 @@ using System.Text;
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using System.Windows.Forms;
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using OpenTK.OpenGL;
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using Enums = OpenTK.OpenGL.Enums;
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using Enums = OpenTK.OpenGL.GL.Enums;
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using OpenTK;
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using OpenTK.Platform;
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60
Source/Examples/Tests/S01_Call_Performance.Designer.cs
generated
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60
Source/Examples/Tests/S01_Call_Performance.Designer.cs
generated
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@ -0,0 +1,60 @@
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namespace Examples.Tests
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{
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partial class S01_Call_Performance
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.glControl1 = new OpenTK.GLControl();
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this.SuspendLayout();
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//
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// glControl1
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//
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this.glControl1.BackColor = System.Drawing.SystemColors.ControlDarkDark;
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this.glControl1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.glControl1.Fullscreen = false;
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this.glControl1.Location = new System.Drawing.Point(0, 0);
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this.glControl1.Name = "glControl1";
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this.glControl1.Size = new System.Drawing.Size(624, 444);
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this.glControl1.TabIndex = 0;
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//
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// S01_Call_Performance
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(624, 444);
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this.Controls.Add(this.glControl1);
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this.Name = "S01_Call_Performance";
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this.Text = "S01_Call_Performance";
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this.ResumeLayout(false);
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}
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#endregion
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private OpenTK.GLControl glControl1;
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}
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}
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107
Source/Examples/Tests/S01_Call_Performance.cs
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107
Source/Examples/Tests/S01_Call_Performance.cs
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@ -0,0 +1,107 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using OpenTK.OpenGL;
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using System.Threading;
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using System.Runtime.InteropServices;
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namespace Examples.Tests
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{
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public partial class S01_Call_Performance : Form, IExample
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{
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public S01_Call_Performance()
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{
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InitializeComponent();
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Application.Idle += new EventHandler(Application_Idle);
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// Force opengl functions
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GL.Viewport(0, 0, this.Width, this.Height);
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this.ShowDialog();
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}
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bool run = false;
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float[] v = new float[] { 0.0f, 0.0f };
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int i = 0;
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void dummy()
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{
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unsafe
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{
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//fixed (int* i_ptr = &i)
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{
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GCHandle h = GCHandle.Alloc(i, GCHandleType.Pinned);//.FromIntPtr((IntPtr)i_ptr);
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try
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{
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i = (int)h.AddrOfPinnedObject();
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}
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finally
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{
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h.Free();
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}
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}
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}
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}
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[DllImport("opengl32.dll", EntryPoint = "glVertex2f")]
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extern static void glVertex2f_1(float a, float b);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[DllImport("opengl32.dll", EntryPoint = "glVertex2f")]
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extern static void glVertex2f_2(float a, float b);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[DllImport("opengl32.dll", EntryPoint = "glVertex2fv")]
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extern static void glVertex2fv(float[] v);
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void Application_Idle(object sender, EventArgs e)
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{
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long count = 0;
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bool stop = false;
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if (!run)
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{
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run = true;
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GL.Clear(
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GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT |
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GL.Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
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//GL.Begin(GL.Enums.BeginMode.POINTS);
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System.Threading.Timer timer = new System.Threading.Timer(
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new TimerCallback(delegate { stop = true; }), null, 5000, Timeout.Infinite);
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while (!stop)
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{
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GL.Vertex2f(0.0f, 0.0f);
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//GL.Vertex2fv(v);
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//GL.ARB.ActiveTexture(GL.Enums.ARB_multitexture.TEXTURE0_ARB);
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//dummy();
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GL.ColorPointer(2, GL.Enums.ColorPointerType.FLOAT, 0, v);
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//glVertex2f_1(0.0f, 0.0f);
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//glVertex2f_2(0.0f, 0.0f);
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//glVertex2fv(v);
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count++;
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}
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//GL.End();
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//glControl1.Context.SwapBuffers();
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timer.Dispose();
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this.Hide();
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MessageBox.Show(String.Format("{0} calls/second.", count / 5.0));
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Application.Idle -= Application_Idle;
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this.Close();
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}
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}
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}
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}
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120
Source/Examples/Tests/S01_Call_Performance.resx
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120
Source/Examples/Tests/S01_Call_Performance.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
|
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
|
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</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
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||||
<resheader name="resmimetype">
|
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<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
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</resheader>
|
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -13,7 +13,7 @@ using System.Windows.Forms;
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using OpenTK;
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using OpenTK.OpenGL;
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using OpenTK.Platform;
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using Enums = OpenTK.OpenGL.Enums;
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using Enums = OpenTK.OpenGL.GL.Enums;
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using OpenTK.Input;
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#endregion
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@ -15,7 +15,7 @@ using System.Text;
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using System.Windows.Forms;
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using OpenTK.OpenGL;
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using Enums = OpenTK.OpenGL.Enums;
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using Enums = OpenTK.OpenGL.GL.Enums;
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using OpenTK;
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using OpenTK.Input;
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@ -76,11 +76,9 @@ namespace Examples.Tutorial
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this.Context.MakeCurrent();
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GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f);
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GL.Enable(OpenTK.OpenGL.Enums.EnableCap.DEPTH_TEST);
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GL.EnableClientState(OpenTK.OpenGL.Enums.EnableCap.VERTEX_ARRAY);
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GL.EnableClientState(OpenTK.OpenGL.Enums.EnableCap.INDEX_ARRAY);
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//GL.Enable(OpenTK.OpenGL.Enums.EnableCap.VERTEX_ARRAY);
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//GL.Enable(OpenTK.OpenGL.Enums.EnableCap.INDEX_ARRAY);
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GL.Enable(GL.Enums.EnableCap.DEPTH_TEST);
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GL.EnableClientState(GL.Enums.EnableCap.VERTEX_ARRAY);
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GL.EnableClientState(GL.Enums.EnableCap.INDEX_ARRAY);
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LoadCube();
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@ -96,24 +94,24 @@ namespace Examples.Tutorial
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base.RenderFrame();
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GL.Clear(
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OpenTK.OpenGL.Enums.ClearBufferMask.COLOR_BUFFER_BIT |
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OpenTK.OpenGL.Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
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GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT |
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GL.Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
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GL.BindBuffer(OpenTK.OpenGL.Enums.VERSION_1_5.ARRAY_BUFFER, vbo);
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GL.VertexPointer(3, OpenTK.OpenGL.Enums.VertexPointerType.FLOAT, 0, 0);
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GL.BindBuffer(GL.Enums.VERSION_1_5.ARRAY_BUFFER, vbo);
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GL.VertexPointer(3, GL.Enums.VertexPointerType.FLOAT, 0, 0);
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GL.BindBuffer(OpenTK.OpenGL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER, ibo);
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GL.IndexPointer(OpenTK.OpenGL.Enums.IndexPointerType.FLOAT, 0, 0);
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GL.BindBuffer(GL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER, ibo);
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GL.IndexPointer(GL.Enums.IndexPointerType.FLOAT, 0, 0);
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GL.Color3f(1.0f, 1.0f, 1.0f);
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GL.DrawElements(
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OpenTK.OpenGL.Enums.BeginMode.QUADS,
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GL.Enums.BeginMode.QUADS,
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idata.Length,
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OpenTK.OpenGL.Enums.GLenum.UNSIGNED_SHORT,
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GL.Enums.GLenum.UNSIGNED_SHORT,
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idata);
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GL.BindBuffer(OpenTK.OpenGL.Enums.VERSION_1_5.ARRAY_BUFFER, 0);
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GL.BindBuffer(OpenTK.OpenGL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER, 0);
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GL.BindBuffer(GL.Enums.VERSION_1_5.ARRAY_BUFFER, 0);
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GL.BindBuffer(GL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER, 0);
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Context.SwapBuffers();
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}
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@ -137,7 +135,7 @@ namespace Examples.Tutorial
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return;
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}
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GL.MatrixMode(OpenTK.OpenGL.Enums.MatrixMode.MODELVIEW);
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GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW);
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GL.LoadIdentity();
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Glu.LookAt(
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0.0, 5.0, 5.0,
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@ -161,7 +159,7 @@ namespace Examples.Tutorial
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|||
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||||
double ratio = e.Width / (double)e.Height;
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GL.MatrixMode(OpenTK.OpenGL.Enums.MatrixMode.PROJECTION);
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GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION);
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GL.LoadIdentity();
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Glu.Perspective(45.0, ratio, 1.0, 64.0);
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}
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|
@ -179,15 +177,15 @@ namespace Examples.Tutorial
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GL.GenBuffers(1, out ibo);
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||||
// Upload the vertex data
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GL.BindBuffer(OpenTK.OpenGL.Enums.VERSION_1_5.ARRAY_BUFFER, vbo);
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||||
GL.BindBuffer(GL.Enums.VERSION_1_5.ARRAY_BUFFER, vbo);
|
||||
GL.BufferData(
|
||||
OpenTK.OpenGL.Enums.VERSION_1_5.ARRAY_BUFFER,
|
||||
GL.Enums.VERSION_1_5.ARRAY_BUFFER,
|
||||
(IntPtr)(vdata.Length * 4),
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||||
vdata,
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||||
OpenTK.OpenGL.Enums.VERSION_1_5.STATIC_DRAW);
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||||
GL.Enums.VERSION_1_5.STATIC_DRAW);
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GL.GetBufferParameteriv(
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OpenTK.OpenGL.Enums.VERSION_1_5.ARRAY_BUFFER,
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OpenTK.OpenGL.Enums.VERSION_1_5.BUFFER_SIZE,
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GL.Enums.VERSION_1_5.ARRAY_BUFFER,
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GL.Enums.VERSION_1_5.BUFFER_SIZE,
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out size);
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if (vdata.Length * 4 != size)
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{
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@ -195,16 +193,16 @@ namespace Examples.Tutorial
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}
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// Upload the index data
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GL.BindBuffer(OpenTK.OpenGL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER, ibo);
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GL.BindBuffer(GL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER, ibo);
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GL.BufferData(
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||||
OpenTK.OpenGL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER,
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GL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER,
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||||
(IntPtr)(idata.Length * 2),
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||||
idata,
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||||
OpenTK.OpenGL.Enums.VERSION_1_5.STATIC_DRAW
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||||
GL.Enums.VERSION_1_5.STATIC_DRAW
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||||
);
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||||
GL.GetBufferParameteriv(
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||||
OpenTK.OpenGL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER,
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||||
OpenTK.OpenGL.Enums.VERSION_1_5.BUFFER_SIZE,
|
||||
GL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER,
|
||||
GL.Enums.VERSION_1_5.BUFFER_SIZE,
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out size);
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||||
if (idata.Length * 2 != size)
|
||||
{
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||||
|
|
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@ -15,7 +15,7 @@ using System.Windows.Forms;
|
|||
using System.Threading;
|
||||
|
||||
using OpenTK.OpenGL;
|
||||
using Enums = OpenTK.OpenGL.Enums;
|
||||
using Enums = OpenTK.OpenGL.GL.Enums;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
|
@ -69,24 +69,24 @@ namespace Examples.Tutorial
|
|||
vertex_shader_object = GL.CreateShader(Enums.VERSION_2_0.VERTEX_SHADER);
|
||||
fragment_shader_object = GL.CreateShader(Enums.VERSION_2_0.FRAGMENT_SHADER);
|
||||
|
||||
GL.ShaderSource(vertex_shader_object, vertex_shader_source.Length, vertex_shader_source, null);
|
||||
GL.ShaderSource(vertex_shader_object, vertex_shader_source.Length, vertex_shader_source, (int[])null);
|
||||
GL.CompileShader(vertex_shader_object);
|
||||
GL.GetShaderiv(vertex_shader_object, Enums.VERSION_2_0.COMPILE_STATUS, out status);
|
||||
if (status != (int)Enums.Boolean.TRUE)
|
||||
{
|
||||
StringBuilder info = new StringBuilder(1024);
|
||||
GL.GetShaderInfoLog(vertex_shader_object, info.MaxCapacity, null, info);
|
||||
GL.GetShaderInfoLog(vertex_shader_object, info.MaxCapacity, (int[])null, info);
|
||||
|
||||
throw new Exception(info.ToString());
|
||||
}
|
||||
|
||||
GL.ShaderSource(fragment_shader_object, fragment_shader_source.Length, fragment_shader_source, null);
|
||||
GL.ShaderSource(fragment_shader_object, fragment_shader_source.Length, fragment_shader_source, (int[])null);
|
||||
GL.CompileShader(fragment_shader_object);
|
||||
GL.GetShaderiv(fragment_shader_object, Enums.VERSION_2_0.COMPILE_STATUS, out status);
|
||||
if (status != (int)Enums.Boolean.TRUE)
|
||||
{
|
||||
StringBuilder info = new StringBuilder(1024);
|
||||
GL.GetShaderInfoLog(fragment_shader_object, 1024, null, info);
|
||||
GL.GetShaderInfoLog(fragment_shader_object, 1024, (int[])null, info);
|
||||
|
||||
throw new Exception(info.ToString());
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@ using System.Text;
|
|||
using System.Windows.Forms;
|
||||
|
||||
using OpenTK.OpenGL;
|
||||
using Enums = OpenTK.OpenGL.Enums;
|
||||
using Enums = OpenTK.OpenGL.GL.Enums;
|
||||
using OpenTK.Platform;
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -50,7 +50,7 @@ namespace Examples.WinForms
|
|||
|
||||
private void glControl1_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
GL.Clear(OpenTK.OpenGL.Enums.ClearBufferMask.COLOR_BUFFER_BIT);
|
||||
GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT);
|
||||
glControl1.Context.SwapBuffers();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue