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@ -16,13 +16,13 @@
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\Binaries\iOS\Debug</OutputPath>
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<OutputPath>bin\Debug\iOS\</OutputPath>
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<DefineConstants>DEBUG;IPHONE;OPENGLES;OPENTK_1;OPENTK_1_1</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DocumentationFile>..\..\Binaries\iOS\Debug\OpenTK.1.1.xml</DocumentationFile>
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<DocumentationFile>bin\Debug\iOS\OpenTK.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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@ -45,188 +45,188 @@
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<Folder Include="Resources\" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AutoGeneratedAttribute.cs"/>
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<Compile Include="BindingsBase.cs"/>
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<Compile Include="Configuration.cs"/>
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<Compile Include="ContextHandle.cs"/>
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<Compile Include="DisplayDevice.cs"/>
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<Compile Include="DisplayIndex.cs"/>
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<Compile Include="DisplayResolution.cs"/>
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<Compile Include="Exceptions.cs"/>
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<Compile Include="FrameEventArgs.cs"/>
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<Compile Include="GameWindow.cs"/>
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<Compile Include="GameWindowFlags.cs"/>
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<Compile Include="IGameWindow.cs"/>
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<Compile Include="INativeWindow.cs"/>
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<Compile Include="IntPtrEqualityComparer.cs"/>
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<Compile Include="InteropHelper.cs"/>
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<Compile Include="KeyPressEventArgs.cs"/>
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<Compile Include="Minimal.cs"/>
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<Compile Include="MouseCursor.cs"/>
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<Compile Include="NativeWindow.cs"/>
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<Compile Include="Platform\iPhoneOS\iPhoneDisplayDeviceDriver.cs"/>
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<Compile Include="RewrittenAttribute.cs"/>
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<Compile Include="SlotAttribute.cs"/>
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<Compile Include="Toolkit.cs"/>
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<Compile Include="ToolkitOptions.cs"/>
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<Compile Include="WindowBorder.cs"/>
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<Compile Include="WindowIcon.cs"/>
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<Compile Include="WindowState.cs"/>
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<Compile Include="Audio\AudioCapture.cs"/>
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<Compile Include="Audio\AudioContext.cs"/>
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<Compile Include="Audio\AudioContextException.cs"/>
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<Compile Include="Audio\AudioDeviceEnumerator.cs"/>
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<Compile Include="Audio\AudioDeviceErrorChecker.cs"/>
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<Compile Include="Audio\AudioDeviceException.cs"/>
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<Compile Include="Audio\AudioException.cs"/>
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<Compile Include="Audio\AudioValueException.cs"/>
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<Compile Include="Audio\OpenAL\AL\AL.cs"/>
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<Compile Include="Audio\OpenAL\AL\ALEnums.cs"/>
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<Compile Include="Audio\OpenAL\AL\EffectsExtension.cs"/>
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<Compile Include="Audio\OpenAL\AL\EffectsExtensionEnums.cs"/>
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<Compile Include="Audio\OpenAL\AL\EffectsExtensionPresets.cs"/>
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<Compile Include="Audio\OpenAL\AL\XRamExtension.cs"/>
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<Compile Include="Audio\OpenAL\Alc\Alc.cs"/>
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<Compile Include="Audio\OpenAL\Alc\AlcEnums.cs"/>
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<Compile Include="Graphics\Color4.cs"/>
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<Compile Include="Graphics\ColorFormat.cs"/>
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<Compile Include="Graphics\GraphicsBindingsBase.cs"/>
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<Compile Include="Graphics\GraphicsContext.cs"/>
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<Compile Include="Graphics\GraphicsContextBase.cs"/>
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<Compile Include="Graphics\GraphicsContextException.cs"/>
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<Compile Include="Graphics\GraphicsContextFlags.cs"/>
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<Compile Include="Graphics\GraphicsContextMissingException.cs"/>
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<Compile Include="Graphics\GraphicsContextVersion.cs"/>
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<Compile Include="Graphics\GraphicsErrorException.cs"/>
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<Compile Include="Graphics\GraphicsExceptions.cs"/>
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<Compile Include="Graphics\GraphicsMode.cs"/>
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<Compile Include="Graphics\GraphicsModeComparer.cs"/>
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<Compile Include="Graphics\GraphicsModeException.cs"/>
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<Compile Include="Graphics\IGraphicsContext.cs"/>
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<Compile Include="Graphics\IGraphicsMode.cs"/>
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<Compile Include="Graphics\ES11\ES11.cs"/>
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<Compile Include="Graphics\ES11\ES11Enums.cs"/>
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<Compile Include="Graphics\ES11\ES11Obsolete.cs"/>
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<Compile Include="Graphics\ES11\ErrorHelper.cs"/>
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<Compile Include="Graphics\ES11\Helper.cs"/>
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<Compile Include="Graphics\ES20\ES20.cs"/>
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<Compile Include="Graphics\ES20\ES20Enums.cs"/>
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<Compile Include="Graphics\ES20\ErrorHelper.cs"/>
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<Compile Include="Graphics\ES20\Helper.cs"/>
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<Compile Include="Graphics\ES30\ES30.cs"/>
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<Compile Include="Graphics\ES30\ES30Enums.cs"/>
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<Compile Include="Graphics\ES30\ErrorHelper.cs"/>
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<Compile Include="Graphics\ES30\Helper.cs"/>
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<Compile Include="Input\ButtonState.cs"/>
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<Compile Include="Input\Buttons.cs"/>
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<Compile Include="Input\ConfigurationType.cs"/>
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<Compile Include="Input\GamePad.cs"/>
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<Compile Include="Input\GamePadAxes.cs"/>
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<Compile Include="Input\GamePadButtons.cs"/>
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<Compile Include="Input\GamePadCapabilities.cs"/>
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<Compile Include="Input\GamePadConfiguration.cs"/>
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<Compile Include="Input\GamePadConfigurationDatabase.cs"/>
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<Compile Include="Input\GamePadConfigurationItem.cs"/>
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<Compile Include="Input\GamePadConfigurationSource.cs"/>
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<Compile Include="Input\GamePadConfigurationTarget.cs"/>
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<Compile Include="Input\GamePadDPad.cs"/>
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<Compile Include="Input\GamePadState.cs"/>
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<Compile Include="Input\GamePadThumbSticks.cs"/>
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<Compile Include="Input\GamePadTriggers.cs"/>
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<Compile Include="Input\GamePadType.cs"/>
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<Compile Include="Input\HatPosition.cs"/>
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<Compile Include="Input\IGamePadDriver.cs"/>
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<Compile Include="Input\IInputDevice.cs"/>
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<Compile Include="Input\IInputDriver.cs"/>
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<Compile Include="Input\IInputDriver2.cs"/>
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<Compile Include="Input\IJoystickDriver.cs"/>
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<Compile Include="Input\IJoystickDriver2.cs"/>
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<Compile Include="Input\IKeyboardDriver.cs"/>
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<Compile Include="Input\IKeyboardDriver2.cs"/>
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<Compile Include="Input\IMouseDriver.cs"/>
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<Compile Include="Input\IMouseDriver2.cs"/>
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<Compile Include="Input\Joystick.cs"/>
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<Compile Include="Input\JoystickAxis.cs"/>
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<Compile Include="Input\JoystickButton.cs"/>
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<Compile Include="Input\JoystickCapabilities.cs"/>
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<Compile Include="Input\JoystickDevice.cs"/>
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<Compile Include="Input\JoystickHat.cs"/>
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<Compile Include="Input\JoystickHatState.cs"/>
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<Compile Include="Input\JoystickState.cs"/>
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<Compile Include="Input\Key.cs"/>
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<Compile Include="Input\KeyModifiers.cs"/>
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<Compile Include="Input\Keyboard.cs"/>
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<Compile Include="Input\KeyboardDevice.cs"/>
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<Compile Include="Input\KeyboardKeyEventArgs.cs"/>
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<Compile Include="Input\KeyboardState.cs"/>
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<Compile Include="Input\Mouse.cs"/>
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<Compile Include="Input\MouseButton.cs"/>
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<Compile Include="Input\MouseDevice.cs"/>
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<Compile Include="Input\MouseEventArgs.cs"/>
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<Compile Include="Input\MouseScroll.cs"/>
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<Compile Include="Input\MouseState.cs"/>
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<Compile Include="Math\BezierCurve.cs"/>
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<Compile Include="Math\BezierCurveCubic.cs"/>
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<Compile Include="Math\BezierCurveQuadric.cs"/>
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<Compile Include="Math\Box2.cs"/>
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<Compile Include="Math\Functions.cs"/>
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<Compile Include="Math\Half.cs"/>
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<Compile Include="Math\MathHelper.cs"/>
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<Compile Include="Math\Matrix2.cs"/>
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<Compile Include="Math\Matrix2d.cs"/>
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<Compile Include="Math\Matrix2x3.cs"/>
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<Compile Include="Math\Matrix2x3d.cs"/>
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<Compile Include="Math\Matrix2x4.cs"/>
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<Compile Include="Math\Matrix2x4d.cs"/>
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<Compile Include="Math\Matrix3.cs"/>
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<Compile Include="Math\Matrix3d.cs"/>
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<Compile Include="Math\Matrix3x2.cs"/>
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<Compile Include="Math\Matrix3x2d.cs"/>
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<Compile Include="Math\Matrix3x4.cs"/>
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<Compile Include="Math\Matrix3x4d.cs"/>
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<Compile Include="Math\Matrix4.cs"/>
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<Compile Include="Math\Matrix4d.cs"/>
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<Compile Include="Math\Matrix4x2.cs"/>
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<Compile Include="Math\Matrix4x2d.cs"/>
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<Compile Include="Math\Matrix4x3.cs"/>
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<Compile Include="Math\Matrix4x3d.cs"/>
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<Compile Include="Math\Point.cs"/>
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<Compile Include="Math\Quaternion.cs"/>
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<Compile Include="Math\Quaterniond.cs"/>
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<Compile Include="Math\Rectangle.cs"/>
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<Compile Include="Math\Size.cs"/>
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<Compile Include="Math\Vector2.cs"/>
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<Compile Include="Math\Vector2d.cs"/>
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<Compile Include="Math\Vector2h.cs"/>
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<Compile Include="Math\Vector3.cs"/>
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<Compile Include="Math\Vector3d.cs"/>
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<Compile Include="Math\Vector3h.cs"/>
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<Compile Include="Math\Vector4.cs"/>
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<Compile Include="Math\Vector4d.cs"/>
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<Compile Include="Math\Vector4h.cs"/>
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<Compile Include="Platform\DesktopGraphicsContext.cs"/>
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<Compile Include="Platform\DisplayDeviceBase.cs"/>
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<Compile Include="Platform\EmbeddedGraphicsContext.cs"/>
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<Compile Include="Platform\Factory.cs"/>
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<Compile Include="Platform\IDisplayDeviceDriver.cs"/>
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<Compile Include="Platform\INativeGLWindow.cs"/>
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<Compile Include="Platform\IPlatformFactory.cs"/>
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<Compile Include="Platform\IWindowInfo.cs"/>
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<Compile Include="Platform\LegacyInputDriver.cs"/>
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<Compile Include="Platform\LegacyJoystickDriver.cs"/>
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<Compile Include="Platform\MappedGamePadDriver.cs"/>
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<Compile Include="Platform\NativeWindowBase.cs"/>
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<Compile Include="Platform\PlatformException.cs"/>
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<Compile Include="Platform\PlatformFactoryBase.cs"/>
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<Compile Include="Platform\Utilities.cs"/>
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<Compile Include="Platform\Dummy\DummyGLContext.cs"/>
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<Compile Include="Platform\Dummy\DummyWindowInfo.cs"/>
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<Compile Include="Platform\iPhoneOS\iPhoneFactory.cs"/>
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<Compile Include="Platform\iPhoneOS\iPhoneOSGameView.cs"/>
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<Compile Include="Platform\iPhoneOS\iPhoneOSGraphicsContext.cs"/>
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<Compile Include="Properties\AssemblyInfo.cs"/>
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<Compile Include="Platform\MacOS\NS.cs"/>
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<Compile Include="AutoGeneratedAttribute.cs" />
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<Compile Include="BindingsBase.cs" />
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<Compile Include="BlittableValueType.cs" />
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<Compile Include="Configuration.cs" />
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<Compile Include="ContextHandle.cs" />
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<Compile Include="DisplayDevice.cs" />
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<Compile Include="DisplayIndex.cs" />
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<Compile Include="DisplayResolution.cs" />
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<Compile Include="Exceptions.cs" />
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<Compile Include="FrameEventArgs.cs" />
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<Compile Include="GameWindow.cs" />
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<Compile Include="GameWindowFlags.cs" />
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<Compile Include="IGameWindow.cs" />
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<Compile Include="INativeWindow.cs" />
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<Compile Include="IntPtrEqualityComparer.cs" />
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<Compile Include="InteropHelper.cs" />
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<Compile Include="KeyPressEventArgs.cs" />
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<Compile Include="Minimal.cs" />
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<Compile Include="MouseCursor.cs" />
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<Compile Include="NativeWindow.cs" />
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<Compile Include="Platform\iPhoneOS\iPhoneDisplayDeviceDriver.cs" />
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<Compile Include="RewrittenAttribute.cs" />
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<Compile Include="SlotAttribute.cs" />
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<Compile Include="Toolkit.cs" />
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<Compile Include="ToolkitOptions.cs" />
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<Compile Include="WindowBorder.cs" />
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<Compile Include="WindowIcon.cs" />
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<Compile Include="WindowState.cs" />
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<Compile Include="Audio\AudioCapture.cs" />
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<Compile Include="Audio\AudioContext.cs" />
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<Compile Include="Audio\AudioContextException.cs" />
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<Compile Include="Audio\AudioDeviceEnumerator.cs" />
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<Compile Include="Audio\AudioDeviceErrorChecker.cs" />
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<Compile Include="Audio\AudioDeviceException.cs" />
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<Compile Include="Audio\AudioException.cs" />
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<Compile Include="Audio\AudioValueException.cs" />
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<Compile Include="Audio\OpenAL\AL\AL.cs" />
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<Compile Include="Audio\OpenAL\AL\ALEnums.cs" />
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<Compile Include="Audio\OpenAL\AL\EffectsExtension.cs" />
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<Compile Include="Audio\OpenAL\AL\EffectsExtensionEnums.cs" />
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<Compile Include="Audio\OpenAL\AL\EffectsExtensionPresets.cs" />
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<Compile Include="Audio\OpenAL\AL\XRamExtension.cs" />
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<Compile Include="Audio\OpenAL\Alc\Alc.cs" />
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<Compile Include="Audio\OpenAL\Alc\AlcEnums.cs" />
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<Compile Include="Graphics\Color4.cs" />
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<Compile Include="Graphics\ColorFormat.cs" />
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<Compile Include="Graphics\GraphicsBindingsBase.cs" />
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<Compile Include="Graphics\GraphicsContext.cs" />
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<Compile Include="Graphics\GraphicsContextBase.cs" />
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<Compile Include="Graphics\GraphicsContextException.cs" />
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<Compile Include="Graphics\GraphicsContextFlags.cs" />
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<Compile Include="Graphics\GraphicsContextMissingException.cs" />
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<Compile Include="Graphics\GraphicsContextVersion.cs" />
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<Compile Include="Graphics\GraphicsErrorException.cs" />
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<Compile Include="Graphics\GraphicsExceptions.cs" />
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<Compile Include="Graphics\GraphicsMode.cs" />
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<Compile Include="Graphics\GraphicsModeComparer.cs" />
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<Compile Include="Graphics\GraphicsModeException.cs" />
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<Compile Include="Graphics\IGraphicsContext.cs" />
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<Compile Include="Graphics\IGraphicsMode.cs" />
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<Compile Include="Graphics\ES11\ES11.cs" />
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<Compile Include="Graphics\ES11\ES11Enums.cs" />
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<Compile Include="Graphics\ES11\ES11Obsolete.cs" />
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<Compile Include="Graphics\ES11\ErrorHelper.cs" />
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<Compile Include="Graphics\ES11\Helper.cs" />
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<Compile Include="Graphics\ES20\ES20.cs" />
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<Compile Include="Graphics\ES20\ES20Enums.cs" />
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<Compile Include="Graphics\ES20\ErrorHelper.cs" />
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<Compile Include="Graphics\ES20\Helper.cs" />
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<Compile Include="Graphics\ES30\ES30.cs" />
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<Compile Include="Graphics\ES30\ES30Enums.cs" />
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<Compile Include="Graphics\ES30\ErrorHelper.cs" />
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<Compile Include="Graphics\ES30\Helper.cs" />
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<Compile Include="Input\ButtonState.cs" />
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<Compile Include="Input\Buttons.cs" />
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<Compile Include="Input\ConfigurationType.cs" />
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<Compile Include="Input\GamePad.cs" />
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<Compile Include="Input\GamePadAxes.cs" />
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<Compile Include="Input\GamePadButtons.cs" />
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<Compile Include="Input\GamePadCapabilities.cs" />
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<Compile Include="Input\GamePadConfiguration.cs" />
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<Compile Include="Input\GamePadConfigurationDatabase.cs" />
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<Compile Include="Input\GamePadConfigurationItem.cs" />
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<Compile Include="Input\GamePadConfigurationSource.cs" />
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<Compile Include="Input\GamePadConfigurationTarget.cs" />
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<Compile Include="Input\GamePadDPad.cs" />
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<Compile Include="Input\GamePadState.cs" />
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<Compile Include="Input\GamePadThumbSticks.cs" />
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<Compile Include="Input\GamePadTriggers.cs" />
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<Compile Include="Input\GamePadType.cs" />
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<Compile Include="Input\HatPosition.cs" />
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<Compile Include="Input\IGamePadDriver.cs" />
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<Compile Include="Input\IInputDevice.cs" />
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<Compile Include="Input\IInputDriver.cs" />
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<Compile Include="Input\IInputDriver2.cs" />
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<Compile Include="Input\IJoystickDriver.cs" />
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<Compile Include="Input\IJoystickDriver2.cs" />
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<Compile Include="Input\IKeyboardDriver.cs" />
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<Compile Include="Input\IKeyboardDriver2.cs" />
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<Compile Include="Input\IMouseDriver.cs" />
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<Compile Include="Input\IMouseDriver2.cs" />
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<Compile Include="Input\Joystick.cs" />
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<Compile Include="Input\JoystickAxis.cs" />
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<Compile Include="Input\JoystickButton.cs" />
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<Compile Include="Input\JoystickCapabilities.cs" />
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<Compile Include="Input\JoystickDevice.cs" />
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<Compile Include="Input\JoystickHat.cs" />
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<Compile Include="Input\JoystickHatState.cs" />
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<Compile Include="Input\JoystickState.cs" />
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<Compile Include="Input\Key.cs" />
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<Compile Include="Input\KeyModifiers.cs" />
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<Compile Include="Input\Keyboard.cs" />
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<Compile Include="Input\KeyboardDevice.cs" />
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<Compile Include="Input\KeyboardKeyEventArgs.cs" />
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<Compile Include="Input\KeyboardState.cs" />
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<Compile Include="Input\Mouse.cs" />
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<Compile Include="Input\MouseButton.cs" />
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<Compile Include="Input\MouseDevice.cs" />
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<Compile Include="Input\MouseEventArgs.cs" />
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<Compile Include="Input\MouseScroll.cs" />
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<Compile Include="Input\MouseState.cs" />
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<Compile Include="Math\BezierCurve.cs" />
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<Compile Include="Math\BezierCurveCubic.cs" />
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<Compile Include="Math\BezierCurveQuadric.cs" />
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<Compile Include="Math\Box2.cs" />
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<Compile Include="Math\Functions.cs" />
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<Compile Include="Math\Half.cs" />
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<Compile Include="Math\MathHelper.cs" />
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<Compile Include="Math\Matrix2.cs" />
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<Compile Include="Math\Matrix2d.cs" />
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<Compile Include="Math\Matrix2x3.cs" />
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<Compile Include="Math\Matrix2x3d.cs" />
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<Compile Include="Math\Matrix2x4.cs" />
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<Compile Include="Math\Matrix2x4d.cs" />
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<Compile Include="Math\Matrix3.cs" />
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<Compile Include="Math\Matrix3d.cs" />
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<Compile Include="Math\Matrix3x2.cs" />
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<Compile Include="Math\Matrix3x2d.cs" />
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<Compile Include="Math\Matrix3x4.cs" />
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<Compile Include="Math\Matrix3x4d.cs" />
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<Compile Include="Math\Matrix4.cs" />
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<Compile Include="Math\Matrix4d.cs" />
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<Compile Include="Math\Matrix4x2.cs" />
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<Compile Include="Math\Matrix4x2d.cs" />
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<Compile Include="Math\Matrix4x3.cs" />
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<Compile Include="Math\Matrix4x3d.cs" />
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<Compile Include="Math\Point.cs" />
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<Compile Include="Math\Quaternion.cs" />
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<Compile Include="Math\Quaterniond.cs" />
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<Compile Include="Math\Rectangle.cs" />
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<Compile Include="Math\Size.cs" />
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<Compile Include="Math\Vector2.cs" />
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<Compile Include="Math\Vector2d.cs" />
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<Compile Include="Math\Vector2h.cs" />
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<Compile Include="Math\Vector3.cs" />
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<Compile Include="Math\Vector3d.cs" />
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<Compile Include="Math\Vector3h.cs" />
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<Compile Include="Math\Vector4.cs" />
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<Compile Include="Math\Vector4d.cs" />
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<Compile Include="Math\Vector4h.cs" />
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<Compile Include="Platform\DesktopGraphicsContext.cs" />
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<Compile Include="Platform\DisplayDeviceBase.cs" />
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<Compile Include="Platform\EmbeddedGraphicsContext.cs" />
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<Compile Include="Platform\Factory.cs" />
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<Compile Include="Platform\IDisplayDeviceDriver.cs" />
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<Compile Include="Platform\INativeGLWindow.cs" />
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<Compile Include="Platform\IPlatformFactory.cs" />
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<Compile Include="Platform\IWindowInfo.cs" />
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<Compile Include="Platform\LegacyInputDriver.cs" />
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<Compile Include="Platform\LegacyJoystickDriver.cs" />
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<Compile Include="Platform\MappedGamePadDriver.cs" />
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<Compile Include="Platform\NativeWindowBase.cs" />
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<Compile Include="Platform\PlatformException.cs" />
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<Compile Include="Platform\PlatformFactoryBase.cs" />
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<Compile Include="Platform\Utilities.cs" />
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<Compile Include="Platform\Dummy\DummyGLContext.cs" />
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<Compile Include="Platform\Dummy\DummyWindowInfo.cs" />
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<Compile Include="Platform\iPhoneOS\iPhoneFactory.cs" />
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<Compile Include="Platform\iPhoneOS\iPhoneOSGameView.cs" />
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<Compile Include="Platform\iPhoneOS\iPhoneOSGraphicsContext.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Platform\MacOS\NS.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="OpenTK.dll.config">
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