Now uses disposable pattern when launching GameWindows and Forms.
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1 changed files with 9 additions and 5 deletions
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@ -84,7 +84,11 @@ namespace Examples
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Type ex = example as Type;
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try
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{
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(ex.GetConstructor(Type.EmptyTypes).Invoke(null) as IExample).Launch();
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using (GameWindow gw = (GameWindow)(ex.GetConstructor(Type.EmptyTypes).Invoke(null)))
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{
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(gw as IExample).Launch();
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}
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}
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catch (Exception expt)
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{
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@ -120,10 +124,10 @@ namespace Examples
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{
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// In this we do not want a different thread: these examples rely on the Application.Idle
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// event, which would then be raised by both the ExampleLauncher thread *and* the new one!
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Form f = (Form)example.GetConstructor(Type.EmptyTypes).Invoke(null);
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f.ShowDialog(this);
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f.Dispose();
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f = null;
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using (Form f = (Form)example.GetConstructor(Type.EmptyTypes).Invoke(null))
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{
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f.ShowDialog(this);
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}
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}
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catch (Exception expt)
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{
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