diff --git a/Source/Examples/OpenGL/GluTessellation.cs b/Source/Examples/OpenGL/GluTessellation.cs
index 5192532a..110d85dd 100644
--- a/Source/Examples/OpenGL/GluTessellation.cs
+++ b/Source/Examples/OpenGL/GluTessellation.cs
@@ -168,7 +168,7 @@ namespace Examples
new double[] {400.0, 150.0, 0.0, 0.0, 1.0, 0.0}
};
- GL.ClearColor(System.Drawing.Color.SteelBlue);
+ GL.ClearColor(System.Drawing.Color.MidnightBlue);
tess = Glu.NewTess();
startList = GL.GenLists(3);
diff --git a/Source/Examples/OpenGL/JuliaSetFractal.cs b/Source/Examples/OpenGL/JuliaSetFractal.cs
index df5658a0..e157fe21 100644
--- a/Source/Examples/OpenGL/JuliaSetFractal.cs
+++ b/Source/Examples/OpenGL/JuliaSetFractal.cs
@@ -289,7 +289,7 @@ namespace Examples.Tutorial
// Then, render the fps:
GL.UseProgram(0);
printer.Begin();
- printer.Print((1 / e.Time).ToString("F2"), font, Color.PaleGoldenrod, RectangleF .Empty, TextPrinterOptions.NoCache);
+ printer.Print((1 / e.Time).ToString("F2"), font, Color.PaleGoldenrod, RectangleF.Empty, TextPrinterOptions.NoCache);
printer.End();
SwapBuffers();
diff --git a/Source/Examples/Tests/GameWindowStates.cs b/Source/Examples/Tests/GameWindowStates.cs
index 862989c3..c722c478 100644
--- a/Source/Examples/Tests/GameWindowStates.cs
+++ b/Source/Examples/Tests/GameWindowStates.cs
@@ -67,7 +67,7 @@ namespace Examples.Tests
this.Keyboard.KeyRepeat = true;
this.Keyboard.KeyUp += new OpenTK.Input.KeyUpEvent(Keyboard_KeyUp);
- GL.ClearColor(System.Drawing.Color.SteelBlue);
+ GL.ClearColor(System.Drawing.Color.MidnightBlue);
}
void Keyboard_KeyUp(KeyboardDevice sender, Key key)
@@ -119,11 +119,13 @@ namespace Examples.Tests
printer.Begin();
printer.Print("Instructions:", font, Color.White);
- printer.Print(String.Format("1 - cycle through window styles (current: {0}).", this.WindowState), font, Color.White, new RectangleF(0, font.Height, 0, 0));
- printer.Print(String.Format("2 - cycle through window borders (current: {0}).", this.WindowBorder), font, Color.White, new RectangleF(0, 2 * font.Height, 0, 0));
+ GL.Translate(0, font.Height, 0);
+ printer.Print(String.Format("1 - cycle through window styles (current: {0}).", this.WindowState), font, Color.White, RectangleF.Empty);
+ GL.Translate(0, font.Height, 0);
+ printer.Print(String.Format("2 - cycle through window borders (current: {0}).", this.WindowBorder), font, Color.White, RectangleF.Empty);
GL.Translate(0, font.Height, 0);
printer.Print(String.Format("3 - toggle fullscreen (current: {0}).",
- this.WindowState == WindowState.Fullscreen ? "enabled" : "disabled"), font, Color.White, new RectangleF(0, 2 * font.Height, 0, 0));
+ this.WindowState == WindowState.Fullscreen ? "enabled" : "disabled"), font, Color.White, RectangleF.Empty);
printer.End();
diff --git a/Source/Examples/Tutorial/Fonts.cs b/Source/Examples/Tutorial/Fonts.cs
index e675012d..02f3608b 100644
--- a/Source/Examples/Tutorial/Fonts.cs
+++ b/Source/Examples/Tutorial/Fonts.cs
@@ -96,7 +96,7 @@ namespace Examples.Tutorial
///
public override void OnLoad(EventArgs e)
{
- GL.ClearColor(Color.SteelBlue);
+ GL.ClearColor(Color.MidnightBlue);
}
#endregion
diff --git a/Source/Examples/Tutorial/T01_Simple_Window.cs b/Source/Examples/Tutorial/T01_Simple_Window.cs
index bbd100b3..94d7df22 100644
--- a/Source/Examples/Tutorial/T01_Simple_Window.cs
+++ b/Source/Examples/Tutorial/T01_Simple_Window.cs
@@ -58,7 +58,7 @@ namespace Examples.Tutorial
/// Not used.
public override void OnLoad(EventArgs e)
{
- GL.ClearColor(Color.SteelBlue);
+ GL.ClearColor(Color.MidnightBlue);
}
#endregion
@@ -110,7 +110,7 @@ namespace Examples.Tutorial
GL.Begin(BeginMode.Triangles);
- GL.Color3(Color.LightSteelBlue);
+ GL.Color3(Color.MidnightBlue);
GL.Vertex2(-1.0f, 1.0f);
GL.Color3(Color.SpringGreen);
GL.Vertex2(0.0f, -1.0f);
diff --git a/Source/Examples/Tutorial/T03_Immediate_Mode_Cube.cs b/Source/Examples/Tutorial/T03_Immediate_Mode_Cube.cs
index ae6c9e46..bba719bb 100644
--- a/Source/Examples/Tutorial/T03_Immediate_Mode_Cube.cs
+++ b/Source/Examples/Tutorial/T03_Immediate_Mode_Cube.cs
@@ -14,7 +14,7 @@ using System.Windows.Forms;
using System.Threading;
using System.Drawing;
-using OpenTK;
+using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
@@ -48,7 +48,7 @@ namespace Examples.Tutorial
{
base.OnLoad(e);
- GL.ClearColor(Color.SteelBlue);
+ GL.ClearColor(Color.MidnightBlue);
GL.Enable(EnableCap.DepthTest);
}
diff --git a/Source/Examples/Tutorial/T07_Display_Lists_Flower.cs b/Source/Examples/Tutorial/T07_Display_Lists_Flower.cs
index 178de914..dcce0415 100644
--- a/Source/Examples/Tutorial/T07_Display_Lists_Flower.cs
+++ b/Source/Examples/Tutorial/T07_Display_Lists_Flower.cs
@@ -45,7 +45,7 @@ namespace Examples.Tutorial
public override void OnLoad(EventArgs e)
{
- GL.ClearColor(Color.SteelBlue);
+ GL.ClearColor(Color.MidnightBlue);
GL.Enable(EnableCap.DepthTest);
GL.MatrixMode(MatrixMode.Modelview);
diff --git a/Source/Examples/Tutorial/T10_GLSL_Cube.cs b/Source/Examples/Tutorial/T10_GLSL_Cube.cs
index 0b36314c..06c94beb 100644
--- a/Source/Examples/Tutorial/T10_GLSL_Cube.cs
+++ b/Source/Examples/Tutorial/T10_GLSL_Cube.cs
@@ -68,7 +68,7 @@ namespace Examples.Tutorial
this.Exit();
}
- GL.ClearColor(Color.SteelBlue);
+ GL.ClearColor(Color.MidnightBlue);
GL.Enable(EnableCap.DepthTest);
CreateVBO();
diff --git a/Source/Examples/Tutorial/Textures.cs b/Source/Examples/Tutorial/Textures.cs
index 45674714..3c3a1586 100644
--- a/Source/Examples/Tutorial/Textures.cs
+++ b/Source/Examples/Tutorial/Textures.cs
@@ -39,7 +39,7 @@ namespace Examples.Tutorial
/// Not used.
public override void OnLoad(EventArgs e)
{
- GL.ClearColor(Color.SteelBlue);
+ GL.ClearColor(Color.MidnightBlue);
GL.Enable(EnableCap.Texture2D);
GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest);
diff --git a/Source/Examples/WinForms/W02_Immediate_Mode_Cube.cs b/Source/Examples/WinForms/W02_Immediate_Mode_Cube.cs
index da4ecd22..04673145 100644
--- a/Source/Examples/WinForms/W02_Immediate_Mode_Cube.cs
+++ b/Source/Examples/WinForms/W02_Immediate_Mode_Cube.cs
@@ -53,7 +53,7 @@ namespace Examples.WinForms
GL.GetString(StringName.Renderer) + " " +
GL.GetString(StringName.Version);
- GL.ClearColor(Color.SteelBlue);
+ GL.ClearColor(Color.MidnightBlue);
GL.Enable(EnableCap.DepthTest);
Application.Idle += Application_Idle;