Added Fonts example (Tutorial 6) that showcases the use of the TextureFont class.

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the_fiddler 2007-10-20 10:32:52 +00:00
parent 42761d0f25
commit b269cc2832

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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using OpenTK;
using OpenTK.Fonts;
using OpenTK.OpenGL;
using OpenTK.Input;
namespace Examples.Tutorial
{
class Fonts : GameWindow, IExample
{
public Fonts() : base(new DisplayMode(800, 600), String.Format("OpenTK | Tutorial {0}: Fonts", order))
{
this.VSync = VSyncMode.On;
}
TextureFont serif;
string[] poem = Resources.Poem.Replace('\r', ' ').Split('\n');
float scroll_speed;
float scroll_position;
float initial_position;
float warparound_position;
float current_position;
public override void OnLoad(EventArgs e)
{
GL.Enable(GL.Enums.EnableCap.TEXTURE_2D);
serif = new TextureFont(new Font(FontFamily.GenericSerif, 24, FontStyle.Regular, GraphicsUnit.Pixel));
serif.LoadGlyphs("ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789abcdefghijklmnopqrstuvwxyz,.!?");
scroll_speed = 4/(float)Height;
initial_position = -1.0f - 64 / (float)Height; // 64 pixels below the bottom of the screen;
warparound_position = 7.0f;
current_position = initial_position;
}
protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
{
GL.Viewport(0, 0, Width, Height);
GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION);
GL.LoadIdentity();
GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 16.0);
}
public override void OnUpdateFrame(UpdateFrameEventArgs e)
{
if (Keyboard[Key.Space])
scroll_speed = 0.0f;
if (Keyboard[Key.Down])
scroll_speed -= 1 / (float)Height;
if (Keyboard[Key.Up])
scroll_speed += 1 / (float)Height;
if (Keyboard[Key.Escape])
this.Exit();
}
public override void OnRenderFrame(RenderFrameEventArgs e)
{
GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW);
GL.LoadIdentity();
// We'll start printing from the lower left corner of the screen. The text
// will slowly move updwards - the user can control the movement speed with
// the keyboard arrows and the space bar.
current_position += scroll_speed * (float)e.ScaleFactor;
if (current_position > 0.0f && current_position > warparound_position)
current_position = initial_position;
else if (current_position < 0.0f && current_position < initial_position)
current_position = warparound_position;
scroll_position = ((int)(current_position * (float)Height)) / (float)Height; // Round to closest pixel.
GL.Translate(-1.0f, scroll_position, 0.0f);
GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT);
float line_spacing = -2.0f * serif.LineSpacing / (float)Height;
foreach (string line in poem)
{
serif.Print(line);
GL.Translate(0.0f, line_spacing, 0.0f); // Move to the next line.
}
SwapBuffers();
}
#region IExample Members
public void Launch()
{
Run(30.0, 85.0);
}
public static readonly int order = 6;
#endregion
}
}