Added explicit ActiveUniformParameter enum for GetActiveUniforms function. Fixes issue [#1443]: "GetActiveUniforms parameter name".

This commit is contained in:
the_fiddler 2010-02-03 20:43:42 +00:00
parent 0b3fa24c10
commit adcce2c00b
7 changed files with 87 additions and 14 deletions

View file

@ -7996,5 +7996,16 @@ VertexAttribI_PointerType enum:
TextureParameterName enum:
TEXTURE_LOD_BIAS = 0x8501
# See OpenGL 3.2 reference card
ActiveUniformParameter enum:
use ARB_uniform_buffer_object UNIFORM_TYPE
use ARB_uniform_buffer_object UNIFORM_SIZE
use ARB_uniform_buffer_object UNIFORM_NAME_LENGTH
use ARB_uniform_buffer_object UNIFORM_BLOCK_INDEX
use ARB_uniform_buffer_object UNIFORM_OFFSET
use ARB_uniform_buffer_object UNIFORM_ARRAY_STRIDE
use ARB_uniform_buffer_object UNIFORM_MATRIX_STRIDE
use ARB_uniform_buffer_object UNIFORM_IS_ROW_MAJOR
# End (don't remove, or the last token may be removed!)

View file

@ -321,6 +321,10 @@
<param name="target"><type>FramebufferTarget</type></param>
<param name="attachment"><type>FramebufferAttachment</type></param>
</function>
<function name="GetActiveUniforms" extension="Core">
<param name="pname"><type>ActiveUniformParameter</type></param>
</function>
<!-- Arb -->

View file

@ -42071,7 +42071,7 @@ namespace OpenTK.Graphics.OpenGL
[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformsiv")]
public static
void GetActiveUniforms(Int32 program, Int32 uniformCount, Int32[] uniformIndices, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] Int32[] @params)
void GetActiveUniforms(Int32 program, Int32 uniformCount, Int32[] uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
@ -42082,7 +42082,7 @@ namespace OpenTK.Graphics.OpenGL
fixed (Int32* uniformIndices_ptr = uniformIndices)
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices_ptr, (OpenTK.Graphics.OpenGL.ArbUniformBufferObject)pname, (Int32*)@params_ptr);
Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices_ptr, (OpenTK.Graphics.OpenGL.ActiveUniformParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
@ -42092,7 +42092,7 @@ namespace OpenTK.Graphics.OpenGL
[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformsiv")]
public static
void GetActiveUniforms(Int32 program, Int32 uniformCount, ref Int32 uniformIndices, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] out Int32 @params)
void GetActiveUniforms(Int32 program, Int32 uniformCount, ref Int32 uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
@ -42103,7 +42103,7 @@ namespace OpenTK.Graphics.OpenGL
fixed (Int32* uniformIndices_ptr = &uniformIndices)
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices_ptr, (OpenTK.Graphics.OpenGL.ArbUniformBufferObject)pname, (Int32*)@params_ptr);
Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices_ptr, (OpenTK.Graphics.OpenGL.ActiveUniformParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
@ -42115,13 +42115,13 @@ namespace OpenTK.Graphics.OpenGL
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformsiv")]
public static
unsafe void GetActiveUniforms(Int32 program, Int32 uniformCount, Int32* uniformIndices, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] Int32* @params)
unsafe void GetActiveUniforms(Int32 program, Int32 uniformCount, Int32* uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices, (OpenTK.Graphics.OpenGL.ArbUniformBufferObject)pname, (Int32*)@params);
Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices, (OpenTK.Graphics.OpenGL.ActiveUniformParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif
@ -42130,7 +42130,7 @@ namespace OpenTK.Graphics.OpenGL
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformsiv")]
public static
void GetActiveUniforms(UInt32 program, Int32 uniformCount, UInt32[] uniformIndices, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] Int32[] @params)
void GetActiveUniforms(UInt32 program, Int32 uniformCount, UInt32[] uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
@ -42141,7 +42141,7 @@ namespace OpenTK.Graphics.OpenGL
fixed (UInt32* uniformIndices_ptr = uniformIndices)
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices_ptr, (OpenTK.Graphics.OpenGL.ArbUniformBufferObject)pname, (Int32*)@params_ptr);
Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices_ptr, (OpenTK.Graphics.OpenGL.ActiveUniformParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
@ -42152,7 +42152,7 @@ namespace OpenTK.Graphics.OpenGL
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformsiv")]
public static
void GetActiveUniforms(UInt32 program, Int32 uniformCount, ref UInt32 uniformIndices, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] out Int32 @params)
void GetActiveUniforms(UInt32 program, Int32 uniformCount, ref UInt32 uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
@ -42163,7 +42163,7 @@ namespace OpenTK.Graphics.OpenGL
fixed (UInt32* uniformIndices_ptr = &uniformIndices)
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices_ptr, (OpenTK.Graphics.OpenGL.ArbUniformBufferObject)pname, (Int32*)@params_ptr);
Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices_ptr, (OpenTK.Graphics.OpenGL.ActiveUniformParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
@ -42175,13 +42175,13 @@ namespace OpenTK.Graphics.OpenGL
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformsiv")]
public static
unsafe void GetActiveUniforms(UInt32 program, Int32 uniformCount, UInt32* uniformIndices, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] Int32* @params)
unsafe void GetActiveUniforms(UInt32 program, Int32 uniformCount, UInt32* uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices, (OpenTK.Graphics.OpenGL.ArbUniformBufferObject)pname, (Int32*)@params);
Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices, (OpenTK.Graphics.OpenGL.ActiveUniformParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif

View file

@ -1535,7 +1535,7 @@ namespace OpenTK.Graphics.OpenGL
internal extern static unsafe void GetActiveUniformName(UInt32 program, UInt32 uniformIndex, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder uniformName);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetActiveUniformsiv", ExactSpelling = true)]
internal extern static unsafe void GetActiveUniformsiv(UInt32 program, Int32 uniformCount, UInt32* uniformIndices, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] Int32* @params);
internal extern static unsafe void GetActiveUniformsiv(UInt32 program, Int32 uniformCount, UInt32* uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetActiveVaryingNV", ExactSpelling = true)]
internal extern static unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.OpenGL.NvTransformFeedback* type, [OutAttribute] StringBuilder name);

View file

@ -1533,7 +1533,7 @@ namespace OpenTK.Graphics.OpenGL
internal unsafe delegate void GetActiveUniformName(UInt32 program, UInt32 uniformIndex, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder uniformName);
internal unsafe static GetActiveUniformName glGetActiveUniformName;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetActiveUniformsiv(UInt32 program, Int32 uniformCount, UInt32* uniformIndices, OpenTK.Graphics.OpenGL.ArbUniformBufferObject pname, [OutAttribute] Int32* @params);
internal unsafe delegate void GetActiveUniformsiv(UInt32 program, Int32 uniformCount, UInt32* uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] Int32* @params);
internal unsafe static GetActiveUniformsiv glGetActiveUniformsiv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.OpenGL.NvTransformFeedback* type, [OutAttribute] StringBuilder name);

View file

@ -62,6 +62,18 @@ namespace OpenTK.Graphics.OpenGL
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
}
public enum ActiveUniformParameter : int
{
UniformType = ((int)0x8A37),
UniformSize = ((int)0x8A38),
UniformNameLength = ((int)0x8A39),
UniformBlockIndex = ((int)0x8A3A),
UniformOffset = ((int)0x8A3B),
UniformArrayStride = ((int)0x8A3C),
UniformMatrixStride = ((int)0x8A3D),
UniformIsRowMajor = ((int)0x8A3E),
}
public enum ActiveUniformType : int
{
Int = ((int)0x1404),

View file

@ -890,6 +890,52 @@ namespace OpenTK.Graphics.OpenGL
EnableClientState((ArrayCap)array);
}
[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformsiv")]
[Obsolete("Use GetActiveUniforms(..., ActiveUniformParameter, ...) instead.")]
public static void GetActiveUniforms(Int32 program, Int32 uniformCount, Int32[] uniformIndices, ArbUniformBufferObject pname, [OutAttribute] Int32[] @params)
{
GetActiveUniforms(program, uniformCount, uniformIndices, (ActiveUniformParameter)pname, @params);
}
[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformsiv")]
[Obsolete("Use GetActiveUniforms(..., ActiveUniformParameter, ...) instead.")]
public static void GetActiveUniforms(Int32 program, Int32 uniformCount, ref Int32 uniformIndices, ArbUniformBufferObject pname, [OutAttribute] out Int32 @params)
{
GetActiveUniforms(program, uniformCount, ref uniformIndices, (ActiveUniformParameter)pname, out @params);
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformsiv")]
[Obsolete("Use GetActiveUniforms(..., ActiveUniformParameter, ...) instead.")]
public static unsafe void GetActiveUniforms(Int32 program, Int32 uniformCount, Int32* uniformIndices, ArbUniformBufferObject pname, [OutAttribute] Int32* @params)
{
GetActiveUniforms(program, uniformCount, uniformIndices, (ActiveUniformParameter)pname, @params);
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformsiv")]
[Obsolete("Use GetActiveUniforms(..., ActiveUniformParameter, ...) instead.")]
public static void GetActiveUniforms(UInt32 program, Int32 uniformCount, UInt32[] uniformIndices, ArbUniformBufferObject pname, [OutAttribute] Int32[] @params)
{
GetActiveUniforms(program, uniformCount, uniformIndices, (ActiveUniformParameter)pname, @params);
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformsiv")]
[Obsolete("Use GetActiveUniforms(..., ActiveUniformParameter, ...) instead.")]
public static void GetActiveUniforms(UInt32 program, Int32 uniformCount, ref UInt32 uniformIndices, ArbUniformBufferObject pname, [OutAttribute] out Int32 @params)
{
GetActiveUniforms(program, uniformCount, ref uniformIndices, (ActiveUniformParameter)pname, out @params);
}
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ArbUniformBufferObject", Version = "2.0", EntryPoint = "glGetActiveUniformsiv")]
[Obsolete("Use GetActiveUniforms(..., ActiveUniformParameter, ...) instead.")]
public static unsafe void GetActiveUniforms(UInt32 program, Int32 uniformCount, UInt32* uniformIndices, ArbUniformBufferObject pname, [OutAttribute] Int32* @params)
{
GetActiveUniforms(program, uniformCount, uniformIndices, (ActiveUniformParameter)pname, @params);
}
#endregion
#pragma warning restore 3019