Clarified KeyboardDevice.KeyRepeat documentation.
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@ -99,11 +99,20 @@ namespace OpenTK.Input
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#region public bool KeyRepeat
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#region public bool KeyRepeat
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/// <summary>
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/// <summary>
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/// Gets or sets a value indicating whether key repeat status.
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/// Gets or sets a System.Boolean indicating key repeat status.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// Setting key repeat to on will generate multiple KeyDown events when a key is held pressed.
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/// If KeyRepeat is true, multiple KeyDown events will be generated while a key is being held.
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/// Setting key repeat to on will generate only one KeyDown/KeyUp event pair when a key is held pressed.
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/// Otherwise only one KeyDown event will be reported.
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/// <para>
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/// The rate of the generated KeyDown events is controlled by the Operating System. Usually,
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/// one KeyDown event will be reported, followed by a small (250-1000ms) pause and several
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/// more KeyDown events (6-30 events per second).
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/// </para>
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/// <para>
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/// Set to true to handle text input (where keyboard repeat is desirable), but set to false
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/// for game input.
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/// </para>
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/// </remarks>
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/// </remarks>
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public bool KeyRepeat
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public bool KeyRepeat
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{
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{
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