Avoid singletons; allow -mode:all

Explicit Settings objects are now created for each generator. A new
-mode:all option has been added, which generates bindings for all APIs
in one go (useful for the post-GL4.4 specs, which collect all APIs in a
single file.)
This commit is contained in:
Stefanos A. 2013-11-01 09:28:54 +01:00
parent bf0f42be82
commit 9e74470e58

View file

@ -5,26 +5,30 @@
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security;
using System.Text.RegularExpressions;
using Bind.CL;
using Bind.ES;
using Bind.GL2;
using System.Text.RegularExpressions;
namespace Bind
{
enum GeneratorMode
{
Unknown,
All = 0,
Default = All,
GL2,
GL3,
GL4,
ES10,
ES11,
ES20,
ES30,
CL10,
}
@ -37,8 +41,9 @@ namespace Bind
static class MainClass
{
static GeneratorMode mode = GeneratorMode.GL2;
static internal IBind Generator;
static GeneratorMode mode = GeneratorMode.Default;
static internal List<IBind> Generators = new List<IBind>();
static Settings Settings = new Settings();
static void Main(string[] arguments)
{
@ -158,63 +163,78 @@ namespace Bind
try
{
long ticks = DateTime.Now.Ticks;
switch (mode)
{
case GeneratorMode.All:
Console.WriteLine("Using 'all' generator mode.");
Console.WriteLine("Use '-mode:all/gl2/gl4/es10/es11/es20' to select a specific mode.");
Generators.Add(new Generator(Settings, "OpenTK.Graphics.OpenGL", dirName));
Generators.Add(new GL4Generator(Settings, "OpenTK.Graphics.OpenGL.Core", dirName));
Generators.Add(new ESGenerator(Settings, "OpenTK.Graphics.ES10", dirName));
Generators.Add(new ESGenerator(Settings, "OpenTK.Graphics.ES11", dirName));
Generators.Add(new ESGenerator(Settings, "OpenTK.Graphics.ES20", dirName));
break;
case GeneratorMode.GL2:
Generator = new Generator("OpenGL", dirName);
Generators.Add(new Generator(Settings, "OpenTK.Graphics.OpenGL", dirName));
break;
case GeneratorMode.GL3:
Generator = new GL4Generator("OpenGL.Core", dirName);
case GeneratorMode.GL4:
Generators.Add(new GL4Generator(Settings, "OpenTK.Graphics.OpenGL.Core", dirName));
break;
case GeneratorMode.ES10:
Generator = new ESGenerator("ES10", dirName);
Generators.Add(new ESGenerator(Settings, "OpenTK.Graphics.ES10", dirName));
break;
case GeneratorMode.ES11:
Generator = new ESGenerator("ES11", dirName);
Generators.Add(new ESGenerator(Settings, "OpenTK.Graphics.ES11", dirName));
break;
case GeneratorMode.ES20:
Generator = new ESGenerator("ES20", dirName);
Generators.Add(new ESGenerator(Settings, "OpenTK.Graphics.ES20", dirName));
break;
case GeneratorMode.CL10:
Generator = new CLGenerator("CL10", dirName);
Generators.Add(new CLGenerator(Settings, "CL10", dirName));
break;
case GeneratorMode.Unknown:
default:
Console.WriteLine("Please specify a generator mode (use '-mode:gl2/gl3/glu/wgl/glx])'");
return;
}
Generator.Process();
ISpecWriter writer = null;
switch (Settings.Language)
foreach (var generator in Generators)
{
case GeneratorLanguage.Cpp:
writer = new CppSpecWriter();
break;
long ticks = DateTime.Now.Ticks;
case GeneratorLanguage.Java:
writer = new JavaSpecWriter();
break;
generator.Process();
case GeneratorLanguage.CSharp:
default:
writer = new CSharpSpecWriter();
break;
ISpecWriter writer = null;
switch (generator.Settings.Language)
{
case GeneratorLanguage.Cpp:
writer = new CppSpecWriter();
break;
case GeneratorLanguage.Java:
writer = new JavaSpecWriter();
break;
case GeneratorLanguage.CSharp:
default:
writer = new CSharpSpecWriter();
break;
}
writer.WriteBindings(generator);
ticks = DateTime.Now.Ticks - ticks;
Console.WriteLine();
Console.WriteLine("Bindings generated in {0} seconds.", ticks / (double)10000000.0);
}
writer.WriteBindings(Generator);
ticks = DateTime.Now.Ticks - ticks;
Console.WriteLine();
Console.WriteLine("Bindings generated in {0} seconds.", ticks / (double)10000000.0);
Console.WriteLine();
if (Debugger.IsAttached)
{
@ -236,42 +256,51 @@ namespace Bind
private static void SetGeneratorMode(string dirName, string arg)
{
if (arg == "gl" || arg == "gl2" || arg == "gl3" || arg == "gl4")
switch (arg)
{
mode = GeneratorMode.GL2;
Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL";
}
else if (arg == "es10")
{
mode = GeneratorMode.ES10;
Settings.DefaultOutputPath = Path.Combine(
Directory.GetParent(Settings.DefaultOutputPath).ToString(),
dirName);
Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES10";
}
else if (arg == "es11")
{
mode = GeneratorMode.ES11;
Settings.DefaultOutputPath = Path.Combine(
Directory.GetParent(Settings.DefaultOutputPath).ToString(),
dirName);
Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES11";
}
else if (arg == "es20")
{
mode = GeneratorMode.ES20;
Settings.DefaultOutputPath = Path.Combine(
Directory.GetParent(Settings.DefaultOutputPath).ToString(),
dirName);
Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES20";
}
else if (arg == "cl" || arg == "cl10")
{
mode = GeneratorMode.CL10;
}
else
{
throw new NotSupportedException();
case "gl":
case "gl2":
mode = GeneratorMode.GL2;
Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL";
break;
case "gl3":
case "gl4":
mode = GeneratorMode.GL2;
Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL.Core";
break;
case "es10":
mode = GeneratorMode.ES10;
Settings.DefaultOutputPath = Path.Combine(
Directory.GetParent(Settings.DefaultOutputPath).ToString(),
dirName);
Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES10";
break;
case "es11":
mode = GeneratorMode.ES11;
Settings.DefaultOutputPath = Path.Combine(
Directory.GetParent(Settings.DefaultOutputPath).ToString(),
dirName);
Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES11";
break;
case "es20":
mode = GeneratorMode.ES20;
Settings.DefaultOutputPath = Path.Combine(
Directory.GetParent(Settings.DefaultOutputPath).ToString(),
dirName);
Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES20";
break;
case "cl":
case "cl10":
mode = GeneratorMode.CL10;
break;
default:
throw new NotSupportedException();
}
}
@ -287,6 +316,9 @@ Available switches:
-namespace: Same as -ns
-class: Output class (e.g. -class:GL3).
Default: GL/Wgl/Glu/Glx (depends on -mode)
-mode: Generator mode (e.g. -mode:gl4).
Default: all
Accepted: all/gl2/gl4/es10/es11/es20
-o/-option: Set advanced option. Available options:
-o:tao Tao compatibility mode.
-o:enums Follow OpenGL instead .Net naming conventions.