Updated Changelog.txt and Release.txt in preparation for release.
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2 changed files with 38 additions and 16 deletions
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'+' complete, '*' WIP, '-' missing
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OpenTK 0.3.10 -> 0.3.11
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+ Bind
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+ Preliminary support for GLU and GLX.
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+ Improved generator speed. GLU generation down to 40 seconds (from 6 minutes).
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+ Enhanced overload trimming using Regexes. All endings should be handled correctly now.
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+ OpenTK
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+ Platform
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+ Replaced System.Windows.Forms.Message with OpenTK.Platform.Windows.MSG. Corrects deadlocks under 32-bit windows.
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+ Added WindowMessage enum from Mono's bindings.
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+ GameWindow, GLControl and GLContext
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+ Improved shutdown sequence (finalizers only on classes that actually need them).
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+ Improved stability (exceptions no longer thrown in finalizers).
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+ Corrected deadlock under 32-bit Windows (see above).
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+ Added DummyGLControl and DummyGLContext, used in design mode. Improves design speed and resolves Visual Studio crashes.
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+ GameWindow Create event marked as obsolete. Use the Load event instead.
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+ Input
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+ Correctly implemented disposable pattern.
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+ OpenGL
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+ GL.ClearColor() now accepts a System.Drawing.Color
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+ All function endings are trimmed now (see Bind changelog).
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+ Examples
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+ Improved ExampleLauncer behavior. Examples are now launched in the main ExampleLauncher thread, and the ExampleLauncher becomes invisible whenever and example is active.
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+ Improved example names inside the ExampleLauncher. Renamed some examples to better reflect their contents.
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+ Added two new tutorials: 'T01: Simple Window' and 'T02: Resizable Window'
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+ Updated the DrawCube() immediate mode functions to use System.Drawing.Colors
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OpenTK 0.3.9 -> 0.3.10
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================================================================================
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OpenTK 0.3.10 WIP Release notes
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OpenTK 0.3.11 WIP Release notes
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IMPORTANT: This release is intended for testing and experimentation only. Use at your own risk!
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@ -8,23 +8,16 @@ IMPORTANT: This release is intended for testing and experimentation only. Use at
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Highlights:
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* IMPORTANT: Please report any deadlocks at http://opentk.sourceforge.net!
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* Feature: Two new tutorials (T01: Simple Window) and (T02: Resizable Window) which showcase the relevant features of the GameWindow class.
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* Feature: GL.ClearColor now accepts a System.Drawing.Color (e.g. GL.ClearColor(Color.MidnightBlue))
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* Feature: GameWindow.Create event is obsolete. Use the GameWindow.Load event instead.
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* Feature: Improved binding generation speed. Initial support for GLU and GLX.
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* New feature: Complete WGL bindings.
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* New feature: Now compatible with both Mesa3d 6.5.x and 7.0.x!
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* Feature: Improved loading speed for GLControl and GameWindow.
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* Feature: Improved GLControl compatibility under Linux (now selects a visual with the same bit-depth as the parent window).
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* Feature: Improved GLControl and GameWindow stability (but see known issues below).
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* Feature: GL.Color3 and GL.Color4 can now take a System.Drawing.Color (e.g. GL.Color3(System.Drawing.Color.MidnightBlue)).
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* Critical Bug fix: Resolved deadlocks under 32-bit Windows platforms.
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* Bug fix: Overloads for all relevant OpenGL functions (some endings where not trimmed in 0.3.9). Breaking change.
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* Bug fix: Fixed interminent ExampleLauncher crashes (but see known issues below).
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* Bug fix: Fixed corrupt visuals under 64-bit Linux.
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* Bug fix: GL.Load() would fail to load OpenGL functions.
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* Bug fix: OpenGL overloads now call the closest matching delegate (corrects issues with GL.Color3(byte, byte, byte)).
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* Known critical bug: ExampleLauncher locks up on Windows XP 32-bit. No such problem under Linux or 64-bit Vista.
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* Known bug: ExampleLauncher shuts down when closing any GameWindow under Linux.
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* Known issue: 32-bit modes exhibit flashing under Mesa3d 6.5.x. Is a Mesa3d problem, update to Mesa3d 7.0.x or use a 24-bit visual.
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* Known issue: ExampleLauncher shuts down when closing any GameWindow under Linux.
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* Known issue: 32-bit modes exhibit flashing under Mesa3d 6.5.x/Ubuntu 7.04. Is a Mesa3d problem, update to Mesa3d 7.0.x or use a 24-bit depth when requesting the visual.
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