Added stubs for OpenGL ES 1.0, 1.1 and 2.0 profiles.
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3 changed files with 444 additions and 0 deletions
114
Source/Bind/Specifications/GLES10/functions.xml
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114
Source/Bind/Specifications/GLES10/functions.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<functions>
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</functions>
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<!--
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GLAPI void APIENTRY glActiveTexture (GLenum texture);
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GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
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GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
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GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
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GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
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GLAPI void APIENTRY glClear (GLbitfield mask);
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GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
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GLAPI void APIENTRY glClearDepthf (GLclampf depth);
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GLAPI void APIENTRY glClearDepthx (GLclampx depth);
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GLAPI void APIENTRY glClearStencil (GLint s);
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GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
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GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
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GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
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GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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GLAPI void APIENTRY glCullFace (GLenum mode);
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GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
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GLAPI void APIENTRY glDepthFunc (GLenum func);
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GLAPI void APIENTRY glDepthMask (GLboolean flag);
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GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
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GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
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GLAPI void APIENTRY glDisable (GLenum cap);
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GLAPI void APIENTRY glDisableClientState (GLenum array);
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GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
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GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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GLAPI void APIENTRY glEnable (GLenum cap);
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GLAPI void APIENTRY glEnableClientState (GLenum array);
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GLAPI void APIENTRY glFinish (void);
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GLAPI void APIENTRY glFlush (void);
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GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
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GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
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GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param);
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GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params);
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GLAPI void APIENTRY glFrontFace (GLenum mode);
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GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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GLAPI GLenum APIENTRY glGetError (void);
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GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
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GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
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GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
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GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
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GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
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GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param);
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GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
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GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
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GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
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GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
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GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
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GLAPI void APIENTRY glLineWidth (GLfloat width);
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GLAPI void APIENTRY glLineWidthx (GLfixed width);
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GLAPI void APIENTRY glLoadIdentity (void);
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GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
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GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m);
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GLAPI void APIENTRY glLogicOp (GLenum opcode);
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GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
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GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
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GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
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GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
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GLAPI void APIENTRY glMatrixMode (GLenum mode);
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GLAPI void APIENTRY glMultMatrixf (const GLfloat *m);
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GLAPI void APIENTRY glMultMatrixx (const GLfixed *m);
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GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
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GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
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GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
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GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
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GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
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GLAPI void APIENTRY glPointSize (GLfloat size);
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GLAPI void APIENTRY glPointSizex (GLfixed size);
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GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
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GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
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GLAPI void APIENTRY glPopMatrix (void);
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GLAPI void APIENTRY glPushMatrix (void);
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GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
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GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
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GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
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GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
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GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
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GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
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GLAPI void APIENTRY glShadeModel (GLenum mode);
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GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
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GLAPI void APIENTRY glStencilMask (GLuint mask);
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GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
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GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
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GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
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GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
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GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
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GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
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GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
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GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
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GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
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-->
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Source/Bind/Specifications/GLES11/functions.xml
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Source/Bind/Specifications/GLES11/functions.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<functions>
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</functions>
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<!--
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/* Available only in Common profile */
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GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
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GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
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GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
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GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
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GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
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GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
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GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
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GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
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GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
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GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
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GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glLineWidth (GLfloat width);
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GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
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GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
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GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
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GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glPointSize (GLfloat size);
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GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
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GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
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GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
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GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
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GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
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/* Available in both Common and Common-Lite profiles */
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GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
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GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
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GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
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GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
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GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
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GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
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GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
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GL_API void GL_APIENTRY glClear (GLbitfield mask);
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GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
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GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
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GL_API void GL_APIENTRY glClearStencil (GLint s);
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GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
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GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
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GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
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GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
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GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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GL_API void GL_APIENTRY glCullFace (GLenum mode);
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GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
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GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
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GL_API void GL_APIENTRY glDepthFunc (GLenum func);
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GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
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GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
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GL_API void GL_APIENTRY glDisable (GLenum cap);
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GL_API void GL_APIENTRY glDisableClientState (GLenum array);
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GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
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GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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GL_API void GL_APIENTRY glEnable (GLenum cap);
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GL_API void GL_APIENTRY glEnableClientState (GLenum array);
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GL_API void GL_APIENTRY glFinish (void);
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GL_API void GL_APIENTRY glFlush (void);
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GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glFrontFace (GLenum mode);
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GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
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GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
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GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
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GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
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GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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GL_API GLenum GL_APIENTRY glGetError (void);
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GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
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GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
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GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
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GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
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GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
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GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
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GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
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GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
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GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
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GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
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GL_API void GL_APIENTRY glLoadIdentity (void);
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GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
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GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
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GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
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GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
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GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
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GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
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GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
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GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
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GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glPointSizex (GLfixed size);
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GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
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GL_API void GL_APIENTRY glPopMatrix (void);
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GL_API void GL_APIENTRY glPushMatrix (void);
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GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
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GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
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GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
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GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
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GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
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GL_API void GL_APIENTRY glShadeModel (GLenum mode);
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GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
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GL_API void GL_APIENTRY glStencilMask (GLuint mask);
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GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
|
||||
GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
|
||||
GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
|
||||
GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
|
||||
GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
|
||||
GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
||||
GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
|
||||
GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
|
||||
GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
/*------------------------------------------------------------------------*
|
||||
* Required OES extension functions
|
||||
*------------------------------------------------------------------------*/
|
||||
|
||||
/* GL_OES_read_format */
|
||||
#ifndef GL_OES_read_format
|
||||
#define GL_OES_read_format 1
|
||||
#endif
|
||||
|
||||
/* GL_OES_compressed_paletted_texture */
|
||||
#ifndef GL_OES_compressed_paletted_texture
|
||||
#define GL_OES_compressed_paletted_texture 1
|
||||
#endif
|
||||
|
||||
/* GL_OES_point_size_array */
|
||||
#ifndef GL_OES_point_size_array
|
||||
#define GL_OES_point_size_array 1
|
||||
GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
#endif
|
||||
|
||||
/* GL_OES_point_sprite */
|
||||
#ifndef GL_OES_point_sprite
|
||||
#define GL_OES_point_sprite 1
|
||||
#endif
|
||||
-->
|
150
Source/Bind/Specifications/GLES20/functions.xml
Normal file
150
Source/Bind/Specifications/GLES20/functions.xml
Normal file
|
@ -0,0 +1,150 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
|
||||
<functions>
|
||||
|
||||
</functions>
|
||||
|
||||
<!--
|
||||
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
||||
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
|
||||
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
|
||||
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
||||
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
|
||||
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
||||
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
|
||||
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
||||
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
||||
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
|
||||
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
||||
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
||||
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
||||
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
|
||||
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glFinish (void);
|
||||
GL_APICALL void GL_APIENTRY glFlush (void);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
|
||||
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
|
||||
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
||||
GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
|
||||
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
|
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
||||
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
|
||||
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
|
||||
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
|
||||
GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
|
||||
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
||||
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
||||
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
||||
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
|
||||
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
|
||||
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
|
||||
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
|
||||
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
|
||||
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
|
||||
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
|
||||
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
|
||||
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
|
||||
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
|
||||
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
-->
|
Loading…
Reference in a new issue