Completed the OpenTK.Math Vector[234] overhaul. Added LengthFast and NormalizeFast functions. Removed overloads. Made the pointer conversions explicit.
This commit is contained in:
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1d8e5545da
commit
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3 changed files with 201 additions and 224 deletions
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@ -160,7 +160,7 @@ namespace OpenTK.Math
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{
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get
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{
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return OpenTK.Math.Functions.InverseSqrtFast(X * X + Y * Y);
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return 1.0f / OpenTK.Math.Functions.InverseSqrtFast(X * X + Y * Y);
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}
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}
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@ -195,8 +195,10 @@ namespace OpenTK.Math
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/// <returns>The normalized version of the current vector.</returns>
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public Vector2 Normalize()
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{
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float length = this.Length;
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return new Vector2(X / length, Y / Length);
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float scale = 1.0f / this.Length;
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X *= scale;
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Y *= scale;
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return this;
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}
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#endregion
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@ -204,14 +206,14 @@ namespace OpenTK.Math
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#region public Vector2 NormalizeFast()
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/// <summary>
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/// Scales the Vector2 to unit length.
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/// Scales the Vector2 to approximately unit length.
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/// </summary>
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/// <returns>The normalized version of the current vector.</returns>
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public Vector2 NormalizeFast()
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{
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float length = this.LengthFast;
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this.X = X / length;
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this.Y = Y / length;
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float scale = Functions.InverseSqrtFast(X * X + Y * Y);
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X *= scale;
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Y *= scale;
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return this;
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}
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@ -249,11 +251,19 @@ namespace OpenTK.Math
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}
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[CLSCompliant(false)]
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unsafe public static implicit operator float*(Vector2 v)
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unsafe public static explicit operator float*(Vector2 v)
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{
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return &v.X;
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}
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public static explicit operator IntPtr(Vector2 v)
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{
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unsafe
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{
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return (IntPtr)(&v.X);
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}
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}
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#endregion
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#region public override string ToString()
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@ -11,9 +11,9 @@ using System.Runtime.InteropServices;
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namespace OpenTK.Math
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{
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/// <summary>
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/// Represents a three-dimensional vector.
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/// </summary>
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/// <summary>
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/// Represents a three-dimensional vector.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct Vector3
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{
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@ -88,51 +88,24 @@ namespace OpenTK.Math
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#region Functions
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#region Add
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/// <summary>
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/// Adds the given Vector2 to the current Vector3.
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/// </summary>
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/// <param name="right">The right operand of the addition.</param>
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/// <returns>A new Vector3 containing the result of the addition.</returns>
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public Vector3 Add(Vector2 right)
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{
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return new Vector3(X + right.X, Y + right.Y, Z);
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}
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#region public Vector3 Add(Vector3 right)
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/// <summary>
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/// Adds the given Vector3 to the current Vector3.
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/// </summary>
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/// <param name="right">The right operand of the addition.</param>
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/// <returns>A new Vector3 containing the result of the addition.</returns>
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/// <returns>The current Vector3, containing the result of the addition.</returns>
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public Vector3 Add(Vector3 right)
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{
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return new Vector3(X + right.X, Y + right.Y, Z + right.Z);
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}
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/// <summary>
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/// Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected.
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/// </summary>
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/// <param name="right">The right operand of the addition.</param>
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/// <returns>A new Vector4 containing the result of the addition.</returns>
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public Vector4 Add(Vector4 right)
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{
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return new Vector4(X + right.X, Y + right.Y, Z + right.Z, right.W);
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X += right.X;
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Y += right.Y;
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Z += right.Z;
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return this;
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}
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#endregion
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#region Sub
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/// <summary>
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/// Subtracts the given Vector2 from the current Vector3.
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/// </summary>
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/// <param name="right">The right operand of the subtraction.</param>
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/// <returns>A new Vector3 containing the result of the subtraction.</returns>
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public Vector3 Sub(Vector2 right)
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{
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return new Vector3(X - right.X, Y - right.Y, Z);
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}
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#region public Vector3 Sub(Vector3 right)
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/// <summary>
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/// Subtracts the given Vector3 from the current Vector3.
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@ -141,32 +114,15 @@ namespace OpenTK.Math
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/// <returns>A new Vector3 containing the result of the subtraction.</returns>
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public Vector3 Sub(Vector3 right)
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{
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return new Vector3(X - right.X, Y - right.Y, Z - right.Z);
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}
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/// <summary>
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/// Subtracts the given Vector4 from the current Vector3.
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/// </summary>
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/// <param name="right">The right operand of the subtraction.</param>
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/// <returns>A new Vector4 containing the result of the subtraction.</returns>
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public Vector4 Sub(Vector4 right)
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{
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return new Vector4(X - right.X, Y - right.Y, Z - right.Z, -right.W);
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X -= right.X;
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Y -= right.Y;
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Z -= right.Z;
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return this;
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}
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#endregion
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#region Dot
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/// <summary>
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/// Computes the dot product between the current Vector3 and the given Vector2.
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/// </summary>
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/// <param name="right">The right operand of the dot product.</param>
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/// <returns>A float containing the result of the dot product.</returns>
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public float Dot(Vector2 right)
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{
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return X * right.X + Y * right.Y;
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}
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#region public float Dot(Vector3 right)
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/// <summary>
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/// Computes the dot product between the current Vector3 and the given Vector3.
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@ -178,31 +134,25 @@ namespace OpenTK.Math
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return X * right.X + Y * right.Y + Z * right.Z;
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}
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/// <summary>
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/// Computes the dot product between the current Vector3 and the given Vector4.
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/// </summary>
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/// <param name="right">The right operand of the dot product.</param>
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/// <returns>A float containing the result of the dot product.</returns>
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public float Dot(Vector4 right)
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{
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return X * right.X + Y * right.Y + Z * right.Z;
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}
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#endregion
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#region Cross
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#region public Vector3 Cross(Vector3 right)
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/// <summary>
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/// Computes the cross product between the current and the given Vector3.
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/// Computes the cross product between the current and the given Vector3. The current Vector3 is set to the result of the computation.
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/// </summary>
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/// <param name="right">The right operand of the cross product</param>
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/// <returns>A new Vector3 containing the result of the computation.</returns>
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/// <returns>The current </returns>
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public Vector3 Cross(Vector3 right)
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{
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return new Vector3(
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Y * right.Z - Z * right.Y,
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Z * right.X - X * right.Z,
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X * right.Y - Y * right.X);
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float
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x = Y * right.Z - Z * right.Y,
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y = Z * right.X - X * right.Z,
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z = X * right.Y - Y * right.X;
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X = x;
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Y = y;
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Z = z;
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return this;
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}
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#endregion
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@ -210,13 +160,37 @@ namespace OpenTK.Math
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#region public float Length
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/// <summary>
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/// Gets the length of the vector.
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/// Gets the length (magnitude) of the vector.
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/// </summary>
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/// <see cref="FastLength"/>
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/// <seealso cref="LengthSquared"/>
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public float Length
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{
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get
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{
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return (float)System.Math.Sqrt(this.LengthSquared);
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return (float)System.Math.Sqrt(X * X + Y * Y + Z * Z);
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}
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}
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#endregion
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#region public float LengthFast
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/// <summary>
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/// Gets an approximation of the vector length (magnitude).
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/// </summary>
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/// <remarks>
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/// This property uses an approximation of the square root function to calculate vector magnitude, with
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/// an upper error bound of 0.001.
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/// </remarks>
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/// <see cref="Length"/>
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/// <seealso cref="LengthSquared"/>
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/// <seealso cref="OpenTK.Math.FastSqrt"/>
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public float LengthFast
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{
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get
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{
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return 1.0f / OpenTK.Math.Functions.InverseSqrtFast(X * X + Y * Y + Z * Z);
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}
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}
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@ -225,8 +199,14 @@ namespace OpenTK.Math
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#region public float LengthSquared
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/// <summary>
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/// Gets the square of the vector length.
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/// Gets the square of the vector length (magnitude).
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/// </summary>
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/// <remarks>
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/// This property avoids the costly square root operation required by the Length property. This makes it more suitable
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/// for comparisons.
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/// </remarks>
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/// <see cref="Length"/>
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/// <seealso cref="FastLength"/>
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public float LengthSquared
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{
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get
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@ -245,8 +225,28 @@ namespace OpenTK.Math
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/// <returns>The normalized version of the current vector.</returns>
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public Vector3 Normalize()
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{
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float length = this.Length;
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return new Vector3(X / length, Y / Length, Z / length);
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float scale = 1.0f / this.Length;
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X *= scale;
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Y *= scale;
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Z *= scale;
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return this;
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}
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#endregion
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#region public Vector3 NormalizeFast()
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/// <summary>
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/// Scales the Vector3 to approximately unit length.
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/// </summary>
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/// <returns>The normalized version of the current vector.</returns>
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public Vector3 NormalizeFast()
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{
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float scale = Functions.InverseSqrtFast(X * X + Y * Y + Z * Z);
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X *= scale;
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Y *= scale;
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Z *= scale;
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return this;
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}
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#endregion
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@ -259,10 +259,13 @@ namespace OpenTK.Math
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/// <param name="sx">The scale of the X component.</param>
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/// <param name="sy">The scale of the Y component.</param>
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/// <param name="sz">The scale of the Z component.</param>
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/// <returns>A new, scaled Vector3.</returns>
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/// <returns>The current Vector3, scaled.</returns>
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public Vector3 Scale(float sx, float sy, float sz)
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{
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return new Vector3(X * sx, Y * sy, Z * sz);
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this.X = X * sx;
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this.Y = Y * sy;
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this.Z = Z * sz;
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return this;
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}
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#endregion
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#region Operator overloads
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public static Vector3 operator +(Vector3 left, Vector2 right)
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{
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return left.Add(right);
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}
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public static Vector3 operator +(Vector3 left, Vector3 right)
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{
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return left.Add(right);
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}
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public static Vector4 operator +(Vector3 left, Vector4 right)
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{
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return left.Add(right);
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}
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public static Vector3 operator -(Vector3 left, Vector2 right)
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{
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return left.Sub(right);
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return new Vector3(left.Add(right));
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}
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public static Vector3 operator -(Vector3 left, Vector3 right)
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{
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return left.Sub(right);
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}
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public static Vector4 operator -(Vector3 left, Vector4 right)
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{
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return left.Sub(right);
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return new Vector3(left.Sub(right));
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}
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[CLSCompliant(false)]
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unsafe public static implicit operator float*(Vector3 v)
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unsafe public static explicit operator float*(Vector3 v)
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{
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return &v.X;
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}
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public static explicit operator IntPtr(Vector3 v)
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{
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unsafe
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{
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return (IntPtr)(&v.X);
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}
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}
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#endregion
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#region Static functions
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#endregion
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public override string ToString()
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@ -98,27 +98,7 @@ namespace OpenTK.Math
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#region Functions
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#region Add
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/// <summary>
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/// Adds the given Vector2 to the current Vector4.
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/// </summary>
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/// <param name="right">The right operand of the addition.</param>
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/// <returns>A new Vector4 containing the result of the addition.</returns>
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public Vector4 Add(Vector2 right)
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{
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return new Vector4(X + right.X, Y + right.Y, Z, W);
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}
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/// <summary>
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/// Adds the given Vector3 to the current Vector4.
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/// </summary>
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/// <param name="right">The right operand of the addition.</param>
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/// <returns>A new Vector4 containing the result of the addition.</returns>
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public Vector4 Add(Vector3 right)
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{
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return new Vector4(X + right.X, Y + right.Y, Z + right.Z, W);
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}
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#region public Vector4 Add(Vector4 right)
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/// <summary>
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/// Adds the given Vector4 to the current Vector4. W-coordinate remains unaffected.
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@ -127,32 +107,16 @@ namespace OpenTK.Math
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/// <returns>A new Vector4 containing the result of the addition.</returns>
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public Vector4 Add(Vector4 right)
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{
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return new Vector4(X + right.X, Y + right.Y, Z + right.Z, W + right.W);
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X += right.X;
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Y += right.Y;
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Z += right.Z;
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W += right.W;
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return this;
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}
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#endregion
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#region Sub
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/// <summary>
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/// Subtracts the given Vector2 from the current Vector4.
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/// </summary>
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/// <param name="right">The right operand of the subtraction.</param>
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/// <returns>A new Vector4 containing the result of the subtraction.</returns>
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public Vector4 Sub(Vector2 right)
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{
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return new Vector4(X - right.X, Y - right.Y, Z, W);
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}
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/// <summary>
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/// Subtracts the given Vector3 from the current Vector4.
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/// </summary>
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/// <param name="right">The right operand of the subtraction.</param>
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/// <returns>A new Vector4 containing the result of the subtraction.</returns>
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public Vector4 Sub(Vector3 right)
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{
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return new Vector4(X - right.X, Y - right.Y, Z - right.Z, W);
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}
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#region public Vector4 Sub(Vector4 right)
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/// <summary>
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/// Subtracts the given Vector4 from the current Vector4.
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@ -161,32 +125,16 @@ namespace OpenTK.Math
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/// <returns>A new Vector4 containing the result of the subtraction.</returns>
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public Vector4 Sub(Vector4 right)
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{
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return new Vector4(X - right.X, Y - right.Y, Z - right.Z, W - right.W);
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X -= right.X;
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Y -= right.Y;
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Z -= right.Z;
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W -= right.W;
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return this;
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}
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#endregion
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#region Dot
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/// <summary>
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/// Computes the dot product between the current Vector4 and the given Vector2.
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/// </summary>
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/// <param name="right">The right operand of the dot product.</param>
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/// <returns>A float containing the result of the dot product.</returns>
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public float Dot(Vector2 right)
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{
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return X * right.X + Y * right.Y;
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}
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/// <summary>
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/// Computes the dot product between the current Vector4 and the given Vector3.
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/// </summary>
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/// <param name="right">The right operand of the dot product.</param>
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/// <returns>A float containing the result of the dot product.</returns>
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public float Dot(Vector3 right)
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{
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return X * right.X + Y * right.Y + Z * right.Z;
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}
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#region public float Dot(Vector4 right)
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/// <summary>
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/// Computes the dot product between the current Vector4 and the given Vector4.
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@ -199,34 +147,41 @@ namespace OpenTK.Math
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}
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#endregion
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/*
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#region Cross
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/// <summary>
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/// Computes the cross product between the current and the given Vector3.
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/// </summary>
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/// <param name="right">The right operand of the cross product</param>
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/// <returns>A new Vector3 containing the result of the computation.</returns>
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public Vector3 Cross(Vector3 right)
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{
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return new Vector3(
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Y * right.Z - Z * right.Y,
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Z * right.X - X * right.Z,
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X * right.Y - Y * right.X);
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}
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#endregion
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*/
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#region public float Length
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/// <summary>
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/// Gets the length of the vector.
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/// Gets the length (magnitude) of the vector.
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/// </summary>
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/// <see cref="FastLength"/>
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/// <seealso cref="LengthSquared"/>
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public float Length
|
||||
{
|
||||
get
|
||||
{
|
||||
return (float)System.Math.Sqrt(this.LengthSquared);
|
||||
return (float)System.Math.Sqrt(X * X + Y * Y + Z * Z + W * W);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public float LengthFast
|
||||
|
||||
/// <summary>
|
||||
/// Gets an approximation of the vector length (magnitude).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This property uses an approximation of the square root function to calculate vector magnitude, with
|
||||
/// an upper error bound of 0.001.
|
||||
/// </remarks>
|
||||
/// <see cref="Length"/>
|
||||
/// <seealso cref="LengthSquared"/>
|
||||
/// <seealso cref="OpenTK.Math.FastSqrt"/>
|
||||
public float LengthFast
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1.0f / OpenTK.Math.Functions.InverseSqrtFast(X * X + Y * Y + Z * Z + W * W);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -235,8 +190,14 @@ namespace OpenTK.Math
|
|||
#region public float LengthSquared
|
||||
|
||||
/// <summary>
|
||||
/// Gets the square of the vector length.
|
||||
/// Gets the square of the vector length (magnitude).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This property avoids the costly square root operation required by the Length property. This makes it more suitable
|
||||
/// for comparisons.
|
||||
/// </remarks>
|
||||
/// <see cref="Length"/>
|
||||
/// <seealso cref="FastLength"/>
|
||||
public float LengthSquared
|
||||
{
|
||||
get
|
||||
|
@ -255,13 +216,35 @@ namespace OpenTK.Math
|
|||
/// <returns>The normalized version of the current vector.</returns>
|
||||
public Vector4 Normalize()
|
||||
{
|
||||
float length = this.Length;
|
||||
return new Vector4(X / length, Y / Length, Z / length, W / length);
|
||||
float scale = 1.0f / this.Length;
|
||||
X *= scale;
|
||||
Y *= scale;
|
||||
Z *= scale;
|
||||
W *= scale;
|
||||
return this;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public Vector2 Scale(float sx, float sy, float sz, float sw)
|
||||
#region public Vector4 NormalizeFast()
|
||||
|
||||
/// <summary>
|
||||
/// Scales the Vector4 to approximately unit length.
|
||||
/// </summary>
|
||||
/// <returns>The normalized version of the current vector.</returns>
|
||||
public Vector4 NormalizeFast()
|
||||
{
|
||||
float scale = Functions.InverseSqrtFast(X * X + Y * Y + Z * Z);
|
||||
X *= scale;
|
||||
Y *= scale;
|
||||
Z *= scale;
|
||||
W *= scale;
|
||||
return this;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public Vector4 Scale(float sx, float sy, float sz, float sw)
|
||||
|
||||
/// <summary>
|
||||
/// Scales the current Vector4 by the given amounts.
|
||||
|
@ -270,7 +253,7 @@ namespace OpenTK.Math
|
|||
/// <param name="sy">The scale of the Y component.</param>
|
||||
/// <param name="sz">The scale of the Z component.</param>
|
||||
/// <param name="sw">The scale of the Z component.</param>
|
||||
/// <returns>A new, scaled Vector4.</returns>
|
||||
/// <returns>The current Vector4, scaled.</returns>
|
||||
public Vector4 Scale(float sx, float sy, float sz, float sw)
|
||||
{
|
||||
return new Vector4(X * sx, Y * sy, Z * sz, W * sw);
|
||||
|
@ -282,42 +265,31 @@ namespace OpenTK.Math
|
|||
|
||||
#region Operator overloads
|
||||
|
||||
public static Vector4 operator +(Vector4 left, Vector2 right)
|
||||
{
|
||||
return left.Add(right);
|
||||
}
|
||||
|
||||
public static Vector4 operator +(Vector4 left, Vector3 right)
|
||||
{
|
||||
return left.Add(right);
|
||||
}
|
||||
|
||||
public static Vector4 operator +(Vector4 left, Vector4 right)
|
||||
{
|
||||
return left.Add(right);
|
||||
}
|
||||
|
||||
public static Vector4 operator -(Vector4 left, Vector2 right)
|
||||
{
|
||||
return left.Sub(right);
|
||||
}
|
||||
|
||||
public static Vector4 operator -(Vector4 left, Vector3 right)
|
||||
{
|
||||
return left.Sub(right);
|
||||
}
|
||||
|
||||
public static Vector4 operator -(Vector4 left, Vector4 right)
|
||||
{
|
||||
return left.Sub(right);
|
||||
}
|
||||
|
||||
[CLSCompliant(false)]
|
||||
unsafe public static implicit operator float*(Vector4 v)
|
||||
unsafe public static explicit operator float*(Vector4 v)
|
||||
{
|
||||
return &v.X;
|
||||
}
|
||||
|
||||
public static explicit operator IntPtr(Vector4 v)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
return (IntPtr)(&v.X);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
public override string ToString()
|
||||
|
|
Loading…
Reference in a new issue