Added correct enum types for GetString and ShaderBinary.
Added EnableCap tokens to GetPName, in accordance to specs.
This commit is contained in:
parent
1803ea7004
commit
9223285fd7
6 changed files with 118 additions and 90 deletions
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@ -131,7 +131,8 @@ namespace Bind.ES
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{
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Constant c = new Constant(param.GetAttribute("name", String.Empty), param.GetAttribute("value", String.Empty));
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Utilities.Merge(all, c);
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e.ConstantCollection.Add(c.Name, c);
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try { e.ConstantCollection.Add(c.Name, c); }
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catch (ArgumentException ex) { Console.WriteLine("[Warning] Failed to add constant {0} to enum {1}: {2}", c.Name, e.Name, ex.Message); }
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}
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Utilities.Merge(enums, e);
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@ -5,8 +5,13 @@
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<function name="GetString" extension="Core">
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<returns>String</returns>
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<param name="name"><type>StringName</type></param>
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</function>
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<function name="ShaderBinary" extension="Core">
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<param name="binaryformat"><type>ShaderBinaryFormat</type></param>
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</function>
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<function name="ShaderSource" extension="Core">
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<param name="string"><type>String*</type></param>
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</function>
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@ -197,7 +202,7 @@
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<param name="format"><type>PixelFormat</type></param>
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<param name="type"><type>PixelType</type></param>
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</function>
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<function name="CopyTexImage2D" extension="Core" version="2.0">
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<param name="target"><type>TextureTarget</type></param>
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<param name="internalformat"><type>PixelInternalFormat</type></param>
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@ -214,6 +219,7 @@
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<function name="CompressedTexSubImage2D" extension="Core" version="2.0">
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<param name="target"><type>TextureTarget</type></param>
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<param name="format"><type>PixelFormat</type></param>
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</function>
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<function name="ReadPixels" extension="Core" version="2.0">
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@ -674,15 +680,6 @@
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<token name="UnpackAlignment" value="0X0cf5" />
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</enum>
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<!--
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According to http://www.khronos.org/opengles/sdk/docs/man/ the GetBooleanPName enum should also contain:
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GL_BLEND
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GL_CULL_FACE
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GL_DEPTH_TEST
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GL_DITHER
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GL_POLYGON_OFFSET_FILL
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-->
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<enum name="GetPName">
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<token name="ShaderCompiler" value="0X8dfa" />
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<token name="SampleCoverageInvert" value="0X80ab" />
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@ -762,8 +759,24 @@
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<token name="AlphaBits" value="0X0d55" />
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<token name="DepthBits" value="0X0d56" />
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<token name="StencilBits" value="0X0d57" />
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<!-- From EnableCap -->
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<token name="CullFace" value="0X0b44" />
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<token name="DepthTest" value="0X0b71" />
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<token name="StencilTest" value="0X0b90" />
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<token name="Dither" value="0X0bd0" />
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<token name="Blend" value="0X0be2" />
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<token name="ScissorTest" value="0X0c11" />
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<token name="Texture2D" value="0X0de1" />
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<token name="PolygonOffsetFill" value="0X8037" />
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<token name="SampleAlphaToCoverage" value="0X809e" />
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<token name="SampleCoverage" value="0X80a0" />
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</enum>
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<enum name="ShaderBinaryFormat">
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<!-- Note: ShaderBinaryFormat must be queried at runtime, using
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GetInteger(GetPName.ShaderBinaryFormats) -->
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</enum>
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</add>
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</overrides>
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@ -112,7 +112,7 @@ namespace OpenTK.Graphics.ES20
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internal extern static void CompressedTexImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompressedTexSubImage2D", ExactSpelling = true)]
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internal extern static void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data);
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internal extern static void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, IntPtr data);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCompressedTexSubImage3DOES", ExactSpelling = true)]
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internal extern static void CompressedTexSubImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data);
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@ -331,7 +331,7 @@ namespace OpenTK.Graphics.ES20
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internal extern static unsafe void GetShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] System.Text.StringBuilder source);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetString", ExactSpelling = true)]
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internal extern static unsafe IntPtr GetString(OpenTK.Graphics.ES20.All name);
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internal extern static unsafe IntPtr GetString(OpenTK.Graphics.ES20.StringName name);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetTexParameterfv", ExactSpelling = true)]
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internal extern static unsafe void GetTexParameterfv(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Single* @params);
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@ -424,7 +424,7 @@ namespace OpenTK.Graphics.ES20
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internal extern static void SetFenceNV(UInt32 fence, OpenTK.Graphics.ES20.All condition);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glShaderBinary", ExactSpelling = true)]
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internal extern static unsafe void ShaderBinary(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length);
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internal extern static unsafe void ShaderBinary(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glShaderSource", ExactSpelling = true)]
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internal extern static unsafe void ShaderSource(UInt32 shader, Int32 count, String[] @string, Int32* length);
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@ -110,7 +110,7 @@ namespace OpenTK.Graphics.ES20
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internal delegate void CompressedTexImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data);
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internal static CompressedTexImage3DOES glCompressedTexImage3DOES;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data);
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internal delegate void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, IntPtr data);
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internal static CompressedTexSubImage2D glCompressedTexSubImage2D;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void CompressedTexSubImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data);
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@ -329,7 +329,7 @@ namespace OpenTK.Graphics.ES20
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internal unsafe delegate void GetShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] System.Text.StringBuilder source);
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internal unsafe static GetShaderSource glGetShaderSource;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate IntPtr GetString(OpenTK.Graphics.ES20.All name);
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internal unsafe delegate IntPtr GetString(OpenTK.Graphics.ES20.StringName name);
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internal unsafe static GetString glGetString;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void GetTexParameterfv(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Single* @params);
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@ -422,7 +422,7 @@ namespace OpenTK.Graphics.ES20
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internal delegate void SetFenceNV(UInt32 fence, OpenTK.Graphics.ES20.All condition);
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internal static SetFenceNV glSetFenceNV;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void ShaderBinary(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length);
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internal unsafe delegate void ShaderBinary(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length);
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internal unsafe static ShaderBinary glShaderBinary;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal unsafe delegate void ShaderSource(UInt32 shader, Int32 count, String[] @string, Int32* length);
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@ -2717,7 +2717,7 @@ namespace OpenTK.Graphics.ES20
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/// </param>
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[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
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public static
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void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data)
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void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data)
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where T8 : struct
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{
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#if DEBUG
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@ -2727,7 +2727,7 @@ namespace OpenTK.Graphics.ES20
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GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
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try
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{
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Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
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Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
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data = (T8)data_ptr.Target;
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}
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finally
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@ -2790,7 +2790,7 @@ namespace OpenTK.Graphics.ES20
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/// </param>
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[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
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public static
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void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data)
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void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data)
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where T8 : struct
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{
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#if DEBUG
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GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
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try
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{
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Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
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Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
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}
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finally
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{
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@ -2862,7 +2862,7 @@ namespace OpenTK.Graphics.ES20
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/// </param>
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[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
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public static
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void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data)
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void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data)
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where T8 : struct
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{
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#if DEBUG
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GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
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try
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{
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Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
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Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
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}
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finally
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{
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/// </param>
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[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
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public static
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void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data)
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void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data)
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where T8 : struct
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{
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#if DEBUG
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GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
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try
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{
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Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
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Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
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}
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finally
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{
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/// </param>
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[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
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public static
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void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data)
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void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, IntPtr data)
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{
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#if DEBUG
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using (new ErrorHelper(GraphicsContext.CurrentContext))
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{
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#endif
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Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.All)format, (Int32)imageSize, (IntPtr)data);
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Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (Int32)imageSize, (IntPtr)data);
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#if DEBUG
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}
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#endif
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@ -8195,13 +8195,13 @@ namespace OpenTK.Graphics.ES20
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[System.CLSCompliant(false)]
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[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glGetString")]
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public static
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unsafe string GetString(OpenTK.Graphics.ES20.All name)
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unsafe string GetString(OpenTK.Graphics.ES20.StringName name)
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{
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#if DEBUG
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using (new ErrorHelper(GraphicsContext.CurrentContext))
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{
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#endif
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return System.Runtime.InteropServices.Marshal.PtrToStringAnsi(Delegates.glGetString((OpenTK.Graphics.ES20.All)name));
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return System.Runtime.InteropServices.Marshal.PtrToStringAnsi(Delegates.glGetString((OpenTK.Graphics.ES20.StringName)name));
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#if DEBUG
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}
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#endif
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@ -10573,7 +10573,7 @@ namespace OpenTK.Graphics.ES20
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[System.CLSCompliant(false)]
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[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
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public static
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unsafe void ShaderBinary<T3>(Int32 n, Int32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
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unsafe void ShaderBinary<T3>(Int32 n, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
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where T3 : struct
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{
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#if DEBUG
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GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
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try
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{
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Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
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Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
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binary = (T3)binary_ptr.Target;
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}
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finally
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@ -10598,7 +10598,7 @@ namespace OpenTK.Graphics.ES20
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[System.CLSCompliant(false)]
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[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
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public static
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unsafe void ShaderBinary<T3>(Int32 n, Int32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
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unsafe void ShaderBinary<T3>(Int32 n, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
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where T3 : struct
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{
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#if DEBUG
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@ -10608,7 +10608,7 @@ namespace OpenTK.Graphics.ES20
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GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
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try
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{
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Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
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Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
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}
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finally
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{
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@ -10622,7 +10622,7 @@ namespace OpenTK.Graphics.ES20
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[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
unsafe void ShaderBinary<T3>(Int32 n, Int32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
|
||||
unsafe void ShaderBinary<T3>(Int32 n, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -10632,7 +10632,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -10646,7 +10646,7 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
unsafe void ShaderBinary<T3>(Int32 n, Int32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
|
||||
unsafe void ShaderBinary<T3>(Int32 n, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -10656,7 +10656,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -10670,13 +10670,13 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
unsafe void ShaderBinary(Int32 n, Int32* shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length)
|
||||
unsafe void ShaderBinary(Int32 n, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
|
||||
{
|
||||
#if DEBUG
|
||||
using (new ErrorHelper(GraphicsContext.CurrentContext))
|
||||
{
|
||||
#endif
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary, (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
|
||||
#if DEBUG
|
||||
}
|
||||
#endif
|
||||
|
@ -10684,7 +10684,7 @@ namespace OpenTK.Graphics.ES20
|
|||
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, Int32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -10698,7 +10698,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
binary = (T3)binary_ptr.Target;
|
||||
}
|
||||
finally
|
||||
|
@ -10714,7 +10714,7 @@ namespace OpenTK.Graphics.ES20
|
|||
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, Int32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -10728,7 +10728,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -10743,7 +10743,7 @@ namespace OpenTK.Graphics.ES20
|
|||
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, Int32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -10757,7 +10757,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -10772,7 +10772,7 @@ namespace OpenTK.Graphics.ES20
|
|||
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, Int32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -10786,7 +10786,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -10801,7 +10801,7 @@ namespace OpenTK.Graphics.ES20
|
|||
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary(Int32 n, Int32[] shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length)
|
||||
void ShaderBinary(Int32 n, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
|
||||
{
|
||||
#if DEBUG
|
||||
using (new ErrorHelper(GraphicsContext.CurrentContext))
|
||||
|
@ -10811,7 +10811,7 @@ namespace OpenTK.Graphics.ES20
|
|||
{
|
||||
fixed (Int32* shaders_ptr = shaders)
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary, (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
|
||||
}
|
||||
}
|
||||
#if DEBUG
|
||||
|
@ -10821,7 +10821,7 @@ namespace OpenTK.Graphics.ES20
|
|||
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, ref Int32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -10835,7 +10835,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
binary = (T3)binary_ptr.Target;
|
||||
}
|
||||
finally
|
||||
|
@ -10851,7 +10851,7 @@ namespace OpenTK.Graphics.ES20
|
|||
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, ref Int32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -10865,7 +10865,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -10880,7 +10880,7 @@ namespace OpenTK.Graphics.ES20
|
|||
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, ref Int32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -10894,7 +10894,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -10909,7 +10909,7 @@ namespace OpenTK.Graphics.ES20
|
|||
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, ref Int32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -10923,7 +10923,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -10938,7 +10938,7 @@ namespace OpenTK.Graphics.ES20
|
|||
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary(Int32 n, ref Int32 shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length)
|
||||
void ShaderBinary(Int32 n, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
|
||||
{
|
||||
#if DEBUG
|
||||
using (new ErrorHelper(GraphicsContext.CurrentContext))
|
||||
|
@ -10948,7 +10948,7 @@ namespace OpenTK.Graphics.ES20
|
|||
{
|
||||
fixed (Int32* shaders_ptr = &shaders)
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary, (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
|
||||
}
|
||||
}
|
||||
#if DEBUG
|
||||
|
@ -10959,7 +10959,7 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, ref UInt32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -10973,7 +10973,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
binary = (T3)binary_ptr.Target;
|
||||
}
|
||||
finally
|
||||
|
@ -10990,7 +10990,7 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, ref UInt32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -11004,7 +11004,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -11020,7 +11020,7 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, ref UInt32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -11034,7 +11034,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -11050,7 +11050,7 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, ref UInt32 shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -11064,7 +11064,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -11080,7 +11080,7 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary(Int32 n, ref UInt32 shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length)
|
||||
void ShaderBinary(Int32 n, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
|
||||
{
|
||||
#if DEBUG
|
||||
using (new ErrorHelper(GraphicsContext.CurrentContext))
|
||||
|
@ -11090,7 +11090,7 @@ namespace OpenTK.Graphics.ES20
|
|||
{
|
||||
fixed (UInt32* shaders_ptr = &shaders)
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary, (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
|
||||
}
|
||||
}
|
||||
#if DEBUG
|
||||
|
@ -11101,7 +11101,7 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
unsafe void ShaderBinary<T3>(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
|
||||
unsafe void ShaderBinary<T3>(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -11111,7 +11111,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
binary = (T3)binary_ptr.Target;
|
||||
}
|
||||
finally
|
||||
|
@ -11126,7 +11126,7 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
unsafe void ShaderBinary<T3>(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
|
||||
unsafe void ShaderBinary<T3>(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -11136,7 +11136,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -11150,7 +11150,7 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
unsafe void ShaderBinary<T3>(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
|
||||
unsafe void ShaderBinary<T3>(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -11160,7 +11160,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -11174,7 +11174,7 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
unsafe void ShaderBinary<T3>(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
|
||||
unsafe void ShaderBinary<T3>(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -11184,7 +11184,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -11198,13 +11198,13 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
unsafe void ShaderBinary(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length)
|
||||
unsafe void ShaderBinary(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
|
||||
{
|
||||
#if DEBUG
|
||||
using (new ErrorHelper(GraphicsContext.CurrentContext))
|
||||
{
|
||||
#endif
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary, (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
|
||||
#if DEBUG
|
||||
}
|
||||
#endif
|
||||
|
@ -11213,7 +11213,7 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, UInt32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -11227,7 +11227,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
binary = (T3)binary_ptr.Target;
|
||||
}
|
||||
finally
|
||||
|
@ -11244,7 +11244,7 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, UInt32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -11258,7 +11258,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -11274,7 +11274,7 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, UInt32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -11288,7 +11288,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -11304,7 +11304,7 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary<T3>(Int32 n, UInt32[] shaders, OpenTK.Graphics.ES20.All binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
|
||||
void ShaderBinary<T3>(Int32 n, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
|
||||
where T3 : struct
|
||||
{
|
||||
#if DEBUG
|
||||
|
@ -11318,7 +11318,7 @@ namespace OpenTK.Graphics.ES20
|
|||
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -11334,7 +11334,7 @@ namespace OpenTK.Graphics.ES20
|
|||
[System.CLSCompliant(false)]
|
||||
[AutoGenerated(Category = "2.0", Version = "2.0", EntryPoint = "glShaderBinary")]
|
||||
public static
|
||||
void ShaderBinary(Int32 n, UInt32[] shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length)
|
||||
void ShaderBinary(Int32 n, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
|
||||
{
|
||||
#if DEBUG
|
||||
using (new ErrorHelper(GraphicsContext.CurrentContext))
|
||||
|
@ -11344,7 +11344,7 @@ namespace OpenTK.Graphics.ES20
|
|||
{
|
||||
fixed (UInt32* shaders_ptr = shaders)
|
||||
{
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.All)binaryformat, (IntPtr)binary, (Int32)length);
|
||||
Delegates.glShaderBinary((Int32)n, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
|
||||
}
|
||||
}
|
||||
#if DEBUG
|
||||
|
|
|
@ -775,12 +775,15 @@ namespace OpenTK.Graphics.ES20
|
|||
public enum GetPName : int
|
||||
{
|
||||
LineWidth = ((int)0x0B21),
|
||||
CullFace = ((int)0X0b44),
|
||||
CullFaceMode = ((int)0x0B45),
|
||||
FrontFace = ((int)0x0B46),
|
||||
DepthRange = ((int)0x0B70),
|
||||
DepthTest = ((int)0X0b71),
|
||||
DepthWritemask = ((int)0x0B72),
|
||||
DepthClearValue = ((int)0x0B73),
|
||||
DepthFunc = ((int)0x0B74),
|
||||
StencilTest = ((int)0X0b90),
|
||||
StencilClearValue = ((int)0x0B91),
|
||||
StencilFunc = ((int)0x0B92),
|
||||
StencilValueMask = ((int)0x0B93),
|
||||
|
@ -790,7 +793,10 @@ namespace OpenTK.Graphics.ES20
|
|||
StencilRef = ((int)0x0B97),
|
||||
StencilWritemask = ((int)0x0B98),
|
||||
Viewport = ((int)0x0BA2),
|
||||
Dither = ((int)0X0bd0),
|
||||
Blend = ((int)0X0be2),
|
||||
ScissorBox = ((int)0x0C10),
|
||||
ScissorTest = ((int)0X0c11),
|
||||
ColorClearValue = ((int)0x0C22),
|
||||
ColorWritemask = ((int)0x0C23),
|
||||
UnpackAlignment = ((int)0x0CF5),
|
||||
|
@ -804,12 +810,16 @@ namespace OpenTK.Graphics.ES20
|
|||
AlphaBits = ((int)0x0D55),
|
||||
DepthBits = ((int)0x0D56),
|
||||
StencilBits = ((int)0x0D57),
|
||||
Texture2D = ((int)0X0de1),
|
||||
PolygonOffsetUnits = ((int)0x2A00),
|
||||
BlendColor = ((int)0X8005),
|
||||
BlendEquation = ((int)0X8009),
|
||||
BlendEquationRgb = ((int)0X8009),
|
||||
PolygonOffsetFill = ((int)0X8037),
|
||||
PolygonOffsetFactor = ((int)0x8038),
|
||||
TextureBinding2D = ((int)0x8069),
|
||||
SampleAlphaToCoverage = ((int)0X809e),
|
||||
SampleCoverage = ((int)0X80a0),
|
||||
SampleBuffers = ((int)0x80A8),
|
||||
Samples = ((int)0x80A9),
|
||||
SampleCoverageValue = ((int)0x80AA),
|
||||
|
@ -1183,6 +1193,10 @@ namespace OpenTK.Graphics.ES20
|
|||
NumShaderBinaryFormats = ((int)0x8DF9),
|
||||
}
|
||||
|
||||
public enum ShaderBinaryFormat : int
|
||||
{
|
||||
}
|
||||
|
||||
public enum ShaderParameter : int
|
||||
{
|
||||
ShaderType = ((int)0X8b4f),
|
||||
|
|
Loading…
Reference in a new issue