Renamed dds textures to not contain strange characters that confuse Prebuild.
Added checks for extension support to SwizzledParallax sample.
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5 changed files with 10 additions and 15 deletions
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@ -41,7 +41,7 @@ namespace Examples.Tutorial
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// Textures
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const TextureUnit TMU0_Unit = TextureUnit.Texture0;
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const int TMU0_UnitInteger = 0;
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const string TMU0_Filename = "Data/Textures/Earth CubeMap.dds";
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const string TMU0_Filename = "Data/Textures/earth-cubemap.dds";
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uint TMU0_Handle;
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TextureTarget TMU0_Target;
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@ -48,15 +48,13 @@ namespace Examples.Tutorial
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// Textures
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const TextureUnit TMU0_Unit = TextureUnit.Texture0;
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const int TMU0_UnitInteger = 0;
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//const string TMU0_Filename = "Data/Textures/Swizzled Metal Diffuse&Height.dds";
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const string TMU0_Filename = "Data/Textures/Swizzled Rock Diffuse&Height.dds";
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const string TMU0_Filename = "Data/Textures/swizzled-rock-diffuse-height.dds";
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uint TMU0_Handle;
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TextureTarget TMU0_Target;
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const TextureUnit TMU1_Unit = TextureUnit.Texture1;
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const int TMU1_UnitInteger = 1;
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//const string TMU1_Filename = "Data/Textures/Swizzled Metal Normal&Gloss.dds";
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const string TMU1_Filename = "Data/Textures/Swizzled Rock Normal&Gloss.dds";
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const string TMU1_Filename = "Data/Textures/swizzled-rock-normal-gloss.dds";
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uint TMU1_Handle;
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TextureTarget TMU1_Target;
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@ -76,22 +74,19 @@ namespace Examples.Tutorial
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{
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this.VSync = VSyncMode.Off;
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/*
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// Check for necessary capabilities:
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if ( !GL.SupportsExtension( "VERSION_2_0" ) )
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string extensions = GL.GetString(StringName.Extensions);
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if ( !GL.GetString(StringName.Extensions).Contains("GL_ARB_shading_language"))
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{
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MessageBox.Show( "You need at least OpenGL 2.0 to run this example. Aborting.",
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"GLSL not supported", MessageBoxButtons.OK, MessageBoxIcon.Exclamation );
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this.Exit( );
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throw new NotSupportedException(String.Format("This example requires OpenGL 2.0. Found {0}. Aborting.",
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GL.GetString(StringName.Version).Substring(0, 3)));
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}
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if ( !GL.SupportsExtension( "GL_ARB_texture_compression" ) ||
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!GL.SupportsExtension( "GL_EXT_texture_compression_s3tc" ) )
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if (!extensions.Contains("GL_ARB_texture_compression") ||
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!extensions.Contains("GL_EXT_texture_compression_s3tc"))
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{
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MessageBox.Show( "Texture compression extensions not found. Trying to run anyways.",
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"Possible problem", MessageBoxButtons.OK, MessageBoxIcon.Warning );
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throw new NotSupportedException("This example requires support for texture compression. Aborting.");
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}
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*/
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int[] temp = new int[1];
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GL.GetInteger( GetPName.MaxTextureImageUnits, out temp[0] );
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