Updated TextPrinter.PerformLayout to use the new GdiPlus-based MeasureCharacterRanges function.
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1 changed files with 34 additions and 37 deletions
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@ -194,8 +194,8 @@ namespace OpenTK.Graphics
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//ushort[] indices = new ushort[6 * text.Length];
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float x_pos = 0, y_pos = 0;
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ushort i = 0, index_count = 0, vertex_count = 0, last_break_point = 0;
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Box2 rect = new Box2();
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float char_width, char_height, measured_width, measured_height;
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RectangleF rect = new RectangleF();
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float char_width, char_height;
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int texture;
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font.LoadGlyphs(text);
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@ -206,51 +206,48 @@ namespace OpenTK.Graphics
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if (alignment == StringAlignment.Near && !rightToLeft || alignment == StringAlignment.Far && rightToLeft)
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{
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foreach (char c in text)
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ICollection<RectangleF> ranges = new List<RectangleF>();
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font.MeasureCharacterRanges(text, StringFormat.GenericTypographic, ref ranges);
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int current = 0;
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//foreach (char c in text)
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foreach (RectangleF range in ranges)
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{
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char c = text[current++];
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if (Char.IsSeparator(c))
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last_break_point = index_count;
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if (c != '\n' && c != '\r')
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{
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font.GlyphData(c, out char_width, out char_height, out rect, out texture);
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x_pos = range.X;
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y_pos = range.Y;
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vertices[vertex_count].X = x_pos; // Vertex
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vertices[vertex_count++].Y = y_pos;
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vertices[vertex_count].X = rect.Left; // Texcoord
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vertices[vertex_count++].Y = rect.Top;
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vertices[vertex_count].X = x_pos; // Vertex
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vertices[vertex_count++].Y = y_pos + char_height;
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vertices[vertex_count].X = rect.Left; // Texcoord
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vertices[vertex_count++].Y = rect.Bottom;
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font.GlyphData(c, out char_width, out char_height, out rect, out texture);
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vertices[vertex_count].X = x_pos + char_width; // Vertex
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vertices[vertex_count++].Y = y_pos + char_height;
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vertices[vertex_count].X = rect.Right; // Texcoord
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vertices[vertex_count++].Y = rect.Bottom;
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vertices[vertex_count].X = x_pos + char_width; // Vertex
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vertices[vertex_count++].Y = y_pos;
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vertices[vertex_count].X = rect.Right; // Texcoord
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vertices[vertex_count++].Y = rect.Top;
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vertices[vertex_count].X = x_pos; // Vertex
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vertices[vertex_count++].Y = y_pos;
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vertices[vertex_count].X = rect.Left; // Texcoord
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vertices[vertex_count++].Y = rect.Top;
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vertices[vertex_count].X = x_pos; // Vertex
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vertices[vertex_count++].Y = y_pos + char_height;
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vertices[vertex_count].X = rect.Left; // Texcoord
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vertices[vertex_count++].Y = rect.Bottom;
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indices[index_count++] = (ushort)(vertex_count - 8);
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indices[index_count++] = (ushort)(vertex_count - 6);
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indices[index_count++] = (ushort)(vertex_count - 4);
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vertices[vertex_count].X = x_pos + char_width; // Vertex
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vertices[vertex_count++].Y = y_pos + char_height;
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vertices[vertex_count].X = rect.Right; // Texcoord
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vertices[vertex_count++].Y = rect.Bottom;
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vertices[vertex_count].X = x_pos + char_width; // Vertex
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vertices[vertex_count++].Y = y_pos;
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vertices[vertex_count].X = rect.Right; // Texcoord
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vertices[vertex_count++].Y = rect.Top;
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indices[index_count++] = (ushort)(vertex_count - 4);
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indices[index_count++] = (ushort)(vertex_count - 2);
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indices[index_count++] = (ushort)(vertex_count - 8);
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indices[index_count++] = (ushort)(vertex_count - 8);
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indices[index_count++] = (ushort)(vertex_count - 6);
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indices[index_count++] = (ushort)(vertex_count - 4);
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indices[index_count++] = (ushort)(vertex_count - 4);
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indices[index_count++] = (ushort)(vertex_count - 2);
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indices[index_count++] = (ushort)(vertex_count - 8);
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font.MeasureString(text.Substring(i, 1), out measured_width, out measured_height, false);
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x_pos += measured_width;
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}
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else if (c == '\n')
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{
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//x_pos = layoutRect.Left;
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x_pos = 0;
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y_pos += font.Height;
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}
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++i;
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}
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}
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