Aligned GL core and compat enums
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@ -8649,6 +8649,34 @@ namespace OpenTK.Graphics.OpenGL4
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/// </summary>
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/// </summary>
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DoubleVec4 = ((int)0x8FFE) ,
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DoubleVec4 = ((int)0x8FFE) ,
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/// <summary>
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/// <summary>
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/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
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/// </summary>
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SamplerBufferAmd = ((int)0x9001) ,
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/// <summary>
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/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
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/// </summary>
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IntSamplerBufferAmd = ((int)0x9002) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
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/// </summary>
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UnsignedIntSamplerBufferAmd = ((int)0x9003) ,
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/// <summary>
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/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
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/// </summary>
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TessellationModeAmd = ((int)0x9004) ,
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/// <summary>
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/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
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/// </summary>
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TessellationFactorAmd = ((int)0x9005) ,
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/// <summary>
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/// Original was GL_DISCRETE_AMD = 0x9006
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/// </summary>
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DiscreteAmd = ((int)0x9006) ,
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/// <summary>
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/// Original was GL_CONTINUOUS_AMD = 0x9007
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/// </summary>
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ContinuousAmd = ((int)0x9007) ,
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/// <summary>
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/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
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/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
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/// </summary>
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/// </summary>
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TextureCubeMapArray = ((int)0x9009) ,
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TextureCubeMapArray = ((int)0x9009) ,
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@ -9949,6 +9977,76 @@ namespace OpenTK.Graphics.OpenGL4
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Always = ((int)0x0207) ,
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Always = ((int)0x0207) ,
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}
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}
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/// <summary>
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/// Not used directly.
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/// </summary>
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public enum AmdVertexShaderTesselator : int
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{
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/// <summary>
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/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
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/// </summary>
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SamplerBufferAmd = ((int)0x9001) ,
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/// <summary>
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/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
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/// </summary>
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IntSamplerBufferAmd = ((int)0x9002) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
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/// </summary>
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UnsignedIntSamplerBufferAmd = ((int)0x9003) ,
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/// <summary>
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/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
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/// </summary>
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TessellationModeAmd = ((int)0x9004) ,
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/// <summary>
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/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
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/// </summary>
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TessellationFactorAmd = ((int)0x9005) ,
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/// <summary>
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/// Original was GL_DISCRETE_AMD = 0x9006
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/// </summary>
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DiscreteAmd = ((int)0x9006) ,
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/// <summary>
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/// Original was GL_CONTINUOUS_AMD = 0x9007
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/// </summary>
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ContinuousAmd = ((int)0x9007) ,
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}
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/// <summary>
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/// Not used directly.
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/// </summary>
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public enum AmdVertexShaderTessellator : int
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{
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/// <summary>
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/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
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/// </summary>
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SamplerBufferAmd = ((int)0x9001) ,
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/// <summary>
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/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
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/// </summary>
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IntSamplerBufferAmd = ((int)0x9002) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
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/// </summary>
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UnsignedIntSamplerBufferAmd = ((int)0x9003) ,
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/// <summary>
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/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
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/// </summary>
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TessellationModeAmd = ((int)0x9004) ,
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/// <summary>
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/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
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/// </summary>
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TessellationFactorAmd = ((int)0x9005) ,
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/// <summary>
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/// Original was GL_DISCRETE_AMD = 0x9006
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/// </summary>
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DiscreteAmd = ((int)0x9006) ,
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/// <summary>
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/// Original was GL_CONTINUOUS_AMD = 0x9007
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/// </summary>
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ContinuousAmd = ((int)0x9007) ,
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}
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/// <summary>
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/// <summary>
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/// Not used directly.
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/// Not used directly.
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/// </summary>
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/// </summary>
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