X11DisplayDevice - Use XRRSizes array directly if dev.Bounds is empty

Directly indexing into the array returned from XRRSizes is the way khronos recommends at https://www.khronos.org/opengl/wiki/Programming_OpenGL_in_Linux:_Changing_the_Screen_Resolution

The old way was multiplying that index by depths.Length, as an index into the available_res list. This is incorrect because it doesn't account for when a display device has multiple refresh rates.
This commit is contained in:
UnknownShadow200 2017-08-08 00:13:23 +10:00 committed by GitHub
parent 178508ac0e
commit 84dc4d207c

View file

@ -171,7 +171,8 @@ namespace OpenTK.Platform.X11
int[] depths = FindAvailableDepths(screen);
int resolution_count = 0;
foreach (XRRScreenSize size in FindAvailableResolutions(screen))
XRRScreenSize[] sizes = FindAvailableResolutions(screen);
foreach (XRRScreenSize size in sizes)
{
if (size.Width == 0 || size.Height == 0)
{
@ -221,22 +222,11 @@ namespace OpenTK.Platform.X11
int current_depth = FindCurrentDepth(screen);
IntPtr screen_config = Functions.XRRGetScreenInfo(API.DefaultDisplay, Functions.XRootWindow(API.DefaultDisplay, screen));
ushort current_rotation; // Not needed.
int current_resolution_index = Functions.XRRConfigCurrentConfiguration(screen_config, out current_rotation);
int current_sizes_index = Functions.XRRConfigCurrentConfiguration(screen_config, out current_rotation);
if (dev.Bounds == Rectangle.Empty)
{
// We have added depths.Length copies of each resolution
// Adjust the return value of XRRGetScreenInfo to retrieve the correct resolution
int index = current_resolution_index * depths.Length;
// Make sure we are within the bounds of the available_res array
if (index >= available_res.Count)
{
// If not, use the return value of XRRGetScreenInfo directly
index = current_resolution_index;
}
DisplayResolution current_resolution = available_res[index];
dev.Bounds = new Rectangle(0, 0, current_resolution.Width, current_resolution.Height);
dev.Bounds = new Rectangle(0, 0, sizes[current_sizes_index].Width, sizes[current_sizes_index].Height);
}
dev.BitsPerPixel = current_depth;
dev.RefreshRate = current_refresh_rate;