Matrix2 implementation

Started on Matrix2x3 implementation
Minor changes to Matrix3 and Matrix4
This commit is contained in:
Robert Rouhani 2013-01-19 00:29:22 -08:00
parent 8b8ded3232
commit 84a03e965c
4 changed files with 715 additions and 83 deletions

View file

@ -27,6 +27,9 @@ using System.Runtime.InteropServices;
namespace OpenTK
{
/// <summary>
/// Represents a 2x2 matrix
/// </summary>
public struct Matrix2 : IEquatable<Matrix2>
{
#region Fields
@ -45,12 +48,24 @@ namespace OpenTK
#region Constructors
/// <summary>
/// Constructs a new instance.
/// </summary>
/// <param name="row0">Top row of the matrix.</param>
/// <param name="row1">Bottom row of the matrix.</param>
public Matrix2(Vector2 row0, Vector2 row1)
{
Row0 = row0;
Row1 = row1;
}
/// <summary>
/// Constructs a new instance
/// </summary>
/// <param name="m00">First item of the first row of the matrix.</param>
/// <param name="m01">Second item of the first row of the matrix.</param>
/// <param name="m10">First item of the second row of the matrix.</param>
/// <param name="m11">Second item of the second row of the matrix.</param>
public Matrix2(
float m00, float m01,
float m10, float m11)
@ -65,6 +80,9 @@ namespace OpenTK
#region Properties
/// <summary>
/// Gets the determinant of this matrix.
/// </summary>
public float Determinant
{
get
@ -76,21 +94,42 @@ namespace OpenTK
}
}
/// <summary>
/// Gets the first column of this matrix.
/// </summary>
public Vector2 Column0
{
get { return new Vector2(Row0.X, Row1.X); }
set { Row0.X = value.X; Row1.X = value.Y; }
}
/// <summary>
/// Gets the second column of this matrix.
/// </summary>
public Vector2 Column1
{
get { return new Vector2(Row0.Y, Row1.Y); }
set { Row0.Y = value.X; Row1.Y = value.Y; }
}
/// <summary>
/// Gets or sets the value at row 1, column 1 of this instance.
/// </summary>
public float M11 { get { return Row0.X; } set { Row0.X = value; } }
/// <summary>
/// Gets or sets the value at row 1, column 2 of this instance.
/// </summary>
public float M12 { get { return Row0.Y; } set { Row0.Y = value; } }
/// <summary>
/// Gets or sets the value at row 2, column 1 of this instance.
/// </summary>
public float M21 { get { return Row1.X; } set { Row1.X = value; } }
/// <summary>
/// Gets or sets the value at row 2, column 2 of this instance.
/// </summary>
public float M22 { get { return Row1.Y; } set { Row1.Y = value; } }
#endregion
@ -118,10 +157,467 @@ namespace OpenTK
#endregion
#region Instance
#endregion
#region Static
#region CreateRotation
/// <summary>
/// Builds a rotation matrix.
/// </summary>
/// <param name="angle">The counter-clockwise angle in radians.</param>
/// <param name="result">The resulting Matrix2 instance.</param>
public static void CreateRotation(float angle, out Matrix2 result)
{
float cos = (float)System.Math.Cos(angle);
float sin = (float)System.Math.Sin(angle);
result.Row0.X = cos;
result.Row0.Y = sin;
result.Row1.X = -sin;
result.Row1.Y = cos;
}
/// <summary>
/// Builds a rotation matrix.
/// </summary>
/// <param name="angle">The counter-clockwise angle in radians.</param>
/// <returns>The resulting Matrix2 instance.</returns>
public static Matrix2 CreateRotation(float angle)
{
Matrix2 result;
CreateRotation(angle, out result);
return result;
}
#endregion
#region CreateScale
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="scale">Single scale factor for the x, y, and z axes.</param>
/// <param name="result">A scale matrix.</param>
public static void CreateScale(float scale, out Matrix2 result)
{
result.Row0.X = scale;
result.Row0.Y = 0;
result.Row1.X = 0;
result.Row1.Y = scale;
}
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="scale">Single scale factor for the x and y axes.</param>
/// <returns>A scale matrix.</returns>
public static Matrix2 CreateScale(float scale)
{
Matrix2 result;
CreateScale(scale, out result);
return result;
}
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="scale">Scale factors for the x and y axes.</param>
/// <param name="result">A scale matrix.</param>
public static void CreateScale(Vector2 scale, out Matrix2 result)
{
result.Row0.X = scale.X;
result.Row0.Y = 0;
result.Row1.X = 0;
result.Row1.Y = scale.Y;
}
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="scale">Scale factors for the x and y axes.</param>
/// <returns>A scale matrix.</returns>
public static Matrix2 CreateScale(Vector2 scale)
{
Matrix2 result;
CreateScale(scale, out result);
return result;
}
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="x">Scale factor for the x axis.</param>
/// <param name="y">Scale factor for the y axis.</param>
/// <param name="result">A scale matrix.</param>
public static void CreateScale(float x, float y, out Matrix2 result)
{
result.Row0.X = x;
result.Row0.Y = 0;
result.Row1.X = 0;
result.Row1.Y = y;
}
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="x">Scale factor for the x axis.</param>
/// <param name="y">Scale factor for the y axis.</param>
/// <returns>A scale matrix.</returns>
public static Matrix2 CreateScale(float x, float y)
{
Matrix2 result;
CreateScale(x, y, out result);
return result;
}
#endregion
#region Multiply Functions
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <param name="result">A new instance that is the result of the multiplication.</param>
public static void Mult(ref Matrix2 left, ref Matrix2 right, out Matrix2 result)
{
float lM11 = left.Row0.X, lM12 = left.Row0.Y,
lM21 = left.Row1.X, lM22 = left.Row1.Y,
rM11 = right.Row0.X, rM12 = right.Row0.Y,
rM21 = right.Row1.X, rM22 = right.Row1.Y;
result.Row0.X = (lM11 * rM11) + (lM12 * rM21);
result.Row0.Y = (lM11 * rM12) + (lM12 * rM22);
result.Row1.X = (lM21 * rM11) + (lM22 * rM21);
result.Row1.Y = (lM21 * rM12) + (lM22 * rM22);
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <returns>A new instance that is the result of the multiplication.</returns>
public static Matrix2 Mult(Matrix2 left, Matrix2 right)
{
Matrix2 result;
Mult(ref left, ref right, out result);
return result;
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <param name="result">A new instance that is the result of the multiplication.</param>
public static void Mult(ref Matrix2 left, ref Matrix2x3 right, out Matrix2x3 result)
{
float lM11 = left.Row0.X, lM12 = left.Row0.Y,
lM21 = left.Row1.X, lM22 = left.Row1.Y,
rM11 = right.Row0.X, rM12 = right.Row0.Y, rM13 = right.Row0.Z,
rM21 = right.Row1.X, rM22 = right.Row1.Y, rM23 = right.Row1.Z;
result.Row0.X = (lM11 * rM11) + (lM12 * rM21);
result.Row0.Y = (lM11 * rM12) + (lM12 * rM22);
result.Row0.Z = (lM11 * rM13) + (lM12 * rM23);
result.Row1.X = (lM21 * rM11) + (lM22 * rM21);
result.Row1.Y = (lM21 * rM12) + (lM22 * rM22);
result.Row1.Z = (lM21 * rM13) + (lM22 * rM23);
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <returns>A new instance that is the result of the multiplication.</returns>
public static Matrix2x3 Mult(Matrix2 left, Matrix2x3 right)
{
Matrix2x3 result;
Mult(ref left, ref right, out result);
return result;
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <param name="result">A new instance that is the result of the multiplication.</param>
public static void Mult(ref Matrix2 left, ref Matrix2x4 right, out Matrix2x4 result)
{
float lM11 = left.Row0.X, lM12 = left.Row0.Y,
lM21 = left.Row1.X, lM22 = left.Row1.Y,
rM11 = right.Row0.X, rM12 = right.Row0.Y, rM13 = right.Row0.Z, rM14 = right.Row0.W,
rM21 = right.Row1.X, rM22 = right.Row1.Y, rM23 = right.Row1.Z, rM24 = right.Row1.W;
result.Row0.X = (lM11 * rM11) + (lM12 * rM21);
result.Row0.Y = (lM11 * rM12) + (lM12 * rM22);
result.Row0.Z = (lM11 * rM13) + (lM12 * rM23);
result.Row0.W = (lM11 * rM14) + (lM12 * rM24);
result.Row1.X = (lM21 * rM11) + (lM22 * rM21);
result.Row1.Y = (lM21 * rM12) + (lM22 * rM22);
result.Row1.Z = (lM21 * rM13) + (lM22 * rM23);
result.Row1.W = (lM21 * rM14) + (lM22 * rM24);
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <returns>A new instance that is the result of the multiplication.</returns>
public static Matrix2x4 Mult(Matrix2 left, Matrix2x4 right)
{
Matrix2x4 result;
Mult(ref left, ref right, out result);
return result;
}
#endregion
#region Add
/// <summary>
/// Adds two instances.
/// </summary>
/// <param name="left">The left operand of the addition.</param>
/// <param name="right">The right operand of the addition.</param>
/// <param name="result">A new instance that is the result of the addition.</param>
public static void Add(ref Matrix2 left, ref Matrix2 right, out Matrix2 result)
{
result.Row0.X = left.Row0.X + right.Row0.X;
result.Row0.Y = left.Row0.Y + right.Row0.Y;
result.Row1.X = left.Row1.X + right.Row1.X;
result.Row1.Y = left.Row1.Y + right.Row1.Y;
}
/// <summary>
/// Adds two instances.
/// </summary>
/// <param name="left">The left operand of the addition.</param>
/// <param name="right">The right operand of the addition.</param>
/// <returns>A new instance that is the result of the addition.</returns>
public static Matrix2 Add(Matrix2 left, Matrix2 right)
{
Matrix2 result;
Add(ref left, ref right, out result);
return result;
}
#endregion
#region Subtract
/// <summary>
/// Subtracts two instances.
/// </summary>
/// <param name="left">The left operand of the subtraction.</param>
/// <param name="right">The right operand of the subtraction.</param>
/// <param name="result">A new instance that is the result of the subtraction.</param>
public static void Subtract(ref Matrix2 left, ref Matrix2 right, out Matrix2 result)
{
result.Row0.X = left.Row0.X - right.Row0.X;
result.Row0.Y = left.Row0.Y - right.Row0.Y;
result.Row1.X = left.Row1.X - right.Row1.X;
result.Row1.Y = left.Row1.Y - right.Row1.Y;
}
/// <summary>
/// Subtracts two instances.
/// </summary>
/// <param name="left">The left operand of the subtraction.</param>
/// <param name="right">The right operand of the subtraction.</param>
/// <returns>A new instance that is the result of the subtraction.</returns>
public static Matrix2 Subtract(Matrix2 left, Matrix2 right)
{
Matrix2 result;
Subtract(ref left, ref right, out result);
return result;
}
#endregion
#region Invert Functions
//TODO implement
#endregion
#region Transpose
/// <summary>
/// Calculate the transpose of the given matrix.
/// </summary>
/// <param name="mat">The matrix to transpose.</param>
/// <param name="result">The transpose of the given matrix.</param>
public static void Transpose(ref Matrix2 mat, out Matrix2 result)
{
result.Row0.X = mat.Row0.X;
result.Row0.Y = mat.Row1.X;
result.Row1.X = mat.Row0.Y;
result.Row1.Y = mat.Row1.Y;
}
/// <summary>
/// Calculate the transpose of the given matrix.
/// </summary>
/// <param name="mat">The matrix to transpose.</param>
/// <returns>The transpose of the given matrix.</returns>
public static Matrix2 Transpose(Matrix2 mat)
{
Matrix2 result;
Transpose(ref mat, out result);
return result;
}
#endregion
#endregion
#region Operators
/// <summary>
/// Matrix multiplication
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2 which holds the result of the multiplication</returns>
public static Matrix2 operator *(Matrix2 left, Matrix2 right)
{
return Matrix2.Mult(left, right);
}
/// <summary>
/// Matrix multiplication
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2x3 which holds the result of the multiplication</returns>
public static Matrix2x3 operator *(Matrix2 left, Matrix2x3 right)
{
return Matrix2.Mult(left, right);
}
/// <summary>
/// Matrix multiplication
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2x4 which holds the result of the multiplication</returns>
public static Matrix2x4 operator *(Matrix2 left, Matrix2x4 right)
{
return Matrix2.Mult(left, right);
}
/// <summary>
/// Matrix addition
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2 which holds the result of the addition</returns>
public static Matrix2 operator +(Matrix2 left, Matrix2 right)
{
return Matrix2.Add(left, right);
}
/// <summary>
/// Matrix subtraction
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2 which holds the result of the subtraction</returns>
public static Matrix2 operator -(Matrix2 left, Matrix2 right)
{
return Matrix2.Subtract(left, right);
}
/// <summary>
/// Compares two instances for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>True, if left equals right; false otherwise.</returns>
public static bool operator ==(Matrix2 left, Matrix2 right)
{
return left.Equals(right);
}
/// <summary>
/// Compares two instances for inequality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>True, if left does not equal right; false otherwise.</returns>
public static bool operator !=(Matrix2 left, Matrix2 right)
{
return !left.Equals(right);
}
#endregion
#region Overloads
#region public override string ToString()
/// <summary>
/// Returns a System.String that represents the current Matrix4.
/// </summary>
/// <returns>The string representation of the matrix.</returns>
public override string ToString()
{
return String.Format("{0}\n{1}", Row0, Row1);
}
#endregion
#region public override int GetHashCode()
/// <summary>
/// Returns the hashcode for this instance.
/// </summary>
/// <returns>A System.Int32 containing the unique hashcode for this instance.</returns>
public override int GetHashCode()
{
return Row0.GetHashCode() ^ Row1.GetHashCode();
}
#endregion
#region public override bool Equals(object obj)
/// <summary>
/// Indicates whether this instance and a specified object are equal.
/// </summary>
/// <param name="obj">The object to compare to.</param>
/// <returns>True if the instances are equal; false otherwise.</returns>
public override bool Equals(object obj)
{
if (!(obj is Matrix2))
return false;
return this.Equals((Matrix2)obj);
}
#endregion
#endregion
#endregion
#region IEquatable<Matrix2> Members
/// <summary>Indicates whether the current matrix is equal to another matrix.</summary>
/// <param name="other">An matrix to compare with this matrix.</param>
/// <returns>true if the current matrix is equal to the matrix parameter; otherwise, false.</returns>
public bool Equals(Matrix2 other)
{
return

View file

@ -27,98 +27,230 @@ using System.Collections.Generic;
namespace OpenTK
{
public struct Matrix2x3 : IEquatable<Matrix2x3>
{
#region Fields
/// <summary>
/// Represents a 2x3 matrix.
/// </summary>
public struct Matrix2x3 : IEquatable<Matrix2x3>
{
#region Fields
public Vector3 Row0;
public Vector3 Row1;
/// <summary>
/// Top row of the matrix.
/// </summary>
public Vector3 Row0;
#endregion
/// <summary>
/// Bottom row of the matrix.
/// </summary>
public Vector3 Row1;
#region Constructors
#endregion
public Matrix2x3(Vector3 row0, Vector3 row1)
{
Row0 = row0;
Row1 = row1;
}
#region Constructors
public Matrix2x3(
float m00, float m01, float m02,
float m10, float m11, float m12)
{
Row0 = new Vector3(m00, m01, m02);
Row1 = new Vector3(m10, m11, m12);
}
/// <summary>
/// Constructs a new instance.
/// </summary>
/// <param name="row0">Top row of the matrix.</param>
/// <param name="row1">Bottom row of the matrix.</param>
public Matrix2x3(Vector3 row0, Vector3 row1)
{
Row0 = row0;
Row1 = row1;
}
#endregion
/// <summary>
/// Constructs a new instance
/// </summary>
/// <param name="m00">First item of the first row of the matrix.</param>
/// <param name="m01">Second item of the first row of the matrix.</param>
/// <param name="m02">Third item of the first row of the matrix.</param>
/// <param name="m10">First item of the second row of the matrix.</param>
/// <param name="m11">Second item of the second row of the matrix.</param>
/// <param name="m12">Third item of the second row of the matrix.</param>
public Matrix2x3(
float m00, float m01, float m02,
float m10, float m11, float m12)
{
Row0 = new Vector3(m00, m01, m02);
Row1 = new Vector3(m10, m11, m12);
}
#region Public Members
#endregion
#region Properties
#region Public Members
public Vector2 Column0
{
get { return new Vector2(Row0.X, Row1.X); }
set { Row0.X = value.X; Row1.X = value.Y; }
}
#region Properties
public Vector2 Column1
{
get { return new Vector2(Row0.Y, Row1.Y); }
set { Row0.Y = value.X; Row1.Y = value.Y; }
}
/// <summary>
/// Gets the first column of this matrix.
/// </summary>
public Vector2 Column0
{
get { return new Vector2(Row0.X, Row1.X); }
set { Row0.X = value.X; Row1.X = value.Y; }
}
public Vector2 Column2
{
get { return new Vector2(Row0.Z, Row1.Z); }
set { Row0.Z = value.X; Row1.Z = value.Y; }
}
/// <summary>
/// Gets the second column of this matrix.
/// </summary>
public Vector2 Column1
{
get { return new Vector2(Row0.Y, Row1.Y); }
set { Row0.Y = value.X; Row1.Y = value.Y; }
}
public float M11 { get { return Row0.X; } set { Row0.X = value; } }
public float M12 { get { return Row0.Y; } set { Row0.Y = value; } }
public float M13 { get { return Row0.Z; } set { Row0.Z = value; } }
public float M21 { get { return Row1.X; } set { Row1.X = value; } }
public float M22 { get { return Row1.Y; } set { Row1.Y = value; } }
public float M23 { get { return Row1.Z; } set { Row1.Z = value; } }
/// <summary>
/// Gets the third column of this matrix.
/// </summary>
public Vector2 Column2
{
get { return new Vector2(Row0.Z, Row1.Z); }
set { Row0.Z = value.X; Row1.Z = value.Y; }
}
#endregion
/// <summary>
/// Gets or sets the value at row 1, column 1 of this instance.
/// </summary>
public float M11 { get { return Row0.X; } set { Row0.X = value; } }
#region Indexers
/// <summary>
/// Gets or sets the value at row 1, column 2 of this instance.
/// </summary>
public float M12 { get { return Row0.Y; } set { Row0.Y = value; } }
/// <summary>
/// Gets or sets the value at a specified row and column.
/// </summary>
public float this[int rowIndex, int columnIndex]
{
get
{
if (rowIndex == 0) return Row0[columnIndex];
else if (rowIndex == 1) return Row1[columnIndex];
throw new IndexOutOfRangeException("You tried to access this matrix at: (" + rowIndex + ", " + columnIndex + ")");
}
set
{
if (rowIndex == 0) Row0[columnIndex] = value;
else if (rowIndex == 1) Row1[columnIndex] = value;
throw new IndexOutOfRangeException("You tried to set this matrix at: (" + rowIndex + ", " + columnIndex + ")");
}
}
/// <summary>
/// Gets or sets the value at row 1, column 3 of this instance.
/// </summary>
public float M13 { get { return Row0.Z; } set { Row0.Z = value; } }
#endregion
/// <summary>
/// Gets or sets the value at row 2, column 1 of this instance.
/// </summary>
public float M21 { get { return Row1.X; } set { Row1.X = value; } }
#endregion
/// <summary>
/// Gets or sets the value at row 2, column 2 of this instance.
/// </summary>
public float M22 { get { return Row1.Y; } set { Row1.Y = value; } }
#region IEquatable<Matrix2x3> Members
/// <summary>
/// Gets or sets the value at row 2, column 3 of this instance.
/// </summary>
public float M23 { get { return Row1.Z; } set { Row1.Z = value; } }
public bool Equals(Matrix2x3 other)
{
return
Row0 == other.Row0 &&
Row1 == other.Row1;
}
#endregion
#endregion
}
#region Indexers
/// <summary>
/// Gets or sets the value at a specified row and column.
/// </summary>
public float this[int rowIndex, int columnIndex]
{
get
{
if (rowIndex == 0) return Row0[columnIndex];
else if (rowIndex == 1) return Row1[columnIndex];
throw new IndexOutOfRangeException("You tried to access this matrix at: (" + rowIndex + ", " + columnIndex + ")");
}
set
{
if (rowIndex == 0) Row0[columnIndex] = value;
else if (rowIndex == 1) Row1[columnIndex] = value;
throw new IndexOutOfRangeException("You tried to set this matrix at: (" + rowIndex + ", " + columnIndex + ")");
}
}
#endregion
#region Operators
/// <summary>
/// Compares two instances for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>True, if left equals right; false otherwise.</returns>
public static bool operator ==(Matrix2x3 left, Matrix2x3 right)
{
return left.Equals(right);
}
/// <summary>
/// Compares two instances for inequality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>True, if left does not equal right; false otherwise.</returns>
public static bool operator !=(Matrix2x3 left, Matrix2x3 right)
{
return !left.Equals(right);
}
#endregion
#region Overrides
#region public override string ToString()
/// <summary>
/// Returns a System.String that represents the current Matrix2x3.
/// </summary>
/// <returns>The string representation of the matrix.</returns>
public override string ToString()
{
return String.Format("{0}\n{1}", Row0, Row1);
}
#endregion
#region public override int GetHashCode()
/// <summary>
/// Returns the hashcode for this instance.
/// </summary>
/// <returns>A System.Int32 containing the unique hashcode for this instance.</returns>
public override int GetHashCode()
{
return Row0.GetHashCode() ^ Row1.GetHashCode();
}
#endregion
#region public override bool Equals(object obj)
/// <summary>
/// Indicates whether this instance and a specified object are equal.
/// </summary>
/// <param name="obj">The object to compare tresult.</param>
/// <returns>True if the instances are equal; false otherwise.</returns>
public override bool Equals(object obj)
{
if (!(obj is Matrix2x3))
return false;
return this.Equals((Matrix2x3)obj);
}
#endregion
#endregion
#endregion
#region IEquatable<Matrix2x3> Members
/// <summary>Indicates whether the current matrix is equal to another matrix.</summary>
/// <param name="other">An matrix to compare with this matrix.</param>
/// <returns>true if the current matrix is equal to the matrix parameter; otherwise, false.</returns>
public bool Equals(Matrix2x3 other)
{
return
Row0 == other.Row0 &&
Row1 == other.Row1;
}
#endregion
}
}

View file

@ -112,9 +112,8 @@ namespace OpenTK
m21 = Row1.X, m22 = Row1.Y, m23 = Row1.Z,
m31 = Row2.X, m32 = Row2.Y, m33 = Row2.Z;
return
m11 * m22 * m33 + m12 * m23 * m31 + m13 * m21 * m32
- m13 * m22 * m31 - m11 * m23 * m32 - m12 * m21 * m33;
return m11 * m22 * m33 + m12 * m23 * m31 + m13 * m21 * m32
- m13 * m22 * m31 - m11 * m23 * m32 - m12 * m21 * m33;
}
}
@ -611,9 +610,15 @@ namespace OpenTK
public static void Transpose(ref Matrix3 mat, out Matrix3 result)
{
result.Row0 = mat.Column0;
result.Row1 = mat.Column1;
result.Row2 = mat.Column2;
result.Row0.X = mat.Row0.X;
result.Row0.Y = mat.Row1.X;
result.Row0.Z = mat.Row2.X;
result.Row1.X = mat.Row0.Y;
result.Row1.Y = mat.Row1.Y;
result.Row1.Z = mat.Row2.Y;
result.Row2.X = mat.Row0.Z;
result.Row2.Y = mat.Row1.Z;
result.Row2.Z = mat.Row2.Z;
}
#endregion

View file

@ -118,7 +118,6 @@ namespace OpenTK
#region Properties
/// <summary>
/// The determinant of this matrix
/// Gets the determinant of this matrix.
/// </summary>
public float Determinant
@ -1109,7 +1108,7 @@ namespace OpenTK
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <returns>A new instance that is the result of the multiplication</returns>
/// <returns>A new instance that is the result of the multiplication.</returns>
public static Matrix4 Mult(Matrix4 left, Matrix4 right)
{
Matrix4 result;
@ -1122,7 +1121,7 @@ namespace OpenTK
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <param name="result">A new instance that is the result of the multiplication</param>
/// <param name="result">A new instance that is the result of the multiplication.</param>
public static void Mult(ref Matrix4 left, ref Matrix4 right, out Matrix4 result)
{
float lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z, lM14 = left.Row0.W,