Improved documentation.
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@ -709,6 +709,64 @@ namespace OpenTK
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#endregion
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#region MagnitudeMin
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/// <summary>
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/// Returns the Vector2 with the minimum magnitude. If the magnitudes are equal, the second vector
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/// is selected.
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <returns>The minimum Vector2</returns>
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public static Vector2 MagnitudeMin(Vector2 left, Vector2 right)
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{
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return left.LengthSquared < right.LengthSquared ? left : right;
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}
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/// <summary>
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/// Returns the Vector2 with the minimum magnitude. If the magnitudes are equal, the second vector
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/// is selected.
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <param name="result">The magnitude-wise minimum</param>
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/// <returns>The minimum Vector2</returns>
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public static void MagnitudeMin(ref Vector2 left, ref Vector2 right, out Vector2 result)
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{
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result = left.LengthSquared < right.LengthSquared ? left : right;
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}
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#endregion
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#region MagnitudeMax
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/// <summary>
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/// Returns the Vector2 with the maximum magnitude. If the magnitudes are equal, the first vector
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/// is selected.
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <returns>The maximum Vector2</returns>
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public static Vector2 MagnitudeMax(Vector2 left, Vector2 right)
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{
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return left.LengthSquared >= right.LengthSquared ? left : right;
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}
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/// <summary>
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/// Returns the Vector2 with the maximum magnitude. If the magnitudes are equal, the first vector
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/// is selected.
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <param name="result">The magnitude-wise maximum</param>
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/// <returns>The maximum Vector2</returns>
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public static void MagnitudeMax(ref Vector2 left, ref Vector2 right, out Vector2 result)
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{
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result = left.LengthSquared >= right.LengthSquared ? left : right;
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}
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#endregion
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#region Min
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/// <summary>
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@ -631,6 +631,118 @@ namespace OpenTK
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#endregion
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#region ComponentMin
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/// <summary>
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/// Calculate the component-wise minimum of two vectors
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/// </summary>
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/// <param name="a">First operand</param>
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/// <param name="b">Second operand</param>
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/// <returns>The component-wise minimum</returns>
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public static Vector2d ComponentMin(Vector2d a, Vector2d b)
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{
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a.X = a.X < b.X ? a.X : b.X;
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a.Y = a.Y < b.Y ? a.Y : b.Y;
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return a;
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}
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/// <summary>
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/// Calculate the component-wise minimum of two vectors
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/// </summary>
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/// <param name="a">First operand</param>
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/// <param name="b">Second operand</param>
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/// <param name="result">The component-wise minimum</param>
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public static void ComponentMin(ref Vector2d a, ref Vector2d b, out Vector2d result)
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{
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result.X = a.X < b.X ? a.X : b.X;
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result.Y = a.Y < b.Y ? a.Y : b.Y;
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}
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#endregion
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#region ComponentMax
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/// <summary>
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/// Calculate the component-wise maximum of two vectors
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/// </summary>
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/// <param name="a">First operand</param>
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/// <param name="b">Second operand</param>
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/// <returns>The component-wise maximum</returns>
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public static Vector2d ComponentMax(Vector2d a, Vector2d b)
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{
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a.X = a.X > b.X ? a.X : b.X;
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a.Y = a.Y > b.Y ? a.Y : b.Y;
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return a;
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}
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/// <summary>
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/// Calculate the component-wise maximum of two vectors
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/// </summary>
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/// <param name="a">First operand</param>
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/// <param name="b">Second operand</param>
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/// <param name="result">The component-wise maximum</param>
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public static void ComponentMax(ref Vector2d a, ref Vector2d b, out Vector2d result)
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{
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result.X = a.X > b.X ? a.X : b.X;
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result.Y = a.Y > b.Y ? a.Y : b.Y;
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}
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#endregion
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#region MagnitudeMin
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/// <summary>
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/// Returns the Vector2d with the minimum magnitude
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <returns>The minimum Vector2d</returns>
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public static Vector2d MagnitudeMin(Vector2d left, Vector2d right)
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{
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return left.LengthSquared < right.LengthSquared ? left : right;
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}
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/// <summary>
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/// Returns the Vector2d with the minimum magnitude
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <param name="result">The magnitude-wise minimum</param>
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/// <returns>The minimum Vector2d</returns>
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public static void MagnitudeMin(ref Vector2d left, ref Vector2d right, out Vector2d result)
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{
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result = left.LengthSquared < right.LengthSquared ? left : right;
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}
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#endregion
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#region MagnitudeMax
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/// <summary>
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/// Returns the Vector2d with the minimum magnitude
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <returns>The minimum Vector2d</returns>
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public static Vector2d MagnitudeMax(Vector2d left, Vector2d right)
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{
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return left.LengthSquared >= right.LengthSquared ? left : right;
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}
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/// <summary>
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/// Returns the Vector2d with the maximum magnitude
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <param name="result">The magnitude-wise maximum</param>
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/// <returns>The maximum Vector2d</returns>
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public static void MagnitudeMax(ref Vector2d left, ref Vector2d right, out Vector2d result)
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{
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result = left.LengthSquared >= right.LengthSquared ? left : right;
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}
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#endregion
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#region Clamp
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/// <summary>
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@ -719,6 +719,64 @@ namespace OpenTK
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#endregion
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#region MagnitudeMin
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/// <summary>
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/// Returns the Vector3 with the minimum magnitude. If the magnitudes are equal, the second vector
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/// is selected.
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <returns>The minimum Vector3</returns>
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public static Vector3 MagnitudeMin(Vector3 left, Vector3 right)
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{
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return left.LengthSquared < right.LengthSquared ? left : right;
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}
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/// <summary>
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/// Returns the Vector3 with the minimum magnitude. If the magnitudes are equal, the second vector
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/// is selected.
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <param name="result">The magnitude-wise minimum</param>
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/// <returns>The minimum Vector3</returns>
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public static void MagnitudeMin(ref Vector3 left, ref Vector3 right, out Vector3 result)
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{
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result = left.LengthSquared < right.LengthSquared ? left : right;
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}
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#endregion
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#region MagnitudeMax
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/// <summary>
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/// Returns the Vector3 with the maximum magnitude. If the magnitudes are equal, the first vector
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/// is selected.
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <returns>The maximum Vector3</returns>
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public static Vector3 MagnitudeMax(Vector3 left, Vector3 right)
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{
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return left.LengthSquared >= right.LengthSquared ? left : right;
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}
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/// <summary>
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/// Returns the Vector3 with the maximum magnitude. If the magnitudes are equal, the first vector
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/// is selected.
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <param name="result">The magnitude-wise maximum</param>
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/// <returns>The maximum Vector3</returns>
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public static void MagnitudeMax(ref Vector3 left, ref Vector3 right, out Vector3 result)
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{
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result = left.LengthSquared >= right.LengthSquared ? left : right;
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}
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#endregion
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#region Min
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/// <summary>
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@ -717,6 +717,60 @@ namespace OpenTK
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#endregion
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#region MagnitudeMin
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/// <summary>
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/// Returns the Vector3d with the minimum magnitude
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <returns>The minimum Vector3d</returns>
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public static Vector3d MagnitudeMin(Vector3d left, Vector3d right)
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{
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return left.LengthSquared < right.LengthSquared ? left : right;
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}
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/// <summary>
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/// Returns the Vector3d with the minimum magnitude
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <param name="result">The magnitude-wise minimum</param>
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/// <returns>The minimum Vector3d</returns>
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public static void MagnitudeMin(ref Vector3d left, ref Vector3d right, out Vector3d result)
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{
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result = left.LengthSquared < right.LengthSquared ? left : right;
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}
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#endregion
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#region MagnitudeMax
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/// <summary>
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/// Returns the Vector3d with the minimum magnitude
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <returns>The minimum Vector3d</returns>
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public static Vector3d MagnitudeMax(Vector3d left, Vector3d right)
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{
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return left.LengthSquared >= right.LengthSquared ? left : right;
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}
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/// <summary>
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/// Returns the Vector3d with the maximum magnitude
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <param name="result">The magnitude-wise maximum</param>
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/// <returns>The maximum Vector3d</returns>
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public static void MagnitudeMax(ref Vector3d left, ref Vector3d right, out Vector3d result)
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{
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result = left.LengthSquared >= right.LengthSquared ? left : right;
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}
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#endregion
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#region Min
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/// <summary>
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@ -765,6 +765,130 @@ namespace OpenTK
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#endregion
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#region ComponentMin
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/// <summary>
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/// Calculate the component-wise minimum of two vectors
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/// </summary>
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/// <param name="a">First operand</param>
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/// <param name="b">Second operand</param>
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/// <returns>The component-wise minimum</returns>
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public static Vector4 ComponentMin(Vector4 a, Vector4 b)
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{
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a.X = a.X < b.X ? a.X : b.X;
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a.Y = a.Y < b.Y ? a.Y : b.Y;
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a.Z = a.Z < b.Z ? a.Z : b.Z;
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a.W = a.W < b.W ? a.W : b.W;
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return a;
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}
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/// <summary>
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/// Calculate the component-wise minimum of two vectors
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/// </summary>
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/// <param name="a">First operand</param>
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/// <param name="b">Second operand</param>
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/// <param name="result">The component-wise minimum</param>
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public static void ComponentMin(ref Vector4 a, ref Vector4 b, out Vector4 result)
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{
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result.X = a.X < b.X ? a.X : b.X;
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result.Y = a.Y < b.Y ? a.Y : b.Y;
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result.Z = a.Z < b.Z ? a.Z : b.Z;
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result.W = a.W < b.W ? a.W : b.W;
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}
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#endregion
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#region ComponentMax
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/// <summary>
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/// Calculate the component-wise maximum of two vectors
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/// </summary>
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/// <param name="a">First operand</param>
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/// <param name="b">Second operand</param>
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/// <returns>The component-wise maximum</returns>
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public static Vector4 ComponentMax(Vector4 a, Vector4 b)
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{
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a.X = a.X > b.X ? a.X : b.X;
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a.Y = a.Y > b.Y ? a.Y : b.Y;
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a.Z = a.Z > b.Z ? a.Z : b.Z;
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a.W = a.W > b.W ? a.W : b.W;
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return a;
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}
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/// <summary>
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/// Calculate the component-wise maximum of two vectors
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/// </summary>
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/// <param name="a">First operand</param>
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/// <param name="b">Second operand</param>
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/// <param name="result">The component-wise maximum</param>
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public static void ComponentMax(ref Vector4 a, ref Vector4 b, out Vector4 result)
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{
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result.X = a.X > b.X ? a.X : b.X;
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result.Y = a.Y > b.Y ? a.Y : b.Y;
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result.Z = a.Z > b.Z ? a.Z : b.Z;
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result.W = a.W > b.W ? a.W : b.W;
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}
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#endregion
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#region MagnitudeMin
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/// <summary>
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/// Returns the Vector4 with the minimum magnitude. If the magnitudes are equal, the second vector
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/// is selected.
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <returns>The minimum Vector4</returns>
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public static Vector4 MagnitudeMin(Vector4 left, Vector4 right)
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{
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return left.LengthSquared < right.LengthSquared ? left : right;
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}
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/// <summary>
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/// Returns the Vector4 with the minimum magnitude. If the magnitudes are equal, the second vector
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/// is selected.
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <param name="result">The magnitude-wise minimum</param>
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/// <returns>The minimum Vector4</returns>
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public static void MagnitudeMin(ref Vector4 left, ref Vector4 right, out Vector4 result)
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{
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result = left.LengthSquared < right.LengthSquared ? left : right;
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}
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#endregion
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#region MagnitudeMax
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/// <summary>
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/// Returns the Vector4 with the maximum magnitude. If the magnitudes are equal, the first vector
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/// is selected.
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <returns>The maximum Vector4</returns>
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public static Vector4 MagnitudeMax(Vector4 left, Vector4 right)
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{
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return left.LengthSquared >= right.LengthSquared ? left : right;
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}
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/// <summary>
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/// Returns the Vector4 with the maximum magnitude. If the magnitudes are equal, the first vector
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/// is selected.
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/// </summary>
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/// <param name="left">Left operand</param>
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/// <param name="right">Right operand</param>
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/// <param name="result">The magnitude-wise maximum</param>
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/// <returns>The maximum Vector4</returns>
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public static void MagnitudeMax(ref Vector4 left, ref Vector4 right, out Vector4 result)
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{
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result = left.LengthSquared >= right.LengthSquared ? left : right;
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}
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#endregion
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#region Clamp
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/// <summary>
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@ -767,6 +767,126 @@ namespace OpenTK
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#endregion
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#region ComponentMin
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/// <summary>
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/// Calculate the component-wise minimum of two vectors
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/// </summary>
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/// <param name="a">First operand</param>
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/// <param name="b">Second operand</param>
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/// <returns>The component-wise minimum</returns>
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public static Vector4d ComponentMin(Vector4d a, Vector4d b)
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{
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a.X = a.X < b.X ? a.X : b.X;
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a.Y = a.Y < b.Y ? a.Y : b.Y;
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a.Z = a.Z < b.Z ? a.Z : b.Z;
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a.W = a.W < b.W ? a.W : b.W;
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return a;
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}
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/// <summary>
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/// Calculate the component-wise minimum of two vectors
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/// </summary>
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/// <param name="a">First operand</param>
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/// <param name="b">Second operand</param>
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/// <param name="result">The component-wise minimum</param>
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public static void ComponentMin(ref Vector4d a, ref Vector4d b, out Vector4d result)
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{
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result.X = a.X < b.X ? a.X : b.X;
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result.Y = a.Y < b.Y ? a.Y : b.Y;
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result.Z = a.Z < b.Z ? a.Z : b.Z;
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result.W = a.W < b.W ? a.W : b.W;
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}
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#endregion
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#region ComponentMax
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/// <summary>
|
||||
/// Calculate the component-wise maximum of two vectors
|
||||
/// </summary>
|
||||
/// <param name="a">First operand</param>
|
||||
/// <param name="b">Second operand</param>
|
||||
/// <returns>The component-wise maximum</returns>
|
||||
public static Vector4d ComponentMax(Vector4d a, Vector4d b)
|
||||
{
|
||||
a.X = a.X > b.X ? a.X : b.X;
|
||||
a.Y = a.Y > b.Y ? a.Y : b.Y;
|
||||
a.Z = a.Z > b.Z ? a.Z : b.Z;
|
||||
a.W = a.W > b.W ? a.W : b.W;
|
||||
return a;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the component-wise maximum of two vectors
|
||||
/// </summary>
|
||||
/// <param name="a">First operand</param>
|
||||
/// <param name="b">Second operand</param>
|
||||
/// <param name="result">The component-wise maximum</param>
|
||||
public static void ComponentMax(ref Vector4d a, ref Vector4d b, out Vector4d result)
|
||||
{
|
||||
result.X = a.X > b.X ? a.X : b.X;
|
||||
result.Y = a.Y > b.Y ? a.Y : b.Y;
|
||||
result.Z = a.Z > b.Z ? a.Z : b.Z;
|
||||
result.W = a.W > b.W ? a.W : b.W;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region MagnitudeMin
|
||||
|
||||
/// <summary>
|
||||
/// Returns the Vector4d with the minimum magnitude
|
||||
/// </summary>
|
||||
/// <param name="left">Left operand</param>
|
||||
/// <param name="right">Right operand</param>
|
||||
/// <returns>The minimum Vector4d</returns>
|
||||
public static Vector4d MagnitudeMin(Vector4d left, Vector4d right)
|
||||
{
|
||||
return left.LengthSquared < right.LengthSquared ? left : right;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the Vector4d with the minimum magnitude
|
||||
/// </summary>
|
||||
/// <param name="left">Left operand</param>
|
||||
/// <param name="right">Right operand</param>
|
||||
/// <param name="result">The magnitude-wise minimum</param>
|
||||
/// <returns>The minimum Vector4d</returns>
|
||||
public static void MagnitudeMin(ref Vector4d left, ref Vector4d right, out Vector4d result)
|
||||
{
|
||||
result = left.LengthSquared < right.LengthSquared ? left : right;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region MagnitudeMax
|
||||
|
||||
/// <summary>
|
||||
/// Returns the Vector4d with the minimum magnitude
|
||||
/// </summary>
|
||||
/// <param name="left">Left operand</param>
|
||||
/// <param name="right">Right operand</param>
|
||||
/// <returns>The minimum Vector4d</returns>
|
||||
public static Vector4d MagnitudeMax(Vector4d left, Vector4d right)
|
||||
{
|
||||
return left.LengthSquared >= right.LengthSquared ? left : right;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the Vector4d with the maximum magnitude
|
||||
/// </summary>
|
||||
/// <param name="left">Left operand</param>
|
||||
/// <param name="right">Right operand</param>
|
||||
/// <param name="result">The magnitude-wise maximum</param>
|
||||
/// <returns>The maximum Vector4d</returns>
|
||||
public static void MagnitudeMax(ref Vector4d left, ref Vector4d right, out Vector4d result)
|
||||
{
|
||||
result = left.LengthSquared >= right.LengthSquared ? left : right;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Clamp
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in a new issue