Do not use deprecated methods.

This commit is contained in:
the_fiddler 2010-10-22 15:03:06 +00:00
parent 3c2c07361a
commit 7c5d4fab58
3 changed files with 10 additions and 10 deletions

View file

@ -57,8 +57,8 @@ namespace Examples.Tutorial
GL.Hint(HintTarget.PointSmoothHint, HintMode.Nicest);
// Setup VBO state
GL.EnableClientState(EnableCap.ColorArray);
GL.EnableClientState(EnableCap.VertexArray);
GL.EnableClientState(ArrayCap.ColorArray);
GL.EnableClientState(ArrayCap.VertexArray);
GL.GenBuffers(1, out VBOHandle);

View file

@ -730,9 +730,9 @@ namespace Examples.Tutorial
//GL.Arb.DrawArraysInstanced(BeginMode.Triangles, 0, cubeData.Length/8, 1);
GL.DrawArrays(BeginMode.Triangles, 0, cubeData.Length / (vboCubeStride / sizeof(float)));
GL.DisableClientState(EnableCap.VertexArray);
GL.DisableClientState(EnableCap.NormalArray);
GL.DisableClientState(EnableCap.TextureCoordArray);
GL.DisableClientState(ArrayCap.VertexArray);
GL.DisableClientState(ArrayCap.NormalArray);
GL.DisableClientState(ArrayCap.TextureCoordArray);
}
void renderSphereVBO()
@ -753,9 +753,9 @@ namespace Examples.Tutorial
//GL.Arb.DrawArraysInstanced(BeginMode.Triangles, 0, cubeData.Length/8, 1);
//GL.DrawArrays(BeginMode.Triangles, 0, sphereData.Length / (vboSphereStride / sizeof(float)));
GL.DisableClientState(EnableCap.VertexArray);
GL.DisableClientState(EnableCap.NormalArray);
GL.DisableClientState(EnableCap.TextureCoordArray);
GL.DisableClientState(ArrayCap.VertexArray);
GL.DisableClientState(ArrayCap.NormalArray);
GL.DisableClientState(ArrayCap.TextureCoordArray);
}
void renderCubemap()

View file

@ -261,8 +261,8 @@ namespace Examples.Tutorial
//GL.DrawArrays(GL.Enums.BeginMode.POINTS, 0, shape.Vertices.Length);
GL.DisableClientState(EnableCap.VertexArray);
GL.DisableClientState(EnableCap.ColorArray);
GL.DisableClientState(ArrayCap.VertexArray);
GL.DisableClientState(ArrayCap.ColorArray);
//int error = GL.GetError();